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Vitharr Foebane
Living Like Larry Schwag
984
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Posted - 2014.04.01 07:00:00 -
[31] - Quote
Crimson Cerberes wrote:KING CHECKMATE wrote:CLOAKS are ok, everyone saying they are EZ mode, OP whatever are just salty they cannot see that 300-400HP player running from a mile away.,Its just sad you truly want to take this away from scouts.
''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible.
Some people say this above, is the main issue: Sure then fix it, As soon as you PRESS the change to weapon button the cloak fades COMPLETELY. In exchange swapping speed from Cloak-to-weapon should be at least 50% faster.
THE ONLY ACCEPTABLE NERF WOULD BE, IN MY HONEST opinion= A duration nerf. They last way too long.
I think cloaks should have a duration reduction next to a recharge buff, something like this: STD: 15 Secs Duration 10 secs recharge ADV: 25 Secs Duration 15 Secs Charge Proto: 35 Secs Duration 15 Secs Charge
This way the player will have to truly manage the cloak vs Recharge time in a smart way and still get the most out of it. AGAIN ,i AM NOT PROPOSING A NERF for the Cloaking devices. Me myself find them ok. Would be OP if while standing still i get to be 100% invisible but since its not the case and one can be seen with a little caution(and while sprinting you need to be blind to not see a cloaked enemy) , they are not.
opinions? Cloaks should make your scan profile larger, not smaller. Ok so basically, there should be a trade-off. You fit plates, you loose speed, you fit shields, you loose shield delay, you equip a cloak....... well there is only upside to fitting a cloak. Where is the trade off for ALL THE OTHER EQUIPMENT!
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Yan Darn
Science For Death
474
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Posted - 2014.04.01 07:15:00 -
[32] - Quote
Ok this is going to be turgidly brief (EDIT: Maybe not...), cause I'm tired of posting similar things in every thread (Like Cotsy).
- fix the cloak/shoot issue by making sure any action that would deactivate cloak result in the R1 manual deactivation animation. There, no fussing about timers and such.
- don't touch anything else till this issue is fixed. And reassess the QQ. I mean it's not even been a whole week, the community is (surprisingly) smart and adaptable, but cloaks are a very distinct new factor in the game, so give people an actual chance to adapt/htfu first?
- as others have mentioned, scouts lacking low slots are relying on cloaks for the dampening bonus as much as anything else.
- Name one other role bonus (not racial) that is tied to one specific Item. While I personally think it was a mistake to tie scouts to cloak so intimately, we are stuck with it. If scouts don't use cloaks, we don't have a role bonus - lets not have this ridiculous QQ - nerf - QQ - buff cycle.
Lets face it, some people will always hate cloaks for what they are. Fine - to those people, just be honest and argue to have them removed from the game, not nerfed into uselessness.
The Ghost of Bravo
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
50
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Posted - 2014.04.01 10:41:00 -
[33] - Quote
Crimson Cerberes wrote:Cloaks should make your scan profile larger, not smaller.
Ok so basically, there should be a trade-off. You fit plates, you loose speed, you fit shields, you loose shield delay, you equip a cloak....... well there is only upside to fitting a cloak.
The trade off is that if you don't invest 2.4 mil SP into one scout then you are sacrificing a heck of a lot of CPU/PG.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4744
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Posted - 2014.04.02 23:30:00 -
[34] - Quote
BARDAS wrote:Cotsy8 wrote:GIANT WALL OF TEXT!!! Please show us on the doll where the mean Scout(s) touched you.
Cotsy8 is officially in my ''IGNORE/Do not take seriously'' list . SPECIALLY if its the same Cotsy from the Unholy LoD i saw playing yesterday, and went negative one game, and 8-6 vs KEQ and then has the balls to call me a noob...LOL (I went 19-1 vs the KEQ dudes,got in late AND my only death was an OB.)
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Monkey MAC
Rough Riders..
2365
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Posted - 2014.04.02 23:41:00 -
[35] - Quote
KING CHECKMATE wrote:CLOAKS are ok, everyone saying they are EZ mode, OP whatever are just salty they cannot see that 300-400HP player running from a mile away.,Its just sad you truly want to take this away from scouts.
''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible.
Most of the people moaning and QQing about cloaks is because they lack Situational Awerness and overall lack serious teamwork. If you are in a squad, a scout is a LOT less likely to attack you. If you actually use your 2 eyes, you can see EVERY single cloaked enemy there is, people are just lazy and want everything done for them. Less than 20mts aways a cloaked enemy is visible, even while standing still.People just dont want to have to pay attention....
After reading several comments i have to agree with KAGEHOSHI Horned Wolf. His solution to cloaks is a lot more sensitive. The cloak could use: GÖª removal of 25% dampening while cloaked GÖª an audible noise when decloaking
GÇó This way its ever HARDER to abuse by NON scout suits that can achieve higher levels of HP. GÇó This way even if not 100% decloaked, while swiching weapons the enemy can hear the decloaking sound and have a better chance to defend themselves.
(sorry about the mispellings,will correct later) opinions?
There is an audiable noise while decloaking, problem is you are dead by the time you hear it. We aren't salty about an actual scout taking advantage of momentary lapse of concentration, we are salty about getting shot before you decloak, that's all. The simple solution the animation when you manually turn off the cloak is compulsory even when switching weapons.
If you truly are a good scout me seeing you at 8m as opposed to 5m shouldn't make a difference to you. There is no need to remove cloaked dampening that just hurts everyone involved.
Just make so you can't fire before you finish decloaking and everyone will be happy. Except the KDR chasers, but that is what we want to achieve. If thats not enough for you, I could instead suggest that we bring back the shooting under cloak penalty had originally proposed, but was denied because the community didn't want people shooting while only partially visible,
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Marc Rime
358
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Posted - 2014.04.02 23:41:00 -
[36] - Quote
KING CHECKMATE wrote: GÖª an audible noise when decloaking
Doesn't that exist already? Since cloaking muffles sound I can't really tell when using it myself, but I remember thinking "what was that sound, could it be someone cloaking or de-cloaking?" in a few cases before some scout shot me. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4745
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Posted - 2014.04.02 23:48:00 -
[37] - Quote
Monkey MAC wrote:
There is an audiable noise while decloaking, problem is you are dead by the time you hear it. We aren't salty about an actual scout taking advantage of momentary lapse of concentration, we are salty about getting shot before you decloak, that's all. The simple solution the animation when you manually turn off the cloak is compulsory even when switching weapons.
If you truly are a good scout me seeing you at 8m as opposed to 5m shouldn't make a difference to you. There is no need to remove cloaked dampening that just hurts everyone involved.
Just make so you can't fire before you finish decloaking and everyone will be happy. Except the KDR chasers, but that is what we want to achieve. If thats not enough for you, I could instead suggest that we bring back the shooting under cloak penalty had originally proposed, but was denied because the community didn't want people shooting while only partially visible,
''There is an audiable noise while decloaking, problem is you are dead by the time you hear it.'' EXACTLY, this noise should be louder than the current one AND will make sound AS SOON as the player hits the button to decloak, so if you are cloaked and switch weapon to decloak and attack,BEFORE you can even press the R1 button ,the noise will have been heard.
its just an idea , dont be too mad at me.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Garrett Blacknova
Codex Troopers
4816
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Posted - 2014.04.03 02:57:00 -
[38] - Quote
The sound DOES play before the cloaker has their weapon out.
The ACTUAL problem is that it's too easily drowned out by pretty much every other sound in the entire game. It's loud enough for the cloaker to hear when they decloak, but it's WAY too quiet for everyone else. It's too easy to miss, and it gets overridden by other sounds when a lot is going on at once.
Fix that, and all the other "problems" with the cloak.... aren't really problems and people just need to adapt to them. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
980
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Posted - 2014.04.03 03:19:00 -
[39] - Quote
The decloak noise is fine so long as it's not 'to be heard by everyone in the area' as is suggested by shayz in a different thread. Decloaking should be audible only within up to 10 meters.
Alternatively there should be different kinds of cloaks too for different play styles. Don't want to push any ideas unless there is interest in and ppl have good suggestions.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Seigfried Warheit
Caught Me With My Pants Down
287
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Posted - 2014.04.03 03:22:00 -
[40] - Quote
I saw you the other day with your cloaky scout....you killed me rather violently but I felt satisfied killing you while you were cloaked |
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medomai grey
WarRavens League of Infamy
500
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Posted - 2014.04.03 04:04:00 -
[41] - Quote
KING CHECKMATE wrote:''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible. From personal observations, I can say with a 100% certainty that cloaked players can fire a couple of rounds before actually de-cloaking. Two nights ago, I killed a cloaked enemy scout who was firing on me, the scout did not de-cloak until after I killed him. People don't often acknowledge just how big a deal this really is. Combine this broken mechanic with nova knifes, shotguns, plasma cannon, or the OP combat rifle and your opponent is dead before you actually de-cloak.
A mechanic needs to be created to hinder cloaks for being spotted and fired upon. This mechanic should not be too harsh in order to avoid punishing the cloaked player for getting hit by a stray bullet. Iron Wolf Saber went over this topic in his own thread.
Cloaks are ALMOST perfect. They need a LITTLE more work. And it's funny how people overzealously disagree when told that.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Garrett Blacknova
Codex Troopers
4822
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Posted - 2014.04.03 04:20:00 -
[42] - Quote
medomai grey wrote:From personal observations, I can say with a 100% certainty that cloaked players can fire a couple of rounds before completely de-cloaking. Two nights ago, I killed a cloaked enemy scout who was firing on me, the scout did not finish de-cloak ing until after I killed him. People don't often acknowledge just how bigsmall a deal this really is. Combine this broken mechanic with nova knifes, shotguns, plasma cannon, or the OP combat rifle and your opponent is dead before you actuallyfinish de-cloak ing. ANo mechanic needs to be created to hinder cloaks for being spotted and fired upon. This mechanic should not be too harsh in order to avoid punishing the cloaked player for getting hit by a stray bullet. Iron Wolf Saber went over this topic in his own thread. There is already the fact that the cloaker is visible and the shield flash effect when taking fire makes them an easier target for anyone else looking in the general direction of having them on-screen. Cloaks are ALMOST perfect. They need a LITTLE more work. And it's funny how people overzealously disagree when toldtry to hard-nerf the cloak even while admitting that. Fixed that for you. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4764
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Posted - 2014.04.03 04:24:00 -
[43] - Quote
medomai grey wrote:KING CHECKMATE wrote:''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible. From personal observations, I can say with a 100% certainty that cloaked players can fire a couple of rounds before actually de-cloaking. Two nights ago, I killed a cloaked enemy scout who was firing on me, the scout did not de-cloak until after I killed him. People don't often acknowledge just how big a deal this really is. Combine this broken mechanic with nova knifes, shotguns, plasma cannon, or the OP combat rifle and your opponent is dead before you actually de-cloak. A mechanic needs to be created to hinder cloaks for being spotted and fired upon. This mechanic should not be too harsh in order to avoid punishing the cloaked player for getting hit by a stray bullet. Iron Wolf Saber went over this topic in his own thread. Cloaks are ALMOST perfect. They need a LITTLE more work. And it's funny how people overzealously disagree when told that.
I ALSO MUST ADMIT, i've only played 1.8 for two days, all that i say is from experience either ME using the cloak or people trying to use the cloak offensively against me.
Now, if you are 100 sure that is the case, then maybe it should be fixed.
No arguing there.
CLOAKS are Fine, stop the QQ and get your awareness and game , UP.
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medomai grey
WarRavens League of Infamy
501
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Posted - 2014.04.03 05:58:00 -
[44] - Quote
Garrett Blacknova wrote:medomai grey wrote:From personal observations, I can say with a 100% certainty that cloaked players can fire a couple of rounds before completely de-cloaking. Two nights ago, I killed a cloaked enemy scout who was firing on me, the scout did not finish de-cloak ing until after I killed him. People don't often acknowledge just how bigsmall a deal this really is. Combine this broken mechanic with nova knifes, shotguns, plasma cannon, or the OP combat rifle and your opponent is dead before you actuallyfinish de-cloak ing. ANo mechanic needs to be created to hinder cloaks for being spotted and fired upon. This mechanic should not be too harsh in order to avoid punishing the cloaked player for getting hit by a stray bullet. Iron Wolf Saber went over this topic in his own thread. There is already the fact that the cloaker is visible and the shield flash effect when taking fire makes them an easier target for anyone else looking in the general direction of having them on-screen. Cloaks are ALMOST perfect. They need a LITTLE more work. And it's funny how people overzealously disagree when toldtry to hard-nerf the cloak even while admitting that. Fixed that for you. Fixed? Really? It looks like you shoved a bunch of words in my mouth; your words to be exact. They taste like rainbows incase you were wondering. *munch
I don't even understand why your so against the idea of having to actually fully de-cloak before shooting. If you properly snuck up on your target, they wont even notice you anyway. And you claim that it's a small deal for you, so why do you care?
The suggestions I shared can hardly be considered a hard-nerf as they don't effect players who are properly sneaking around with cloaks; only the cloaked idiots who rush their targets from the front would be adversely affected.Please explain how cloaks would be ruined forever if my suggestions were implemented? Do go on. Because if you can't, you are the perfect example of someone overzealously disagreeing to the point were you ignore logic and debate.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Garrett Blacknova
Codex Troopers
4823
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Posted - 2014.04.03 06:10:00 -
[45] - Quote
medomai grey wrote:Fixed? Really? It looks like you shoved a bunch of words in my mouth; your words to be exact. They taste like rainbows incase you were wondering. *munch +1 just for the part about rainbows. That was awesome.
And when I said I "fixed" it, I wasn't meaning for you to think I was ascribing those words to you, I was using the edits to show the parts where you are factually incorrect.
Quote:I don't even understand why your so against the idea of having to actually fully de-cloak before shooting. If you properly snuck up on your target, they wont even notice you anyway. And you claim that it's a small deal for you, so why do you care? People are making a big deal of claiming that cloaked players are shooting while still FULLY cloaked when that isn't correct. The cloak is already visibly fading - for the victim as well as the user - before the first shot can be fired. You're not fully visible, but you're more visible than you were before you disabled the cloak and started the decloaking animation. The nerf which SHOULD happen is a volume increase on the decloak sound - which ALSO plays before you have your weapon out and ready to fire.
What I called a "small deal" was the fact that an enemy who opened fire on your first died before they finished decloaking. It's not actually a problem, so it doesn't need a solution. It's not a big deal and you directly (and erroneously) stated that it was.
Quote:The suggestions I shared can hardly be considered a hard-nerf as they don't effect players who are properly sneaking around with cloaks; only the cloaked idiots who rush their targets from the front would be adversely affected.Please explain how cloaks would be ruined forever if my suggestions were implemented? Do go on. Because if you can't, you are the perfect example of someone overzealously disagreeing to the point were you ignore logic and debate. I'm not saying it's a hard nerf in the sense of being game-breaking. I'm saying it's more of a nerf than the cloak really needs, because it's already pretty much balanced as it should be, and reducing its effectiveness as much as you're suggesting would weaken it MORE than needed to fix the problem. |
medomai grey
WarRavens League of Infamy
502
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Posted - 2014.04.03 06:11:00 -
[46] - Quote
KING CHECKMATE wrote:I ALSO MUST ADMIT, i've only played 1.8 for two days, all that i say is from experience either ME using the cloak or people trying to use the cloak offensively against me.
Now, if you are 100 sure that is the case, then maybe it should be fixed.
No arguing there.
When I first started to notice it, I had my doubts; maybe the game malfunctioned, perhaps I'm getting old and my brain is delaying the information, perhaps I'm butt-hurt, etc.. But after my experience with that cloaked scout I mentioned, I was certain that cloaked players can fire their weapon before de-cloaking. Unfortunately I don't have the recording hardware to prove this is the case.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Garrett Blacknova
Codex Troopers
4823
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Posted - 2014.04.03 06:22:00 -
[47] - Quote
medomai grey wrote:KING CHECKMATE wrote:I ALSO MUST ADMIT, i've only played 1.8 for two days, all that i say is from experience either ME using the cloak or people trying to use the cloak offensively against me.
Now, if you are 100 sure that is the case, then maybe it should be fixed.
No arguing there.
When I first started to notice it, I had my doubts; maybe the game malfunctioned, perhaps I'm getting old and my brain is delaying the information, perhaps I'm butt-hurt, etc.. But after my experience with that cloaked scout I mentioned, I was certain that cloaked players can fire their weapon before de-cloaking. Unfortunately I don't have the recording hardware to prove this is the case. It's possible that what you saw was a glitched cloaker. There are a couple of exploits by which a player can get themselves locked into a cloaked state without a time limit and with their weapon drawn. In that case, firing the weapon will begin the decloak animation.
Since this is an already-identified bug and in the process of being corrected, though, I wasn't actually factoring it into the discussion. I consider identified bugs not to be valid in balance arguments, and I sometimes forget about them during balance arguments because of that. Probably should have thought about it earlier and mentioned it as a possible explanation for what you saw. |
medomai grey
WarRavens League of Infamy
502
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Posted - 2014.04.03 06:29:00 -
[48] - Quote
Garrett Blacknova wrote:To long to quote. Fair enough.
The jury is still deciding on the "facts" for some of us. I have a suspicion that it has to do with the difference in what a player sees and what another player observes about that player in game. Again, I don't have the hardware to prove this.
The important thing we both acknowledge that there is a problem and it needs small fixes. Too big of a fix will break cloaks, and we want to avoid this also.
And yes, rainbows are awesome.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Imp Smash
Molon Labe. General Tso's Alliance
209
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Posted - 2014.04.03 06:30:00 -
[49] - Quote
Berserker007 wrote:ahhh, no; as cloak would be useless at ~ all levels then; as cloaks wouldn't give you enough time to stalk an enemy or even retreat
The problem with cloaks are:
1). "Invisible" firing & NK
2). Effectiveness
Simple solutions:
1). Make cloak like in PS2, cant fire till fully uncloaked meaning 100% visible; which is around 1s; but its a instant appearance instead of "gradual"
2). Make the higher tier cloaks not only last long (don't mean increase duration, keep as it); but affect the shimmer. In sense, more shimmer on basic cloaks, etc; so skilling into the cloak is more then just duration. As this may also lessen the potency of miltia bpo shotty fittings w/ a basic cloak
Instead of a nerf you propose a good big fix that nerfs only the broken part plus a reasonable buff? +1 like and cookies. |
medomai grey
WarRavens League of Infamy
503
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Posted - 2014.04.03 06:31:00 -
[50] - Quote
Garrett Blacknova wrote:medomai grey wrote:KING CHECKMATE wrote:I ALSO MUST ADMIT, i've only played 1.8 for two days, all that i say is from experience either ME using the cloak or people trying to use the cloak offensively against me.
Now, if you are 100 sure that is the case, then maybe it should be fixed.
No arguing there.
When I first started to notice it, I had my doubts; maybe the game malfunctioned, perhaps I'm getting old and my brain is delaying the information, perhaps I'm butt-hurt, etc.. But after my experience with that cloaked scout I mentioned, I was certain that cloaked players can fire their weapon before de-cloaking. Unfortunately I don't have the recording hardware to prove this is the case. It's possible that what you saw was a glitched cloaker. There are a couple of exploits by which a player can get themselves locked into a cloaked state without a time limit and with their weapon drawn. In that case, firing the weapon will begin the decloak animation. Since this is an already-identified bug and in the process of being corrected, though, I wasn't actually factoring it into the discussion. I consider identified bugs not to be valid in balance arguments, and I sometimes forget about them during balance arguments because of that. Probably should have thought about it earlier and mentioned it as a possible explanation for what you saw. Supposedly CCP just fixed this bug before my engagement with the scout occurred. But there is also the possibility that they did not fix the bug completely.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Garrett Blacknova
Codex Troopers
4824
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Posted - 2014.04.03 06:42:00 -
[51] - Quote
medomai grey wrote:Supposedly CCP just fixed this bug before my engagement with the scout occurred. But there is also the possibility that they did not fix the bug completely. I know they've fixed one method of triggering the bug, but there are a couple of others. CCP have been advised of at least one other that I know for sure. |
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