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1121. A "Ready" button for squads - in Feedback/Requests [original thread]
Something like that: https://forums.dust514.com/default.aspx?g=posts&m=368160#post368160 ?
- by KEROSIINI-TERO - at 2013.03.10 03:52:00
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1122. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
Especially as now is the optimal time to use the AUR Proto 'Neo' suits it would be great to have folder for 'Da Wery Seerioos Corppo Batl'. Soon we're all gonna have our proto suits opened up anyway and then the biggest need for these 'us in dire...
- by KEROSIINI-TERO - at 2013.03.07 01:42:00
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1123. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
...Here
- by KEROSIINI-TERO - at 2013.03.07 01:37:00
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1124. [Request] Subfolders for Fittings etc - in Feedback/Requests [original thread]
Ahem, this thread with comments already exists: https://forums.dust514.com/default.aspx?g=posts&m=599939#post599939 Sorry, but please use that one.
- by KEROSIINI-TERO - at 2013.03.07 01:37:00
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1125. [Request] PI drone infestations - in Feedback/Requests [original thread]
Excellent idea. Thinks this merc/PI mogul
- by KEROSIINI-TERO - at 2013.03.07 01:29:00
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1126. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
EnIgMa99 wrote: just throwing out some awesome feedback the new ambush is great! I rarely die from spawn-kills it still happens but I can at-least mitigate it much much better. I prefer this spawn system alot makes the combat more intense and a...
- by KEROSIINI-TERO - at 2013.03.04 22:32:00
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1127. A way to solve the nerf-war - in Feedback/Requests [original thread]
Price tuning does NOTHING to the real balance issues. This idea should be forgotten.
- by KEROSIINI-TERO - at 2013.03.04 19:12:00
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1128. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Cross Atu wrote: What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged? Cheers, Cross Blah, cloaks aren't savior modules ...
- by KEROSIINI-TERO - at 2013.03.01 03:17:00
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1129. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
LostinBoston wrote: KAGEHOSHI Horned Wolf wrote: If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm...
- by KEROSIINI-TERO - at 2013.03.01 03:14:00
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1130. [Request]Lower dropship crash damage - in Feedback/Requests [original thread]
Yea as long as high speed impacts are lethal and the dreaded Dropship Crush-o-Matic from last summer doesn't make a comeback.
- by KEROSIINI-TERO - at 2013.03.01 00:43:00
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1131. [FEEDBACK] Make all voice the same volume! - in Feedback/Requests [original thread]
...Okay. I'm not here to diss you guys, but you need to realise how voice chat differs from sounds programmed by CCP. Voice chat, the stuff you hear from other people's microphones, is not made by CCP. So, the game does not know what is supposed...
- by KEROSIINI-TERO - at 2013.03.01 00:40:00
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1132. drop suits and fall damage. - in Feedback/Requests [original thread]
This is not the best fix to the issue but a possible (fast) one.
- by KEROSIINI-TERO - at 2013.03.01 00:26:00
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1133. [ Feedback ] What happened to match making system today ? - in Feedback/Requests [original thread]
Too bad it's never worked. And trust me, we also would've liked to have the squads on diff teams. better games that way.
- by KEROSIINI-TERO - at 2013.02.25 23:59:00
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1134. Please give us the ability to change how player's names are displayed on the... - in Feedback/Requests [original thread]
never seen any problem in that. Rather, I'm not getting as much info as I would like.
- by KEROSIINI-TERO - at 2013.02.24 23:28:00
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1135. vehicle kills - in Feedback/Requests [original thread]
Getting roadkilled is annoying when it happens to oneself but it is actually an okay part of the game. Note: There has been better threads which request not the removal of roadkills but scaling casualties with impact speed and possibly damaging t...
- by KEROSIINI-TERO - at 2013.02.22 15:30:00
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1136. Smoke Please - in Feedback/Requests [original thread]
Smoke grenades - I smell client lag. I rather have more players in match than smoke grenades.
- by KEROSIINI-TERO - at 2013.02.22 01:35:00
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1137. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Vermaak Doe wrote: High pg/cpu cost would just nerf electronics and dps raisers for smaller vehicles, and i find that having certain things they can fit without sacrifing ehp would work against what CCP is doing in eve right now which is now as...
- by KEROSIINI-TERO - at 2013.02.22 00:45:00
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1138. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Its not called an equipment slot In EVE its called a rig slot The rig slots on a HAV i would say at least 2 to 3max - they can be used to increase shield/armor/rep rate/damage mods/turret upgrades etc The downside ...
- by KEROSIINI-TERO - at 2013.02.22 00:44:00
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1139. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
If there's a need to make you sacrifice EHP/DPS because of certain vehicle equipment, they could possibly be done by high PG/CPU cost. The pro would be that the Eq (scanner for example) could be used by both armor and shield tanking vehicles. Thi...
- by KEROSIINI-TERO - at 2013.02.21 17:22:00
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1140. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Vermaak Doe wrote: Like armor tankers give up tank for damage mods the same should and does go for shields, working perfectly atm. How would you fix the superiority of Damage Mods vs tracking enhancers and heat dissipators? By just lessenin...
- by KEROSIINI-TERO - at 2013.02.21 17:10:00
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