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221. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
I surprise myself to find agreeing with most points of the post, especially the fact that + and ++ versions are actually quite unnecessary. One hull would've done it. But I have to absorb the future meta further to give final opinion. Disag...
- by KEROSIINI-TERO - at 2015.03.28 04:13:00
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222. Remove scanners, show everyone on tacnet and wallhack permanently. - in Feedback/Requests [original thread]
. . Translation . .
- by KEROSIINI-TERO - at 2015.03.17 02:23:00
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223. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Honestly, I suck with it at CQC. It takes God-like reflexes to stay on target, not to mention multitasking, tapping the trigger as fast as possible and aiming at the same time. You mouse+keyboard user?
- by KEROSIINI-TERO - at 2015.03.17 00:39:00
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224. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: idk why ppl are against missiles being the shotgun out of the 3 av turret i mean if we can have shotty weapons why not shotty av? Long ago, devs opendly talked about L MSLs being shotguns of vehicles. However, that ...
- by KEROSIINI-TERO - at 2015.03.15 18:03:00
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225. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Are you kidding. . . . Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really...
- by KEROSIINI-TERO - at 2015.03.15 17:39:00
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226. Drop uplinks passive scans - in Feedback/Requests [original thread]
iBONG wrote: Here's an idea, give Rexplosives a scan radius. Since we solve one problem to create the next, let's allow the red dot to show up while on top of my remote at that objective, because you know I'm too busy engaging enemies to look...
- by KEROSIINI-TERO - at 2015.03.14 11:15:00
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227. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: 8) After testing a full 3 STD, 2ADV myofibs callogi, it certainly does not seem its stacking penalties are working. Instead of trying to figure that out in code, I suggest 3 max per fitting. ALTERNATIVE SUGGESTION: ...
- by KEROSIINI-TERO - at 2015.03.13 09:50:00
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228. Drop uplinks passive scans - in Feedback/Requests [original thread]
Careful with RE scan profile. Surely the intent has not been to reveal them with dropsuit 24/7 passive scans. That would kill two thirds of what's left of RE 'proper' trap use. Having a special varian t of uplinks which has some scan radius a...
- by KEROSIINI-TERO - at 2015.03.13 09:42:00
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229. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Imagine this. What if mercs had momentum. What if a player had to come to a brief stop before completely reversing direction. Then imagine if KinCats reduced that momentum. (And increased speed slightly, sure why not) ...
- by KEROSIINI-TERO - at 2015.03.13 09:36:00
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230. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: KEROSIINI-TERO wrote: KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as tha...
- by KEROSIINI-TERO - at 2015.03.13 09:34:00
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231. [Suggestion] Improve experimental weapons lab - in Feedback/Requests [original thread]
There's nothing not to like here. +1
- by KEROSIINI-TERO - at 2015.03.13 01:33:00
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232. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Also, the tanks themselves do have awesome near-complex racks (at least on shield HAVs wielding fitting mods). Thing is, it might not be enough....
- by KEROSIINI-TERO - at 2015.03.13 01:13:00
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233. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as that would mean strafing as well. Let's keep st...
- by KEROSIINI-TERO - at 2015.03.13 01:02:00
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234. MyroFib Feedback :) - in Feedback/Requests [original thread]
Feedback: they are ridiculous. Breaking many aspects. Only thing that's good about them is that it reduces some rooftops' exclusivity to dropships.
- by KEROSIINI-TERO - at 2015.03.13 01:00:00
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235. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. The Large Missiles were slightly on the overpowered side. True, the rate of fire became lo...
- by KEROSIINI-TERO - at 2015.03.13 00:49:00
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236. [SUGGESTION:] Ideas making firing swarms more skillful & rewardi... - in Feedback/Requests [original thread]
MINA Longstrike wrote: The dumbfired but homing shouldn't actually require 'painting / lockon', it should function like AV grenades where if they get close enough to the target they just auto-home. Hmm. That would not add considerably more g...
- by KEROSIINI-TERO - at 2015.03.12 20:46:00
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237. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Taking this issue back from the Hotfix Echo thread. Basically a Brainstorm thread. Leave all of your emotions out of it. I don't care about the time an ADS blapped your proto suit, and i don't care how quickly swarms ganked yo...
- by KEROSIINI-TERO - at 2015.03.12 11:28:00
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238. [SUGGESTION:] Ideas making firing swarms more skillful & rewardi... - in Feedback/Requests [original thread]
Posting this suggestion originally hidden and unseen on GD thread by Night 5talker 514 and posting it visible on proper forum section. THIS THREAD IS ABOUT THESE SUGGESTIONS. COMMENT YES OR NO AND REASONS. No normal OP/UP discussion. No one-c...
- by KEROSIINI-TERO - at 2015.03.12 10:57:00
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239. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
I've been losing isk since last November (since the weekly grind goal climbed up to 750k unboosted SP) and I say No. Because it's great if it stings. If losing stuff is irrelevant, there's no feeling. No adrenaline. If someone uses as a counter...
- by KEROSIINI-TERO - at 2015.03.12 10:38:00
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240. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Agreed, a very cool mode indeed. That would require players to fit an entirely new line of dropsuit fittings for that which is also nice (if they have room for new ones)
- by KEROSIINI-TERO - at 2015.03.12 10:33:00
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