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241. [Echo] HAV Operation skill cost - in Feedback/Requests [original thread]
True Adamance wrote: Plus 1.2 Million SP is a drop in the bucket for most every player. Yes that is true. That's dust of today
- by KEROSIINI-TERO - at 2015.03.08 18:44:00
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242. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Without browsing thru all the vid archives, uploaded a recent vid with very very scrubby positioning combined with nade spam. From 0:16 to 2:00. http://youtu.be/MwDjc4RbaVI?t=16s Please do realise that isn't the most lethal nade spam I've ha...
- by KEROSIINI-TERO - at 2015.03.07 22:02:00
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243. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Vrain Matari wrote: There's an easy fix here - make nade resupply: A)slower or B)lowsest priority, armor/ammo being replenished first. or both if necessary. With these small changes we can give hives more value but still protect the ...
- by KEROSIINI-TERO - at 2015.03.07 21:57:00
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244. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: This is the potential issue we are trying to bring up, not saying that nades currently are some huge problem. Oh yeah, well said.
- by KEROSIINI-TERO - at 2015.03.07 21:54:00
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245. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
John Psi wrote: KEROSIINI-TERO wrote: Now it will be possible to play dust with zero intent on skilling up AV. The intention should not be born out of despair. Despair argument can be used on fighting other infantry as well. Remember...
- by KEROSIINI-TERO - at 2015.03.07 12:41:00
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246. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
An idea: For OMS, remove the pimped up (modified) tank fits. Allow only prefitted HAVs! Like the loadouts of dropsuits. They are not op for sure! One problem might be that there are no isk versions AFAIK.
- by KEROSIINI-TERO - at 2015.03.07 12:04:00
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247. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: LOOKMOM NOHANDS wrote: CCP Rattati wrote: I am even considering a squad free ambush mode. Grenades are not deployable equipment, this applies to nanohives, proximity explosives and drop uplinks. On the other topics, ...
- by KEROSIINI-TERO - at 2015.03.07 11:58:00
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248. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Most very good! But few are not : Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people not playing OMSs and leaving. Now it will be possible to play dust with zero intent on skilling ...
- by KEROSIINI-TERO - at 2015.03.07 01:52:00
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249. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
XxBlazikenxX wrote: KEROSIINI-TERO wrote: That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Exampl...
- by KEROSIINI-TERO - at 2015.03.06 00:57:00
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250. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Exam...
- by KEROSIINI-TERO - at 2015.03.06 00:55:00
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251. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: . . OP POST . . . That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Example video...
- by KEROSIINI-TERO - at 2015.03.05 13:14:00
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252. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Iria Gren wrote: at the risk of repeating others there is a simple fix to the "new player learning curve" with the proposed changes, put ALL useful information in the weapon profile including damage type, damage profile, av property's, opti...
- by KEROSIINI-TERO - at 2015.03.05 12:25:00
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253. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I.E. Assault Rifles = zero % Forgegun = 100% Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case) Let the small arms have their minimal effectiveness vs ...
- by KEROSIINI-TERO - at 2015.03.05 12:21:00
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254. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
No need for teleport pads or launchers, they are kind of an immersion breaker. Also, they would really really make the loved transport role of vehicles weaker. But consider: Use of the portal mechanic as elevator to top of a skyscraper is oka...
- by KEROSIINI-TERO - at 2015.03.05 02:30:00
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255. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: KEROSIINI-TERO wrote: Godin Thekiller wrote: KEROSIINI-TERO wrote: No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in pr...
- by KEROSIINI-TERO - at 2015.02.28 00:31:00
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256. @ Rattati- dont end the jihad LAV's with pilot suit - in Feedback/Requests [original thread]
Godin Thekiller wrote: JLAV"s needs to die, period. No they remain vital part of Dust. Double period.
- by KEROSIINI-TERO - at 2015.02.26 03:23:00
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257. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: KEROSIINI-TERO wrote: No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands. Missile installation turrets are ea...
- by KEROSIINI-TERO - at 2015.02.26 03:21:00
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258. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: KEROSIINI-TERO wrote: Going for the "But *I* Can" argument here, but then again it's true: Having the XT turrets and either forge or swarm fitted, it is *I* who's doing the hunting in ADS vs HAV combat. It's tricky y...
- by KEROSIINI-TERO - at 2015.02.25 03:53:00
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259. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by KEROSIINI-TERO - at 2015.02.25 01:22:00
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260. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: KEROSIINI-TERO wrote: I'd fix that to mean that HAVs aren't totally defenseless. Making main turret easy to use and track flying targets seems going too far, an overkill. Making top turret capable of tracking high se...
- by KEROSIINI-TERO - at 2015.02.25 00:40:00
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