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101. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Cypher Nil wrote: Imp Smash wrote: Thats the exact same thing as Armor tankers asking to move KinKats off of the lows. Because they can't use them as it takes up valuable HP slots. So Shield tankers get speed without sacrificing HP. Armor t...
- by Imp Smash - at 2015.04.24 06:43:00
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102. It Looks Like The Hamsters Are Out of a Job - in General Discussions [original thread]
Fake perpetual motion machines?
- by Imp Smash - at 2015.04.24 06:38:00
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103. Armored Core Revisited - in General Discussions [original thread]
I listened to ACDC back in the day too...
- by Imp Smash - at 2015.04.24 06:30:00
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104. The tacnet should lie to pubstomping squads so they don't leave.... - in General Discussions [original thread]
I'm super for this. Not knowing who is on the other team will the kill feed starts, and not knowing what corps are together till the end is a great idea. Fog of war baby. Friendly bump plus like.
- by Imp Smash - at 2015.04.24 06:28:00
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105. [SUGGESTION] Myrofibs + Mass Driver - in Feedback/Requests [original thread]
Starlight Burner wrote: I'm fully sure this is not how the myrofibs were supposed I want myofibs to be used. Fixed that For You.
- by Imp Smash - at 2015.04.23 23:33:00
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106. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
bastille123 wrote: i was thinking in removing the radar penalty it has and giving them instead double the basic range in passive scans when cloaked that way it would make more sense to the role of actually scouting Ku Shala wrote: cload n...
- by Imp Smash - at 2015.04.23 23:26:00
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107. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Thats the exact same thing as Armor tankers asking to move KinKats off of the lows. Because they can't use them as it takes up valuable HP slots. So Shield tankers get speed without sacrificing HP. Armor tankers get jump without sacrificing HP. S...
- by Imp Smash - at 2015.04.23 23:24:00
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108. Viktor's NEG-1 Laser Rifle (Master) - in General Discussions [original thread]
Viktor Hadah Jr wrote: Himiko Kuronaga wrote: Viktor Hadah Jr wrote: It just has such a nice ring to it. All the CCP devs have a master bpo for their suits. it's only fair if the officer weapon winners get one too. Right? I believe t...
- by Imp Smash - at 2015.04.22 06:49:00
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109. Remote Explosives - in Feedback/Requests [original thread]
Or could just give REs a 0.5 meter lateral travel distance limitation (regardless of player velocity) allowing people to still toss them on to walls, ceilings, vehicles, and over low wall divides while still stopping the frisbee action.
- by Imp Smash - at 2015.04.22 06:17:00
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110. I need help understanding. - in General Discussions [original thread]
I think it has to do with firing mechanics. Like, take the scrambler. It has heat and reload and dispersion and recoil. Whereas the AR only has reload, dispersion, and recoil. Also the AR and CR get a sharpshooter skill -- something the SR and RR...
- by Imp Smash - at 2015.04.22 04:22:00
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111. Hit Detection 514 - in General Discussions [original thread]
SLs? Scrambler Lasers?
- by Imp Smash - at 2015.04.22 04:13:00
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112. Name a weapon that you want to master - in General Discussions [original thread]
Mex-0 wrote: Imp Smash wrote: Melee punches. I wish I was good at working those in to a CQC fight. If you nova knife, it's easier. I know, but I don't nove knife. Id like to get good at the basic punch.
- by Imp Smash - at 2015.04.22 03:53:00
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113. Hit Detection 514 - in General Discussions [original thread]
BAD FURRY wrote: Imp Smash wrote: Ya, in closed I never had a problem killing anyone with my Gek... we where talking about eve only beta there was no gek at the time. Wha? You were talking about Dust Closed right? Sure as hell was an ...
- by Imp Smash - at 2015.04.22 01:56:00
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114. I need help understanding. - in General Discussions [original thread]
ReGnYuM wrote: Imp Smash wrote: Ease of use and flexibility. Consistent reliable DPS. stop posting... Explain?
- by Imp Smash - at 2015.04.22 01:54:00
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115. Mid rang HMG - in Feedback/Requests [original thread]
I don't think we should have another variant of the HMG. The standard HMG is for 'cones' of damage at cqc-short range. The burst is good for targeted damage. The Assault needs exactly what Fox, as well as a ton of other heavies, has said in that...
- by Imp Smash - at 2015.04.22 01:08:00
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116. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
If this is technically feasible I agree with ya OP. The cloak being a bit more dynamic would be good for scout sneakiness.
- by Imp Smash - at 2015.04.22 01:00:00
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117. Name a weapon that you want to master - in General Discussions [original thread]
Melee punches. I wish I was good at working those in to a CQC fight.
- by Imp Smash - at 2015.04.22 00:52:00
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118. [REQUEST] Sidearm for Logistics? (EDITED) - in Feedback/Requests [original thread]
The Amarr logi is not as good at Logi'ing --less equipment and all -- so it has a tad more survivability and firepower. It is the combat logi.
- by Imp Smash - at 2015.04.21 05:23:00
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119. Hit Detection 514 - in General Discussions [original thread]
Ya, in closed I never had a problem killing anyone with my Gek...
- by Imp Smash - at 2015.04.21 05:20:00
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120. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
This update brought to you by: Space Magic! The new UI for both suit fittings and PC are cool though. Nice work! New game mode yay! I hope skins works out well.
- by Imp Smash - at 2015.04.21 03:53:00
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