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1241. CPU and Powergrid costs on Hand Grenades? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Pent'noir wrote: ahh thats an easy one to bs about. Lets say they dont use the normal explosives that we are used to... Maybe some highly unstable compound or maybe a particle of anti-matter that must be kept in a stasi...
- by Garrett Blacknova - at 2012.07.30 11:16:00
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1242. can we have a small group of planets to fight over? - in Feedback/Requests [original thread]
I'll definitely be at least a little bit worried if this isn't implemented somewhere for testing before release. And I'm HOPING we get to be the ones testing it... preferably on the EVE test server so we can see the effects of EVE players on DUST ...
- by Garrett Blacknova - at 2012.07.30 11:11:00
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1243. Dropship Feedback - in Feedback/Requests [original thread]
Multiple threads addressing this in various ways. I think we need a combination of several ideas (I didn't personally suggest any of them in the first instance). 1. Owner of a vehicle can hold triangle and take over the driver's position. 2. Whe...
- by Garrett Blacknova - at 2012.07.30 11:09:00
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1244. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Thorn Altiare wrote: Theres too many IFs in that statement. First of all you need to be in the RIGHT spot in the RIGHT angle to hit the DS while the DS can see you coming toward it and rain volleys at you. Then the other remedy is have another ...
- by Garrett Blacknova - at 2012.07.30 11:00:00
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1245. Tank Driving. - in Feedback/Requests [original thread]
Velexia Ombra wrote: You've been ignored, so, please don't stalk me on the forums. I'm not stalking you. I'll comment on threads, regardless of who posts them, when I have an opinion on the topic, or on a comment made that's come up as a res...
- by Garrett Blacknova - at 2012.07.30 10:00:00
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1246. Tank Driving. - in Feedback/Requests [original thread]
I hope you haven't ignored me yet, because THIS idea is a good one, and actually explained properly instead of either a bad idea or a badly-explained good idea like your last thread (I'm still not sure which it was, by the way). They need a LOT m...
- by Garrett Blacknova - at 2012.07.30 09:43:00
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1247. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Thorn Altiare wrote: Garrett Blacknova wrote: Draw distance is an issue at ground level, and would need fixing even if they take the towers out. The problem with Swarm Missiles hitting the tower instead of the target is only a problem if you...
- by Garrett Blacknova - at 2012.07.30 09:08:00
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1248. [Request] Climbing Equipment - in Feedback/Requests [original thread]
Fixing players' ability to navigate terrain the current way should be higher up on the list. While this isn't a bad idea, I don't think it's something that would add enough to be really worth the effort it would take to implement. It would add mo...
- by Garrett Blacknova - at 2012.07.30 09:00:00
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1249. Repair Tool should work on turrets/structures - in Feedback/Requests [original thread]
Seran Jinkar wrote: Garrett Blacknova wrote: Repair Tool has issues with structures, but usually can repair them. It's more useful to repair teammates and vehicles anyway though. Use it for that. I can't second that as people are 80% obl...
- by Garrett Blacknova - at 2012.07.30 08:56:00
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1250. In regards to stocking Dropsuits and Vehicles with the same equipment... - in Feedback/Requests [original thread]
Velexia Ombra wrote: ^ That last thing you said? That's what I am talking about. Now that you formulated it all on your own, maybe you can stop acting like a tool, and get with the picture, yeah? In the current setup, the other fitting doesn't...
- by Garrett Blacknova - at 2012.07.30 08:47:00
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1251. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Thorn Altiare wrote: Garrett Blacknova wrote: Draw distance is a known issue, and will be fixed in a later build (hopefully the next one, but I haven't seen any official confirmation of that). And even without the fix, Swarm Launchers are a...
- by Garrett Blacknova - at 2012.07.30 08:34:00
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1252. Repair Tool should work on turrets/structures - in Feedback/Requests [original thread]
Repair Tool has issues with structures, but usually can repair them. It's more useful to repair teammates and vehicles anyway though. Use it for that.
- by Garrett Blacknova - at 2012.07.30 08:32:00
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1253. In regards to stocking Dropsuits and Vehicles with the same equipment... - in Feedback/Requests [original thread]
Lets look closer at those two different fittings that only share a single weapon, shall we? I restock that fitting which ran out with 50 new guns. Then the other fitting runs out of the weapon. But I have 50 of the same gun that I ran out of. I ...
- by Garrett Blacknova - at 2012.07.30 08:25:00
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1254. Tanks - in Feedback/Requests [original thread]
Dillan NightStorm wrote: OK Where did a Dev post info on this crap! If the Eve price fixing that players do affects the cost of using the item in DUST it will kill off this game. What troll post did you fish this rubbish out of! Price fixing...
- by Garrett Blacknova - at 2012.07.30 07:52:00
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1255. Tanks - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Garrett Blacknova wrote: I've been told by multiple sources (at least a couple of whom have cited the IRC as source) that well-fitted Marauders will be going up to about 1.2 million. Non-sourced comments have said as hi...
- by Garrett Blacknova - at 2012.07.30 07:49:00
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1256. In regards to stocking Dropsuits and Vehicles with the same equipment... - in Feedback/Requests [original thread]
Velexia Ombra wrote: The good reason to do this, is so if I say, specifically choose to restock a specific fitting to a specific number, that I can be guaranteed to have that number of that fitting regardless of what I do with my other fittings...
- by Garrett Blacknova - at 2012.07.30 07:39:00
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1257. [Feedback] Being the logistics guy - two weeks of testing. - in Feedback/Requests [original thread]
Iceyburnz wrote: 2) Sometimes for no reason the repair tool fails to lock. In addition to this, the lock frequently drops for no obvious reason. I'm pretty sure it's part of the usual lack of responsiveness we still have with the controls, a...
- by Garrett Blacknova - at 2012.07.30 07:35:00
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1258. [Feedback] Map Design + Dropships - in Feedback/Requests [original thread]
Nicolo daVicenza wrote: Just add a z-level to what is and isn't out of bounds. That would defeat the purpose of adding verticality to the maps. As long as they fix the draw distance problems, it will be fine.
- by Garrett Blacknova - at 2012.07.30 07:29:00
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1259. In regards to stocking Dropsuits and Vehicles with the same equipment... - in Feedback/Requests [original thread]
Velexia Ombra wrote: this is a serious topic. No. No it isn't. There's no good reason to do this, and it would cause problems for people who want more freedom to use what we bought when trying to be more careful with our ISK, so it's a bad ...
- by Garrett Blacknova - at 2012.07.30 07:23:00
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1260. [Request] weapon/equipment wheel adjustment. - in Feedback/Requests [original thread]
A lot of the time, whether due to lag or non-responsiveness of the controls (or both), we press the R2 button for a quick-swap, and the weapon wheel pops up for a fraction of a second, but does nothing. Other times, when we ARE trying to use the ...
- by Garrett Blacknova - at 2012.07.30 07:18:00
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