Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.15 08:13:00 -
[31] - Quote
Ted Nugget wrote:I laugh at militia swarms.. just sayin
I was only relating militia swarms to militia tanks after that theyd have to be atleast meta 1. |
Void Echo
A.I.
26
|
Posted - 2013.02.16 19:24:00 -
[32] - Quote
Buzzwords wrote:Void Echo wrote:Ccp intended tanks to be the most dangerous enemy that's the hardest to kill, they intended it to be a TEAM EFFORT to kill a tank, NOT SOLO but with the av stats right now, its completely opposite. why SHOULD it take a team effort to destroy, if it does NOT take a team effort to operate? come back when HAVs operate with gunner, driver, and loader seats.
A militia av weapon doesn't cost 1mil isk. So why should tanks be one of the biggest yet one of the weakest things on the battle field? That makes no sense. Come back when you think of something that makes sense |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.16 19:32:00 -
[33] - Quote
Range needs nerfing on AV AV Grenades need to lose their magnetism ****. Free Militia AV needs to go Free Militia LAV needs to go.
Fixed the entire problem. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.16 20:28:00 -
[34] - Quote
I'm not sure why we are talking about the free militia swarms, they suck. They could take it out of the game or half the dmg and it wouldnt effect the game all that much. All a person has to do is take a tiny bit of effort to train the skill for 28k sp (or what ever it was) and they can have a semi decent swarm launcher. Then it's only 5k isk per death, a person could die 40 times on an average game before they start a loss.
The militia tanks also suck, I would think that a hav driver tries to get out of them as soon as they can, but it takes time to learn how to drive, know the good hiding spots for avoiding av, and all that stuff. How much does it cost to fit a basic hav? I'm guessing its a bit high for a learners tank, so i would not be object to lowering the militia prices.
The standard+ weapons and tanks should be where most of our conversations take places. It is hard to solo a standard tank with a good driver, nearly impossible to solo an advanced+. Atleast that what it seems like from my perspective on the swarms side.
However, that doesn't mean they are a mobile death machine going from one object to another. Eventually a team will try to completely avoid it or switch to an av to destroy it. Many will see a tank and right away switch because it's something expensive to destroy.
When that happens, they tend to be a bit more careful because a couple av people can kill any tank although, they usually don't coordinate together and the tank can easily deal with one swarmer at a time.
I did find it fun back when they were death incarnate because it was just little ol' me trying to take on what would amount to a super boss and when a team was able to take one out, they rejoiced, no one cared that they lost the match... they killed a super tank, cheers were had by all.... until the hav driver called another one.... But it wasn't fun for the majority of the player base, and when thinking about changes to av vs vehicle, one should remember that. Few want to return to tanks being able to spear head any advance without too much worry.
Although, from what I remember of that time, I had more choices on how to annoy a tank and av weapons were stronger, so now that i'm thinking about it, it's pretty funny that both tanks and av has taken nerfs since then. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.16 21:23:00 -
[35] - Quote
Did you try Teamwork? Did you try using a Methana with Remote Repairers? No? |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.16 21:36:00 -
[36] - Quote
Bojo The Mighty wrote:Did you try Teamwork? Did you try using a Methana with Remote Repairers? No? 2 militia swarm launchers are enough to make any vehicle run for cover no matter how well tanked. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.16 21:40:00 -
[37] - Quote
Bojo The Mighty wrote:Did you try Teamwork? Did you try using a Methana with Remote Repairers? No? Thats an interesting point, where are the spider tanks or rr vehicles. I've only ever seen one team try it and I thought it was very slick. Maybe its more of a corp match thing and since i'm a solo'r, i never get to see it. |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2013.02.16 21:47:00 -
[38] - Quote
gbghg wrote:2 militia swarm launchers are enough to make any vehicle run for cover no matter how well tanked. gbghg you know how we use a skydiver to deal with forges and swarm launchers at Condor? Same concept, the AV is prone to infantry and so if you're a tank, don't roll without some feet on the ground. |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.16 22:02:00 -
[39] - Quote
I know bojo, I tried militia tanks at 1 point and got hit hard a couple of times. infantry is essential for tanks to operate well in urban environments |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.16 22:03:00 -
[40] - Quote
the only ones that get killed by swarms easily are people who can't fit a tank properly. |
|
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.16 22:08:00 -
[41] - Quote
I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.16 22:22:00 -
[42] - Quote
Thor Odinson42 wrote:I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
same thing happened when 3 my squad mates were firing forge guns at this tank, nothing was getting him. eventually we caught him with his pants down and i fired some swarms as we called in an orbital to alpha him as he ran away. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2013.02.16 23:05:00 -
[43] - Quote
Thor Odinson42 wrote:I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
I'm guessing they were running multiple armor hardeners at the same time. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.16 23:25:00 -
[44] - Quote
Lavirac JR wrote:Thor Odinson42 wrote:I'm not sure what i'm doing wrong then. I've skilled to L4 with swarms and I've fitted 3 complex damage modifiers. I had a good spot and hit a magruder 6 or 7 times before he ran off for 10 seconds to charge back up. It didn't put a dent in him.
I think it's complete BS. At one point there were 3 other guys with swarms near me. We didn't pop one tank.
Sometimes it starts glitching and you can't get the thing to lock.
If they don't get more powerful I may not play any longer. The math doesn't add up. They should pop sooner.
I feel like I've wasted a ton of SP of a POS weapon.
I'm guessing they were running multiple armor hardeners at the same time.
If it's possible to run multiple armor hardeners at the same time so that you can sit in the middle of the battlefield while people fire volleys of AV at you, why is the OP complaining?
Are tanks limited the way ships in eve are with capacitors? I don't believe so. To me it seems extremely out of balance in favor of tanks. Although I'd probably not bring out a tank until it was beast mode. They are expensive and require a ton of training, but you should still be able to pop them.
Tanks should have to stay at a distance. If they choose to stick their noses in the middle of the fight it should be risky. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.16 23:30:00 -
[45] - Quote
My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.16 23:36:00 -
[46] - Quote
Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things.
I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold.
I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.17 00:06:00 -
[47] - Quote
Thor Odinson42 wrote:Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold. I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill.
I consider the first swarm skill to be pointless because it deals with blast radius, something that was left over from many many builds ago. The current blast radius is 1m, at skill 5 it should be 1.25m. Thats so small, you wont even notice, and the splash dmg you get from that is 15dmg per missile. The only time you may ever see anything from this skill is when you kill a lav and the driver jumps out just before it. Although, I say it's the lav expoding that kills the running driver and not the splash dmg, but others say otherwise. This skill doesn't directly effect how well you use your swarms. The only thing it does is allow you to use a better swarm launcher. Only the proficiency skill will increase how well you use a swarm launcher. However, its only a 15% dmg increase, so if you don't like the role, then you've already done enough skilling into it to be useful to other av ppl when a tank comes around. |
Thor Odinson42
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.02.17 00:32:00 -
[48] - Quote
Pent'noir wrote:Thor Odinson42 wrote:Pent'noir wrote:My ideal balance to the most powerful tanks in the game should be countered with the most powerful av weapons and skills in the game. Meaning a group of 3 ppl (since the tank is 3 ppl), all with 5 in swarms, 5 in specialized swarms, along with 5 in light sharpshooting and 5 in specialized sharpshooting. All using proto swarms and dmg modifiers. However, if your grp of 3 ppl doesn't have this, then you can make it up with adding more ppl to a full squad. Then there is wether its a sheild tank or armor tank because it matters wether your swarms or forge.
I have as of yet to run into a tank where I thought that even with a full squad, just using standard weapons, would not pop a tank, but boy i'd love it if I was wrong because in time, they will be everywhere and I can complain about giving me back my dumbfire, greater range for forges, gripe about the first swarm skill being virtually pointless, and lots of things. I was prepared to skill into Swarm Launcher proficiency, but the results I've got so far make me believe I'll just get pissed and quit a battle if a few decent tanks come into the fold. I do understand that some of my issue is that half the blue dots on my team were probably in a corner waiting for someone to round it so they could get an easy kill. I consider the first swarm skill to be pointless because it deals with blast radius, something that was left over from many many builds ago. The current blast radius is 1m, at skill 5 it should be 1.25m. Thats so small, you wont even notice, and the splash dmg you get from that is 15dmg per missile. The only time you may ever see anything from this skill is when you kill a lav and the driver jumps out just before it. Although, I say it's the lav expoding that kills the running driver and not the splash dmg, but others say otherwise. This skill doesn't directly effect how well you use your swarms. The only thing it does is allow you to use a better swarm launcher. Only the proficiency skill will increase how well you use a swarm launcher. However, its only a 15% dmg increase, so if you don't like the role, then you've already done enough skilling into it to be useful to other av ppl when a tank comes around.
I understand. When I say L4 Swarm Launcher I'm just calling out the fact I'm not using a militia level weapon. I will more than likely continue skilling into it as I can only assume it will become balanced. I have a firm grasp on the skilling and fitting concepts.
I think that is what is bothering me.
If an armor hardener is "badass" enough to allow someone to be virtually invincible it should be more expensive than the tank itself (which is the case for some modules people use in eve). |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2013.02.17 00:33:00 -
[49] - Quote
Thor Odinson42 wrote:
If it's possible to run multiple armor hardeners at the same time so that you can sit in the middle of the battlefield while people fire volleys of AV at you, why is the OP complaining?
Are tanks limited the way ships in eve are with capacitors? I don't believe so. To me it seems extremely out of balance in favor of tanks. Although I'd probably not bring out a tank until it was beast mode. They are expensive and require a ton of training, but you should still be able to pop them.
Tanks should have to stay at a distance. If they choose to stick their noses in the middle of the fight it should be risky.
On the underlined, no clue. A well fit HAV with all the proper tanking skills is hard to kill.
As far as how Hardeners are limited? Armor hardeners have 60 second active cycle and 15 second cool down.
Shield Hardeners have a 10 second active cycle and 30 second cool down (Which makes them a lot less useful than armor hardeners).
So basically an armor tank can run multiple hardeners at the same time for a minute (But there is a resistance stacking penalty). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.17 02:16:00 -
[50] - Quote
I dare you to fight imperfects mechanized infantry squads and tell me that swarms kill tanks to easily.
Imperfects understand the use of tanks as infantry support weapons which makes them deadly efficient with them.
The only real hard counter is an anti-vehicle fit tank. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.02.17 04:06:00 -
[51] - Quote
Militia swarms suck big time. Tanks can lie easily take in several hits beforehaving to retreat. You'll really know the difference when hit by normal swarm and militia swarm.
And BTW, there's no free swarm launcer. Not even militia. No BPO available. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |