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481. Replace the gallente research facility with - in Feedback/Requests [original thread]
The dark cloud wrote: The Line harvest map to avoid the frame rate issues in PC matches. If you cant solve this issue then take a different map type which works since closed beta. The map is not too big, has 4 objectives and is fair for vehicle...
- by KEROSIINI-TERO - at 2014.08.02 01:31:00
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482. Higher tier tanks (without destroying the balance)...maybe) - in Feedback/Requests [original thread]
Derpty Derp wrote: So I'm usually saying "hell no" to high tier tanks because the current tanks are nicely balanced and simply adding "MOAR!" of everything will throw that off. But there are a lot of people who do want more variation and vehicl...
- by KEROSIINI-TERO - at 2014.08.01 23:10:00
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483. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Just... Redo the whole scope-shooting mechanism from the ground up. - More realistic sway - No 'perfect' stability - Sway slightly if moving the aim - mechanism of 'holding breath', or in other words, mechanism of limited time of best focus...
- by KEROSIINI-TERO - at 2014.08.01 22:50:00
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484. So murder taxies are back? - in Feedback/Requests [original thread]
Snake Sellors wrote: just pointing out that the community got rid of this once before.... to all of the drivers, be warned they will start to complain about it soon, start to stop the tactic now and you may avoid any drastic measures. to ccp ...
- by KEROSIINI-TERO - at 2014.08.01 21:28:00
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485. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well that's true but if socket are randomly placed, that means you'll have a flattening algorithm running in potentially weird and awkward places, which leads to aesthetically awkward situations such as buildings being pla...
- by KEROSIINI-TERO - at 2014.08.01 21:20:00
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486. new maps needed - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There are no map designers working on DUST. Source for that? Even though I am amongst those people who believe Legion is secretly focus all efforts and Dust is in terminal care and therefore believe that is the case,...
- by KEROSIINI-TERO - at 2014.08.01 21:03:00
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487. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's not just balance though, it leads to terrains that would make gameplay horrible, if not impossible such as objectives on hills too steep to climb or complexes half buried in a canyon. I just don't see how current rand...
- by KEROSIINI-TERO - at 2014.08.01 20:58:00
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488. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: KEROSIINI-TERO wrote: Generating the terrain itself (the heightmap) isn't rocket science isn't rocket science and not necessary manual work. Lots of games utilise that without any designer interference ( Minecraft is a p...
- by KEROSIINI-TERO - at 2014.08.01 20:37:00
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489. new maps needed - in Feedback/Requests [original thread]
Pokey Dravon wrote: Larry Desmo wrote: id like to know the average amount of districts per temperate planet and that shouldbe the number of new maps we need -2. every district slot on temperate planets should be different, not just subsectio...
- by KEROSIINI-TERO - at 2014.08.01 20:02:00
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490. new maps needed - in Feedback/Requests [original thread]
Also, a big part of the disappointment for me was to realise there was Skim Junction/Iron Delta/one of those few on practically every frackin' planet on new eden!!!1!!1
- by KEROSIINI-TERO - at 2014.08.01 19:08:00
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491. new maps needed - in Feedback/Requests [original thread]
The biggest disappointment in Dust for me was that there was no procedurally generated terrain. That would've added an immense amount of replay value, and also take some edge of veteran player's superiority. As we don't have that, we still need ...
- by KEROSIINI-TERO - at 2014.08.01 19:06:00
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492. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Looking for more comments.
- by KEROSIINI-TERO - at 2014.08.01 19:02:00
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493. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
I wonder whatever happend to this revamp...? @CCP Rattati, was all that work lost or does it still exist on bottom of a pile? CCP Logibro wrote: [SUGGESTION] Fitting folders - https://forums.dust514.com/default.aspx?g=posts&t=110735&am...
- by KEROSIINI-TERO - at 2014.08.01 18:59:00
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494. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
Adding folders and rising the max fit limit should be quite simple. However, this is more than just a little UI thing, not being able to manage enough suits (more than 30 please!) does affect pub game balance: It does 'force' some people to go p...
- by KEROSIINI-TERO - at 2014.08.01 18:54:00
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495. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: im happy with the amount of fitting slots we have.. you just need to be more economical with yours Dear Sir, that is no improvement to the game...
- by KEROSIINI-TERO - at 2014.08.01 18:43:00
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496. Swarms are invisible - in Feedback/Requests [original thread]
Dang if true. Invisible swarms were true terror, only counter was to instarecall tank =F
- by KEROSIINI-TERO - at 2014.08.01 18:41:00
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497. Bug Reports - in Feedback/Requests [original thread]
Suggested fix for the 'Scannerina' can be found on old thread here. Suggestion got moderate support but never any dev attention. Updates for suggestion because of current build: - I can't update the post as it's already locked... - The nonsto...
- by KEROSIINI-TERO - at 2014.08.01 17:58:00
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498. Bug Reports - in Feedback/Requests [original thread]
Haerr wrote: CCP Rattati wrote: 3) Scanerina - 360 degree scans possible with a single active scanner through some shenanigans (maybe some MKB glitch), not referring to multiple active scanner activation, again, video available.. This is r...
- by KEROSIINI-TERO - at 2014.08.01 17:50:00
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499. Stopping Roof Campers - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: KEROSIINI-TERO wrote: On forge being av only: Sorry pal you are dead wrong . Forge gun is like a finger of god from above. Good forgers rack kills - provided they have targets - over 10 per minute rate. they ar...
- by KEROSIINI-TERO - at 2014.07.27 23:23:00
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500. Boarding Parties - in Feedback/Requests [original thread]
Nathaniel 1542 wrote: I think there should be boarding parties for eve. It should be used to take ships for Eve corps. Should only be possible if the ship is in critical and should only be done like a pc battle but backwards. There should also ...
- by KEROSIINI-TERO - at 2014.07.27 23:17:00
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