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Moonracer2000
Subdreddit Test Alliance Please Ignore
524
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Posted - 2013.06.24 14:32:00 -
[1] - Quote
Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new maps why not let the players?
Here is what I have in mind:
1. Give us a map editor tool. I don't care if it is a clunky, hard to use PC only program.
2. Let us upload custom maps to a site where they can be QA tested and put in a pool of custom maps for a special game mode.
3. Create a "Player Map Testing" mode where these maps are chosen for matches and players can rate them after each match. Highly rated maps are more likely to be chosen again and ultimately might be selected as official (with CCP approval/tweaks). Low rated maps are less likely to be selected again for matches.
4. The testing game mode will not affect stats, active SP gain and equipment/vehicles will not be lost. Yes this means lots of tanks and proto gear all the time but I don't see any other way to make it work without impacting the rest of the game.
A positive side effect would be that this would give players a practice area. Players could practice driving tanks and drop ships, or test unusual suit fittings without losing money. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
483
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Posted - 2013.06.24 14:50:00 -
[2] - Quote
Moonracer2000 wrote:Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new maps why not let the players?
. . .
THIS is so true. Perfect analysis of heightmap vs socket SIs. Sir, you got my extra-bolded underlined +1 !
Even tho I'm not so sure about player created maps, but then again, anything's better than current state. |
Daedric Lothar
Onslaught Inc RISE of LEGION
697
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Posted - 2013.06.24 15:22:00 -
[3] - Quote
Player created maps would be AWESOME.
I would make a giant hole for the other team to spawn in with walls they cannot climb up. Then my team would spawn at the top where we could drive LAVs off into the hole to see how many of them we can crush per car. |
Peter Dust-oevsky
League of Angered Gentlemen
3
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Posted - 2013.06.24 15:52:00 -
[4] - Quote
First of all: no.
Now, here is why: Making a tool that is usable outside of internal use is hard. And when I say hard, I mean that it could use 6 months to a year of developer time to complete this at the barebones level (a team of four might be able to crank something out in 3 months if that was all they were doing).
Now, let's just assume that nobody has to make a tool, and that this tool is about as accessable as the old Hammer Editor for Halflife. A cursory search comes up with 3000+ Counterstrike: Source maps alone, and the game has been out for almost 10 years (I'm rounding because lazy. It came out in 2004.) This translates to about 300 new maps a year.
Now, let's assume that it takes 16 hours bare minimum to vet a map (unpackage the map, inspect textures, look at the meshes to make sure that there are no geometry holes or other issues, make sure that pre-existing assets look like they belong on the map, check spawnpoints and make sure that the MCCs spawn in the right places doing the right things in the right gamemodes, make sure it looks good and that it meets QA standards, make sure that it isn't just a slightly tweaked version of another map, run playtests to make sure that it is playable at a base level, et. al.)
That means with user-hostile tools, it could generate 4800 hours of work per year for CCP. That is two and a half people working full time to vet every map, assuming that they take no time off ever.
In reality, you are talking about a team of 5 to 10 people that could be doing better things for the game than smashing their faces against the keyboard because yet another person decided to make a variation of twofort because it is obviously the best map ever, and that's not even getting into the whole legal aspect which muddies this up considerably.
EDIT: And these are steps that have to be taken before the maps get pushed to the PS3 for "player testing". |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
321
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Posted - 2013.06.24 16:07:00 -
[5] - Quote
I dont have a problem with rhis idead and think if it was implamented in a simmilar fassion to farcry2 then it coild potentially be awesome. I can remember playing on some really cool maps on that game. |
Django Quik
R.I.f.t
736
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Posted - 2013.06.24 16:33:00 -
[6] - Quote
Just looking at any other fps game that has ever used user created maps will let you know why this is a bad idea. For every good map that is created, you will see hundreds, if not thousands of bad ones and others that are just diabolically terrible. Leave the level design to the professionals, kiddies - they know what they're doing even if it does seem to be taking a long time. Don't worry, the maps will come faster and faster as time goes by. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
526
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Posted - 2013.06.24 20:37:00 -
[7] - Quote
Some good answers and I agree with all of them. The biggest problem I have to agree with is that no matter how much labor the players put into making and testing maps, it would still add a lot of work for CCP.
It was admittedly an idealistic request, half there to point out that we need more maps and CCP is not giving us that.
People mention the vast number of maps created by players for other games, like counter strike. While that is a lot of content to crunch through those games are still played today. Team Fortress 2 is perhaps the best example since it is also a F2P model.
Sadly this is one of those things that would probably only work if it was designed with the game from the beginning. But I still want it. |
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