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Cass Barr
Red Star. EoN.
311
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Posted - 2013.06.18 07:18:00 -
[91] - Quote
Ludvig Enraga wrote:TV Repair Guy wrote:Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good, and most people are carrying AV grenades to cope with murder taxis. Instead of making logistics suits worthless like the crybabies want, improve the assault class bonus.
I like the logistics suit and I can be a frontline attacker if I feel like it, GTFO. And that's gonna help the who game how? Instead of having one OP suit you would have two? Is that a step toward balancing the game? Ppl who run heavy and lol scout are already a slim enthusiast minority.
Giving assault suits bonuses that are actually useful automatically makes them OP?
Right.... |
Eldest Dragon
D3LTA ACADEMY
34
|
Posted - 2013.06.18 09:04:00 -
[92] - Quote
I have something to say, regarding people saying logis are suppose to do this, assaults are suppose to do this, ok maybe there originally meant for that.... but the point of the game and the most unique part for that matter is being able to take a suit and then change it and customize to meet your needs and wants as a player. As soon as caladari heavies come out I may want a cal heavy with an assault rifle, who cares if there not suppose to use ar's, I can use the suit as w/e and in any way I want. So people quit fussing about an assault logi ffs, if you think there too good, then skill into them. Bottom line if the suits are made to only be able to run them or be effective in 1 way, for example logi being logi, well then there goes our unique one of a kind customization. The ability to be unique and diffrent in your customization, is my favorite part of this game, and truly makes it diffrent from all others. Dont encourage ccp to ruin the game plz, if you dont like it, play blk ops. |
The Black Jackal
The Southern Legion RISE of LEGION
538
|
Posted - 2013.06.18 11:05:00 -
[93] - Quote
Eldest Dragon wrote:I have something to say, regarding people saying logis are suppose to do this, assaults are suppose to do this, ok maybe there originally meant for that.... but the point of the game and the most unique part for that matter is being able to take a suit and then change it and customize to meet your needs and wants as a player. As soon as caladari heavies come out I may want a cal heavy with an assault rifle, who cares if there not suppose to use ar's, I can use the suit as w/e and in any way I want. So people quit fussing about an assault logi ffs, if you think there too good, then skill into them. Bottom line if the suits are made to only be able to run them or be effective in 1 way, for example logi being logi, well then there goes our unique one of a kind customization. The ability to be unique and diffrent in your customization, is my favorite part of this game, and truly makes it diffrent from all others. Dont encourage ccp to ruin the game plz, if you dont like it, play blk ops.
As stated before.. the customization starts with choosing the suit for the role... You want to be an Assault, choose an Assault Suit...
Then you CUSTOMIZE within that role.
Else we would have a single Suit, 4 high slots, 4 low slots, 1 Grenade, 2 Equipments, and that would be it. No role bonuses, just a 'Standard' Frame that everyone fits.
Customization WITHIN a framework.
To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
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Posted - 2013.06.18 11:37:00 -
[94] - Quote
The Black Jackal wrote: To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one.
But this is not EVE, this is a High custom FPS ( wath e3 trailer, play your own war). What you need to do in dust to gain sp il KILL people.
I think the Cal.logi need to be look at. BUT for the sake of god, leave other logi ALONE. no other logi is OP |
The Black Jackal
The Southern Legion RISE of LEGION
539
|
Posted - 2013.06.18 11:53:00 -
[95] - Quote
Jastad wrote:The Black Jackal wrote: To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one. But this is not EVE, this is a High custom FPS ( wath e3 trailer, play your own war). What you need to do in dust to gain sp il KILL people. I think the Cal.logi need to be look at. BUT for the sake of god, leave other logi ALONE. no other logi is OP
But the same principal applies to fitting...
Choosing a Suit is part of the customization process. |
BL4CKST4R
WarRavens League of Infamy
282
|
Posted - 2013.06.18 11:57:00 -
[96] - Quote
The Black Jackal wrote:Jastad wrote:The Black Jackal wrote: To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one. But this is not EVE, this is a High custom FPS ( wath e3 trailer, play your own war). What you need to do in dust to gain sp il KILL people. I think the Cal.logi need to be look at. BUT for the sake of god, leave other logi ALONE. no other logi is OP But the same principal applies to fitting... Choosing a Suit is part of the customization process.
Well a big change like the one you suggest should come with a skill respec, because nobody will want to use a Logistics suits if they are made any weaker than they already are.
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The Black Jackal
The Southern Legion RISE of LEGION
539
|
Posted - 2013.06.18 11:59:00 -
[97] - Quote
BL4CKST4R wrote:The Black Jackal wrote:Jastad wrote:The Black Jackal wrote: To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one. But this is not EVE, this is a High custom FPS ( wath e3 trailer, play your own war). What you need to do in dust to gain sp il KILL people. I think the Cal.logi need to be look at. BUT for the sake of god, leave other logi ALONE. no other logi is OP But the same principal applies to fitting... Choosing a Suit is part of the customization process. Well a big change like the one you suggest should come with a skill respec, because nobody will want to use a Logistics suits if they are made any weaker than they already are.
Another skill respect would just make something else the flavour of the month.
You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice. |
BL4CKST4R
WarRavens League of Infamy
282
|
Posted - 2013.06.18 12:06:00 -
[98] - Quote
The Black Jackal wrote:BL4CKST4R wrote:The Black Jackal wrote:Jastad wrote:The Black Jackal wrote: To use an EVE term, you don't fit a Logistics Cruiser to do Damage, you fit it to repair and re-energize... if you want an Attack Cruiser, buy one. But this is not EVE, this is a High custom FPS ( wath e3 trailer, play your own war). What you need to do in dust to gain sp il KILL people. I think the Cal.logi need to be look at. BUT for the sake of god, leave other logi ALONE. no other logi is OP But the same principal applies to fitting... Choosing a Suit is part of the customization process. Well a big change like the one you suggest should come with a skill respec, because nobody will want to use a Logistics suits if they are made any weaker than they already are. Another skill respect would just make something else the flavour of the month. You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice.
My choices on my suit have consequences now, the negatives already outweigh the positives another nerf will just make it so I am just free WP. So a skill respec would be necessary because if a nerf this big to gameplay is made most logistics who did not go Caldari would just leave. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 12:11:00 -
[99] - Quote
The Black Jackal wrote:
Another skill respect would just make something else the flavour of the month.
You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice.
I chose APPLES but I got PEARS instead because they were out of APPLES. Not something I would have called a CHOICE.
Why are we still talking about a NERF? A quick glance over this thread would say enough if you ask me.
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The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:19:00 -
[100] - Quote
RKKR wrote:The Black Jackal wrote:
Another skill respect would just make something else the flavour of the month.
You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice.
I chose APPLES but I got PEARS instead because they were out of APPLES. Not something I would have called a CHOICE. Why are we still talking about a NERF? A quick glance over this thread would say enough if you ask me.
We've moved beyond discussion of the nerf.
We've moved into the realm of respecs it seems. |
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Mortedeamor
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.18 12:20:00 -
[101] - Quote
make it a requirement for logi's to have they're equip slots filled in order for fitting to be valid.. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 12:28:00 -
[102] - Quote
The Black Jackal wrote:RKKR wrote:The Black Jackal wrote:
Another skill respect would just make something else the flavour of the month.
You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice.
I chose APPLES but I got PEARS instead because they were out of APPLES. Not something I would have called a CHOICE. Why are we still talking about a NERF? A quick glance over this thread would say enough if you ask me. We've moved beyond discussion of the nerf. We've moved into the realm of respecs it seems.
I thought we were talking about your idea to change logis to a useless dropsuit and that the current logis should just embrace that change. |
The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:31:00 -
[103] - Quote
RKKR wrote:The Black Jackal wrote:RKKR wrote:The Black Jackal wrote:
Another skill respect would just make something else the flavour of the month.
You chose your role, and choices have consequences. If what you play is nerfed, you shouldn't be given the opportunity to renege on your choice.
I chose APPLES but I got PEARS instead because they were out of APPLES. Not something I would have called a CHOICE. Why are we still talking about a NERF? A quick glance over this thread would say enough if you ask me. We've moved beyond discussion of the nerf. We've moved into the realm of respecs it seems. I thought we were talking about your idea to change logis to a useless dropsuit and that the current logis should just embrace that change.
I'm postulating ideas along the same lines used by CCP in the reduction of Logi 'Weapon' Damage on their LAVs.. it provoked discussion. The catalyst of any conversation is just that, a catalyst. Dsicussions change, mutate, and if you read everything... you'd be shocked that woven amidst the negative, the positive, and the neutral.. sometimes there's a thread of a good idea... the reward, is in the debate. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 12:36:00 -
[104] - Quote
Last time I saw LAVs mostly rack up skills by using their bumpers. Talking about turret-damage is stupid at this point and LLAVS gets other bonuses too, does that mean we get them too?
What about all the LLAVS are OP threads? Do they count? Why base a "balance" on something else that is" not balanced"? |
Mortedeamor
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.18 12:38:00 -
[105] - Quote
RKKR wrote:Last time I saw LAVs mostly rack up skills by using their bumpers. Talking about turret-damage is stupid at this point and LLAVS gets other bonuses too, does that mean we get them too?
What about all the LLAVS are OP threads? Do they count? Why base a "balance" on something else that is" not balanced"? i run proto av in lav....lavs are not op ..i can kill my own charybdis easily...tanks just dont have a proto equivalence....unlike the charybdis and limbus |
The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:40:00 -
[106] - Quote
RKKR wrote:Last time I saw LAVs mostly rack up skills by using their bumpers. Talking about turret-damage is stupid at this point and LLAVS gets other bonuses too, does that mean we get them too?
What about all the LLAVS are OP threads? Do they count? Why base a "balance" on something else that is" not balanced"?
Regardless of what they're being used for... "and if you think being run over by a car wouldn't kill you, i'm sorry.. but go step into the street and test it while wearing a suit of armor... you still wont come back", what I'm basing it on is the design PRINCIPAL... higher defencive capability, lower Offensive capability. Where as Assaults should be reversed... Higher Offensive Cap, lower Defensive cap.
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BL4CKST4R
WarRavens League of Infamy
282
|
Posted - 2013.06.18 12:44:00 -
[107] - Quote
The Black Jackal wrote:RKKR wrote:Last time I saw LAVs mostly rack up skills by using their bumpers. Talking about turret-damage is stupid at this point and LLAVS gets other bonuses too, does that mean we get them too?
What about all the LLAVS are OP threads? Do they count? Why base a "balance" on something else that is" not balanced"? Regardless of what they're being used for... "and if you think being run over by a car wouldn't kill you, i'm sorry.. but go step into the street and test it while wearing a suit of armor... you still wont come back", what I'm basing it on is the design PRINCIPAL... higher defencive capability, lower Offensive capability. Where as Assaults should be reversed... Higher Offensive Cap, lower Defensive cap.
And reducing damage accomplishes this how? Aside from the CaLogi we have really low HP, why aren't you suggesting a buff to our EHP by about 40%? |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 12:48:00 -
[108] - Quote
The Black Jackal wrote:RKKR wrote:Last time I saw LAVs mostly rack up skills by using their bumpers. Talking about turret-damage is stupid at this point and LLAVS gets other bonuses too, does that mean we get them too?
What about all the LLAVS are OP threads? Do they count? Why base a "balance" on something else that is" not balanced"? Regardless of what they're being used for... "and if you think being run over by a car wouldn't kill you, i'm sorry.. but go step into the street and test it while wearing a suit of armor... you still wont come back", what I'm basing it on is the design PRINCIPAL... higher defencive capability, lower Offensive capability. Where as Assaults should be reversed... Higher Offensive Cap, lower Defensive cap.
I'm not saying that LAVs shouldn't kill us on impact in my previous post... You are stating that logis should have less damage because of LLAVS have less damage, while most LAV-kills are made by bumping into the enemy. I'm saying that LLAVS still rack up kills with their bumper (doing no less damage than other LAVS, maybe more since they have a higher survivabilty) So clearly it's useless to base your changes on something that is rarely used (= the turrets on LAVS).
PS: I added something to my previous post too. |
The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 12:59:00 -
[109] - Quote
The Black Jackal wrote:Thor Odinson42 wrote:Logistics should be bringing support. I think the disconnect here is that many of you think logistics means medic.
I bring proto uplinks (don't remember cost) and proto nanohives (2x @ 28,000 isk). My suit costs a LOT more than an assault.
This is truly a case of pandering to stupid people if they nerf logistics suits. The same as pandering to the stupid people nerfing tanks that cost far more than your Logi Suit. The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival. Reducing their HP would result in them being eliminated far too fast to be of any use in the short term. This coupled with the fact that they can effectively do the same damage as an Assault means they bring two positives to the field simultaneously. You don't look to the Guys hold a Swarm to take out Infantry at long range, nor the guy with the Shotgun. Lower their combat effectiveness somewhat, make them less apt to be combative, but just as (in some cases more) survivable, so they are more supportive.
In answer to the question... "And reducing damage accomplishes this how? Aside from the CaLogi we have really low HP, why aren't you suggesting a buff to our EHP by about 40%? "
I suggested a buff in some cases... but as I said before...
To RKKR The thread ignited debates... that's what DISCUSSION is about... If one idea is postulated, and remains undiscussed, it vanishes... but ideas ALWAYS should evolve... and you can only do that through discussion. No one person has absolute knowledge of how a nerf, buff, or removal, or implementation will affect gameplay... that's why we have 'Ideas and Suggestions".
This is simply another 'possible' solution that has led to other stating possible solutions, some based on mine, some not.
And as ststed above.. the fact that LLAVs and LAVs in general are being used to do what they are, doesn't nullify the INTENT of the principal. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 13:12:00 -
[110] - Quote
I see both LLAVs and logis killing people. I don't see LLAVs supporting infantry or vehicles, I do see logis repping them both. We should discuss LLAVs so they do more support too then.
If you want to discuss a possible solution then there should be a clear PROBLEM to begin with, maybe I missed it? |
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The Black Jackal
The Southern Legion RISE of LEGION
540
|
Posted - 2013.06.18 13:25:00 -
[111] - Quote
RKKR wrote:I see both LLAVs and logis killing people. I don't see LLAVs supporting infantry or vehicles, I do see logis repping them both. We should discuss LLAVs so they do more support too then.
If you want to discuss a possible solution then there should be a clear PROBLEM to begin with, maybe I missed it?
CLearly you haven't seen me in my LLAV repping Infantry, but I will agree that LLAVs need to undergo some change to be MORE conducive to support. But the principal, which you have yet to deny, is still the same...
The execution of it, is what I'm trying to provide a possible solution to. |
RKKR
The Southern Legion RISE of LEGION
104
|
Posted - 2013.06.18 13:37:00 -
[112] - Quote
So maybe you are an exception to the rule? You still want to change all logis because others decide to use the caldari logi as an assault? I'm pretty sure that some players play the support role with it too.
Let's start over because I'm starting to believe I'm so confused I don't see the initial problem.
Give me a clearly written post on what the problem is. Here is a nice post you can use as a blueprint.
If it's a valid problem we can start with the discussions. |
padraic darby
planetary tactical enforcement
2
|
Posted - 2013.06.18 13:53:00 -
[113] - Quote
Jastad wrote:The Black Jackal wrote:I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker. LOOK, THERE'S A MIN LOGI, QUICK OR HE'S GONNA HACK US TO DEATH!!!!!!!! LOOK, THERE ANOTHER GAL LOGI,QUICK OR HE'S GONNA THROW ALL HIS EQUIP UPON US. LOOK, THERE'S AN AMARR LOG...ah, no amar logi execpt Jastad and other few..... Jokes aside, i beg you. STOP thinking hi-creative solution for easy solving problem, simply change cal logi bonus
and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1906
|
Posted - 2013.06.18 14:23:00 -
[114] - Quote
padraic darby wrote: and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed.
CaLogis have the worse base stats out of all the logis and don't get a sidearm like the Amarr at proto level. They pay a price for those slots. Start with the racial bonus and see where that takes you. |
BL4CKST4R
WarRavens League of Infamy
285
|
Posted - 2013.06.18 14:38:00 -
[115] - Quote
Cosgar wrote:padraic darby wrote: and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed.
CaLogis have the worse base stats out of all the logis and don't get a sidearm like the Amarr at proto level. They pay a price for those slots. Start with the racial bonus and see where that takes you.
Gallente logis start with the same base stats and you know what we get? The weakest-slowest suit in the game we have the HP of a scout with the mobility of a heavy |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
470
|
Posted - 2013.06.18 15:09:00 -
[116] - Quote
Draco Cerberus wrote:Out of all the arguments for a nerf the one topic that consistantly is brought up are their shields. The flux grenade is the counter. It is fully anti shield and I can carry 3 of them at a time. If you want to dedicate an assault suit to killing caldari logis then you need 3 things. 1 flux grenades 2 scrambler rifle (proto if possible) 3 M-3 nanohive for grenade resupply. This can be done with any assault class suit even the militia assault and be successful. There is always a counter to the Cal Logi and as such it is balanced, just because it works for more than one thing well does not mean it needs a nerf.
Look at the above post, he says GODMODE like the Caldari Logi is the only one with a god mode. There are ways to fit ALL the dropsuits so that they survive like a God but they require the right skills to do so. They also require forethought, and the right circumstances to pull off. In the right circumstances you can also kill any player on the field, so just what is it that needs balance? The reason why the Cal Logi is a successfully skilled suit is the shield bonus and the fact that any player worth their salt realizes that Shield Upgrades 5 gives them 25% more shields. This is a suit that can have 90% of their HP wiped out with one grenade.
I know, I used to be a CALDARI Logi and found that the armor is not enough to withstand a TAC AR or HMG or Scrambler pistol/rifle or even a militia assault rifle for more than 3 shots or one burst. Dead is dead no matter how you get there, the vast majority of the Caldari Logis on the field are still dying and are not as OP as you claim them to be.
Lesser suits can be instakilled by locus grenade as they have less HP. Being instakilled is far far worse than surviving with ~100 armor HP. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
470
|
Posted - 2013.06.18 15:19:00 -
[117] - Quote
Mortedeamor wrote:make it a requirement for logi's to have they're equip slots filled in order for fitting to be valid..
Now there's a good idea to make it easier to balance logi suits.
(clarification: logis have to have extra PG+CPU to wield EQs but currently it-¦'s possible to ignore EQs altogether and fill HIs and LOs with complex mods no assault can. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
9
|
Posted - 2013.06.18 16:19:00 -
[118] - Quote
Stile451 wrote: The 2 extra HP/s is worth it imo.
Yeah, I didn't think about that, but it is a lot of SP to save up and I'd rather spend it on other things since I have no problem killing people on the battlefield as I am. No suit/fitting can scare me, only force me to play smarter. Tactics and actual skill over virtually-trained skill any day ;)
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padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.18 16:36:00 -
[119] - Quote
BL4CKST4R wrote:Cosgar wrote:padraic darby wrote: and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed.
CaLogis have the worse base stats out of all the logis and don't get a sidearm like the Amarr at proto level. They pay a price for those slots. Start with the racial bonus and see where that takes you. Gallente logis start with the same base stats and you know what we get? The weakest-slowest suit in the game we have the HP of a scout with the mobility of a heavy
the low slots of any gallente item is filled with either armor plates or reppers
in my gallente logi build i put reppers not plates |
padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.18 16:40:00 -
[120] - Quote
Cosgar wrote:padraic darby wrote: and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed.
CaLogis have the worse base stats out of all the logis and don't get a sidearm like the Amarr at proto level. They pay a price for those slots. Start with the racial bonus and see where that takes you.
racial bonuses make minimal difference to the suit. the fact is the caldari logi has the more slots than any other dropsuit in the game. its ehp can pass a heavy ehp. |
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