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141. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
For all you naysayers -- read Cross' posts on page 1. Because, you know, he is right...
- by Imp Smash - at 2015.04.16 23:33:00
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142. Im gonna throw strongboxes at people when player trading comes in. - in General Discussions [original thread]
Like literally? In combat? Throwing rocks is the oldest form of weaponized combat. Lets do it. I mean, they are big enough to fit a tank in so they gotta hurt right?
- by Imp Smash - at 2015.04.16 23:29:00
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143. Anyone Else Feel Like Matchmaking Isn't All That Fair? - in General Discussions [original thread]
I'll be honest, I have been happy with the matchmaking lately. I played 7 games last night -- Mostly Dom, but 1 skirm and 1 Amb. And all but 1 match was close -- as in very very close.
- by Imp Smash - at 2015.04.16 07:38:00
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144. Player Trading discussion RE: Who goes first - in General Discussions [original thread]
Most reasonable is ISK first, item second. Because ISK can be grinded back if scammed. Items cannot.
- by Imp Smash - at 2015.04.15 05:56:00
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145. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
Huge influx of players incoming...
- by Imp Smash - at 2015.04.15 01:53:00
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146. [Discussion] Squad sizes - in General Discussions [original thread]
I really hate buzzwords like 'force multiplier.' It's a kittening buzz word. But I am generally against artificially limiting players that work together to help players that want to go it alone. Part of going it alone is that you don't have the a...
- by Imp Smash - at 2015.04.15 01:00:00
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147. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
I would not support your revised idea. I think it is a bad overall idea. Hence, number 6.
- by Imp Smash - at 2015.04.15 00:43:00
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148. Now i know why people defend their minlogi crutch. - in General Discussions [original thread]
I honestly don't get the debate in this thread. The concept of Native Shield regen making Shield Rep tools unfair makes no sense. Like at all. The concept of a shield repper and an armor repper on a heavy making it invulnerable makes no sense. At ...
- by Imp Smash - at 2015.04.15 00:36:00
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149. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Bold move. WILL encourage teamwork and squadding up WILL make FW more attactive and increase factional loyalty. WON'T increase overall Dust player count WON'T Help with teams getting 1 sided stomped MAY revive FW. MAY really hurt pubs. MAY ...
- by Imp Smash - at 2015.04.15 00:21:00
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150. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
It would be hard to find a flat number that would be balanced for weapons and combat methodology. Might I suggest a percentage of weapon damage? Make it 1% less than the damage outside of effective -- so all weapons have trouble stopping shield...
- by Imp Smash - at 2015.04.14 07:21:00
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151. [Big Idea] One Of My Best Ideas Here - in Feedback/Requests [original thread]
I would not be in favor of this. I see the merit of what you are saying OP, but I think the drawbacks that would go with it and the damage to overall match flow would ultimately be a detriment to the game. Also, we don't need more camping...
- by Imp Smash - at 2015.04.14 07:15:00
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152. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
CommanderBolt wrote: Breakin Stuff wrote: The Dark Cloud wrote: Breakin Stuff wrote: 4 damage mods on a calsent is a waste. 3 is pushing stupid because diminishing returns on mods means the third one is worth a 2.5-3% add and the four...
- by Imp Smash - at 2015.04.14 06:55:00
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153. [Discussion] Squad sizes - in General Discussions [original thread]
Theoretically and mathematically speaking, making squads 4 man would make it easier for Scotty to match even teams as that is 4x4 for 16. Logically it is flawed as it assumes several conditions including but not limited to: *All squads in Que ar...
- by Imp Smash - at 2015.04.14 06:41:00
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154. tough decisions - in General Discussions [original thread]
Mine was Chicken or Beef
- by Imp Smash - at 2015.04.14 06:29:00
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155. rail Rifle s need buff - in General Discussions [original thread]
RRs are pretty good. Y'all keep forgetting range. RR has it. A LOT of it. Sure I think a good Cal Ass bonus whould be lower ADS recoil -- but other than that you have a high damage weapon -- bonus focused on killing armor (the most prevalent eHP i...
- by Imp Smash - at 2015.04.14 04:01:00
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156. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - where you spend most of your in match time Public Doms/Skirmishes. Top role(s) used since the change - roles you use nearly every battle you're in Amarr Assault Overwatch (laser) Cal/Min Sent Forge Have you tried t...
- by Imp Smash - at 2015.04.14 01:18:00
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157. A plea from a Sentinel - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sardonk Eternia wrote: I'm going to have to agree with the people who disagree with the OP. Heavies have a role and the weapons they have are appropriate for it. There's other suits in the game if you want to play a diff...
- by Imp Smash - at 2015.04.14 01:08:00
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158. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
Yes, but you won't have the AA of the bolt pistol! Regardless, I like my resistances personally. I don't see the problem.
- by Imp Smash - at 2015.04.13 07:08:00
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159. Biomassed Episode 49: "Your Daily Deadpool" - in General Discussions [original thread]
Yes, well, what did Grumpy eat to get that rainbow effect...
- by Imp Smash - at 2015.04.13 07:06:00
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160. A plea from a Sentinel - in Feedback/Requests [original thread]
We got the Min HMG for CQC to CLose. We got the Cal Forge for extra long. Now we just need the Am Heavy Laser for Mid Range and the Gal Mortar for ***** and giggles.
- by Imp Smash - at 2015.04.13 00:28:00
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