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Pokey Dravon
OSG Planetary Operations Covert Intervention
1731
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Posted - 2014.01.24 23:31:00 -
[61] - Quote
Bojo The Mighty wrote:Pokey Dravon wrote:That is the other option. If DPS is different between each rifle, then the range issue is easier to handle. If DPS remains constant or similar, you need to resort to the mechanics I outlined above. It only seems logical and much easier for developers to balance, rather than making everything pretty close in DPS and adding extremities and weird nerfs that don't really nerf in weapon handling (charge time of rail rifle cough cough). They really need to go back to basics right now, it's a clusterfuck.
Tiericide....
1.8 Sentinels
Damage Efficiency
Effective HP
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darkiller240
WarRavens Auxiliaries League of Infamy
298
|
Posted - 2014.01.24 23:33:00 -
[62] - Quote
Pokey Dravon wrote:Bojo The Mighty wrote:Pokey Dravon wrote:That is the other option. If DPS is different between each rifle, then the range issue is easier to handle. If DPS remains constant or similar, you need to resort to the mechanics I outlined above. It only seems logical and much easier for developers to balance, rather than making everything pretty close in DPS and adding extremities and weird nerfs that don't really nerf in weapon handling (charge time of rail rifle cough cough). They really need to go back to basics right now, it's a clusterfuck. Tiericide.... im all up for adding recoil
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Bojo The Mighty
L.O.T.I.S.
2887
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Posted - 2014.01.24 23:33:00 -
[63] - Quote
darkiller240 wrote: well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres
You are bringing the aggression and placing titles on people. Well have a taste of your medicine. You attack people and then get all over defensive about yourself. Walk out on this thread it can only get worse for you or else you will just continue to prove everyone else right.
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darkiller240
WarRavens Auxiliaries League of Infamy
298
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Posted - 2014.01.24 23:35:00 -
[64] - Quote
Bojo The Mighty wrote:darkiller240 wrote: well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres
You are bringing the aggression and placing titles on people. Well have a taste of your medicine. You attack people and then get all over defensive about yourself. Walk out on this thread it can only get worse for you or else you will just continue to prove everyone else right. you secretly hate me for no reason, dont you? i dident go full out on stats did i? right now i feel your hiding something Also stay on topic
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Bojo The Mighty
L.O.T.I.S.
2887
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Posted - 2014.01.24 23:38:00 -
[65] - Quote
Pokey Dravon wrote:
Tiericide....
You know I actually made a thread not to long ago, titled The Last Talk on Tiercide or something like that.
I basically outlined a plan for CCP to keep tiers but basically make them irrelevant and that is a 2 pronged fork. Making PC viable and very open (meaning more people can play and more room to) while adding SP acceleration till a bench mark where it wears off. Basically you a rushed to proto gear and the normality should be proto gear. But afterwards SP becomes more grindy and slows down people from reaching the proficiency skills any faster.
The idea is to make Proto the norm but give people a chance to use downgraded gear for whatever reason (fitting costs and maybe ISK efficiency. I am much more ISK efficient in ADV suits). And pub matches would be for the noobs while PC is where everyone else is. PC should be so much incentive that running Proto in Pubs by comparison is severely diminished in rewards.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
8341
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Posted - 2014.01.24 23:40:00 -
[66] - Quote
darkiller240 wrote:Bojo The Mighty wrote:darkiller240 wrote: well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres
You are bringing the aggression and placing titles on people. Well have a taste of your medicine. You attack people and then get all over defensive about yourself. Walk out on this thread it can only get worse for you or else you will just continue to prove everyone else right. you secretly hate me for no reason, dont you? i dident go full out on stats did i? right now i feel your hiding something Also stay on topic
He doesn't dislike you for no reason. He dislikes you because you're being a douchebag.
Level 5 Proficiency 3 Forum Warrior
Lenin of the glorious armoured revolution
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darkiller240
WarRavens Auxiliaries League of Infamy
298
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Posted - 2014.01.24 23:41:00 -
[67] - Quote
Bojo The Mighty wrote:darkiller240 wrote: well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres
Walk out on this thread it can only get worse wowowow your trying to scare me by insulting me out of the thread?? how old are you? Grow up and stay on topic were debating on RR against AR not stats A big problem about dust is that it favors vetrens so much, wile i might not be new but as you sied i have 'less' expereace wich is what is killing the population of dust
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Bojo The Mighty
L.O.T.I.S.
2887
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Posted - 2014.01.24 23:43:00 -
[68] - Quote
darkiller240 wrote:Bojo The Mighty wrote:darkiller240 wrote: well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres
You are bringing the aggression and placing titles on people. Well have a taste of your medicine. You attack people and then get all over defensive about yourself. Walk out on this thread it can only get worse for you or else you will just continue to prove everyone else right. you secretly hate me for no reason, dont you? i dident go full out on stats did i? right now i feel your hiding something Also stay on topic LOL the cycle is complete! What did I just say? You're being over defensive and you just followed suit man. You literally just proved me right which I said would happen. I'm saying calling KAGEHOSHI an AR Noob or whatever is one of the most ironic things.
Also look at you go! You say "right now I feel your hiding something" and it totally just goes to show your aggression. I'm saying chill, make amends, and stop self inflicting wounds. I have no hate for you, merely defending others, Baal and KAGEHOSHI even though they really don't need it, you can't smack talk your elders little boy! They're opinions have way more validation then yours and it's not through stats it's through experience.
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darkiller240
WarRavens Auxiliaries League of Infamy
298
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Posted - 2014.01.24 23:43:00 -
[69] - Quote
Bojo The Mighty wrote:Pokey Dravon wrote:
Tiericide....
You know I actually made a thread not to long ago, titled The Last Talk on Tiercide or something like that. I basically outlined a plan for CCP to keep tiers but basically make them irrelevant and that is a 2 pronged fork. Making PC viable and very open (meaning more people can play and more room to) while adding SP acceleration till a bench mark where it wears off. Basically you a rushed to proto gear and the normality should be proto gear. But afterwards SP becomes more grindy and slows down people from reaching the proficiency skills any faster. The idea is to make Proto the norm but give people a chance to use downgraded gear for whatever reason (fitting costs and maybe ISK efficiency. I am much more ISK efficient in ADV suits). And pub matches would be for the noobs while PC is where everyone else is. PC should be so much incentive that running Proto in Pubs by comparison is severely diminished in rewards. soo taking away proto pub stomping, i like it
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
WarRavens Auxiliaries League of Infamy
298
|
Posted - 2014.01.24 23:44:00 -
[70] - Quote
i feel this topic is getting weird
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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stlcarlos989
SVER True Blood Public Disorder.
1036
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Posted - 2014.01.24 23:45:00 -
[71] - Quote
The spool up time is a joke if you just repeatedly tap R1 and as soon as you hold down R1 it will fire instantly giving it no spool up[ time whatsoever.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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darkiller240
WarRavens Auxiliaries League of Infamy
298
|
Posted - 2014.01.24 23:48:00 -
[72] - Quote
stlcarlos989 wrote:The spool up time is a joke if you just repeatedly tap R1 and as soon as you hold down R1 it will fire instantly giving it no spool up[ time whatsoever. yes weve clarified thats a problem before people started insulting each other on game skill
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Michael Arck
Onuoto Uakan Huogaatsu
2805
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Posted - 2014.01.24 23:53:00 -
[73] - Quote
You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Marad''er
Ancient Exiles. Renegade Alliance
589
|
Posted - 2014.01.24 23:58:00 -
[74] - Quote
Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. Over abundance of usage of something generally also gives a hint that it is overpowered in some way.
Spamming 6 tanks in ambush is pretty common.. Wonder why?
Because its over powered. Same thing with the new rifles. They have too similar dps as the cqc rifle.. Yet their range extends so much farther.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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darkiller240
WarRavens Auxiliaries League of Infamy
298
|
Posted - 2014.01.25 00:00:00 -
[75] - Quote
well im off i dont know why i argued for the RR i dont use it so if it does get nerfed i dont care :P if you want me il be above your head shooting 900 hp missiles right under your feet
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1009
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Posted - 2014.01.25 00:01:00 -
[76] - Quote
darkiller240 wrote:well sry for nor being part of the best .. -_- also enouh about stats i mess around alot because i can get bored of dust quikely i dont leave a match becuase of bad K/D or ovius lose also why brig them in the frist place, did your really go in game and search me up, dont you have nothing better to do, i think your hiding the fact you want an easy win. also i bearly play i wish they had played houres You wanted to know since when DS pilots had good stats. I showed you that they do currently and have for a while.
You wanted to share your side in a conversation where you were obviously wrong to anyone who actually knows what they are talking about, I showed your stats to show how little Dust experience you have compared to KAGEHOSHI.
I am not personally promoting any weapon or any weapon changes, and you keep coming up with false stats and explaining them away when your called out on them by saying you are not familiar with the game.
Don't label people noobs when you A) have no idea if you are newer or not, and B) have no idea what you are talking about when you discuss game changes that others obviously already understand far better than you. It makes you look bad.
And who brought up leaving matches? What does that have to do with anything? Are you trying to link that to K/D? 'Cause in case you didn't know, you can't pad your stats by leaving a match. Deaths are permanently on your record whether or not you leave the match.
To apply to L.O.T.I.S. or to squad with us, join our public chat channel: L.O.T.I.S.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8399
|
Posted - 2014.01.25 00:02:00 -
[77] - Quote
Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fire of Prometheus
DUST University Ivy League
3139
|
Posted - 2014.01.25 00:04:00 -
[78] - Quote
Doesn't RR have Dmg bonus to armour and the AR has a Dmg bonus to shields?
Otherwise good writeup :)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8399
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Posted - 2014.01.25 00:06:00 -
[79] - Quote
Fire of Prometheus wrote:Doesn't RR have Dmg bonus to armour and the AR has a Dmg bonus to shields?
Otherwise good writeup :) Thanks I covered the shield/armor damage bonuses in the OP though. People kept bringing it up, so I added it through an edit a while ago.
KAGEHOSHI Horned Wolf wrote: AR Damage profile: -10% shields, +10% armor
RR Damage profile: +10% shields, -10% armor
The shields/armor advantages and disadvantages cancel each other out since neither has a bigger bonus or disadvantage to their respective strong point (shield or armor) than the other.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KEROSIINI-TERO
The Rainbow Effect
995
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Posted - 2014.01.25 00:07:00 -
[80] - Quote
darkiller240 wrote:Izlare Lenix wrote:In cqc the spool up time of the RR is meaningless when soooooo many squads are running around with scanners. When a RR user knows someone is about to come around the corner they prefire the gun so they are shooting the red one he shows his face, thus minimizing the effect of the spool up time.
While this is not necessarily the RRs fault, the current meta gameplay which focuses heavily on scanners has allowed the long range RR to become very powerful in cqc. what your saying is inteligence is OP, well great .....
Noo-ou, he's saying that spool up time is not a hindrance if you have scan running at the same time.
FEEDBACK: Analysis on 1.7 tank functionality
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Michael Arck
Onuoto Uakan Huogaatsu
2805
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Posted - 2014.01.25 00:15:00 -
[81] - Quote
KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here.
It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post.
Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot?
DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!!
Smh
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
646
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Posted - 2014.01.25 00:23:00 -
[82] - Quote
Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here. It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post. Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot? DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!! Smh
And just what are Lasers and MD users suppose to do when they're being beaten in all ranges by the RR? |
KEROSIINI-TERO
The Rainbow Effect
995
|
Posted - 2014.01.25 00:25:00 -
[83] - Quote
darkiller240 wrote:
Mayby becuase you havent relised as you never used the 'OP' RR but having an increased optimal reange means at close range it Does Less Damage try briging a RR at close range agaist a AR, your sure to lose
This guy HAS to be a troll...
FEEDBACK: Analysis on 1.7 tank functionality
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8401
|
Posted - 2014.01.25 00:28:00 -
[84] - Quote
Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here. It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post. Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot? DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!! Smh You are being unreasonable, and placing your understanding of lore before balance. You are also wrong about the lore, yes rail tech is supposed to be high damage and high range, but lore does not necessitate that it comes with a high enough rate of fire to match the DPS of close range weapons. Sniper rifle for example is rail tech; has high damage, high range, but its ROF leads it to have low DPS.
Consider these options (X remains constant): A) X number DPS B) X number DPS, +30% more range.
No one in their right mind would pick option A. Right now the AR is option A, and the RR is option B. Ideally no weapon should be clearly better than another, each should have their own strengths and weaknesses, regardless of lore.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Michael Arck
Onuoto Uakan Huogaatsu
2805
|
Posted - 2014.01.25 00:33:00 -
[85] - Quote
Justin Tymes wrote:Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here. It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post. Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot? DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!! Smh And just what are Lasers and MD users suppose to do when they're being beaten in all ranges by the RR?
And just what am I supposed to do when a MD and Laser got sights on me? Please man. I was here on manus peak getting my dropsuit burned to a crisp when I first started. I didn't call for lasers getting nerfed. When MDs were tearing up the place, I didn't complain then.
So I suggest you do what I did, fight your hardest to not get in the sights and fight those users. It's called taking a punch and throwing back one. If your brain keeps thinking about the punch to your jaw, you will amplify the damage that isn't as bad as your brain inclines it to be. Which also takes away from your power when you punch back.
Grow a pair
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Michael Arck
Onuoto Uakan Huogaatsu
2805
|
Posted - 2014.01.25 00:34:00 -
[86] - Quote
KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here. It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post. Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot? DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!! Smh You are being unreasonable, and placing your understanding of lore before balance. You are also wrong about the lore, yes rail tech is supposed to be high damage and high range, but lore does not necessitate that it comes with a high enough rate of fire to match the DPS of close range weapons. Sniper rifle for example is rail tech; has high damage, high range, but its ROF leads it to have low DPS. Consider these options (X remains constant): A) X number DPS B) X number DPS, +30% more range. No one in their right mind would pick option A. Right now the AR is option A, and the RR is option B. Ideally no weapon should be clearly better than another, each should have their own strengths and weaknesses, regardless of lore.
LOL but in another thread, you would state that the weapon must be bound to the lore!!!! C'mon man, are you for real? It sounds like alot of you guys need to toughen up a bit
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
RedZer0 MK1
The Generals General Tso's Alliance
165
|
Posted - 2014.01.25 00:39:00 -
[87] - Quote
How is this even up for debate, do the math. RR wins. The shield/armor bonus, goes to RR. Why you may ask, shield doesn't have the raw HP compared to armor. So, after that shield is gone, which will be fast, the AR is at -10% efficiency whith more HP to chew through. Despite what people keep saying, tight hip fire is great for CQC. Headshot, headshot, headshot. So, it has absurdly close dps to the AR, range and accurate from the hip. The only way to make it any better would be if healed team mates shields. |
axis alpha
Red Star. EoN.
177
|
Posted - 2014.01.25 00:39:00 -
[88] - Quote
I have no got damn reason why you people are complaining about to AR... Just because there's a weapon that can out range the AR? I swear...
I can out gun a rr user on my altar with gek from the AR option range.... You know how? BY STRAFING
The best part of waking up,
is whiskey in my cuuuuup!
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8405
|
Posted - 2014.01.25 00:40:00 -
[89] - Quote
Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:KAGEHOSHI Horned Wolf wrote:Michael Arck wrote:You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of removing the redline....which is very bad idea by short sighted folks. Let's not forget the AR, that needed a nerf but folks wanted to exclude the fact that there were a less amount of racial weapon variants available at the time, so of course majority of folks had ARs and of course it seemed too lethal when folks been popping its triggers for months on end.
Now its the RR. In which the pattern continues yet again. Over abundance is what drives this. An over abundance of death. An over abundance of its usage. Those two things push the idea that the RR must be nerfed somehow.
Also, people flocking to RR is nothing more than the option in COD that allows you to gain the same weapons as you recent killer. So folks get killed by RR, they run and get the RR. Which furthers pushes the idea to many who fall to it that somehow it needs to be nerfed since, more deaths has come from the RR and more people are learning how to use the rifle.
The question is, if it were the CR, would it happen the same way? More than likely, yes. The problem here is that the community, as stated many times before, don't think objectively when viewing the unique problems. They would have the charge time increased and if so, causes those FOTM users to switch over since its been changed. Then they would probably try the CR and then the CR will become famous. Then the community will cry for the nerf hammers for that as well, without thinking that, hey, plenty deaths and usage doesn't equate to it being nerfed.
The same thing happened with tanks. Tanks on the first day of the changes, were flooding the field. Instead of folks thinking that it will all pass because its the new toys, they cry "Tank 514!!!" from the top of their lungs because of the over abundance of usage and deaths. Tanks are nowhere near the same problem that it once was when the changes came. No one is talking about that though.
This is the never ending facepalming formula that I have experienced on these forums time and time again. It never stops and they never learn. The community, better yet the majority of the community, is hell bent on nerfing anything that kills them too much or is used too much. So essentially, they are wanting to nerf the users of those items. But you can't do that, so you just nerf the weapons that they use in attempt to find something that would give them even ground. Nevermind that skill has nothing to do with this. He killed me with that too many times, that's gotta be nerfed.
This is happened in COD, where dual wielding SMGs were strong and killed many. Same thing with Halo with the battle rifle.
I enjoy coming to the forums, but it boogles me sometimes how people view this game and view what needs to be nerfed or not. If the opinions were objective, then I wouldn't have much to say. But they aren't. You complain about the irrational need to nerf whatever is getting the kills, yet you are being irrational by dismissing the numbers and my analysis based on your own feelings. My argument wasn't "there are too many RRs killing me!", my argument was "if it has more range, it should have less DPS and less close range effectiveness to compensate". You are the one not being objective here. It's obvious my post is saying that I'm tired of hearing these RR nerf necessity threads. I understand what you're saying, I'm not a brain dead mercenary here. Your bandwagon thread lead me to create that long post. Second, the RR is just fine the way it is. Just what is supposed to do in close range? Spray confetti at you with clown horns to boot? DPS? It's a freakin rail rifle with rail technology!! Of course the DPS is going to be pretty big!!! Smh You are being unreasonable, and placing your understanding of lore before balance. You are also wrong about the lore, yes rail tech is supposed to be high damage and high range, but lore does not necessitate that it comes with a high enough rate of fire to match the DPS of close range weapons. Sniper rifle for example is rail tech; has high damage, high range, but its ROF leads it to have low DPS. Consider these options (X remains constant): A) X number DPS B) X number DPS, +30% more range. No one in their right mind would pick option A. Right now the AR is option A, and the RR is option B. Ideally no weapon should be clearly better than another, each should have their own strengths and weaknesses, regardless of lore. LOL but in another thread, you would state that the weapon must be bound to the lore!!!! C'mon man, are you for real? It sounds like alot of you guys need to toughen up a bit I love lore, and I'm all for lore, as long as it doesn't hurt gameplay. Like I already explained, lore does not necessitate high DPS, only high damage and high range; the DPS is dependent on both ROF and range, and nothing in the lore necessitate that rail tech ROF be high enough to lead to DPS as good as close range weapons. Even if lore was somehow more important, you're still wrong about it necessitating high DPS.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
The-Errorist
493
|
Posted - 2014.01.25 00:42:00 -
[90] - Quote
Also rail rifle has a sight, but thats beside the point. RR is too good at all ranges and sacrifices barely anything to attain huge bonuses. |
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