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Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 18:38:00 -
[61] - Quote
Kosakai wrote:just 1 cal scout counter this......
Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners.
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Temias Mercurial
Knights Of Ender RISE of LEGION
186
|
Posted - 2014.08.26 19:32:00 -
[62] - Quote
Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers.
I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps...
Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death.
One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it...
Hearing is just as effective, if not more than, tacnet scanning.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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One Eyed King
Land of the BIind
3553
|
Posted - 2014.08.26 19:59:00 -
[63] - Quote
Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Everyone can be tacnet invisible now.
Its blind vs blind in scout ways, unless someone chooses not to dampen.
Sounds like an even playing field to me.
You can always tell a Millford Minja
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IAmDuncanIdaho II
R 0 N 1 N
925
|
Posted - 2014.08.26 20:02:00 -
[64] - Quote
Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners.
Min scout has zero EWAR bonus. It can't possibly win anything EWAR related that another race can't match. Except *perhaps* the cal scout due simply to the extra low at proto.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:09:00 -
[65] - Quote
SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this.
Yeah I've noticed that too lately, half the time I'll be shooting right at a scout and their suits will be visually taking damage but they won't. It reminds me of early Uprising where the hit detection was absolutely horrid. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:13:00 -
[66] - Quote
rithu wrote:HA ! minmatar scums will burn infront of my gal & cal scout HA your race has the worst scout.... coreection calscouts are worse yours is just shy of laughable.
Why?
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:16:00 -
[67] - Quote
Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning.
The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion.
As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. |
Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:16:00 -
[68] - Quote
One Eyed King wrote:Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Everyone can be tacnet invisible now. Its blind vs blind in scout ways, unless someone chooses not to dampen. Sounds like an even playing field to me. Blind vs blind eh " The gallente scout has an all eyes feature in its helmet focusing on finding enemies". I.guess galscouts shouldnt be blind huh?
Why?
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Death Shadow117
New Age Empire. General Tso's Alliance
315
|
Posted - 2014.08.26 20:19:00 -
[69] - Quote
TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Knufe ans stun grenades? You mean hunter in which youre perma cloaked with a bow right. P.S. only like 200 people play crysis anymore.
Why?
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Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:19:00 -
[70] - Quote
IAmDuncanIdaho II wrote:Leadfoot10 wrote:Kosakai wrote:just 1 cal scout counter this...... Not any more, my friend. Min/Gal scouts win the EWAR race if they stack enough dampeners. Min scout has zero EWAR bonus. It can't possibly win anything EWAR related that another race can't match. Except *perhaps* the cal scout due simply to the extra low at proto.
Au contraire! Min scout with three dampeners and a proto cloak gets under any Cal or Amarr scout's scans (and a fully speced Gal Logi too) no matter how many precision enhancers they stack.
As I understand the numbers, the min scout w/3 complex dampeners and a cloak gets down to 14.27. The Amarr can get as low as 17.85 and the Caldari as low as 14.91. The Gal Logi scanner can go as low as 15. None of them pick up the min scout (or a double dampened Gal scout @ 13.36) with the loadout as described above.
When I said "winning", I meant in comparison to the Cal/Amarr scout's passive scanners and Gal Logi active scanners. |
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Ghosts Chance
Inf4m0us
2144
|
Posted - 2014.08.26 20:22:00 -
[71] - Quote
calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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TYCHUS MAXWELL
The Fun Police
516
|
Posted - 2014.08.26 20:22:00 -
[72] - Quote
Death Shadow117 wrote:TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Knufe ans stun grenades? You mean hunter in which youre perma cloaked with a bow right. P.S. only like 200 people play crysis anymore.
Not crysis on that bit, I was referring to The Hidden, it's a source mod where one player is cloaked with a knife and stun grenades while everyone else is working as a team with shotguns, rifles, pistols. The goal is for the hidden to kill everyone or everyone else to kill the hidden. The more damage you do to the hidden the more likely you are to become the hidden next round, and if the hidden wins then they stay the hidden.
My point was though that the person I originally quoted had made a bad argument. Especially in the case of the Hidden, since he literally said it shouldn't take a team to kill a scout then talked about how cloaks aren't as hard to see as they are in the hidden a game where its a team vs. one cloaked guy. |
Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:23:00 -
[73] - Quote
Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner
And if he runs a proto cloak (and is using it), I believe the Min Scout evades even the Gal Logi.
Does this mesh with your experience?
We're still running all the tests... and while the numbers seem to indicate this, we've not tested this one out directly yet. |
Ghosts Chance
Inf4m0us
2144
|
Posted - 2014.08.26 20:24:00 -
[74] - Quote
Leadfoot10 wrote:Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner And if he runs a proto cloak (and is using it), I believe the min scout evades even the Gal Logi. Do you agree?
its hard to do the math on it but probably yeah
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Leadfoot10
Molon Labe. General Tso's Alliance
1381
|
Posted - 2014.08.26 20:32:00 -
[75] - Quote
Ghosts Chance wrote:Leadfoot10 wrote:Ghosts Chance wrote:calm down guys its not really OP
hahaha
scrambler scouts and to an extent shotgun scouts coutner this setup quite nicely
for the record though the min scout is unscannable with 3x complex damps for everthing except a gal logi toting a proto focused scanner And if he runs a proto cloak (and is using it), I believe the min scout evades even the Gal Logi. Do you agree? its hard to do the math on it but probably yeah
Assuming protofits.com is accurate, here's what you're looking for, I believe.
http://m5.i.pbase.com/g9/81/115381/2/157089775.OOvI9zrp.jpg
NOTE: We are still testing the numbers in the table above for accuracy in-game. It appears as if there's two things not noted here. First, the Cal Scout range bonus isn't working (actual range is less than the table). Second, there's something odd that happens just outside the range of passive scanning (about 10%). Specifically, you pick up targets at that range that you shouldn't, but only if they are moving. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1175
|
Posted - 2014.08.26 20:33:00 -
[76] - Quote
wow. the concept of knives killing players... welcome to the normal world of FPS...
AKA Zirzo Valcyn
AFKing since 2012
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Ghosts Chance
Inf4m0us
2145
|
Posted - 2014.08.26 20:36:00 -
[77] - Quote
TEBOW BAGGINS wrote:wow. the concept of knives killing players... welcome to the normal world of FPS...
this is CCP we are talking about here...
ANYTHING that ends up working as intended is a rare thing
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
|
Temias Mercurial
Knights Of Ender RISE of LEGION
187
|
Posted - 2014.08.26 21:19:00 -
[78] - Quote
TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Edit: Also, sound issues happen a lot because of bad coding. Ever turn around to a dropship or tank that is right behind you and you couldn't hear them? Ever had someone rapid fire a ScR and you couldn't hear it? Ever get run over by an LAV only to hear the engine finally as it drives away from you? Same happens sometimes for shotguns and knives. When people are complaining about not hearing the sounds, that's is because sometimes the game just decides it doesn't want to produce a sound.
I wasn't discussing the gameplay or balance of the games that I mentioned that involved cloaks... just the visual of the cloaks and defining how they are far more difficult to see than Dust's cloaks. Just the visual appearance. Cloaks in Dust are walking christmas trees in comparison, at least for me and a few others.
I stack quad complex kincats on my Gallente scout with a cloak, and see other players utilizing a similar fitting running at similar speed just fine...
You can't see the cloak in immensely bright areas as they completely overtake the cloaks appearance. I like to refer to it as 'the reverse ninja', where it is not the shadows that hide you well.
Sound issues are true, but the majority of the the time they are not too consistent. I also love it when I die to orbitals that appear out of nowhere... "Where the f*ck was the 'whiiiiiiiiiiiir'?"
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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TYCHUS MAXWELL
The Fun Police
519
|
Posted - 2014.08.26 21:39:00 -
[79] - Quote
Temias Mercurial wrote:TYCHUS MAXWELL wrote:Temias Mercurial wrote:Maken Tosch wrote:SgtMajSquish MLBJ wrote:The knives are not the issue. With some proper situational awareness and a passive scanner buddy, they can be spotted. The issue come with the degrading server quality that makes the quick suits untouchable unless you can effectively use a weapon with splash damage. I prefer the assault mass driver for this. I agree. As long as people stick with a squad, a scout can be countered. Nothing discourages me from attacking more than a group that regularly has eyes behind their heads. This is why the vast majority of my victims happen to be lone stragglers and redline snipers. I really don't see why you need an entire squad to counter a single scout that is easy to see, as the cloaks of this game are fairly tame in comparison to others (like the Crysis series and the HL2 mod 'The Hidden' for example). Even if scouts can see you, that means that they'll be within your proximity most of the time. Being paranoid also helps... Also, another way to understand the ways of the scout is to play scout yourself, and I play everything from infantry to vehicles. Lone targets are the perfect victims, and usually uncontested (is not overpowered when they're simply not paying attention). Most knifers that attempt to kill me are quickly dispatched... to death. One thing I wonder about is that some people find the slashing sound of knives to be fairly quite, while I find them noticeably loud, and some people complain when they don't hear it... Hearing is just as effective, if not more than, tacnet scanning. The only issue I have found is kincat stacked proto scouts. With a cloak when they sprint you won't see them I've stared intently at one before that was hiding behind a supply depot. I knew exactly where it would be and I never saw it sprint to the left of me and shotgun me. That and you can't see the blue sheen of the cloak in lens flare parts of the game (I really wish they would get rid of that, are you telling me these ******* suits don't have tinting? Sound is another issue, it's really just a pet peeve, but everything should sound like your in a suit... granted halo doesn't do it either but still, it would add to the immersion. As for the Crysis comparison everyone can cloak so it's pretty balanced. And Ironically with you bringing up the hidden... that's a mod where you have a team versus a cloaked guy with a knife and stun grenades. Our scouts can pull out light weapons and start shooting you before their cloak even wears off. Those games are just bad comparisons. Edit: Also, sound issues happen a lot because of bad coding. Ever turn around to a dropship or tank that is right behind you and you couldn't hear them? Ever had someone rapid fire a ScR and you couldn't hear it? Ever get run over by an LAV only to hear the engine finally as it drives away from you? Same happens sometimes for shotguns and knives. When people are complaining about not hearing the sounds, that's is because sometimes the game just decides it doesn't want to produce a sound. I wasn't discussing the gameplay or balance of the games that I mentioned that involved cloaks... just the visual of the cloaks and defining how they are far more difficult to see than Dust's cloaks. Just the visual appearance. Cloaks in Dust are walking christmas trees in comparison, at least for me and a few others. I stack quad complex kincats on my Gallente scout with a cloak, and see other players utilizing a similar fitting running at similar speed just fine... You can't see the cloak in immensely bright areas as they completely overtake the cloaks appearance. I like to refer to it as 'the reverse ninja', where it is not the shadows that hide you well. Sound issues are true, but the majority of the the time they are not too consistent. I also love it when I die to orbitals that appear out of nowhere... "Where the f*ck was the 'whiiiiiiiiiiiir'?"
Yeah I feel the game gets real lazy at times with the sound. I never worry too much about orbitals but I don't have kincats lol, so when I hear the horn blast I'm usually dead unless I get lucky and it was aimed no where near me. Hell half the time I won't even be anywhere near the targeting range and suddenly a beam will strike me and kill me, I never understood how orbitals work. I agree it's pretty easy to see the cloak when it's not broad daylight but even in medium lighting when I'm sitting 3 feet from my 40" HD I cannot see a sprinting kincat scout it just doesn't register. I feel though a lot of the OP nature of the cloak will diminish if CCP put a weapon firing delay when switching from the cloak, like they do when switching to a sidearm after the PLC/Forge gun is fired. In my opinion, and essentially where most of the cloak QQ comes from, the cloak should be used as a tool to move to a flanking position. It shouldn't be a tool that can be used to run right up into the face of your opponent and then start shooting them before the cloak even wears off. To me it's like the old RE bug where you could detonate REs while bleeding out. It's just a glitch that should be fixed.
It's like what Judge said about it. It gives Cloaked scouts the first move, and with weapons that can OHKO or 2HKO it's no wonder shotgun cloaks are spammed so much.
Edit: Oh yeah I don't think that's been mentioned but that's also the only thing I don't like with cloaked scouts. All other weapon combos not so bad, but the first move potential combined with the shotguns alpha spam makes it hard to prevent if you aren't a scout, which I'm not really anything and am everything.
I can fit a shotgun and cloak and be just about as effective and go tit for tat with a lot of the proto shotgun scouts but its just not fun. It's like Tanks514 all over again. |
Monkey MAC
Rough Riders..
3374
|
Posted - 2014.08.26 22:14:00 -
[80] - Quote
You mean the Knives that an Absolute range of 2.5m, can't be used in a standoff. Requires charging to make use of (which means no sprinting)
They are powerful and rightly so, a pair fitted on my Minnie Assault suit have given varying results, I purposefully don't fit a cloak on the suit either, my eWAR is rather terrible, I only fit 1 advanced dampener a codebreaker and Kincat.
It's not that they are OP, but people are stupid, I have gone 10-30 kills purely with Knives, because I can run up behind someome and knife them in the back, because they aren't checking their corners, they aren't covering each other while they are hacking and they sure as hell aint checking their six!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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BackspaceBlack
Osmon Surveillance Caldari State
0
|
Posted - 2014.08.26 23:19:00 -
[81] - Quote
I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better |
Ghosts Chance
Inf4m0us
2146
|
Posted - 2014.08.26 23:34:00 -
[82] - Quote
BackspaceBlack wrote:I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better
i forgot
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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OZAROW
Opus Arcana Covert Intervention
1511
|
Posted - 2014.08.27 00:12:00 -
[83] - Quote
Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Only because you and everyone in your Corp glitch this game
SUPER NOVA KNIFE SAIYAN 4
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Ghosts Chance
Inf4m0us
2146
|
Posted - 2014.08.27 00:24:00 -
[84] - Quote
OZAROW wrote:Ghosts Chance wrote:minmatar scouts are absolutly insane. this weekend has been an absolute stompfest with games like 52/5 44/6 41/3 43/4 38/4 http://imgur.com/a/ysuRk#0with the hit detection finally working and that tiny bit of extra range this suit is absolutly devistating to any team that isnt rocking a whole squad of scouts of its own. im absolutly floored what such a small change could do (this was with a proto minmatar scout with proficiancy 5 in nova knives... your results may very) Only because you and everyone in your Corp glitch this game
lawl not since the days of the invisability glitch, and Inf4m0us doesnt exsist anymore its a forum tag on an alt account
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
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Clickets
Molon Labe. General Tso's Alliance
4
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Posted - 2014.08.27 00:32:00 -
[85] - Quote
Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. |
One Eyed King
Land of the BIind
3568
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Posted - 2014.08.27 00:36:00 -
[86] - Quote
Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you.
Man up.
You can always tell a Millford Minja
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Clickets
Molon Labe. General Tso's Alliance
4
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Posted - 2014.08.27 00:59:00 -
[87] - Quote
One Eyed King wrote:Clickets wrote:Way OP...Two issues here, one is the base dmg is way too high, 2nd is that targets moving beyond a certain speed don't seem to register dmg very accurately this is a known issue but it really shows in this case. For me its more frustrating then even the cheese of Shotgunning Gal Scouts because usually i can take a shotgun blast, stilll turn and burn FTW, but KN are just way too hard hitting if they are over prof. 3 its generally a one shot even on heavies from what I've heard which is just dumb, why have all that armor/health and SP invested to withstand Dmg. when u can get killed by a 5mill SP setup that costs half the isk. and is stupid easy to play. They are weilded by 300 hp or less scouts who have to get within 2.5 meters to kill you. Man up.
Obviously you just read the part you wanted to read and then began typing. The problem is in a large part targets that move really fast don't have as clean hit detection, not just my opinion btw.... |
Imp Smash
Molon Labe. General Tso's Alliance
213
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Posted - 2014.08.27 01:17:00 -
[88] - Quote
I don't think nova knives are op really. You have to get right in on someone. I think it's more a matter of how hit detection works that scouts are so hard to hit. They go toe to toe with pretty much any suit (including heavies) now because more than half the bullets lag through them so they can get close far too easy. That's without a cloak too. The knives themselves don't seem to be a problem on any other suit. |
Soulja Ghostface
MCDUSTDONALDS Top Men.
2654
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Posted - 2014.08.27 01:20:00 -
[89] - Quote
As long as shotguns are in this game nova knifes will never be OP
Bring These Back
i Tanker Turned Ads Pilot !
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Temias Mercurial
Knights Of Ender RISE of LEGION
187
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Posted - 2014.08.27 01:23:00 -
[90] - Quote
Ghosts Chance wrote:BackspaceBlack wrote:I find it very funny that the op didn't list aim adhesion as one of the reasons nova knives work better i forgot
When using knives, I don't even notice any 'adhesion'. To me, it feels like we are now able to hit players off screen, but never have I had it act as a magnet. To me, it doesn't appear that it was ever added...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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