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Mary Sedillo
Molon Labe. General Tso's Alliance
400
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Posted - 2015.02.25 03:38:00 -
[151] - Quote
The only way for an ADS not to get killed by me in a conflict is to keep moving rapidly, effectively making him useless against other tanks and infantry or for him to hover above me and I move randomly in order to break his tracking on me. Otherwise, that ADS WILL die if he engages for too long, not to mention the swarms, forge, plasma cannons, wonky physics of flight being also treacherous.
Sad thing is, he wraps up his bullshit in a neat little bow that, to the untrained eye, comes off like a jewel, but is his same old rehashed bullshit. |
Godin Thekiller
The Corporate Raiders
2935
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Posted - 2015.02.25 03:50:00 -
[152] - Quote
Mary Sedillo wrote:Assault Dropships ARE gunships until they release actual non-transport air vehicles. They work as intended and those who make them work in the current environment of super-speedy swarms should get kudos.
I am down for more things, but your constant, endless push to have them only as transport and not viable in engaging your weak tanks is just sad dude.
False statements, read the thread, or get out.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2935
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Posted - 2015.02.25 03:51:00 -
[153] - Quote
Mary Sedillo wrote:I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine!
What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret can also tag pesky dropships.
I don't give a **** about PC, and in total, I've most likely have played vehicles much more than you have.
Also, broken statements, read the thread.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2935
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Posted - 2015.02.25 03:52:00 -
[154] - Quote
Mary Sedillo wrote:The only way for an ADS not to get killed by me in a conflict is to keep moving rapidly, effectively making him useless against other tanks and infantry or for him to hover above me and I move randomly in order to break his tracking on me. Otherwise, that ADS WILL die if he engages for too long, not to mention the swarms, forge, plasma cannons, wonky physics of flight being also treacherous.
Sad thing is, he wraps up his bullshit in a neat little bow that, to the untrained eye, comes off like a jewel, but is his same old rehashed bullshit.
Nobody has said this, at least in a public area. A lot of you have the Judge's attitude of things, I get that. Still not called for.
click me
Blup Blub Bloop. Translation: Die -_-
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KEROSIINI-TERO
The Rainbow Effect
1790
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Posted - 2015.02.25 03:53:00 -
[155] - Quote
Godin Thekiller wrote:KEROSIINI-TERO wrote:
Going for the "But *I* Can" argument here, but then again it's true: Having the XT turrets and either forge or swarm fitted, it is *I* who's doing the hunting in ADS vs HAV combat. It's tricky yes hitting the DS with main turret but it does not require for the DS pilot to make a big mistake. Usually time is on the HAVs side as by clever maneuvering DS can never do a full effective emptying a clip.
Even smaller changes in terrain can give an angle to hit DS - and when XTs hit it's ou baby baby...!
DS advantage is the top dead angle where HAV can't shoot, he can go there for a breather as a more offensive option than ABing totally away.
Having small rails which could track would definately be enough, having similar weps but huge HAV HP and regeneration, it would at least be a discouraging turret.
PS: there is nothing wrong in having close to a stalemate in 1 vs 1 situation WITH easy kills when 2 vs 1ing someone. Does that reming you of anything else than 2 HAV operators versus one DS....??? Any ideas...?
Rockets are very easy to avoid, many people knows this. It is a known fact. On top of that, Rockets are taking about t 2/3's DPS nerf, give or take. So it'll be even worse. Again, hopping out of a HAV at te last second or during the fight probably won't exist in the future (which is okay). Regardless, killing the pilot is a thing. And yes, it really does. If the ADS pilot isn't a idiot, or doesn't just fail, he/she won't get hit. And the ADS can't simply fly higher, negating that? Again, if you want to say "It's completely fine, no change needed." Then either prove it with examples, or shut it. EDIT: What I'm trying to suggest is put IN the stalemate. Currently, that doesn't exist.
No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands.
Missile installation turrets are easy to avoid and many people know it and it is a known fact.
Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that.
2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
The answer
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17264
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Posted - 2015.02.25 03:54:00 -
[156] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine!
What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret can also tag pesky dropships. I don't give a **** about PC, and in total, I've most likely have played vehicles much more than you have. Also, broken statements, read the thread.
Not in interject but assuming Dustboard date is when you started..... Godin has you by 2 months...... or its the other way around.....
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2935
|
Posted - 2015.02.25 04:11:00 -
[157] - Quote
KEROSIINI-TERO wrote:Godin Thekiller wrote:KEROSIINI-TERO wrote:
Going for the "But *I* Can" argument here, but then again it's true: Having the XT turrets and either forge or swarm fitted, it is *I* who's doing the hunting in ADS vs HAV combat. It's tricky yes hitting the DS with main turret but it does not require for the DS pilot to make a big mistake. Usually time is on the HAVs side as by clever maneuvering DS can never do a full effective emptying a clip.
Even smaller changes in terrain can give an angle to hit DS - and when XTs hit it's ou baby baby...!
DS advantage is the top dead angle where HAV can't shoot, he can go there for a breather as a more offensive option than ABing totally away.
Having small rails which could track would definately be enough, having similar weps but huge HAV HP and regeneration, it would at least be a discouraging turret.
PS: there is nothing wrong in having close to a stalemate in 1 vs 1 situation WITH easy kills when 2 vs 1ing someone. Does that reming you of anything else than 2 HAV operators versus one DS....??? Any ideas...?
Rockets are very easy to avoid, many people knows this. It is a known fact. On top of that, Rockets are taking about t 2/3's DPS nerf, give or take. So it'll be even worse. Again, hopping out of a HAV at te last second or during the fight probably won't exist in the future (which is okay). Regardless, killing the pilot is a thing. And yes, it really does. If the ADS pilot isn't a idiot, or doesn't just fail, he/she won't get hit. And the ADS can't simply fly higher, negating that? Again, if you want to say "It's completely fine, no change needed." Then either prove it with examples, or shut it. EDIT: What I'm trying to suggest is put IN the stalemate. Currently, that doesn't exist. No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands. Missile installation turrets are easy to avoid and many people know it and it is a known fact. Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that. 2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
I avoid them all the time.
Again, show me proof of otherwise. I'm waiting.
Also, Rockets are getting nerfed on top of that, they'll be even worse.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2935
|
Posted - 2015.02.25 04:12:00 -
[158] - Quote
True Adamance wrote:Godin Thekiller wrote:Mary Sedillo wrote:I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine!
What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret can also tag pesky dropships. I don't give a **** about PC, and in total, I've most likely have played vehicles much more than you have. Also, broken statements, read the thread. Not in interject but assuming Dustboard date is when you started..... Godin has you by 2 months...... or its the other way around.....
Not to mention that this isn't even my first character, that one is months older than this one.
EDIT: That date is January the 10th, the first day dust was on TQ. Technically, this character is from Closed Beta, and I created it that past September. The first character I made was made the first day I played (obviously), sometime in January of 2012, give or take a month or two (memory going that far back is fuzzy).
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1369
|
Posted - 2015.02.25 12:13:00 -
[159] - Quote
Godin Thekiller wrote:I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse. This is exactly what I'm talking about - you say that all I ever do is say no, well that's exactly what the above statement is doing: all you've done is say, "I can, therefore it's fine/not fine" but when anyone else does that you demand proof.
You have provided no evidence, why should anyone else?
And yes, while Missiles are getting nerfed, they're still a large turret and deal far higher DPS than any small turret platform.
Godin Thekiller wrote:eHP changes time, and DPS only helps if you can actually hit the ADS, and consistently. That simply doesn't exist. Try again. Also, the ADS can easily escape AND return.
Right, so one has an EHP advantage, and by your proposal will be able to hit far more consistently. Where is the ADSs advantage? Bring able to, literally, run away? Oooh, so great, especially when it won't be able to kill an HAV anywhere near fast enough before the HAV can swing around and either knock it straight out of the sky or force it to run.
So how about you show evidence for a ******* change, huh? Oh you can't record? And you can't be bothered finding videos? Then you have an unfounded argument with no basis for implementation other than your own personal experience, which is countered by half a dozen or more equally experienced players' statements.
And as for giving the DSs help? Yes, you're trying to sideline them into a very specific and extremely unwanted part of the game (ie, trying to force them to be transport only, essentially.) How is that any fun for the pilot? "Yeah I'll come help you fight at alpha...wait...is there any AV at all? Is there a tank on the field? Oh, well then I'm out, because Godin said I'm not allowed to help if either of those is true."
Alt of Halla Murr. Sentinel.
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Takahiro Kashuken
Red Star.
3969
|
Posted - 2015.02.25 13:52:00 -
[160] - Quote
Godin Thekiller wrote:Takahiro Kashuken wrote:ADS can barely do anything these days.
It is not like a normal DS so transporting players is out of the question since landing at any speed can kill it unless you are armor and for it to be a gunship it needs to be able to deliver high damage to the target which frankly it doesnt do well.
Add in AV and swarms make it useless and a FG can just go right through it.
ADS do not bother HAV at all unless its PC but even then they are knocking links off of towers or dualing each other while a HAV takes a potshot now and again.
The ADS needs a proper buff to make it worthwhile. And I've discussed all of this in the OP. L2R
Well you havnt because you want to nerf the ADS a bit more and change a few things like the flight celing even lower so you have a higher chance of hitting the ADS and asking for more turret elevation.
It just comes off as a whine thread about a vehicle which frankly is all but useless except if it is in the hands of the very best pilots. |
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
135
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Posted - 2015.02.25 15:48:00 -
[161] - Quote
Okkkaaaaay. Can we just drop it? Make compromise... If my micro turret idea is good, no need for AV tank pilots. It's good for us ADS pilots because they don't need to jump out and "boom." (aka shouldnt be able to) And good for tanks cause they have the angle (aka not playing chicken)
No lower flight ceiling. AV *WILL* take us all over the place... Just take a rooftop and it's over. Missile turrets have the momentum to flip over dropships. AT turrets do enough to kill before using all missiles. We can't assume, we can only work with numbers. "I" and opinion doesn't work. Just facts, so stop the bickering Please
Entering the void and becoming wind.
Message for 1v1 air to air
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Spkr4theDead
Red Star.
2999
|
Posted - 2015.02.25 15:55:00 -
[162] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine!
What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret can also tag pesky dropships. I don't give a **** about PC, and in total, I've most likely have played vehicles much more than you have. Also, broken statements, read the thread. Well then, seems you don't know that the real test of a pilot lies in PC.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Godin Thekiller
The Corporate Raiders
2936
|
Posted - 2015.02.25 22:42:00 -
[163] - Quote
Spkr4theDead wrote:Godin Thekiller wrote:Mary Sedillo wrote:I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine!
What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on your tank to carry a guy with AV. Your axial turret can also tag pesky dropships. I don't give a **** about PC, and in total, I've most likely have played vehicles much more than you have. Also, broken statements, read the thread. Well then, seems you don't know that the real test of a pilot lies in PC.
I've played and stomped in PC. I'm past that ****, and I don't feel like returning until they make it at least not a ******* scrublord paradise.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2936
|
Posted - 2015.02.25 22:47:00 -
[164] - Quote
Shamarskii Simon wrote:Okkkaaaaay. Can we just drop it? Make compromise... If my micro turret idea is good, no need for AV tank pilots. It's good for us ADS pilots because they don't need to jump out and "boom." (aka shouldnt be able to) And good for tanks cause they have the angle (aka not playing chicken)
No lower flight ceiling. AV *WILL* take us all over the place... Just take a rooftop and it's over. Missile turrets have the momentum to flip over dropships. AT turrets do enough to kill before using all missiles. We can't assume, we can only work with numbers. "I" and opinion doesn't work. Just facts, so stop the bickering Please
I'm not the one who's trying to stop progress (rather push it), but compromise is great.
And with this change, a lower flight ceiling isn't needed, although, something occurred to me: how would you have the turret turn at a reasonable pace, but not make the actual turret turn so fast? Maybe It not be a coaxial, but another top turret?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2936
|
Posted - 2015.02.25 22:49:00 -
[165] - Quote
Takahiro Kashuken wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:ADS can barely do anything these days.
It is not like a normal DS so transporting players is out of the question since landing at any speed can kill it unless you are armor and for it to be a gunship it needs to be able to deliver high damage to the target which frankly it doesnt do well.
Add in AV and swarms make it useless and a FG can just go right through it.
ADS do not bother HAV at all unless its PC but even then they are knocking links off of towers or dualing each other while a HAV takes a potshot now and again.
The ADS needs a proper buff to make it worthwhile. And I've discussed all of this in the OP. L2R Well you havnt because you want to nerf the ADS a bit more and change a few things like the flight celing even lower so you have a higher chance of hitting the ADS and asking for more turret elevation. It just comes off as a whine thread about a vehicle which frankly is all but useless except if it is in the hands of the very best pilots.
Negative. Wrong. I've not said an of that. In fact, the opposite. Again, I've addressed all that you said in the OP. L2R.
click me
Blup Blub Bloop. Translation: Die -_-
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KEROSIINI-TERO
The Rainbow Effect
1793
|
Posted - 2015.02.26 03:21:00 -
[166] - Quote
Godin Thekiller wrote:KEROSIINI-TERO wrote:
No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands.
Missile installation turrets are easy to avoid and many people know it and it is a known fact.
Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that.
2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse.
Okay, I'll bite. http://youtu.be/2BUVTOwsoTE
I Have a lot more clips but sadly I lack proper vid editing tools to compile them and not gonna litter the channel with dozen small clips. The said clips are not all about me downing DSs left and right, some are showing the limitations of turret elevation, me screwing up a kill shot - and even a rare case of me losing tank to dropships only although there was three of them.
The answer
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
140
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Posted - 2015.02.26 03:43:00 -
[167] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:Okkkaaaaay. Can we just drop it? Make compromise... If my micro turret idea is good, no need for AV tank pilots. It's good for us ADS pilots because they don't need to jump out and "boom." (aka shouldnt be able to) And good for tanks cause they have the angle (aka not playing chicken)
No lower flight ceiling. AV *WILL* take us all over the place... Just take a rooftop and it's over. Missile turrets have the momentum to flip over dropships. AT turrets do enough to kill before using all missiles. We can't assume, we can only work with numbers. "I" and opinion doesn't work. Just facts, so stop the bickering Please I'm not the one who's trying to stop progress (rather push it), but compromise is great. And with this change, a lower flight ceiling isn't needed, although, something occurred to me: how would you have the turret turn at a reasonable pace, but not make the actual turret turn so fast? Maybe It not be a coaxial, but another top turret?
Depends. Infantry slaying for one will come w/ faster rotation. Also, switching will get disorienting if it's up top and off center AND turns faster ANND you'll be moving. (too lazy for comma's...) it also stays w/ your original idea of just increasing elevation and could satisfy the opposition by making it a smaller, slightly weaker turret. You get the shots in, we have long TTK, more fun than just mk.0'in to death, too.
Voting would be nice to have atm.
EDIT: between small and large rotation. I see what you mean. Put it like ontop of the turret's barrel or something? Lol positioning will be weird.
-off topic- yknow what i mean? I've been wondering if we Could meet in the middle since your last forum topic on this, and well... it feels achievable here.
Entering the void and becoming wind.
Message for 1v1 air to air
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Godin Thekiller
The Corporate Raiders
2943
|
Posted - 2015.02.26 20:38:00 -
[168] - Quote
KEROSIINI-TERO wrote:Godin Thekiller wrote:KEROSIINI-TERO wrote:
No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands.
Missile installation turrets are easy to avoid and many people know it and it is a known fact.
Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that.
2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse. Okay, I'll bite. http://youtu.be/2BUVTOwsoTEI Have a lot more clips but sadly I lack proper vid editing tools to compile them and not gonna litter the channel with dozens of small clips. The said clips are not all about me downing DSs left and right, some are showing the limitations of turret elevation, me screwing up a kill shot - and even a rare case of me losing tank to dropships only although there was three of them.
That Pilot was ******* horrible.
And that was again, only one example.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2943
|
Posted - 2015.02.26 20:45:00 -
[169] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:Okkkaaaaay. Can we just drop it? Make compromise... If my micro turret idea is good, no need for AV tank pilots. It's good for us ADS pilots because they don't need to jump out and "boom." (aka shouldnt be able to) And good for tanks cause they have the angle (aka not playing chicken)
No lower flight ceiling. AV *WILL* take us all over the place... Just take a rooftop and it's over. Missile turrets have the momentum to flip over dropships. AT turrets do enough to kill before using all missiles. We can't assume, we can only work with numbers. "I" and opinion doesn't work. Just facts, so stop the bickering Please I'm not the one who's trying to stop progress (rather push it), but compromise is great. And with this change, a lower flight ceiling isn't needed, although, something occurred to me: how would you have the turret turn at a reasonable pace, but not make the actual turret turn so fast? Maybe It not be a coaxial, but another top turret? Depends. Infantry slaying for one will come w/ faster rotation. Also, switching will get disorienting if it's up top and off center AND turns faster ANND you'll be moving. (too lazy for comma's...) it also stays w/ your original idea of just increasing elevation and could satisfy the opposition by making it a smaller, slightly weaker turret. You get the shots in, we have long TTK, more fun than just mk.0'in to death, too. Voting would be nice to have atm. EDIT: between small and large rotation. I see what you mean. Put it like ontop of the turret's barrel or something? Lol positioning will be weird. -off topic- yknow what i mean? I've been wondering if we Could meet in the middle since your last forum topic on this, and well... it feels achievable here.
I also want to point out that elevation would be really wonky without it.
Also, the Germans made something similar (having guns positioned upwards) for their heavy fighters (Japanese too), and in War thunder you can actually switch to them to control and fire them. It's not very disorienting from what I've used of them. Flying straight is still a thing (but I use a flight stick, so that makes sense). I imagine that having this would be similar to that.
Meeting in the middle is what balance essentially is. It creates a situation to where skill makes the decisions of how engagements goes.
click me
Blup Blub Bloop. Translation: Die -_-
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KEROSIINI-TERO
The Rainbow Effect
1806
|
Posted - 2015.02.28 00:31:00 -
[170] - Quote
Godin Thekiller wrote:KEROSIINI-TERO wrote:Godin Thekiller wrote:KEROSIINI-TERO wrote:
No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands.
Missile installation turrets are easy to avoid and many people know it and it is a known fact.
Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that.
2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse. Okay, I'll bite. http://youtu.be/2BUVTOwsoTEI Have a lot more clips but sadly I lack proper vid editing tools to compile them and not gonna litter the channel with dozens of small clips. The said clips are not all about me downing DSs left and right, some are showing the limitations of turret elevation, me screwing up a kill shot - and even a rare case of me losing tank to dropships only although there was three of them. That Pilot was ******* horrible. And that was again, only one example. edit: Also, you must keep in mind that soon, Rocket turrets won't do nearly as much burst damage as well.
By the looks of it, you are just gonna keep asking for example after example after example. ANYTHING can be shot down by saying "that's just one isolated incident" - no proof will ever be enough. Thank goodness I did not go thru uploading all cases.
Also, anything can also be shot down by saying that the victim did make a mistake. Gee-whizz, if they wouldn't have made mistakes they wouldn't have died at all, ever. What it takes is a small opportunity. Like in a game of chess and the like, who makes the first mistake loses.
And again, I'm talking about how things are now, not how they might be.
The answer
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Kallas Hallytyr
Skullbreakers
1370
|
Posted - 2015.02.28 02:28:00 -
[171] - Quote
KEROSIINI-TERO wrote:[quoBy the looks of it, you are just gonna keep asking for example after example after example. ANYTHING can be shot down by saying "that's just one isolated incident" - no proof will ever be enough. Thank goodness I did not go thru uploading all cases. Yeah, it's pretty much why I don't want to let Godin push these changes. So much hinges on Godin's opinions that seem to match very few others'.
I also generally hate Godin's vilification of anyone who disagrees. I want balance as much as the next person, but the proposals don't, as far as many peoples' experiences show, actually help balance anything and calling them 'progress' is simply changing something for the sake of changing something. Change is not always better and the current state of ADS/HAV combat is pretty balanced unless you're as godlike/utterly **** as Godin seems to be.
Are there things that need some work? Of course, the entire game is needs some core mechanics reworked and some parts definitely need to be looked at, but HAV/ADS balance is close to spot on when two equally skilled players are fighting.
But just remember, if Godin says something is broken, it obviously is and we're just bad at the game and/or want to have an unfair advantage.[/sarcasm]
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.28 11:01:00 -
[172] - Quote
KEROSIINI-TERO wrote:Godin Thekiller wrote:KEROSIINI-TERO wrote:Godin Thekiller wrote:KEROSIINI-TERO wrote:
No. I'm talking about how it is now. I'm not speculating what might be. You said that turrets can't do a thing to DSs. I say missiles can in proper hands.
Missile installation turrets are easy to avoid and many people know it and it is a known fact.
Tank missile rockets are not easy to avoid once tank has a firing solution - there is no avoiding as there is not enough reaction time. Only experienced dropship pilots know that.
2 seconds and all missiles are out with improved accuracy. It takes 0,5 for server lag, 0,5s for recocnising the incoming fire and some time to hit AB. And AB having effect takes about 2 seconds on top of that. Hitting 80% of missiles downs practically all DSs. Once again, of course that to happen needs a firing angle better than just scraping the tail.
I avoid them all the time. Again, show me proof of otherwise. I'm waiting. Also, Rockets are getting nerfed on top of that, they'll be even worse. Okay, I'll bite. http://youtu.be/2BUVTOwsoTEI Have a lot more clips but sadly I lack proper vid editing tools to compile them and not gonna litter the channel with dozens of small clips. The said clips are not all about me downing DSs left and right, some are showing the limitations of turret elevation, me screwing up a kill shot - and even a rare case of me losing tank to dropships only although there was three of them. That Pilot was ******* horrible. And that was again, only one example. edit: Also, you must keep in mind that soon, Rocket turrets won't do nearly as much burst damage as well. By the looks of it, you are just gonna keep asking for example after example after example. ANYTHING can be shot down by saying "that's just one isolated incident" - no proof will ever be enough. Thank goodness I did not go thru uploading all cases. Also, anything can also be shot down by saying that the victim did make a mistake. Gee-whizz, if they wouldn't have made mistakes they wouldn't have died at all, ever. What it takes is a small opportunity. Like in a game of chess and the like, who makes the first mistake loses. And again, I'm talking about how things are now, not how they might be.
Because the one example you finally did you me that had a HAV gunning down a ADS is ****** due to the fact that it was a garbage pilot flying, and all the other ones were simply invalid, as either they haven't been shown in practice, or they didn't prove anything, or even further proved my point.
That's like me saying that blasters was OP, and that I could snipe people at over a 100m's, and when people asked for proof, I showed a 30 second long clip of me firing at a heavy that is simply not moving as my end all evidence.
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Godin Thekiller
The Corporate Raiders
2943
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Posted - 2015.02.28 11:04:00 -
[173] - Quote
Kallas Hallytyr wrote:KEROSIINI-TERO wrote:[quoBy the looks of it, you are just gonna keep asking for example after example after example. ANYTHING can be shot down by saying "that's just one isolated incident" - no proof will ever be enough. Thank goodness I did not go thru uploading all cases. Yeah, it's pretty much why I don't want to let Godin push these changes. So much hinges on Godin's opinions that seem to match very few others'. I also generally hate Godin's vilification of anyone who disagrees. I want balance as much as the next person, but the proposals don't, as far as many peoples' experiences show, actually help balance anything and calling them 'progress' is simply changing something for the sake of changing something. Change is not always better and the current state of ADS/HAV combat is pretty balanced unless you're as godlike/utterly **** as Godin seems to be. Are there things that need some work? Of course, the entire game is needs some core mechanics reworked and some parts definitely need to be looked at, but HAV/ADS balance is close to spot on when two equally skilled players are fighting. But just remember, if Godin says something is broken, it obviously is and we're just bad at the game and/or want to have an unfair advantage.[/sarcasm]
I don't vilifcate people, they do that themselves by simply saying "No, **** you, no change required, stop being the scrub.".
I've still yet to see otherwise that you're claiming to see.
No, this changes for the better. You've yet to prove why.
That's your opinion. You've yet to prove that as fact.
And again, that's your opinion. You still haven't proven that as fact.
EDIT: I'd also like to point out that I know of at least 10 others that although agree with me, just simply don't want to deal with it, because of a lot of Pilots that refuses progress, kinda like what you're doing.
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Kallas Hallytyr
Skullbreakers
1370
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Posted - 2015.02.28 12:40:00 -
[174] - Quote
Godin Thekiller wrote:I don't vilifcate people, they do that themselves by simply saying "No, **** you, no change required, stop being the scrub.". No, this changes for the better. You've yet to prove why. You've yet to prove that this would be a change for a better. Even though you refuse to admit it, all you have been doing is saying that it would be and that anyone who disagrees is just trying to shout you down. I honestly don't think that your elevation changes would be good for the health of HAV/ADS balance, because HAVs would just blap ADSs a ton, even with large turret DPS reductions.
Godin Thekiller wrote:I've still yet to see otherwise that you're claiming to see. That's your opinion. You've yet to prove that as fact. And again, that's your opinion. You still haven't proven that as fact. Kettle, Pot.
Godin Thekiller wrote:EDIT: I'd also like to point out that I know of at least 10 others that although agree with me, just simply don't want to deal with it, because of a lot of Pilots that refuses progress, kinda like what you're doing. Why not have them just post and go? Or post on your seven hundred alts?
Again, I'm butting heads with you because I genuinely think your elevation idea is a bad one. I barely fly any more because AV is so ridiculously irritating to deal with, but if I got shot by every HAV on the field, there'd be no reason for me to ever use an ADS, even though I want to use an ADS more than any other thing in the game. Rooftop links? Just take a viper up there.
So yeah, I'm an ADS advocate, but my opposition of your elevation idea is not out of a want to see ADSs OP against HAVs (like you claim they are) but because I believe that this change would render all dropships pretty much obsolete, even with an EHP buff.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2944
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Posted - 2015.02.28 14:42:00 -
[175] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:I don't vilifcate people, they do that themselves by simply saying "No, **** you, no change required, stop being the scrub.". No, this changes for the better. You've yet to prove why. You've yet to prove that this would be a change for a better. Even though you refuse to admit it, all you have been doing is saying that it would be and that anyone who disagrees is just trying to shout you down. I honestly don't think that your elevation changes would be good for the health of HAV/ADS balance, because HAVs would just blap ADSs a ton, even with large turret DPS reductions. Godin Thekiller wrote:I've still yet to see otherwise that you're claiming to see. That's your opinion. You've yet to prove that as fact. And again, that's your opinion. You still haven't proven that as fact. Kettle, Pot. Godin Thekiller wrote:EDIT: I'd also like to point out that I know of at least 10 others that although agree with me, just simply don't want to deal with it, because of a lot of Pilots that refuses progress, kinda like what you're doing. Why not have them just post and go? Or post on your seven hundred alts? Again, I'm butting heads with you because I genuinely think your elevation idea is a bad one. I barely fly any more because AV is so ridiculously irritating to deal with, but if I got shot by every HAV on the field, there'd be no reason for me to ever use an ADS, even though I want to use an ADS more than any other thing in the game. Rooftop links? Just take a viper up there. So yeah, I'm an ADS advocate, but my opposition of your elevation idea is not out of a want to see ADSs OP against HAVs (like you claim they are) but because I believe that this change would render all dropships pretty much obsolete, even with an EHP buff.
It's not my alts, unless Pokey and Break in is my alts, among others vov
Every change has the uncertainty to not work. Stats don't solve issues, at least not fully. And no, people has disagreed with me, and yet was still able to work with
Well, it's true.
And as I said, several times now, the ways to do it are debatable. Instead of doing what Shamarskii Simon did and actually GAVE OTHER IDEAS (note: he doesn't like it either, and I wasn't even sure about it), you simply shut the entire thing down. That is why I said you and others are being unreasonable.
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Kallas Hallytyr
Skullbreakers
1370
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Posted - 2015.02.28 15:25:00 -
[176] - Quote
Godin Thekiller wrote:And as I said, several times now, the ways to do it are debatable. Instead of doing what Shamarskii Simon did and actually GAVE OTHER IDEAS (note: he doesn't like it either, and I wasn't even sure about it), you simply shut the entire thing down. That is why I said you and others are being unreasonable.
I honestly don't think a change is needed. And I think a change along the lines of your proposal (ie, increased elevation) would be bad for balance. What change do I suggest? None, because I think the situation is not broken. You think the opposite, and that's the extent of it.
You are not inherently right just because you are campaigning for change.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2950
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Posted - 2015.03.03 00:33:00 -
[177] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:And as I said, several times now, the ways to do it are debatable. Instead of doing what Shamarskii Simon did and actually GAVE OTHER IDEAS (note: he doesn't like it either, and I wasn't even sure about it), you simply shut the entire thing down. That is why I said you and others are being unreasonable. I honestly don't think a change is needed. And I think a change along the lines of your proposal (ie, increased elevation) would be bad for balance. What change do I suggest? None, because I think the situation is not broken. You think the opposite, and that's the extent of it. You are not inherently right just because you are campaigning for change.
And then I would say again, prove that I am wrong, because I still have not seen otherwise.
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