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261. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Jebus McKing wrote: STD REs have an activation timer of what? 5 seconds? To be honest, if someone drops a RE close to your feet, is still alive after 5 seconds, AND you are still in range of the RE, then I'd say 9 out of 10 times you deserved w...
- by KEROSIINI-TERO - at 2015.02.23 22:02:00
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262. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: GOAL: To allow Pilots in HAV's to reasonably engage Pilots in ADS's with their Large turrets without breaking the balance between them, and to allow ADS's to still earn a decent amount of WP's. I'd fix that to mean ...
- by KEROSIINI-TERO - at 2015.02.23 21:58:00
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263. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Well, we can also make them worse or harder to fit. I just want to see how people wi...
- by KEROSIINI-TERO - at 2015.02.22 21:42:00
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264. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Okay, a question to CCP Rattati. Even though this was probably explained in the Teambuilder (...I try to move away from the old Team Balancing term) threads and I probably know the answers, I have to be sure and I believe the answer would clarify ...
- by KEROSIINI-TERO - at 2015.02.20 11:57:00
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265. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Monkey MAC wrote: I personally am not complaining about the Teambuilder itself, it's a relatively simple task to normalise values between 2 arrays. What I'm concerned about is the actual matchmaker, which itmhas been stated in the past before a...
- by KEROSIINI-TERO - at 2015.02.20 11:37:00
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266. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
steadyhand amarr wrote: I think a big problem here is some people just won't admit they are bad at dust and blame the matchmaker for their own screw ups or blame their team etc etc. That is true. At the same time, I'm personally suspecting ...
- by KEROSIINI-TERO - at 2015.02.20 11:04:00
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267. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
One factor resulting in stomps is the player behavior itself, by the moderately experienced players: They recocnize tough guys on red team and go "okay hard match I use free suit for this". Multiply that by few others and the blue team is at disa...
- by KEROSIINI-TERO - at 2015.02.20 10:59:00
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268. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Regis Blackbird wrote: Thanks for the insight Rattati However, if the system works as intended, what is your explanation why we have total stomps one way or the other? (in your example the two teams Mu were almost identical, right?) ...
- by KEROSIINI-TERO - at 2015.02.20 10:57:00
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269. Re: Skin Modules and Crafting - in Feedback/Requests [original thread]
The idea that those cosmetic suits, like Skinweaves and Firebrands and Ravens etc, are replaced by a skin slot skin module. Both copies and originals should exist. It is a GREAT idea. I thought that's what the SKIN concept is all about? There ...
- by KEROSIINI-TERO - at 2015.02.20 10:40:00
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270. The Fitting Mod Issue - in Feedback/Requests [original thread]
Now I know: Example of complex level CPU upgrage: CPU output +25% PG output (MINUS!) -5% Easy to code, scales nicely onto all hulls!
- by KEROSIINI-TERO - at 2015.02.20 10:28:00
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271. The Fitting Mod Issue - in Feedback/Requests [original thread]
On the main point: That's very true that the tank level mod costs hamper light vehicles, or at least reduce their options. I hope there is a better solution - maybe that the lighter vehicles have reduction on fitting costs of some modules? Or ...
- by KEROSIINI-TERO - at 2015.02.20 10:26:00
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272. The Fitting Mod Issue - in Feedback/Requests [original thread]
No to the zero fitting cost fitting upgrades for a reason.
- by KEROSIINI-TERO - at 2015.02.20 10:22:00
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273. CCP, I'm Begging You - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really. Instead of 'overstomping' (which sometimes is the case) I'd use the more general term ...
- by KEROSIINI-TERO - at 2015.02.20 10:19:00
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274. CCP, I'm Begging You - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Redline should be death in 5 seconds. People can overstomp a team even in their "safe zone" and it feels unfair, really. Nah, the redline is deep enough. the timer makes it so that your own home redline is ...
- by KEROSIINI-TERO - at 2015.02.20 10:18:00
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275. Rattati, regarding SKINs - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Rattati wants to add a SKIN slot to all dropsuit and delete some dropsuits from the game, but in return we get to customize our dropsuits with SKINs. This will not only help game performance but will also give a level of...
- by KEROSIINI-TERO - at 2015.02.19 21:15:00
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276. CCP, I'm Begging You - in Feedback/Requests [original thread]
Juno Tristan wrote: Beaten by the redline bug Edit btw its a client side bug as you can time it to the video that I explode after spending 20 seconds in the redline, but the timer on screen is still showing I've got 5 secs left That is ...
- by KEROSIINI-TERO - at 2015.02.19 21:13:00
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277. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Warbarge: Level 3 Warbarge is ok. On the moment of upgrading to L4, the following happened: - The fourth lock on top disappeared but remained empty, barring a small visual bug (a single pixel straight line) - The second upgrade (isk factory) was...
- by KEROSIINI-TERO - at 2015.02.05 09:19:00
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278. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
No more fantasy tootpick weapons, please. If I want to play swordsfight, I play Bushido Blade.
- by KEROSIINI-TERO - at 2015.01.26 00:32:00
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279. PC map changes? - in Feedback/Requests [original thread]
Vitantur Nothus wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Please remove Gallente Research Facility from circulation. This is a valid request. It is too often unplayable. ...
- by KEROSIINI-TERO - at 2015.01.25 17:29:00
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280. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
Can't understand all this "racial purity" or "racial parity" nonsense. Not every country/faction/corporation produces tools for every situation. Thinking about factions armies - why would they not use a well designed specialist weapon when t...
- by KEROSIINI-TERO - at 2015.01.23 13:35:00
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