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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Magpie Raven
ZionTCD
397
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Posted - 2014.04.02 19:36:00 -
[1] - Quote
Please don't do it. Why would you finally put the heavy suit in a good position just to club it over the head with the nerf hammer?
If heavies needed nerfing the forums would be lit up with complaints about it. But Its not.
Maybe tweak a few things but dont nerf it. Ive seen good cases made for increasing Caldari Shield and decreasing armor and vice versa with gallente. That I could live with. But not the flat 20% HP nerf ive been hearing about |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1634
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Posted - 2014.04.02 19:42:00 -
[2] - Quote
Suit is completely fine... The Heavy Suits are what EVERYONE asked for.
The HMG has crazy damage potential.. If anything its that as the issue. (But frankly don't need a balance until more Heavy racial variant weapons come out, would be a waste of time otherwise imo)
Heavy suits and health values are just gorgeous.. and a step in the right direction. |
Tek Hound
Crux Special Tasks Group Gallente Federation
201
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Posted - 2014.04.02 19:44:00 -
[3] - Quote
You have to understand majority of dust players are bad and cant adapt.They only know pew pew and anything that requires tactics to beat is op.If you want to stay safe get a assault suit, rail rifle and QQ on the boards when you lose. |
buzzzzzzz killllllllll
TRA1LBLAZERS
401
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Posted - 2014.04.02 19:44:00 -
[4] - Quote
But they accidentally fixed the heavy suit and even made it balanced, so they have to nerf it now.
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Lance 2ballzStrong
SyNergy Gaming EoN.
4810
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Posted - 2014.04.02 19:51:00 -
[5] - Quote
Haven't seen many "nerf heavy" threads tbh... but I don't come here everyday so I might have missed them. If heavies were OP, you'll see the whole front page of people complaining. Since they're not that OP, which doesn't induce butthurt QQ, i won't expect a nerf.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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The Terminator T-1000
Skynet Incorporated
312
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Posted - 2014.04.02 19:59:00 -
[6] - Quote
I waited a year for racial heavies. Now i am afraid to spend any of my 11 million unalocatted sp because of a possible nerf to heavy suits so im still using my free dren bpo. This only happens in CCP world
Scouts are the actual isuue right now, not heavies thats imho but i might be bissed since i like to play a heavy |
J0LLY R0G3R
Dirt Nap Squad.
686
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Posted - 2014.04.02 20:07:00 -
[7] - Quote
Needs Moar HP!
++++Gimme Back my SG RoF++++
XD Indeed, chase me friend XD
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Espartoi
Krusual Covert Operators Minmatar Republic
165
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Posted - 2014.04.02 20:10:00 -
[8] - Quote
Uprising 1.8 Hotfix Information
Is delayed so heavies still have a chance to survive, all depends if QQers doesn't unite.
I win you lose.
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Tek Hound
Crux Special Tasks Group Gallente Federation
201
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Posted - 2014.04.02 20:15:00 -
[9] - Quote
The Terminator T-1000 wrote:I waited a year for racial heavies. Now i am afraid to spend any of my 11 million unalocatted sp because of a possible nerf to heavy suits so im still using my free dren bpo. This only happens in CCP world
Scouts are the actual isuue right now, not heavies thats imho but i might be bissed since i like to play a heavy
Scout are not a issue its player refusal to adapt to a changing battlefield.
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Rusty Shallows
1372
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Posted - 2014.04.02 20:23:00 -
[10] - Quote
When armor plates got their buff we were told not to panic but they were considering putting a penalty for using shield mods. We all know how that turned out.
We have been warned so people are better off planning accordingly. The question at this point is will it be the original -20% value the in-house play-testing found, the -5% that was said in a post reply buried here in General Discussions, or some number in-between.
My original plan was to wait a week or two after Uprising 1.8 and make careful SP expenditures. After the hotfix warning (many thanks for that information) I decided to hold until things become clearer. So far the only ramifications have been my Main isn't as fun to play with this cloud above him and my Minja/Combat Engineer ALTs are actually very enjoyable now.
It looks like O'Dell was right. You can't nerf high SP vets or in my case three accounts with about 58 million SP between them.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Vinny Gar
grief thief
6
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Posted - 2014.04.02 20:34:00 -
[11] - Quote
I'm not very great at this game, but heavy suits seem to be alright from what I can tell. I can't say how things are balanced on the highly competitive end of the game though.
cosbyness is next to godliness
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Bormir1r
Fatal Absolution Dirt Nap Squad.
198
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Posted - 2014.04.02 20:50:00 -
[12] - Quote
Magpie Raven wrote:Please don't do it. Why would you finally put the heavy suit in a good position just to club it over the head with the nerf hammer?
If heavies needed nerfing the forums would be lit up with complaints about it. But Its not.
Maybe tweak a few things but dont nerf it. Ive seen good cases made for increasing Caldari Shield and decreasing armor and vice versa with gallente. That I could live with. But not the flat 20% HP nerf ive been hearing about
The HMG is a little too good though.
"One does not simply" look for a scout, it looks for you.
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The Terminator T-1000
Skynet Incorporated
313
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Posted - 2014.04.02 20:51:00 -
[13] - Quote
I think the problem is players playing Rambo trying to solo a heavy inside 30 meters using an AR |
Magpie Raven
ZionTCD
401
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Posted - 2014.04.02 20:56:00 -
[14] - Quote
Bormir1r wrote:Magpie Raven wrote:Please don't do it. Why would you finally put the heavy suit in a good position just to club it over the head with the nerf hammer?
If heavies needed nerfing the forums would be lit up with complaints about it. But Its not.
Maybe tweak a few things but dont nerf it. Ive seen good cases made for increasing Caldari Shield and decreasing armor and vice versa with gallente. That I could live with. But not the flat 20% HP nerf ive been hearing about The HMG is a little too good though. Maybe you are right. However Outside of 30m I tend to get messed up pretty good by just about any other gun. For the first time since Replication. (I think thats what it waas called) The heavy suit is actually effective and feared. For once it can actually be a "heavy". I think the HMG is perfectly fine the way it is. If it was OP there would be more complaints on the forums. But I could live with a little tweak.
People are just butthurt that it didnt get nerfed along with all the other rifles. Maybe its slightly too effective but its not outright OP |
Eko Sol
Strange Playings
139
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Posted - 2014.04.02 20:58:00 -
[15] - Quote
Here is the thing. I'm going 10/x with better than a 1.0 K/D in ambush fairly often unless I'm getting stomped. This is in a Min basic heavy with a Magsec, two enhanced side arm damage mods, and a mlt armor repair.
I'm sooooo torn on whether heavies need any changes at all. A part of me fills that there are some balance issues but I'm afraid of the nerf hammer CCP has. If they do anything to nerf heavies then heavies are going to be useless.
All of this being said, there was NOTHING wrong with heavies before 1.8. They have received a much larger advantage given the change in weapon damage. They have too easy an ability to turn around with a HMG and mow down someone who empties a clip and half of an ARR.
I'm open to hear peoples suggestion but not sure it is needed right now. Especially more than some other things like the magsec being OP. |
Soldiersaint
Condotta Rouvenor Gallente Federation
798
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Posted - 2014.04.02 20:58:00 -
[16] - Quote
Magpie Raven wrote:Please don't do it. Why would you finally put the heavy suit in a good position just to club it over the head with the nerf hammer?
If heavies needed nerfing the forums would be lit up with complaints about it. But Its not.
Maybe tweak a few things but dont nerf it. Ive seen good cases made for increasing Caldari Shield and decreasing armor and vice versa with gallente. That I could live with. But not the flat 20% HP nerf ive been hearing about As a healer logi I find this nerf beyond wrong. I see heavies go down in seconds even if im healing them with a core focused tool. This nerf is not right. Heavies are defensive soldiers who need all the armor and resistance they can get there hands on. |
Disturbingly Bored
Forum Warfare
2161
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Posted - 2014.04.02 21:06:00 -
[17] - Quote
Magpie Raven wrote: For the first time since Replication. (I think thats what it waas called) The heavy suit is actually effective and feared.
Woo boy. You must have missed out on HMG Sharpshooter in Chromosome. That was sumthin'.
Still, as powerful as Sentinel feels in this build, it still dies to rifles at range and to Shotty Scout suits up close (provided they get the drop on you). And that's balance in my book.
Honestly, this game is feeling pretty damn great right now if you can look past the dozens of wonky bugs.
Assaults, Flaylock, PLC need some love. But beside that, just about everything is feeling pretty good.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
380
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Posted - 2014.04.02 21:20:00 -
[18] - Quote
The Terminator T-1000 wrote:I think the problem is players playing Rambo trying to solo a heavy inside 30 meters using an AR
No, the main problem are scrubs using sentinel suits with mid-long to long range light weapons because they need the extra eHP to survive a gunfight.
Always the last person to leave. Always the one cleaning up people's messes.
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Magpie Raven
ZionTCD
405
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Posted - 2014.04.02 23:08:00 -
[19] - Quote
Disturbingly Bored wrote:Magpie Raven wrote: For the first time since Replication. (I think thats what it waas called) The heavy suit is actually effective and feared. Woo boy. You must have missed out on HMG Sharpshooter in Chromosome. That was sumthin'.
I actually was there for that. It was crazy. I just couldnt remember which was first. Replication or Chromosome.
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Monkey MAC
Rough Riders..
2365
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Posted - 2014.04.02 23:20:00 -
[20] - Quote
You realise the proposed nerfs are equal to about 190 (237 for someone with a skilled out tree) When the 2 most popular suits can easily reach +1800 it really isn't that big a deal.
Its the difference between you killing 5 people or killing 6 people.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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JP Acuna
Pendejitos Canis Eliminatus Operatives
109
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Posted - 2014.04.02 23:42:00 -
[21] - Quote
Yep, heavies are fine. Squeashy enough for a heavy.
I support them. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
261
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Posted - 2014.04.02 23:49:00 -
[22] - Quote
why dont heavys look on teh brightside of life?
they may be loseing base ehp (dosnt make of for much anyway) but they will still have close to 2-3 times the base hp of a medium frame.. but that sentinal bonus almost virtually doubles your hp. (against respective damge types anyways). what i think ccp should do is leave the base heavy frame alone (lets face it this is rare to be used) slightly nerf the sentinel suits hp (come on this thing has a resistence bonus)
then hevays get the choice of pure raw HP, specific damage type resistence. or the trollmandos with 2 light wepaons.
Elite Gallenten Soldier
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Imp Smash
Molon Labe. General Tso's Alliance
209
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Posted - 2014.04.03 06:03:00 -
[23] - Quote
LEHON Xeon wrote:The Terminator T-1000 wrote:I think the problem is players playing Rambo trying to solo a heavy inside 30 meters using an AR No, the main problem are scrubs using sentinel suits with mid-long to long range light weapons because they need the extra eHP to survive a gunfight.
Heavies are supposed to be badass at close range. That's why they are slow.
Here is an idea - don't nerf the heavy or HMG - instead take away heavy ability to wield light weapons. No more rr heavies. All complaints solved. |
boba's fetta
Dead Man's Game
496
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Posted - 2014.04.03 06:18:00 -
[24] - Quote
the later tier hmg's with there extended range are the issue here.
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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CCP Saberwing
C C P C C P Alliance
3182
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Posted - 2014.04.03 06:49:00 -
[25] - Quote
As mentioned in a few other threads, there's no guarantee that Heavy EHP will be reduced. We're simply keeping an eye on it at the moment but wanted to let players know that it was a possibility.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Bax Zanith
102
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Posted - 2014.04.03 06:50:00 -
[26] - Quote
Imp Smash wrote:LEHON Xeon wrote:The Terminator T-1000 wrote:I think the problem is players playing Rambo trying to solo a heavy inside 30 meters using an AR No, the main problem are scrubs using sentinel suits with mid-long to long range light weapons because they need the extra eHP to survive a gunfight. Heavies are supposed to be badass at close range. That's why they are slow. Here is an idea - don't nerf the heavy or HMG - instead take away heavy ability to wield light weapons. No more rr heavies. All complaints solved. Removing light weapon fitting abilities from basic heavy and sentinel frames. As much as I dislike the idea, it might need to happen. However, this perposed change has a logic hole; what excuse would we have to prevent us from using light weapons? People who support this change think the exuse should be because our fingers are too fat for the trigger. If this is the reason, then we would also not have sidearms and commandos.
So, what would the most logical explanation be for our abillity to weald weapons too heavy for medium frams, plus a side arm, yet can't fit a light weapon and a side arm, unless its a commando suit?
I'd say walk in my shoes for a day, but you probably still won't understand.
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KGB Sleep
965
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Posted - 2014.04.03 06:57:00 -
[27] - Quote
inb4 "Fight your own war" trailer.
Because beer, that's why.
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KalOfTheRathi
Nec Tributis
1137
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Posted - 2014.04.03 07:02:00 -
[28] - Quote
CCP Saberwing wrote:As mentioned in a few other threads, there's no guarantee that Heavy EHP will be reduced. We're simply keeping an eye on it at the moment but wanted to let players know that it was a possibility. This is soooo much better.
Cause now those that stupidly optimistically put SP into a Heavy - of any race - can spend ISK/SP and then get Nerf Hammered at some later, unannounced date. How very Wang of you.
Until CCP/Shanghai states, in writing, on these forums that there will be no Nerf Hammer of the Heavy suits I am not spending ISK/SP/AUR/LP or effort on Heavies. Because if you do Nerf Hammer them, which 99% of the Mercs think you will, CCP/Shanghai will refuse to refund anything at all.
BTW, it is 0700 and I have 8 Mercs in my five chats. A distinct drop since the hot fix went live. One might wonder if they are connected? Not me though. I am not wondering at all.
Welcome to Dust
And so it goes.
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jerrmy12 kahoalii
858
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Posted - 2014.04.03 07:03:00 -
[29] - Quote
CCP Saberwing wrote:As mentioned in a few other threads, there's no guarantee that Heavy EHP will be reduced. We're simply keeping an eye on it at the moment but wanted to let players know that it was a possibility. Good, but minmatar and caldari sentinels need buffing...
Closed beta vet
Tears, sweet delicious tears
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
452
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Posted - 2014.04.03 07:21:00 -
[30] - Quote
Actually the heavy and the scouts are mostley fine. They are kind of the nemesis of one and other Scouts try to backstab the heavies not taking them head on. Al that hp is nothing if the scout gets close.
The problem is not the heavies or the scouts it's that the medframes are in a bad spot atm.
One thing that actually can balance the scout out a bit is that they have a higher penalty for stacking armor and shield
So shield staking gives you a higher scan profile Armour gives you lover speed ( higher penalty than on other suits )
Regards
War never changes
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