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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 12:14:00 -
[1] - Quote
I've seen plenty of people using Dropships to get on Roofs of buildings place a spawn beacon, Nanohives & sit there for the whole match bombarding us from the air to the ground, i've lost 4 matches today because of this, it makes the game unfair to play on any level.
Their much be solutions to fix this, you can either:
1. Put a Wall barriers on the roofs
2. Put a suicidal timer on, similar when you walk out maps bounds
or any of your choices. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
962
|
Posted - 2014.07.27 12:58:00 -
[2] - Quote
or you could get your lazy butt in a dropship and go up there and end the problem. i have to fly up there 4 to 5 times a game to clear them out. there is a wonderful thing called a assault dropship which also can clear roof top campers. then we have OBs which work wonders to clear them out. if they can get up on the roof so can you. while yes campers are annoying i find satisfaction in flying up there in my proto heavy suit and landing behind them and massacre there whole squad then sit and wait for more campers to spawn on the uplink.
KEQ diplomat/ intel /GC officer
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 13:24:00 -
[3] - Quote
CUSE TOWN333 wrote:or you could get your lazy butt in a dropship and go up there and end the problem. i have to fly up there 4 to 5 times a game to clear them out. there is a wonderful thing called a assault dropship which also can clear roof top campers. then we have OBs which work wonders to clear them out. if they can get up on the roof so can you. while yes campers are annoying i find satisfaction in flying up there in my proto heavy suit and landing behind them and massacre there whole squad then sit and wait for more campers to spawn on the uplink.
Didn't you ever think i haven't skilled into one?
Besides i'm not a vehicle person.
What the point anyway, this game attracts CoD players that'll rather camp then PTFO, but still the game is unplayable, i can barely walk out of our base without getting Redlined, i can barely go anywhere in an Urban District without getting bombarded from above, i can barely do anything.
I'm having to use Militia Starter Fits because i died so many times from Noobs that i could barely refill my Proto Class.
It's really annoying, and i thought Battlefield was worst... |
Apothecary Za'ki
Biomass Positive
147
|
Posted - 2014.07.27 14:13:00 -
[4] - Quote
roof campers.. simple.. get dropship+missile launchers as the aoe dmg helps to rout them and pop drop uplinks.. use orbital.. or counter snipers to gib the roof campers from relatively safe areas
STOP BEING LAZY!
Find problem, Change Tactic, Problem solved.
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
147
|
Posted - 2014.07.27 14:22:00 -
[5] - Quote
ThePlayerkyle13 wrote:I've seen plenty of people using Dropships to get on Roofs of buildings place a spawn beacon, Nanohives & sit there for the whole match bombarding us from the air to the ground, i've lost 4 matches today because of this, it makes the game unfair to play on any level. Their much be solutions to fix this, you can either: 1. Put a Wall barriers on the roofs 2. Put a suicidal timer on, similar when you walk out maps bounds or any of your choices.
just get in a dropship with a couple of gunners (caldari+missiles works best) or use counter-snipers, or orbitals.. its not hard at all you just gotta remain flexible and changing with the flow and pace of battle.
most roof camp areas are not guaranteed win as long as some one will cap the point..
in ambush you cannot get on the roof in non vehicle one.. while in the vehicle one being on a roof is a disadvantage anyway..
the hardest one though is on that tower with the pipes overlooking A that you need a dropship to get to.. usually an orbital works but useing dropships is easier.. either use it to kill-farm them or destroy the uplinks.. or drop on the opposite side of the pipe-tower get your own uplink running and drop down and kill em..
seriously players like you are the reason Shizz is getting nerfed to hell with all the Whineing you people do.. its not supposed to be balanced its supposed to be a lite version of rock paper scissors.. like eve
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
ladwar
HEARTS OF PHOENIX
2021
|
Posted - 2014.07.27 14:25:00 -
[6] - Quote
the only problem with using ADS to take them down is that they usually are using forges so thats a no go air space. snipers, your kidding right? orbitals are pretty much the only way to go most of the time.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
962
|
Posted - 2014.07.27 14:25:00 -
[7] - Quote
ThePlayerkyle13 wrote:CUSE TOWN333 wrote:or you could get your lazy butt in a dropship and go up there and end the problem. i have to fly up there 4 to 5 times a game to clear them out. there is a wonderful thing called a assault dropship which also can clear roof top campers. then we have OBs which work wonders to clear them out. if they can get up on the roof so can you. while yes campers are annoying i find satisfaction in flying up there in my proto heavy suit and landing behind them and massacre there whole squad then sit and wait for more campers to spawn on the uplink. Didn't you ever think i haven't skilled into one? Besides i'm not a vehicle person. What the point anyway, this game attracts CoD players that'll rather camp then PTFO, but still the game is unplayable, i can barely walk out of our base without getting Redlined, i can barely go anywhere in an Urban District without getting bombarded from above, i can barely do anything. I'm having to use Militia Starter Fits because i died so many times from Noobs that i could barely refill my Proto Class. It's really annoying, and i thought Battlefield was worst... ok then i can understand since your a new player. learning to fly a mlt dropship that takes no SP to get is a major thing you need to know how to do because its allows you to fly up there and kill them. you can't expect CCP to change the game around the fact that you don't want to be bothered with killing the roof top campers but want to complain about them. and join a better corp if there are not squad members helping you deal with these problems in pubs.
KEQ diplomat/ intel /GC officer
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 14:54:00 -
[8] - Quote
I like how people say "Oh, it's easy do this and that" I've observed my team throughout every match, they didn't do crap, one and few people tried to stop them but they died quickly like squashed ants, even if you try to stop them they'll come back & you'll get killed over and over, it's an endless cycle of annoyance and waste of ISK...
It's pointless unless every team member stops them (Which no one does then we failed), one teammate used OS (Orbital Strike) kill the whole team off the roof, but they still came back, i could reference them as cancer because that's what they give this game.
First of all the Militia Dropship suck nuts, i've tried them myself they go down within a few shots both Gallente and Caldari variants when i was trying to flush them out.
Militia Dropships are only useful when you're place spawn beacons on tops of roofs which is beginning to be a nuisance now, because when one person does it the others will follow & it'll become like a virus.
Since i played DUST since Chromosome which i may say is way better than present DUST514, in terms of balanced gameplay, it was fun back then but now the game has had loads of train wrecks making it nearly unplayable.
I hate to see Legion becoming like this.
Now i'm not saying nerf weapons or nerfing anything, i'm just saying to find way to reduce roof campers. |
X7 lion
Mikramurka Shock Troop Minmatar Republic
240
|
Posted - 2014.07.27 15:44:00 -
[9] - Quote
all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections...
Hey look a distraction!
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 16:10:00 -
[10] - Quote
X7 lion wrote:all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections...
Question, how can anyone get good when they're being bombarded with explosives & projectiles fired from above, you can't escape it, even if you try you'll die.
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KEROSIINI-TERO
The Rainbow Effect
1183
|
Posted - 2014.07.27 16:34:00 -
[11] - Quote
Ahh, this IS a good topic.
True, getting and controlling the high point is valid tactic and a good gameplay element.
That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gameplay.
Many rooftops are far enough from edge hills, or too high, to be efficiently harrassed by sideline snipers/counterforgers. There are still many rooftops which can only be reached by dropship - that is one issue.
Forge gun team is a beast up a tower. The reason for that is twofold:
- Two forge gunners make all but the most cunning and well coordinated assaults via dropships impossible - forge sniping is way too easy (thread on that here), they do far more than just control tower as they instagib ants down below
Orbital is truly the one efficient way of clearing towercamps and tactics only big weakness. However, WP requirement for Orbitals rising might encourage more camping, well have to see.
The walls on roofs... They are not too well implemented, I know no person who's happy with them. Too many times people are just stuck there, with no way down or maybe even getting literally stuck in falling animation near walls.
[SUGGESTIONS:] - Future architecture without flat roofs but rather A-roofs or circular domes which are too slanted for anything to stay up there? - Setting some of 'trouble' roofs as sort of slippery: even though flat it could be like ice and everything would fall down. Maybe a bit unrealistic but for gameplay purposes possibly okay.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 16:40:00 -
[12] - Quote
KEROSIINI-TERO wrote:Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element.
That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gameplay.Many rooftops are far enough from edge hills, or too high, to be efficiently harrassed by sideline snipers/counterforgers. There are still many rooftops which can only be reached by dropship - that is one issue. Forge gun team is a beast up a tower. The reason for that is twofold: - Two forge gunners make all but the most cunning and well coordinated assaults via dropships impossible - forge sniping is way too easy ( thread on that here), they do far more than just control tower as they instagib ants down below Orbital is truly the one efficient way of clearing towercamps and tactics only big weakness. However, WP requirement for Orbitals rising might encourage more camping, well have to see. The walls on roofs... They are not too well implemented, I know no person who's happy with them. Too many times people are just stuck there, with no way down or maybe even getting literally stuck in falling animation near walls. [SUGGESTIONS:]- Future architecture without flat roofs but rather A-roofs or circular domes which are too slanted for anything to stay up there? - Setting some of 'trouble' roofs as sort of slippery: even though flat it could be like ice and everything would fall down. Maybe a bit unrealistic but for gameplay purposes possibly okay.
Very Informative thread, thanks
|
ladwar
HEARTS OF PHOENIX
2024
|
Posted - 2014.07.27 16:50:00 -
[13] - Quote
X7 lion wrote:all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections... lol... ground based cover. thats why people go to the towers. to defeat ground base cover with ease. the only ground based cover from a top down attack in dust is inside buildings.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Apothecary Za'ki
Biomass Positive
148
|
Posted - 2014.07.27 16:50:00 -
[14] - Quote
you whiners are pathetic.. snipers can shoot at players and farm kills, yes they cant shoot the drop uplinks but they will be doing their role..
dropships.. can do straifing run or drop off a Leeroy with flux nades to explode equipment
im sad to see so many COD-fags who dont know how to THINK in this game which rewards THINKING and strategy and positioning.. you all make me sick.
simple solution could be adding ladders like they did on that one map that has the 3 tall buildings overlooking the cap point but to remove access to roof camping is just the whiners whining for the sake of whining (aka tears be delicious)
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
148
|
Posted - 2014.07.27 16:56:00 -
[15] - Quote
ladwar wrote:X7 lion wrote:all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections... lol... ground based cover. thats why people go to the towers. to defeat ground base cover with ease. the only ground based cover from a top down attack in dust is inside buildings.
indeed and there is one single cap point map i recall with 3 or 4 medium hight buildings around it but on that map being on the roof is a drawback as you can only win if you get inside the building to cap it.. most of the time the defenders will get a yolo dropship to strafe the roofs with the uplinks on and cause a loss of time/MCC hp for attackers.. ground based uplinks are not viable as defenders will also use tanks.. so the only way to keep in the fight and even so not have a chance to win is on the roofs.
TL;DR.. roofs have both pros and cons.. leave they as they are!. but do address uplinks on the stupidly high places like the massive towers with the steep sloped bit snipers usually like to derp on.. but costs the wasteing of 1 dropship to get there as you cannot land on them
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
148
|
Posted - 2014.07.27 16:57:00 -
[16] - Quote
KEROSIINI-TERO wrote:Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element.
That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gameplay.Many rooftops are far enough from edge hills, or too high, to be efficiently harrassed by sideline snipers/counterforgers. There are still many rooftops which can only be reached by dropship - that is one issue. Forge gun team is a beast up a tower. The reason for that is twofold: - Two forge gunners make all but the most cunning and well coordinated assaults via dropships impossible - forge sniping is way too easy ( thread on that here), they do far more than just control tower as they instagib ants down below Orbital is truly the one efficient way of clearing towercamps and tactics only big weakness. However, WP requirement for Orbitals rising might encourage more camping, well have to see. The walls on roofs... They are not too well implemented, I know no person who's happy with them. Too many times people are just stuck there, with no way down or maybe even getting literally stuck in falling animation near walls. [SUGGESTIONS:]- Future architecture without flat roofs but rather A-roofs or circular domes which are too slanted for anything to stay up there? - Setting some of 'trouble' roofs as sort of slippery: even though flat it could be like ice and everything would fall down. Maybe a bit unrealistic but for gameplay purposes possibly okay. forgegun teams are useless vs inf they only serve as AV.. heavys are best served on the ground with HMGs pushing/defending points cause they get points for defending if you actually use command mode
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
148
|
Posted - 2014.07.27 17:01:00 -
[17] - Quote
CUSE TOWN333 wrote:or you could get your lazy butt in a dropship and go up there and end the problem. i have to fly up there 4 to 5 times a game to clear them out. there is a wonderful thing called a assault dropship which also can clear roof top campers. then we have OBs which work wonders to clear them out. if they can get up on the roof so can you. while yes campers are annoying i find satisfaction in flying up there in my proto heavy suit and landing behind them and massacre there whole squad then sit and wait for more campers to spawn on the uplink.
indeed, i fear a good ADS pilot with gunners clearing roofs... and spawning in as an OB is being dropped hurts my wallet too :P but thats how the game goes.. if there is a forgegunner make sure hes priority target.. if there is swarms.. back off wait your cooldowns and come in hard for a strafeing.. PLC? just laugh they arnt that good vs dropships theya re more LAV HAV weapon combat system.. or if you can.. get into a good place where you get decent view of heads of the people on the roof and get out your Thales! :P
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
S-PANZA
Expert Intervention Caldari State
20
|
Posted - 2014.07.27 18:04:00 -
[18] - Quote
I Love roof campers.
Two words ,,,Sniper meat. |
Sgt Kirk
Fatal Absolution
6743
|
Posted - 2014.07.27 18:07:00 -
[19] - Quote
This game needs more ladders.
This game needs more access to roofs besides dropships.
Not that there shouldn't be dropship only locations it's just there are too many.
see you space cowboy...
|
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
968
|
Posted - 2014.07.27 18:09:00 -
[20] - Quote
ThePlayerkyle13 wrote:Didn't you ever think i haven't skilled into one? This is who's fault ???Besides i'm not a vehicle person. That's prob part of YOUR problemWhat the point anyway, this game attracts CoD players that'll rather camp then PTFO, but still the game is unplayable, i can barely walk out of our base without getting Redlined, i can barely go anywhere in an Urban District without getting bombarded from above, i can barely do anything. Because you don't like to do something about it but instead come to the forums to complain , this type of actions by players is berated and condemned but also is a ? problem ? for CCP to address ???I'm having to use Militia Starter Fits because i died so many times from Noobs that i could barely refill my Proto Class. So your a prototype player complaining about militia players ? Says a lot about you and how you play .It's really annoying, and i thought Battlefield was worst... Again , please don't throw stones .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Snake Sellors
Hellstorm Inc League of Infamy
206
|
Posted - 2014.07.27 18:26:00 -
[21] - Quote
Ha! Looks like i was right people.
I've been pointing this exact complaint was going to start for months.
Every single sniper thread is plagued nu redline criers as though thats what the problem really is!
Every time i say That when our range gets nerfed you people won 't stop There because your problem is you just want everybody to spray and pray.
Looks like you proved me right
Thanks.
Oh and the answer is
Adapt and overdone!
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2014.07.27 18:39:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui - This is who's fault ???
No Ones, because i decide i didn't want to
Shinobi MumyoSakanagare ZaShigurui - That's prob part of YOUR problem
Look dude if i don't want to spec into vehicles then i don't want to. I'm more efficient on ground when there's no campers.
Shinobi MumyoSakanagare ZaShigurui - Because you don't like to do something about it but instead come to the forums to complain , this type of actions by players is berated and condemned but also is a ? problem ? for CCP to address ???
In case you didn't know, i've mentioned so many times that i tried to flush them off the roof in different methods, but i guess you didn't read that part did you?
& this problem is not just in Dust but other FPSs and shouldn't be encouraged as much, i understand if there's a Sniper on the roof, but a bunch of dudes with Mass Drivers, Flylocks, Forge Guns, Grenades and other light weapons, bombarding infantry from the air isn't fair in anyway.
I'm more of a chivalry player, i play fair than most people would do so, but for those that don't have any understanding of the situation are arrogant and not willing to fix it because it benefits them.
Shinobi MumyoSakanagare ZaShigurui - So your a prototype player complaining about militia players ? Says a lot about you and how you play .
Where did i say i'm being killed by militia players? Majority are using Advance & Proto Suits, with Mass Drivers, Flylocks, Grenades, Forge Gun etc
And i barely use Proto suits now considering my ISK is nearly broke.
Shinobi MumyoSakanagare ZaShigurui - Again , please don't throw stones .
Who's throwing stones? you're making stupid allegations... |
KEROSIINI-TERO
The Rainbow Effect
1185
|
Posted - 2014.07.27 20:22:00 -
[23] - Quote
Apothecary Za'ki wrote:KEROSIINI-TERO wrote:Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element.
That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gameplay.Many rooftops are far enough from edge hills, or too high, to be efficiently harrassed by sideline snipers/counterforgers. There are still many rooftops which can only be reached by dropship - that is one issue. Forge gun team is a beast up a tower. The reason for that is twofold: - Two forge gunners make all but the most cunning and well coordinated assaults via dropships impossible - forge sniping is way too easy ( thread on that here), they do far more than just control tower as they instagib ants down below Orbital is truly the one efficient way of clearing towercamps and tactics only big weakness. However, WP requirement for Orbitals rising might encourage more camping, well have to see. The walls on roofs... They are not too well implemented, I know no person who's happy with them. Too many times people are just stuck there, with no way down or maybe even getting literally stuck in falling animation near walls. [SUGGESTIONS:]- Future architecture without flat roofs but rather A-roofs or circular domes which are too slanted for anything to stay up there? - Setting some of 'trouble' roofs as sort of slippery: even though flat it could be like ice and everything would fall down. Maybe a bit unrealistic but for gameplay purposes possibly okay. forgegun teams are useless vs inf they only serve as AV.. heavys are best served on the ground with HMGs pushing/defending points cause they get points for defending if you actually use command mode
On forge being av only: Sorry pal you are dead wrong.
Forge gun is like a finger of god from above. Good forgers rack kills - provided they have targets - over 10 per minute rate.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
403
|
Posted - 2014.07.27 20:24:00 -
[24] - Quote
Get a squad. You can't stop roof campers, it's a style of play. My question, if it's so easy to shoot down dropships, then explain why you can't get a militia forge gun and take them down before they come back? If you hate roof campers, then maybe you should take the roof from them. Watch how they try to take the roof back. if they succeed, then you do it next time for reference.
A smart enemy is his own worst foe, because he will teach you every time he beats you :)
From the Clone Wars I came. Here I am a man among tamed beasts, and a god...among men
CEO of G0DS AM0NG MEN
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
969
|
Posted - 2014.07.27 20:46:00 -
[25] - Quote
just join a better corp and squad up with the corps top ADS guy that way you are free to do your running and gunning and he will keep the roofs and high ground clear for you. in PC its a constant battle for the high ground and there are many tactics for clearing and holding the high ground. my favorite tactic in a pub by myself is spawn way back n my ground spawn in a heavy suit with a HMG and flux nads get in a mlt dropship with a afterburner and go low and to the side so they don't see you comeing then hit the afterburner to get high above them to ninja free fall right behind them and let the HMG rip and flux the uplinks. but if you don't want to do it put people in your squad that will do it for you. me personaly i love clearing out campers and ill do that **** all game if i have to then when i do ill stay up there with a breach forge gun and blap there dropship when they come back.
KEQ diplomat/ intel /GC officer
|
Apothecary Za'ki
Biomass Positive
154
|
Posted - 2014.07.27 20:52:00 -
[26] - Quote
S-PANZA wrote:I Love roof campers.
Two words ,,,Sniper meat. exactly :P its the only time i like snipers as it feeds me WPs with them useing my uplinks and feeds you with kills :P
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
154
|
Posted - 2014.07.27 20:53:00 -
[27] - Quote
KEROSIINI-TERO wrote:Apothecary Za'ki wrote:KEROSIINI-TERO wrote:Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element.
That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gameplay.Many rooftops are far enough from edge hills, or too high, to be efficiently harrassed by sideline snipers/counterforgers. There are still many rooftops which can only be reached by dropship - that is one issue. Forge gun team is a beast up a tower. The reason for that is twofold: - Two forge gunners make all but the most cunning and well coordinated assaults via dropships impossible - forge sniping is way too easy ( thread on that here), they do far more than just control tower as they instagib ants down below Orbital is truly the one efficient way of clearing towercamps and tactics only big weakness. However, WP requirement for Orbitals rising might encourage more camping, well have to see. The walls on roofs... They are not too well implemented, I know no person who's happy with them. Too many times people are just stuck there, with no way down or maybe even getting literally stuck in falling animation near walls. [SUGGESTIONS:]- Future architecture without flat roofs but rather A-roofs or circular domes which are too slanted for anything to stay up there? - Setting some of 'trouble' roofs as sort of slippery: even though flat it could be like ice and everything would fall down. Maybe a bit unrealistic but for gameplay purposes possibly okay. forgegun teams are useless vs inf they only serve as AV.. heavys are best served on the ground with HMGs pushing/defending points cause they get points for defending if you actually use command mode On forge being av only: Sorry pal you are dead wrong. Forge gun is like a finger of god from above. Good forgers rack kills - provided they have targets - over 10 per minute rate. they are sniper meat too casue slow movment speed == head-explody
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Apothecary Za'ki
Biomass Positive
154
|
Posted - 2014.07.27 20:57:00 -
[28] - Quote
ThePlayerkyle13 wrote:Shinobi MumyoSakanagare ZaShigurui - This is who's fault ???
No Ones, because i decide i didn't want to
Shinobi MumyoSakanagare ZaShigurui - That's prob part of YOUR problem
Look dude if i don't want to spec into vehicles then i don't want to. I'm more efficient on ground when there's no campers.
Shinobi MumyoSakanagare ZaShigurui - Because you don't like to do something about it but instead come to the forums to complain , this type of actions by players is berated and condemned but also is a ? problem ? for CCP to address ???
In case you didn't know, i've mentioned so many times that i tried to flush them off the roof in different methods, but i guess you didn't read that part did you?
& this problem is not just in Dust but other FPSs and shouldn't be encouraged as much, i understand if there's a Sniper on the roof, but a bunch of dudes with Mass Drivers, Flylocks, Forge Guns, Grenades and other light weapons, bombarding infantry from the air isn't fair in anyway.
I'm more of a chivalry player, i play fair than most people would do so, but for those that don't have any understanding of the situation are arrogant and not willing to fix it because it benefits them.
Shinobi MumyoSakanagare ZaShigurui - So your a prototype player complaining about militia players ? Says a lot about you and how you play .
Where did i say i'm being killed by militia players? Majority are using Advance & Proto Suits, with Mass Drivers, Flylocks, Grenades, Forge Gun etc
And i barely use Proto suits now considering my ISK is nearly broke.
Shinobi MumyoSakanagare ZaShigurui - Again , please don't throw stones .
Who's throwing stones? you're making stupid allegations...
i have been seeing smart snipers useing clever non roof areas and i havnt got a clue where they are unless i happen upon them by accident or get on my scout with active scanner at like 150 range, find, kill, remember location for future referance and like meny in this ost have said.. roof campers are sniper meat..
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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KEROSIINI-TERO
The Rainbow Effect
1185
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Posted - 2014.07.27 23:23:00 -
[29] - Quote
Apothecary Za'ki wrote:KEROSIINI-TERO wrote:
On forge being av only: Sorry pal you are dead wrong.
Forge gun is like a finger of god from above. Good forgers rack kills - provided they have targets - over 10 per minute rate.
they are sniper meat too casue slow movment speed == head-explody
3x Biomass tower are so high that snipers can't get consistent angle on them on most maps. Iron Delta's supermountain in north/south is an exeption though as it's high enough.
Also, if sniping location is within forge range, sniper himself quickly gets instagibbed as heavy suits won't.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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TheEnd762
SVER True Blood Dark Taboo
553
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Posted - 2014.07.28 00:20:00 -
[30] - Quote
Take away rooftops and you'll double redline sniping over night. |
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