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Cordera Ray
Galactic Warrior Corporation
1
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Posted - 2013.06.26 00:03:00 -
[1] - Quote
Dear CCP I know u must be thinking of trying to create some new Game Mode and I have a couple that just thought it be good for a Start.
Sabotage
Attecker objective is to sabotage the point A,B,C,D,E. Defender objective is to prevent the attacker of sabotaging the point A,B,C,D,E 16 vs 16, 150 clone each, time limit of 10 min
[list=2] Demolition [/list] Attacker Objective is Destroyed the point A.B,C,D,E Defender Objective is too prevent the point being destroyed A,B,C,D,E 16 vs 16, 150 clone each, Time limit of 10 min
[list=3] Capture the flag [/list] Attacker and Defender most capture the flag at random point A,B,C,D,E now they way it going to work is the first letter that appear is the flag u must capture and return it back to ur base once that letter of flag is capture the next letter will appear at a different location in the map. 16 vs 16, 200 clone each for both team, time limit of 14 min
[list=4] Kill Confirmed [/list] Attacker and Defender must collect dog tag of enemy player, (note if u kill enemy player u get 50 point for gunning him donw but u must collect the tag to confirmed ur kill which be 100 point, if u kill him and u dont collect the tag u get 50 point and u dont credit for the kill, if ur teammate collect the tag he get 50 point but he dont get credit for the kill and u dont get credit for the kill either, let say that both of u shot same person u got 50 point for gunning him down and ur teammate get the kill assist which is 25 point and u still have to collect the tag to confirmed ur kill. 16 vs 16, 150 clone each team, time limit of 10 min. Might have a Score Broad in this.
[list=5] Last Man Standing [/list] Attacker and Defender must Eliminated enemy player to be last member of ur team standing. 16 vs 16, limit clone of 16 per team, time limit 5 min.
[list=6] Ground War [/list] Attacker and Defender are going to fight all out war. 50 vs 50, 200 clone each for both team, time limit of 10 min (note Ground war can be play by team death match or skirmish or Kill Confirmed).
Tell me what u think if u got any other idea just let me hear u out and dont be a dumb**** about it ok. just want to see what feedback I get from this. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
490
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Posted - 2013.06.26 00:09:00 -
[2] - Quote
Respect. Altho many have been suggested before, you had good ideas and you kept it simple and doable. Hopefully that helps.
You got your first like from me. Keep it up. More ideas. |
Cordera Ray
Galactic Warrior Corporation
1
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Posted - 2013.06.26 00:12:00 -
[3] - Quote
KEROSIINI-TERO wrote:Respect. Altho many have been suggested before, you had good ideas and you kept it simple and doable. Hopefully that helps.
You got your first like from me. Keep it up. More ideas.
thank u and I will |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4543
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Posted - 2013.06.26 00:20:00 -
[4] - Quote
Game modes have to make sense in the context of an actual war in the game's universe. This game does lack game modes, but simply copy/pasting CoD game modes is not the answer.
Sabotage/Demolition: We use to have a game mode kind of like these, it was the original Skirmish mode before they changed it. Attackers have to destroy 2 defense relays that controlled the defender's installations, then once those were down, the attacker had to move forward to the outpost to disable to the anti-MCC cannons so their MCC could dock with the outpost; basically one stage demolition, the second stage is sabotage. The good news is that the old Skirmish mode will eventually come back as a new mode.
Capture the flag: We are mercenaries hired by different factions and corporations to fight over territory, there is no reason why we would be hired to capture a bunch of flags. Does not make sense in the game's setting.
Kill confirmed: No one would hire mercenaries to collect a bunch of dog tags (which we don't carry).
Last man standing: Doesn't make sense why we would be limited to one life when our minds just upload into new cloned bodies when we die.
Ground war: I would love a large scale battle, but CCP is still struggling with having 32 player battles without frame rate problems.
All your time suggestions are really shorts, I would much rather longer battles that last like 30 minutes.
EDIT: We are getting a suite of features called Gladiator Arena where instead of fighting for war, we'll be fighting for sport like gladiators. Spectators will be able to watch and place bets on these battles. Capture the flag would fit there (in fact I think CCP already mentioned it), and so would kill confirmed |
Cordera Ray
Galactic Warrior Corporation
1
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Posted - 2013.06.26 00:29:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Game modes have to make sense in the context of an actual war in the game's universe. This game does lack game modes, but simply copy/pasting CoD game modes is not the answer.
Sabotage/Demolition: We use to have a game mode kind of like these, it was the original Skirmish mode before they changed it. Attackers have to destroy 2 defense relays that controlled the defender's installations, then once those were down, the attacker had to move forward to the outpost to disable to the anti-MCC cannons so their MCC could dock with the outpost; basically one stage demolition, the second stage is sabotage. The good news is that the old Skirmish mode will eventually come back as a new mode.
Capture the flag: We are mercenaries hired by different factions and corporations to fight over territory, there is no reason why we would be hired to capture a bunch of flags. Does not make sense in the game's setting.
Kill confirmed: No one would hire mercenaries to collect a bunch of dog tags (which we don't carry).
Last man standing: Doesn't make sense why we would be limited to one life when our minds just upload into new cloned bodies when we die.
Ground war: I would love a large scale battle, but CCP is still struggling with having 32 player battles without frame rate problems.
All your time suggestions are really shorts, I would much rather longer battles that last like 30 minutes.
ok i see i will agree on that but i wasn't really trying to tell them to make copy paste like cod slash game mode i mean it may sound good but there are still more thing i still have to look from.
Sabotage theory was the attacker have to destroy five point from destroying the MCC Demolition is more of same as sabotage Capture the flag now rather toss that out after u just said which i will respect that. Last man standing maybe not low on clone thing but say these are our last remanding clone and we fight to the death Ground War now this is what i wanted a large scale battle like no other and yea i didn't realize that ccp wasn't in large scale battle with 32vs 32 thing. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
30
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Posted - 2013.06.26 01:23:00 -
[6] - Quote
How about instead of capture the flag, a game mode called VIP.
The game mode takes place in smaller, mostly indoors maps. One member of the defending team is marked as a VIP. This VIP does not respawn, has a unique skin, and only has a scrambler pistol and flux/locus grenades (perhaps a stealth module as well once those are implemented). The other team is tasked with killing the VIP while the other team has to keep the VIP alive and either deplete the enemy's clone reserves or last until the time runs out. Best two out of three wins the game.
This would make sense lore wise assuming only dust mercs and eve pilots have the immortal clone capability. Is everyone in New Eden immortal or is it just the mercs and pilots? |
Cordera Ray
Galactic Warrior Corporation
1
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Posted - 2013.06.26 01:47:00 -
[7] - Quote
Krom Ganesh wrote:How about instead of capture the flag, a game mode called VIP.
The game mode takes place in smaller, mostly indoors maps. One member of the defending team is marked as a VIP. This VIP does not respawn, has a unique skin, and only has a scrambler pistol plus flux/locus grenades (perhaps a stealth module as well once those are implemented). The other team is tasked with killing the VIP while the other team has to keep the VIP alive and either deplete the enemy's clone reserves or last until the time runs out. Best two out of three wins the game.
This would make sense lore wise assuming only dust mercs and eve pilots have the immortal clone capability and with a bit of roleplaying that the VIP is not a merc. Is everyone in New Eden immortal or is it just the mercs and pilots?
That sound like a good idea |
SickJ
420Bubble420
72
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Posted - 2013.06.26 03:32:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:
Capture the flag: We are mercenaries hired by different factions and corporations to fight over territory, there is no reason why we would be hired to capture a bunch of flags. Does not make sense in the game's setting.
Wouldn't necessarily have to be a 'flag'. In Team Fortress 2 you fight over a briefcase. In Dust we could be fighting over some item that both sides want... How do you feel about hiring a bunch of mercs to fetch some officer weapons?. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
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Posted - 2013.06.26 03:35:00 -
[9] - Quote
this has all been done. y not fight to grab a vehicle at the center of the map and return it under ur mcc for evac? the vehicle can b a slow high HP tank with no weapons on it or only small turrets |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
186
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Posted - 2013.06.26 05:42:00 -
[10] - Quote
CTF Could work like this:
-1 side has 3 keys (defender)
-the other has no keys (attacker)
- In the middle of the map (or something like that), there would be a outpost, in which contains a cargo container. the attackers would need to get the keys, and type them into the console to open the container. If they do, they all get loot, and a higher amount of ISK than usual. If they run out of clones, the defenders get the loot+ISK.
This could be a planet side relic site, that would be scanned down some way, then a region wide join-able match would start on a 20 minute timer.
Peace, Godin |
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Skipper Jones
Red Star. EoN.
173
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Posted - 2013.06.26 06:45:00 -
[11] - Quote
So basically Call of Duty game modes? That's what you're saying. |
Meeko Fent
Seituoda Taskforce Command Caldari State
106
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Posted - 2013.06.26 14:14:00 -
[12] - Quote
Everything but the last 3. Those are obvious rip offs of CoD, and are stupid for a more down to earth game like this. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.06.26 14:56:00 -
[13] - Quote
Sabotage and Demolition kinda sounds like it's the exact same gamemode. Scratch both of them. I would rather see some kind of objective mode where 1 team has to accomplish objectives (Open a door, install a cannon, stuff like that) and the other team has to prevent it. After every objective the defenders lose some spawnpoints and have to fall back to the next objective. (I never played Skirmish 1.0 but I read a desription. It basically was this, wasn't it?)
It was already said that Capture the flag, Kill confirmed and Last Man Standing don't really make sense. Ground War? Why? This would just be the same as the normal modes just with more players.
Also you seem to forget that more modes means less players on every mode. And we only have about 7000 online at the same time at most so far. I also think this is the reason why they even decided to only give us one skirmish mode at the moment instead of 2, resulting in the removal of Skirmish 1.0. |
Niuvo
The Phoenix Federation
42
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Posted - 2013.06.26 15:37:00 -
[14] - Quote
SickJ wrote:KAGEHOSHI Horned Wolf wrote:
Capture the flag: We are mercenaries hired by different factions and corporations to fight over territory, there is no reason why we would be hired to capture a bunch of flags. Does not make sense in the game's setting.
Wouldn't necessarily have to be a 'flag'. In Team Fortress 2 you fight over a briefcase. In Dust we could be fighting over some item that both sides want... How do you feel about hiring a bunch of mercs to fetch some officer weapons?. We can have a war and with victory we get 1 officer weapon according with your skill level? |
Cordera Ray
Galactic Warrior Corporation
6
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Posted - 2013.06.26 15:50:00 -
[15] - Quote
Skipper Jones wrote:So basically Call of Duty game modes? That's what you're saying.
no it not a call of duty thing now what post were just some idea for certain gamemode that ccp can choose but not all of them. now they can change name of that mode and say it in different name that all and they change outcome what ur objective can be it doesn't have to be like cod because Call of duty suck. |
Cordera Ray
Galactic Warrior Corporation
6
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Posted - 2013.06.26 15:54:00 -
[16] - Quote
Aikuchi Tomaru wrote:Sabotage and Demolition kinda sounds like it's the exact same gamemode. Scratch both of them. I would rather see some kind of objective mode where 1 team has to accomplish objectives (Open a door, install a cannon, stuff like that) and the other team has to prevent it. After every objective the defenders lose some spawnpoints and have to fall back to the next objective. (I never played Skirmish 1.0 but I read a desription. It basically was this, wasn't it?)
It was already said that Capture the flag, Kill confirmed and Last Man Standing don't really make sense. Ground War? Why? This would just be the same as the normal modes just with more players.
Also you seem to forget that more modes means less players on every mode. And we only have about 7000 online at the same time at most so far. I also think this is the reason why they even decided to only give us one skirmish mode at the moment instead of 2, resulting in the removal of Skirmish 1.0.
sabotage and demolition did sound same but I was trying to see if anyone out there would had a different throey on those two game mode that it. Capture the flag ppl had different opinion on instead just capture the flag why not do something like capture this or that. Ground war would be the biggest thing this game need with a large scale battle that all. |
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