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Sin3 DeusNomine
Doomheim
142
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Posted - 2012.08.03 13:54:00 -
[1] - Quote
One thing I would like to see is some equipment become logistic only. ThIs would make a logistics person a useful member on the field. It would add more team play and add to the tactics in this game.
Things that ahould be logistic only. Nano hives nano injectots repair tools
Things everyone should be able to use should be anything that is weapon based. Drop uplinks not weapon based but help cut down spawn camping REs future weapon based equips. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.03 14:14:00 -
[2] - Quote
That sounds good on the first look, but I still prefer waiting for additional equipment beeing implemented which will fit the playstyle of the other suits better. Right now the equipment is basically from the Logistics Division as the Logi Role absolutely needs it to funtion (and to be tested). I'm sure there will be more interesting equips for scouts, Assaults and Heavies. Just think about webifiers, Ewar and scanner equipment.
Please don't make it sounds as if a Logi player is useless on the field. |
Eskel Bondfree
27
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Posted - 2012.08.03 16:24:00 -
[3] - Quote
The better way to do this is to adjust fitting requirements for certain equipment and/or give some suits boni for using certain types of equipment. The whole point of fitting is to let the players make the choices they want. If you want to play a highly mobile scout with repair tool, so be it. No point in forcing down fitting decisions on the players. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.03 16:30:00 -
[4] - Quote
I don't want them to make ANYTHING suit-specific.
They're already giving a hack speed buff to Logi suits.
I think a couple of these things should have some kind of equip bonus (reduced CPU/PG requirements) when they're being fitted onto the Logi suit. And each suit should have a few things that fit "easier" on that suit type. |
Sin3 DeusNomine
Doomheim
142
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Posted - 2012.08.03 17:55:00 -
[5] - Quote
One reason why i am saying this is that currently for example the nano hive is basically being abused. you have unlimited swar uaers who can stay out of a tanks kill zone while sending a none stop volley of swarms. snipers can get on a vantage point and snipe the whole round withput moving. Right now everyone has access to unlimited ammo. You could do what eve does with cloaks and give logistics a. onus to cpu on equip modules and make it hard to fit unless you give up things. but right now things are hurting the tactical gameplay dust is suppose to have. |
Cless Vallein
Teknomen
37
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Posted - 2012.08.03 18:00:00 -
[6] - Quote
Sin3 DeusNomine wrote:One reason why i am saying this is that currently for example the nano hive is basically being abused. you have unlimited swar uaers who can stay out of a tanks kill zone while sending a none stop volley of swarms. snipers can get on a vantage point and snipe the whole round withput moving. Right now everyone has access to unlimited ammo. You could do what eve does with cloaks and give logistics a. onus to cpu on equip modules and make it hard to fit unless you give up things. but right now things are hurting the tactical gameplay dust is suppose to have.
Heavies have no access to unlimited ammo unless they have a friend tag along, or are just standing by a supply depot |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.08.03 18:02:00 -
[7] - Quote
The nanohive is getting a limit come the next patch. They will run out. So a logi suit packing 4+ will actually have a use. Snipers will be able to snipe for a long time still, but not forever. Furthermore there would be a reason to skill up past the R type. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 18:12:00 -
[8] - Quote
Garrett Blacknova wrote:I don't want them to make ANYTHING suit-specific.
They're already giving a hack speed buff to Logi suits.
I think a couple of these things should have some kind of equip bonus (reduced CPU/PG requirements) when they're being fitted onto the Logi suit. And each suit should have a few things that fit "easier" on that suit type. i agree with you complete, in eve you can fit a mining ship as epic fleet ship able to take on capitals, a mining ship taking one capitals.
no equpment should be specific to one suit or the other, however maybe the logi could get suit bonus to using this stuff like in eve |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.03 18:31:00 -
[9] - Quote
Garrett Blacknova wrote:They're already giving a hack speed buff to Logi suits.
I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defending points while the slower Assaults & Heavies are following in behind me cleaning up the mess I push through. I'd love to have improved hacking speed as a Scout. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.03 18:35:00 -
[10] - Quote
Dante Daedrik wrote:Garrett Blacknova wrote:They're already giving a hack speed buff to Logi suits. I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defending points while the slower Assaults & Heavies are following in behind me cleaning up the mess I push through. I'd love to have improved hacking speed as a Scout. scouts already have enough going for them they may be teh first to hack but logi with all the equipment should have better hacking |
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Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.03 18:39:00 -
[11] - Quote
Avenger 245 wrote:Dante Daedrik wrote:Garrett Blacknova wrote:They're already giving a hack speed buff to Logi suits. I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defending points while the slower Assaults & Heavies are following in behind me cleaning up the mess I push through. I'd love to have improved hacking speed as a Scout. scouts already have enough going for them they may be teh first to hack but logi with all the equipment should have better hacking
In this case, it would appear that the Logi's hacking would only be beneficial in defending an objective; stopping a virus upload. And in that capacity, their hacking would assist more in defensive hacking rather than offensive; more hit points would help to be added for balance too. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
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Posted - 2012.08.03 19:16:00 -
[12] - Quote
Sin3 DeusNomine wrote:One thing I would like to see is some equipment become logistic only. ThIs would make a logistics person a useful member on the field. It would add more team play and add to the tactics in this game.
Things that ahould be logistic only. Nano hives nano injectots repair tools
Things everyone should be able to use should be anything that is weapon based. Drop uplinks not weapon based but help cut down spawn camping REs future weapon based equips. 2 words
Stupid Idea |
Stile451
Red Star.
76
|
Posted - 2012.08.06 05:12:00 -
[13] - Quote
I don't like the idea mainly because I generally need a sidearm. Unless advanced logistics suits offer a sidearm slot then they're basically useless to me. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.06 05:50:00 -
[14] - Quote
Absolutely not....
HOWEVER, they can do what EVE did, and make some modules have insanely stupid requirements to equip, and then have certain suits give a 99% reduction to the fitting cost of that equipment... My only problem with doing this with ALL the euipment mentioned is you greatly decrease player versatility and hamstring players. The thing that makes the the Logi so cool is its the most versatile support player in the game, because it only has a single weapon type it is FORCED to be support as it should be, but otherwise its fitting capabilities totally outclass everything else... Most versatile all around? Definitely assault and rightfully so. But of course the most devastating infantry should be the heavies and they are currently not, they come close because of forge guns and ungodly armor, but right now they are relegated to using assault rifles because their heavy anti-infantry weapons have been so butchered...
Ultimately I partially agree with the OP, I think for example advanced scout suits should gain a 50-80% reduction in cloaking module use, while other Dropsuits could still equip cloaking devices it would be very very difficult for them, while the advanced and prototype scouts would be the most well suited to it. Also some of the more advanced equipment, like if logistics were ever given entrenchment equipment, such as portable area of effect shield generators, or automated AT, or anti-personnel turrets, or even sensory equipment and radar, should perhaps have 25-75% reduction in cost for logistics suits, so they can still be used by other players once again for interesting specialized roles, but so they are generally adapted for suits...
Finally certain dropsuits should eventually specialize in use for certain modules... An interdictor scout suit designed with larger scanning and field of range specialize to chase down and take out dropships, with reduced PG/CPU costs for swarm launchers, or a specialized Assault suit that gives up its side-arm and all of its equipment slots, but can equip Heavy weapons with a damage modifier of 1.2... Or for that matter a specialized Heavy which at the cost of armor either gets to equip a light and a heavy weapon, or can get one equipment module, or some such...
Point is variety of gameplay should be available, and some variants should be allowed to be OP so long as they are SIGNIFICANTLY penalized in all other aspects of their design. However, what should NEVER happen, is no one should ever tell any player in this game, "No this modules only for this suit, your assault so here's your assault rifle now go out and play =)"... This game already appears drastically dumbed down compared to EVE's complexity, and I imagine that's only because its a Beta, however, the last suggestion I will even allow to be discussed is dumbing it down even further, if anything we need a LOT more complexity. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.06 09:17:00 -
[15] - Quote
Yes ... player versatility should be as big as possible in a sandbox game. I just remember putting 6 salvage scanners on a battlecruiser and flying some kind of salvage train in my corp mates missions. If there are possibilities there is always a way to find a new go at things. If there are limits on everything you will soon have something called "Counterstrike" with M4 and AWP being the only viable playstyle. |
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