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581. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Redacted due to double posting glitchy fun.
- by Imp Smash - at 2015.01.18 00:21:00
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582. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ratta mentioned that the CPM is vocally split on the topic. And as we have seen in the forums the playerbase is split on the topic. So I think we should consider the background of the players on each side of this debate. Specifically -- past exp...
- by Imp Smash - at 2015.01.18 00:15:00
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583. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I don't think it can work like Paper Rock Sissors. Heavy>Ass>Sc>Hea It will always be a case of Paper Rock Shotgun. Hence our current nerf buff cycle. Dust IS designed to be Environment+Weaponry+Equipment+Teammates=Combat Dogma. The ide...
- by Imp Smash - at 2015.01.17 23:53:00
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584. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Again -- the only reason (I am guessing here) that Kain mentioned this, or that I've commented on it so much, is simply due to the direct influence on SP/ISK gain that WP has. All of you who said that it doesn't matter who gets the kill as teamwo...
- by Imp Smash - at 2015.01.17 23:36:00
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585. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
No idea. Dice built an entire system for BF. 'Frostbite' is actually damn good. If Legion, maybe not UR engine but original 'Carbon' Engine that CCP made-- and then maybe? OR PS4 port....hmmmm Carbon Dust 514 on PS4....so sexy...hmmm....take my m...
- by Imp Smash - at 2015.01.17 03:22:00
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586. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I also want to ask -- how do you imagine these changes affecting Assault HMG and Burst HMG?
- by Imp Smash - at 2015.01.17 03:11:00
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587. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
I'm not in this argument. I am trying to understand it though. For my own understanding -- are Y'all saying that the burst interval begins after the last round in the burst is fired? So with exact numbers the formula would look like (3*0.05 + 0...
- by Imp Smash - at 2015.01.17 00:58:00
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588. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
cris bleu wrote: I dunno. I think this may be a solution to a problem that doesn't exist. If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they...
- by Imp Smash - at 2015.01.17 00:27:00
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589. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Looks like we are on the same page Kain. If the attackers No-Show, the Defenders will blow up their MCC (twice if they no-showed in Phase 3) until they are pushed back to the beachhead. Then the defende...
- by Imp Smash - at 2015.01.17 00:15:00
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590. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I gotta go with Fox here. If there is a speed penalty when not moving it'll pretty much kill the HMG and most heavies. When we stop shooting to move we need to move -- we move slow enough as it is... Movement speed reduction to ADS level when hip...
- by Imp Smash - at 2015.01.17 00:10:00
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591. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually la...
- by Imp Smash - at 2015.01.17 00:00:00
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592. CCP I am on my knees - in General Discussions [original thread]
This Timtron Victory wrote: ...stuff... ..Anyways I died in less than 3 seconds from a logi using a bk42, I was fleeing..... stuff......I am begging CCP to reduce the damage of all weapons except the OHK weapons like nova knives and s...
- by Imp Smash - at 2015.01.16 23:36:00
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593. Forge Gun Nerf needed - in General Discussions [original thread]
Hector Carson wrote: Damn what did I start here? Hilarity
- by Imp Smash - at 2015.01.16 23:32:00
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594. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
AV/V discussion aside - the OP is being expansive and trying to flesh things out enough so that balance is easier to achieve. Pretty good effort here. I'm not a vehicle person so I won't comment beyond saying you earned a like from me.
- by Imp Smash - at 2015.01.16 23:26:00
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595. Cant make an Amarr comando work..... - in General Discussions [original thread]
I will throw my support into the fire support group that have commented above. The Ammando is awesome at overwatch. The laser really is good, and while you have to be more accurate on the mando with it, you can pop people faster with it due to th...
- by Imp Smash - at 2015.01.16 03:33:00
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596. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Imp Smash wrote: Edit: How is this NOT stickied? Rattati likes to let stuff bob around. If the community likes it, it stays near the top without glue. He did Blue Tag it though. Evidence suggest otherwise. <.< Re...
- by Imp Smash - at 2015.01.16 01:25:00
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597. [FEEDBACK]-----Gallente Assault Bonuses Are Good - in Feedback/Requests [original thread]
Breakin Stuff wrote: if someone I know and accept as a decent galassault player doesn't agree with this post I'm going to check the posters to see if this is an altpost circlejerk. everyone historically hates the galass bonuses and now we have...
- by Imp Smash - at 2015.01.16 01:18:00
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598. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Imp Smash wrote: Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that la...
- by Imp Smash - at 2015.01.16 01:07:00
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599. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new ...
- by Imp Smash - at 2015.01.15 23:54:00
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600. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Imp Smash wrote: Soraya Xel wrote: Imp Smash wrote: This is what y'all stickied? Seriously? https://forums.dust514.com/default.aspx?g=posts&t=183512 smh. I think he stickied the one that was much clos...
- by Imp Smash - at 2015.01.15 23:52:00
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