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Jaselyn Cabellos
Expert Intervention Caldari State
16
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Posted - 2014.07.24 05:08:00 -
[1] - Quote
In game, mostly every character has some form of Proto AV driving Vehicles away. Right now they are very balanced but don't you think it will soon start getting unbalanced? Think about it, you have 1 Swarm and 2 Forge Gunners shooting you and it doesn't work that well. This encourages most people to get even more AV then you have 4 Swarms and 8 Forge Gunners almost immediately taking you out. ADS flyers like me are going to cry to CCP that its so unfair . AV will get nerfed. Sooner or later it will get unbalanced and the AV people will cry about wasted SP and so on the cycle will continue. Balance is nearly Impossible with a growing community.
~Give me something new~
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X7 lion
Mikramurka Shock Troop Minmatar Republic
230
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Posted - 2014.07.24 05:31:00 -
[2] - Quote
im not sure what happend (i think i got got by some thing els at the exatct same time but ill just say what i saw) this morning i was using my incubus for the first time in a long time and i got shot down by what i only saw as a single swarm volly. its like my health wasnt all gone but the ships engines shut down and it was kaput
Hey look a distraction!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2603
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Posted - 2014.07.24 05:50:00 -
[3] - Quote
Is their a problem with 12 AV personnel taking you out?
Tanker/Logi
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Jaselyn Cabellos
Expert Intervention Caldari State
16
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Posted - 2014.07.24 05:53:00 -
[4] - Quote
It just kinda bothers me to pull out my Python and as soon as I lift off theres a croud around a supply depot with 8 forge gunners and 8 Swarmers.
~Give me something new~
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Atiim
Onslaught Inc RISE of LEGION
10883
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Posted - 2014.07.24 06:27:00 -
[5] - Quote
Jaselyn Cabellos wrote:It just kinda bothers me to pull out my Python and as soon as I lift off theres a croud around a supply depot with 8 forge gunners and 8 Swarmers. Then don't operate your vehicle, and run a different role.
And nothing of value was lost that day...
-HAND
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KEROSIINI-TERO
The Rainbow Effect
1170
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Posted - 2014.07.24 10:53:00 -
[6] - Quote
My infantry bros go all nom nom on those tasty swarmers and forgers.
They sacrifice something else going all/most AV.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Cat Merc
Onslaught Inc RISE of LEGION
11223
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Posted - 2014.07.24 14:10:00 -
[7] - Quote
Alright, try this.
Take out the tankiest prototype suit you can imagine.
Ask 16 players to shoot at it.
Tell me how fast it drops.
Feline overlord of all humans - CAT MERC
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S-PANZA
Expert Intervention Caldari State
5
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Posted - 2014.07.24 18:34:00 -
[8] - Quote
I think AV vs V is close to where it should be. Why does a ADS pilot think he can hover over a proto swarm and not have to worry about it. Proto swarmer has to empty clip to take it down... ADS should have to retreat and worry about AV if confronted.
If your unfortunate enough to run into a squad of AVers then it stands to reason your vehicle will most likely be lost. |
Jaselyn Cabellos
Expert Intervention Caldari State
17
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Posted - 2014.07.24 20:25:00 -
[9] - Quote
S-PANZA wrote:I think AV vs V is close to where it should be. Why does a ADS pilot think he can hover over a proto swarm and not have to worry about it. Proto swarmer has to empty clip to take it down... ADS should have to retreat and worry about AV if confronted.
If your unfortunate enough to run into a squad of AVers then it stands to reason your vehicle will most likely be lost. Read closely to what I posted!
~Give me something new~
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2486
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Posted - 2014.07.24 21:44:00 -
[10] - Quote
I think a big issue here is that they attempted a half assed tiericide on vehicles, making instantaneous effectiveness the exact same regardless of tier of the active module you're using (ie 40% Reduction for Shield Hardener for all tiers). However AV obviously has NOT undergone tiericide. So If I put 3 Basic Hardeners on a Tank and my buddy puts 3 Complex Hardeners on his tank, my investment is very low but I resist that AV just as well as he does.
So what do you do? Require Proto AV to Kill Complex tanks? Well then Standard AV doesnt do **** against Basic Tanks because the basic is also balanced againts the Proto, since it has the same benefit as the Complex. Ok so Balance Standard AV against Basic, well ok now Proto AV rapes everything because all hardeners are balanced against Standard AV.
Tiericide is great if dont right. I was not done right in Dust, because they only did it to part of the equation. You have to tiericide EVERYTHING, or nothing at all. Since I think making EVERYTHING like that is probably out of the question at that point, we need to move away from the tiericide in vehicles. We've already started to do that by making Damage Mods Tiered, we should continue with making Hardeners tiered again, and move away from this half-assed tiericide.
Like my ideas?
Pokey Dravon for CPM1
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12184
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Posted - 2014.07.24 21:50:00 -
[11] - Quote
Atiim wrote:Jaselyn Cabellos wrote:ADS flyers like me are going to cry to CCP that its so unfair . AV will get nerfed. Sooner or later it will get unbalanced and the AV people will cry about wasted SP and so on the cycle will continue. Balance is nearly Impossible with a growing community. A saturated effort of 16 players destroying 1 player is working as intended, so you won't get very far with your attempts to nerf it unless you can provide evidence that it' s OP on a 1:1 ratio. (which you cannot). But feel free to try anyways.
Agreed. But where we disagree I suppose is how much effort going into X AV action before it wholly invalidates the SP and ISK investment of Y vehicle user.
Certainly I feel 1v1 it should be tough to knock out and HAV, but once you do the feeling of the achievement should make you feel like a badass.
Just like driving and HAV should feel as though your vehicle has weight and massive fire power......not sound like a microwave turning on....
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
408
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Posted - 2014.07.25 02:42:00 -
[12] - Quote
Not sure how 12 people shooting at one is broken, unless those 12 people can very quickly swap back to murdering infantry |
KEROSIINI-TERO
The Rainbow Effect
1174
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Posted - 2014.07.25 11:14:00 -
[13] - Quote
Pokey Dravon wrote:I think a big issue here is that they attempted a half assed tiericide on vehicles, making instantaneous effectiveness the exact same regardless of tier of the active module you're using (ie 40% Reduction for Shield Hardener for all tiers). However AV obviously has NOT undergone tiericide. So If I put 3 Basic Hardeners on a Tank and my buddy puts 3 Complex Hardeners on his tank, my investment is very low but I resist that AV just as well as he does.
So what do you do? Require Proto AV to Kill Complex tanks? Well then Standard AV doesnt do **** against Basic Tanks because the basic is also balanced againts the Proto, since it has the same benefit as the Complex. Ok so Balance Standard AV against Basic, well ok now Proto AV rapes everything because all hardeners are balanced against Standard AV.
Tiericide is great if done right. I was not done right in Dust, because they only did it to part of the equation. You have to tiericide EVERYTHING, or nothing at all. Since I think making EVERYTHING like that is probably out of the question at that point, we need to move away from the tiericide in vehicles. We've already started to do that by making Damage Mods Tiered, we should continue with making Hardeners tiered again, and move away from this half-assed tiericide.
Yes - AV weps have tiers. Yes - there is basically one tier of tanks (SP needed for MAD/GL is negligible)
BUT You forgot the tanker's "hidden" tiers. That is the module levels and the ability to fit more and better of them. Not forgetting the L5 skills of module active and cooldown times etc.
No one can claim that (assuming equal player skill) minimal SP basic tank is as easy to kill as all level 5 SP tank.
In Dust HAVs (ignoring militias again), tiericide actually succeeded. There are no (by all counts) better hulls with no drawbacks available. But tanks get better if the players have wits to skill into right things and fit them properly.
Needless to say, Dust HAVs aren't finished. For example there are issues between MLT and STD hulls.
needless to say,
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2361
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Posted - 2014.07.25 13:27:00 -
[14] - Quote
Jaselyn Cabellos wrote:It just kinda bothers me to pull out my Python and as soon as I lift off theres a croud around a supply depot with 8 forge gunners and 8 Swarmers. I know 15 people who might see it as a good sign.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2499
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Posted - 2014.07.25 15:30:00 -
[15] - Quote
KEROSIINI-TERO wrote:
Yes - AV weps have tiers. Yes - there is basically one tier of tanks (SP needed for MAD/GL is negligible)
BUT You forgot the tanker's "hidden" tiers. That is the module levels and the ability to fit more and better of them. Not forgetting the L5 skills of module active and cooldown times etc.
No one can claim that (assuming equal player skill) minimal SP basic tank is as easy to kill as all level 5 SP tank.
In Dust HAVs (ignoring militias again), tiericide actually succeeded. There are no (by all counts) better hulls with no drawbacks available. But tanks get better if the players have wits to skill into right things and fit them properly.
Needless to say, Dust HAVs aren't finished. For example there are issues between MLT and STD hulls.
needless to say,
I understand that, HAVs are my main specialty. However while you are correct in the fact that the tiers are dictated by uptime and downtime, the instantaneous effectiveness is unchanged. This is problematic because the instantaneous effectiveness of AV weapons DOES change. Now if they both had those 'hidden tiers' it wouldn't be a problem, but the mixed system we have now is very problematic. |
KEROSIINI-TERO
The Rainbow Effect
1179
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Posted - 2014.07.26 01:12:00 -
[16] - Quote
Pokey Dravon wrote:KEROSIINI-TERO wrote:
Yes - AV weps have tiers. Yes - there is basically one tier of tanks (SP needed for MAD/GL is negligible)
BUT You forgot the tanker's "hidden" tiers. That is the module levels and the ability to fit more and better of them. Not forgetting the L5 skills of module active and cooldown times etc.
No one can claim that (assuming equal player skill) minimal SP basic tank is as easy to kill as all level 5 SP tank.
In Dust HAVs (ignoring militias again), tiericide actually succeeded. There are no (by all counts) better hulls with no drawbacks available. But tanks get better if the players have wits to skill into right things and fit them properly.
Needless to say, Dust HAVs aren't finished. For example there are issues between MLT and STD hulls.
needless to say,
I understand that, HAVs are my main specialty. However while you are correct in the fact that the tiers are dictated by uptime and downtime, the instantaneous effectiveness is unchanged. This is problematic because the instantaneous effectiveness of AV weapons DOES change. Now if they both had those 'hidden tiers' it wouldn't be a problem, but the mixed system we have now is very problematic.
There are still some modules (extenders, plates) and skills which give that instantaneous so to say bonus. I'd reckon having even some of those in the mix gives definate advantage to veterans.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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