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981. 1.9 The Uprising of Rattati - in General Discussions [original thread]
I would love racial heavy weapons...
- by Imp Smash - at 2014.10.17 06:21:00
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982. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
I don't think scouts fitting options are unfair. I don't think they need an ewar nerf. I don't think other classes need an ewar buff. I can even live without a change to the cloak mechanism. Cloaks are dropping way faster than intended and allowi...
- by Imp Smash - at 2014.10.17 03:58:00
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983. The real reason so many of you are scout bait was predicted long ago - in General Discussions [original thread]
Scouts are broken good. I'm not saying that there aren't great scouts out there. It's just a matter of the value of their sidestepping/hitboxes making that 300 ehp actually = to more. It's not scout's fault or anything and it does not belittle th...
- by Imp Smash - at 2014.10.17 03:55:00
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984. [suggestion] FW event - in General Discussions [original thread]
CCP Rattati wrote: I have wanted to do one where we pit the Factions against each other. What I worry about is that one Faction will go into the lead and the others disband their efforts, or jump ship to be on the winning side. Any smart simpl...
- by Imp Smash - at 2014.10.15 07:51:00
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985. 1.8 was more than 6 months ago - in General Discussions [original thread]
Haerr wrote: Imp Smash wrote: It's a pressure. A sense of time rushing by while it seems to be standing still. I am reminded of those old magnetic clocks that hung on the walls of my classrooms in high school. Every now and then a hand woul...
- by Imp Smash - at 2014.10.14 06:45:00
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986. The new answer to STOP tanked scouts - in General Discussions [original thread]
G Felix wrote: I am of the opinion that it is the combination of strafe speed and superior ewar that leads to dominant scouts. I don't think assaults need more ehp, or that scouts need to be squishier. TTK is in a pretty good place, not unlike ...
- by Imp Smash - at 2014.10.11 03:14:00
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987. 1.8 was more than 6 months ago - in General Discussions [original thread]
It's a pressure. A sense of time rushing by while it seems to be standing still. I am reminded of those old magnetic clocks that hung on the walls of my classrooms in high school. Every now and then a hand would not move for several minutes -- an...
- by Imp Smash - at 2014.10.11 03:03:00
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988. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
CCP Rattati wrote: If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix That would be easier if we knew exactly how the mechan...
- by Imp Smash - at 2014.10.11 02:51:00
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989. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
I can't agree with every point Fizzer, but I can agree with quite a few. ScR is in a bad spot right now. Although to be honest -- I'm happier now than before delta. The autofire controller spam ruined everyone's day...
- by Imp Smash - at 2014.10.10 23:45:00
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990. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
Cruor Abominare wrote: This is pretty typical of most posts about the gun. But to continue to beat the dead horse. Myth 1 You could only hit the max dps with a rapid fire controller There were plenty of videos of people achieving the max...
- by Imp Smash - at 2014.10.10 07:53:00
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991. Do the Devs even play their own game? - in General Discussions [original thread]
Rami Hamilo wrote: Imp Smash wrote: Rami Hamilo wrote: Atiim wrote: Why is it that every "Do DEVs even DUST?" thread is made by butthurt FoTM Scrubs and Pilots? I play an Amarr Assault with Scrambler Rifle and Laser Rifle. I'm so fa...
- by Imp Smash - at 2014.10.09 07:08:00
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992. CPM input request: Commandos - in Feedback/Requests [original thread]
Edit note: The first (short) paragraph may be a bit abrasive. I ask you read the whole thing and take it as a whole. The commando role makes no sense. CCP hasn't said specifically what purpose they see the commando filling. They have only made ...
- by Imp Smash - at 2014.10.09 02:48:00
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993. Do the Devs even play their own game? - in General Discussions [original thread]
Rami Hamilo wrote: Atiim wrote: Why is it that every "Do DEVs even DUST?" thread is made by butthurt FoTM Scrubs and Pilots? I play an Amarr Assault with Scrambler Rifle and Laser Rifle. I'm so far away from FoTM that it isn't even funny....
- by Imp Smash - at 2014.10.07 03:06:00
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994. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
My 2 isk. The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game. Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat n...
- by Imp Smash - at 2014.10.07 02:40:00
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995. Can we PLEASE do something about tanked scouts? - in General Discussions [original thread]
hfderrtgvcd wrote: An assault will beat a tanked scout of equal skill every single time. Its a different story if the scout uses ewar and a shotgun That is actually not true. It is the inverse. A tanked scout will beat an assault of equal ...
- by Imp Smash - at 2014.10.06 00:27:00
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996. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Go opposite with some of the proposed changes. So uplink spam and bad placement is entirely a matter of being able to place so many so easily. And even good logis drop 2 or 3 per spot simply because the number of spawns is actually limited. So w...
- by Imp Smash - at 2014.10.06 00:17:00
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997. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Cross Atu wrote: First +1 OP for creative thinking and attempting to constructively solve a problem that you see. Second, I hate to rain on your parade but many of the aspects of what you are proposing would require fundamental game system reb...
- by Imp Smash - at 2014.10.05 23:55:00
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998. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
I also thought about the limit of spawn links in a given area and felt that would definitely help with link spamming but it creates two problems for me. 1: We get one spot to link in a given area which means you are limited depth wise. Might be w...
- by Imp Smash - at 2014.10.04 00:32:00
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999. Why was this changed, exactly..? - in General Discussions [original thread]
Aeon Amadi wrote: hfderrtgvcd wrote: They increased the damage and headshot multiplier significantly but reduced the range to compensate. I'd have stuck with the old stats. More worthwhile to have longer range and the ability to suppress ...
- by Imp Smash - at 2014.10.04 00:22:00
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1000. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
I dug that idea by CPM too to be honest. But it still leaves 2 gaping holes. 1: Uplink spam (even more!) and 2:) complete battle line insolvency. I'd honestly like area and territory controlled to matter more.
- by Imp Smash - at 2014.10.02 07:56:00
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