Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1021. The death of the Scrambler Rifle - in General Discussions [original thread]
Spectre-M wrote: Ghost Kaisar wrote: Ziiro Celeste wrote: Ghost Kaisar wrote: What is your alternative then? Please keep in mind that most of us only want to get rid of the hipfire spam ability. Everything else is fine, we just hate b...
- by Imp Smash - at 2014.09.02 07:18:00
|
1022. How OP is the Scrambler Rifle? - in General Discussions [original thread]
Dont touch RoF eh? You guys went and bought an auto controller or programmable mouse then...
- by Imp Smash - at 2014.09.02 07:12:00
|
1023. The Rifles - Confirmed Performances - in General Discussions [original thread]
Mejt0 wrote: Yes, because human will tap R1 12times in 1second. Reality says hi. Turbo controles are the problem. Liked. ^^ I dont understand how anyone can say anything about the ScR other than this. I mean -- is there a disconnect betw...
- by Imp Smash - at 2014.09.02 03:15:00
|
1024. Domination Overhaul - in Feedback/Requests [original thread]
Rusty Shallows wrote: Thor Odinson42 wrote: It seems so many people are content with playing the edges and getting their kills. You just triggered memories of last year. When the Sentinel was a crappy buffer tank and the HMG was working...
- by Imp Smash - at 2014.09.01 10:07:00
|
1025. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
As a few people have said - it's the rof and modded controllers that break the ScR. Needing range or damage will punish the players that use it fair while still giving turbo controller players their advantage. Drop the Rof. Someone mention 540 ear...
- by Imp Smash - at 2014.09.01 08:56:00
|
1026. Adding an overheat to rep tools - in Feedback/Requests [original thread]
I could see overheat working if the heat buildup time was like 45 seconds or more and the cool own from overheat was like 10 seconds.
- by Imp Smash - at 2014.09.01 08:41:00
|
1027. The Scrambler rifle....and proposed changes to it. - in Feedback/Requests [original thread]
Adipem Nothi wrote: * cap RoF at human limits * increase hipfire dispersion Yay. Alena Ventrallis wrote: Better to nerf the ROF to human levels than touch the damage. this harms only modded controllers instead of everybody. Double yay.
- by Imp Smash - at 2014.08.30 00:37:00
|
1028. taking away the CQC crutch for long range rifles - in Feedback/Requests [original thread]
RR? No idea how to fix that bastard. ScR? Auto version is super weak so no need there. Single Shot version? Limit fire rate a bit more so that you can't autofire/macromouse it.
- by Imp Smash - at 2014.08.30 00:36:00
|
1029. The truth of OP? - in General Discussions [original thread]
One earlier poster mentioned the delivery system. I think that bears more consideration. For example, you don't see Assaults running around with knives often. And if they did (im sure there are a few crazy guys out there doing just that) they wont...
- by Imp Smash - at 2014.08.29 23:59:00
|
1030. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Seems reasonable -- but I hesitate because, well, burst HMG. You yourself said that's a tad OP. So wouldn't what you are...
- by Imp Smash - at 2014.08.29 06:37:00
|
1031. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still... Don't ...
- by Imp Smash - at 2014.08.29 04:11:00
|
1032. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
The only one of these I think is reasonable is flux deactivation. I would extend that to any weapon but that's just me. If we see them we should be able to deactivate them. Flux deactivation is 100% fair and not a debuff in anyway.
- by Imp Smash - at 2014.08.29 03:59:00
|
1033. shield tanking.... - in Feedback/Requests [original thread]
Super scouts with their broken hit detection who never stop shield repping? No thanks. They can already matrix through bullets as it is...
- by Imp Smash - at 2014.08.29 03:46:00
|
1034. How to Vote Out CPM? - in General Discussions [original thread]
None of us have any reason to believe that CPM is useless. They may quite well be capable and in a position to provide well focused feedback without any of the BS. The only issue I could take with CPM is what type of people were elected. I would ...
- by Imp Smash - at 2014.08.27 02:55:00
|
1035. Nova Knives are OP - in General Discussions [original thread]
I don't think nova knives are op really. You have to get right in on someone. I think it's more a matter of how hit detection works that scouts are so hard to hit. They go toe to toe with pretty much any suit (including heavies) now because more t...
- by Imp Smash - at 2014.08.27 01:17:00
|
1036. CLOAKS - Pls Read - in General Discussions [original thread]
Berserker007 wrote: ahhh, no; as cloak would be useless at ~ all levels then; as cloaks wouldn't give you enough time to stalk an enemy or even retreat The problem with cloaks are: 1). "Invisible" firing & NK 2). Effectiveness Simple ...
- by Imp Smash - at 2014.04.03 06:30:00
|
1037. Dont Nerf Heavy Suits CCP. Dont do it - in General Discussions [original thread]
LEHON Xeon wrote: The Terminator T-1000 wrote: I think the problem is players playing Rambo trying to solo a heavy inside 30 meters using an AR No, the main problem are scrubs using sentinel suits with mid-long to long range light weapons...
- by Imp Smash - at 2014.04.03 06:03:00
|
1038. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
That's a very good idea OP. +1
- by Imp Smash - at 2014.03.27 06:44:00
|
1039. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
We can't nerf the HMG just yet. Like assaults heavies received a bit of a nerf with the damage mod nerf. HMG damage mods also only do half what they used to. Rep tools also received a nerf so heavies will die easier. Also heavies are more suscepti...
- by Imp Smash - at 2014.03.20 11:38:00
|
1040. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I'll throw in with the full respec crowd. My sp decisions were made based on the statistics of weapons and suits. Plus how they interplay. Now all of these are changing completely. There are tons of good arguments for respecs. And I've seen one vi...
- by Imp Smash - at 2014.02.20 05:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |