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941. Gamemode: Sabotage, Demolition, Caputer the flag, Kill Confirmed, Last Man Stand... - in Feedback/Requests [original thread]
Respect. Altho many have been suggested before, you had good ideas and you kept it simple and doable. Hopefully that helps. You got your first like from me. Keep it up. More ideas.
- by KEROSIINI-TERO - at 2013.06.26 00:09:00
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942. M/KB Radial Menus Not Useable - in Feedback/Requests [original thread]
Same for all mice. CCP should be aware. Fix is not confirmed, tho.
- by KEROSIINI-TERO - at 2013.06.26 00:05:00
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943. [Request] Prototype Tanks - in Feedback/Requests [original thread]
IMO if proto tanks are just plain and simply gonna be PRO >> STD then it is just bad design. All the others would be obsolete. If current tanks are balanced against current PRO AV weapons, and PRO tanks are variations specializing somehow...
- by KEROSIINI-TERO - at 2013.06.25 20:01:00
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944. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: i agree proxy mines are underwhelming. Never got to try the proto ones though. Still they should be very powerfull but have some activation delay so that they cant be used as "rush the tank, drop the mine, boom" equipm...
- by KEROSIINI-TERO - at 2013.06.25 17:13:00
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945. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
Nova Knife wrote: While CCP keeps saying they /want/ to bring back skirmish 1.0... What a lot of people don't bring up is that most of what made 1.0 fun was /not/ the mode (Even if the mode was much better than 2.0) It was the terrain map or '...
- by KEROSIINI-TERO - at 2013.06.25 07:48:00
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946. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
Like the OP. +1.
- by KEROSIINI-TERO - at 2013.06.24 15:25:00
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947. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Helping also to bum this cause. In addition, I summarize: - PMs need love: their detonation is too unreliable and damage weak. - Creating a minefield of 18 is necessary but boring as hell - Scanner vs explosives is GREAT sidegame for battlefield!...
- by KEROSIINI-TERO - at 2013.06.24 15:05:00
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948. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
No. The greatest reason being that kind of initial commitment to some cause/style only hurts new player experience. Either they have to study before even creating the char (bye bye fast get onboard) or they most likely handicap themselves.
- by KEROSIINI-TERO - at 2013.06.24 14:55:00
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949. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Moonracer2000 wrote: Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new ...
- by KEROSIINI-TERO - at 2013.06.24 14:50:00
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950. New matchmaking. Look ccp! - in Feedback/Requests [original thread]
So many people shout out for "matchmaking based on item level". But no almost one thinks what that means. What meta item one has in inventory? What meta item fittings has one created? What meta item fittings has one created but not in inventory? ...
- by KEROSIINI-TERO - at 2013.06.24 01:11:00
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951. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
+1 for Skirmish 1.0 along with many other non-symmetrical battles! Matches in dust are not that rare events that single matches need to be on even starting grounds, practically all players are playing several matches per game day. That means odd...
- by KEROSIINI-TERO - at 2013.06.23 22:59:00
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952. Rail Gun Installations OP - in Feedback/Requests [original thread]
They are turrets. At the moment they are neither UP or OP. But, they are BADLY BALANCED. Depending on your suit/vehicle speed, they either always automatically miss or automatically hit. That's kinda boring and understandably bad for dropship use...
- by KEROSIINI-TERO - at 2013.06.23 21:59:00
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953. [Request] SP Refund when missing racial drop suits are released(not a full respe... - in Feedback/Requests [original thread]
Now a very, very basic question: Why everything would have to be absolutely fair? It's not like you were born as a heavy or whatever, everyone already had a choice. There's no point in trying to create an analogy to real life discrimination. ...
- by KEROSIINI-TERO - at 2013.06.21 00:58:00
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954. [Request] Nanite shroud projector (smoke grenade) :P - in Feedback/Requests [original thread]
also known as the Lag Grenade...
- by KEROSIINI-TERO - at 2013.06.20 09:05:00
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955. Flux Nades - in Feedback/Requests [original thread]
As long as Fluxes can't finish people up their use is situational and they are not too powerful. If they knock only shields then they are more closer to suppressive weapons. Target gets the chance to get into cover meaning giving a microtactical a...
- by KEROSIINI-TERO - at 2013.06.19 17:11:00
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956. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
No no no please don't... I bought the omegas within five minutes they were added to market. And hated them from that moment... Next there would be Omega^2 +£berBoosters which all serious players would have to have active at all times...
- by KEROSIINI-TERO - at 2013.06.19 16:59:00
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957. [Feedback] Headshot audio cue - in Feedback/Requests [original thread]
I have a feeling the muffled effect of shooting a headshot hit is a bug. I think the muffle effect is supposed to be for the victim of a headshot - not the shooter pulling the trigger like he always does some 50m away. That would also give so...
- by KEROSIINI-TERO - at 2013.06.18 15:53:00
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958. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Copied from another thread of same topic: Agreed that the vehicle recalling is too easy. Reasons for that are: - Hacking takes only a short time - Vehicle begins to dematerialize IMMEDIATELY which is the biggest issue - RDV is not used in recall...
- by KEROSIINI-TERO - at 2013.06.18 15:39:00
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959. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Mortedeamor wrote: make it a requirement for logi's to have they're equip slots filled in order for fitting to be valid.. Now there's a good idea to make it easier to balance logi suits. (clarification: logis have to have extra PG+CPU to wi...
- by KEROSIINI-TERO - at 2013.06.18 15:19:00
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960. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Out of all the arguments for a nerf the one topic that consistantly is brought up are their shields. The flux grenade is the counter. It is fully anti shield and I can carry 3 of them at a time. If you want to dedicate an ...
- by KEROSIINI-TERO - at 2013.06.18 15:09:00
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