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581. [Request] Update the loading screens - in Feedback/Requests [original thread]
Long ago, there was a CCP thread crowdsourcing ideas for loading screen infos.
- by KEROSIINI-TERO - at 2015.07.15 14:17:00
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582. Remove Force spawn - in Feedback/Requests [original thread]
Yes please. So annoying when my adrenaline filled hands pick a wrong link from the bunch. BUT there is one consideration: I believe the uncancellable spawn (better term btw) exists because of proper removal of people idling on map screen. You k...
- by KEROSIINI-TERO - at 2015.07.15 14:15:00
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583. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Bright Cloud wrote: Lost 2 hours+ on my tripple stacked FW booster so far. I wished that as long the server is down the time on the boosters would just stop ticking down. That would be a cool idea. I imagine some problems in implementing tha...
- by KEROSIINI-TERO - at 2015.07.15 13:47:00
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584. What are the new warbarge subsystems? - in General Discussions [original thread]
You can upgrade the old ones even further. You know, paying 92k warbarge components for L6. That's some 120 bucks. Imagine what the transitions to L7, L8 and L9 are??? CCP should really publish the values so we shouldn't send brave men and...
- by KEROSIINI-TERO - at 2015.07.14 10:11:00
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585. Vehicle profile dampener - in Feedback/Requests [original thread]
Hector Carson wrote: Vehicles are too massive even with Profile Dampening they can still be easily scanned so it would be pointless, I am sorry if I hurt you're feelings it wasn't my intent Unless active dampening. (a passive module could b...
- by KEROSIINI-TERO - at 2015.07.13 14:53:00
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586. Sound Suppressors (Silencers) - in Feedback/Requests [original thread]
+1 yes please. Should be simple enough to implement.
- by KEROSIINI-TERO - at 2015.07.13 14:52:00
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587. Rate of fire module discussion. - in Feedback/Requests [original thread]
Did I already mention that ROF modules would be somewhat redundant, and would wreck all the careful work devs been doing in the TTK vs HP sector? So no, rof mods aren't really needed. They can be done, but better focus on something else.
- by KEROSIINI-TERO - at 2015.07.13 14:51:00
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588. New Game Mode: Classic Tower Defense - in Feedback/Requests [original thread]
Naturally, that would be a nice thing to have. Too bad we can realistically expect nothing radical like that to come true.
- by KEROSIINI-TERO - at 2015.07.13 14:49:00
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589. {IDEA} MAP / Game Mode -- Tug of War - in Feedback/Requests [original thread]
Yes yes yes YES please! +1 Okay, nothing new here again, BUT that kind of things are what we need!
- by KEROSIINI-TERO - at 2015.07.13 14:48:00
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590. Dropsuit Efficiency - in General Discussions [original thread]
silvergap Shen wrote: Now std adv&pro suit have the same slot , but different pg/cpu to use. I have a suggestionn+Üdifferent grade dropsuit have different efficiency. e.g: G logi skill have 5 level.Std G logi only receive 1 skill level effi...
- by KEROSIINI-TERO - at 2015.07.13 14:45:00
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591. The Speed Tanked Minmatar Sentinel { Small Vid } - in General Discussions [original thread]
Nothing new but still nice to see a vid on that. Haven't had a free fitting slot to try that out myself...
- by KEROSIINI-TERO - at 2015.07.13 14:42:00
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592. Compiled list of bugs from this patch. - in General Discussions [original thread]
Also, if you would take on the task of compiling the list (ignoring no-list rule and dedicated CCP bug thread) then you MUST update it properly, update entries as they are fixed or otherwise addressed.
- by KEROSIINI-TERO - at 2015.07.13 14:38:00
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593. Jadek is unhappy about PC Payouts - in General Discussions [original thread]
Tebu Gan wrote: . . OH had a PC battle (might have well been a no show) against a full 16 that literally grouped up in MLT gear thinking they were going to capitalize on this terrible "feature". 15 wasted minutes later, we come out victorious...
- by KEROSIINI-TERO - at 2015.07.13 14:33:00
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594. Open 1 or open 10? - in General Discussions [original thread]
Always ten. Never had ten pieces of non-officer or non-bpo.
- by KEROSIINI-TERO - at 2015.07.12 23:48:00
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595. OP LIA DIA PACKED - in General Discussions [original thread]
True, they are wicked indeed. The only good thing about them is that heavies can't chuck them as fast as they have slower nade throw rate. It's good that they make it a risky move for a wounded tank to escape thru red infantry.
- by KEROSIINI-TERO - at 2015.07.12 22:58:00
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596. An Argument for Giving CP for Battle Completion - in General Discussions [original thread]
But finishing matches giving CP is not an impossible idea, no.
- by KEROSIINI-TERO - at 2015.07.12 16:02:00
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597. An Argument for Giving CP for Battle Completion - in General Discussions [original thread]
Why most people assume that the HAVE TO complete 10/10 of all the daily missions? Yea, more CP and some of those bonus missions sure. But couldn't we accept that some of the missions are for some people and some missions for others? You know, ...
- by KEROSIINI-TERO - at 2015.07.12 15:42:00
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598. What Tiericide is and why it is necessary - in General Discussions [original thread]
One question sums it up nicely: Aeon Amadi wrote: "Why would I ever use Standard gear again, if ISK is not a factor?" Also, the other reason to be excluded in balancing discussion is the challenge, or 'sports' reason of running purposeful...
- by KEROSIINI-TERO - at 2015.07.12 13:33:00
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599. What Tiericide is and why it is necessary - in General Discussions [original thread]
Aeon Amadi wrote: . . ORIGINAL POST . . A GREAT post by Mr Aeon Amadi! This should be required reading for all the forum-dwelling dusters.
- by KEROSIINI-TERO - at 2015.07.12 13:30:00
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600. Open/Closed Beta Suits and Tiericide - in General Discussions [original thread]
Bumpity. As those things did have unique skins and their only purpose was to look different, that would make a good point in transforming them into new SKINs. But would there be too many of them then? Probably not.
- by KEROSIINI-TERO - at 2015.07.12 13:00:00
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