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1141. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Vermaak Doe wrote: That's the point of high slots For armor tankers. Try shields. Having cru for example as a high slot module, you're unlikely every to see shield tanking cry utilizing tank. So no Mobile CRU's for caldari race, if exagga...
- by KEROSIINI-TERO - at 2013.02.21 03:33:00
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1142. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Tank Equipment Currently tank fittings are very tight and the winning way is to have Rep+HP Buff combined with DamaMods if possible. There's no room for special variations or qimmicky equipment. For example, it doesn't make sense to fit trackin...
- by KEROSIINI-TERO - at 2013.02.21 03:11:00
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1143. Board EVE pilots' ships - in Feedback/Requests [original thread]
Thread #1008.
- by KEROSIINI-TERO - at 2013.02.21 02:00:00
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1144. The forum trolls - in Feedback/Requests [original thread]
For some reason, it seems that trolling has actually got lesser nowadays. (Knocks on wood! ...Darn too late, guess I just ordered a couple of fat trolls this way...)
- by KEROSIINI-TERO - at 2013.02.20 17:10:00
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1145. {Request} New maps// planets LETS GO DEVS! - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: BL4CKST4R wrote: How about every planet in the EVE universe available as a battle field for DUST, which according to google, in a post dating to 2009 in a EVE related forum, there are 66,856 planets total. So yeah that's a...
- by KEROSIINI-TERO - at 2013.02.20 02:43:00
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1146. {Request} New maps// planets LETS GO DEVS! - in Feedback/Requests [original thread]
Innus threen wrote: I thought that the planets were supposed to generate their own maps? And that the maps were supposed to evolve over time. This in my opinion would solve the "This map isn't even" problem. I mean look at real world maps from ...
- by KEROSIINI-TERO - at 2013.02.20 02:41:00
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1147. Spawn Points - in Feedback/Requests [original thread]
Multiple threads on this already. What you're suggesting already exists in the form of Drop Uplinks. Having that kind of automatic mechanic would make that interesting part of the game redundant. And yeah I know, initial spawns on same spots is...
- by KEROSIINI-TERO - at 2013.02.17 21:41:00
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1148. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Delirium Inferno wrote: I don't think the swarm launchers need to be changed at all. If you want a dumb fire rocket wait until they add the Gallente plasma launcher. Your argument is that swarm launchers take no skill. Your fallacy is that yo...
- by KEROSIINI-TERO - at 2013.02.17 19:37:00
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1149. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Not in Dust 514's precursor build.....
- by KEROSIINI-TERO - at 2013.02.17 04:28:00
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1150. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Militia swarms suck big time. Tanks can lie easily take in several hits beforehaving to retreat. You'll really know the difference when hit by normal swarm and militia swarm. And BTW, there's no free swarm launcer. Not even militia. No BPO avail...
- by KEROSIINI-TERO - at 2013.02.17 04:06:00
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1151. Spawn Points - in Feedback/Requests [original thread]
Sounds like most posters here wish they would never spawn into game. Probably even the first time.
- by KEROSIINI-TERO - at 2013.02.14 03:53:00
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1152. Limit tanks to Ambush OMS and Skirmish - in Feedback/Requests [original thread]
Actually, tanks are more in danger in ambushes. Can't control AV spawns as they can pop up ANYWHERE. Sure, the one very tight manus can dominate if that team can keep third/half of opponents spawning at all times. And, because they can deny oppo...
- by KEROSIINI-TERO - at 2013.02.14 03:44:00
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1153. AURUM Laser Rifle... - in Feedback/Requests [original thread]
Thanks for letting me know it exists >;->
- by KEROSIINI-TERO - at 2013.02.14 03:31:00
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1154. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
KalOfTheRathi wrote: You do realize that keyboard, mouse and controller remapping has been commented on by the Devs as on the list? Just saying. Remapping active modules is a little beyond normal remapping of actions.
- by KEROSIINI-TERO - at 2013.02.14 02:59:00
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1155. Frontlines style game mode? - in Feedback/Requests [original thread]
Sounds good! I like the concept of having frontlines/battle lines.
- by KEROSIINI-TERO - at 2013.02.14 00:20:00
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1156. [Feedback / Request / Bug?] AV Grenades don't work on Dropships? - in Feedback/Requests [original thread]
It works, at least most of the time. I've taken down DS with AV grenades.
- by KEROSIINI-TERO - at 2013.02.12 19:08:00
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1157. sniper insta killed me in a turret, is this intended? - in Feedback/Requests [original thread]
Also, people often don't realise they are hit as personal HP is quite small on the bottom left and thus hard to see.
- by KEROSIINI-TERO - at 2013.02.12 19:07:00
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1158. Forge Guns are OP - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I find it ridiculous that 1 guy with a Handheld militia forge gun is able snipe me and my tank crew from wayy across the map without even giving away his position. There's hardly even a trail or red arrow that indicates ...
- by KEROSIINI-TERO - at 2013.02.12 19:04:00
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1159. Why does revive still count as death? - in Feedback/Requests [original thread]
Another one of these threads... In short and rude way: If you down a guy, you earn a kill. (death/incapped). If you are brought down, you've been a sucker and deserve a stamp on your forehead.
- by KEROSIINI-TERO - at 2013.02.12 00:54:00
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1160. Why does revive still count as death? - in Feedback/Requests [original thread]
Panther Alpha wrote: Altina McAlterson wrote: Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you woun...
- by KEROSIINI-TERO - at 2013.02.12 00:44:00
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