Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
881. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
R'ahz Lupo wrote: The only times I have ever dealt out a single shot kill is on a perfect headshot. That's obvious. The only time I get reliable head shots is when somebody is standing completely still, i.e., enemy sniper. The only time I ever ...
- by Garrett Blacknova - at 2012.11.15 18:57:00
|
882. [Request] Weapon size in attributes - in Feedback/Requests [original thread]
There's a "cascade" system to weapon slots. Smaller weapons can fill larger slots. A Light Weapon can be used in a Heavy slot. A Sidearm can be used in a Light or Heavy slot. You can also put a Heavy with a Sniper Rifle or AR.
- by Garrett Blacknova - at 2012.11.15 12:55:00
|
883. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
Baal Roo wrote: Let's not forget a PROFITS/LOSS statement per match. With a player-controlled market, where you'll buy items at different prices in different regions, that probably won't be practical. Or even possible.
- by Garrett Blacknova - at 2012.11.15 12:53:00
|
884. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Constable Jones wrote: Chris Gaechmoor wrote: In EVE, I was told PvP there is all about armor tanking. The difference is that in EVE you're going to mostly fight short sharp engagements. By having an armour based buffer tank you can have...
- by Garrett Blacknova - at 2012.11.15 12:39:00
|
885. [Request] Corp Chat "announcement" - in Feedback/Requests [original thread]
Agreed on both points. Corp chat (and any private chat) should have an "announcement" header that the chat creator/CEO can alter. And a "mail to Corporation" option, even if it's only available to CEOs and/or Directors, would be awesome.
- by Garrett Blacknova - at 2012.11.15 12:36:00
|
886. [Request] Weapon size in attributes - in Feedback/Requests [original thread]
Swarm Launcher doesn't fit in a Sidearm Weapon slot, but can be equipped to a Light Weapon slot. Mass Driver doesn't fit in a Sidearm Weapon slot, but can be equipped to a Light Weapon slot. SMG can be equipped in a Sidearm Weapon slot. Check the...
- by Garrett Blacknova - at 2012.11.15 12:30:00
|
887. Change ammo amounts - in Feedback/Requests [original thread]
Logis have more ammo than the other classes already. An extra item slot means a higher chance of being equipped with a Nanohive. Being Logistics implies a resupply role, which means a higher chance of being equipped with a Nanohive. A preference ...
- by Garrett Blacknova - at 2012.11.15 12:26:00
|
888. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Again, though, snipers aren't the issue. We may not have Flak, but we do have hitscan full-auto weapons. And that's not even accounting for the Laser Rifle, which I've been burned off the back of a speeding LAV with more ...
- by Garrett Blacknova - at 2012.11.15 12:16:00
|
889. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: See, I'm actually not making that assumption. Those pods were originally able to deviate from their initial landing point to a far greater degree, and it never did anything to help them. I think you could get a good 100 met...
- by Garrett Blacknova - at 2012.11.15 02:07:00
|
890. Serious Problem For New Players - in Feedback/Requests [original thread]
Before PTT was implemented, voice defaulted to off. Even then, I was saying it should default to on. And even then, I was telling people who wanted PTT that it needed to default to PTT off. +1 to OP.
- by Garrett Blacknova - at 2012.11.15 01:53:00
|
891. The Codex Mass Driver... - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Garrett Blacknova wrote: I remember seeing your name at the other end of my Repair Tool earlier today. Good game. I try... >.> Thanks for the free(*EPIC POUT* at no repair points)repairs... =] I miss Repair ...
- by Garrett Blacknova - at 2012.11.15 01:45:00
|
892. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm still not sold on any kind of idea like this. If we need objectives or Drop Uplinks as coordinate points to perform a "spawn", how do you figure it would be able to put you up in the air like that? That's just from an ...
- by Garrett Blacknova - at 2012.11.15 01:40:00
|
893. The Codex Mass Driver... - in Feedback/Requests [original thread]
I remember seeing your name at the other end of my Repair Tool earlier today. Good game.
- by Garrett Blacknova - at 2012.11.15 00:14:00
|
894. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Wave spawning would harm one of the mechanics that encourages players to wait for a revive instead of just bleeding out as soon as they go down though. Waiting for a revive means shorter respawn time. Without that encouragement, you're going to s...
- by Garrett Blacknova - at 2012.11.15 00:01:00
|
895. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Almost all the matches I've played have been dominated by codewish/killswitch teams or dual dropships. I can usually travel the map safely - I know how to use cover and skirt the edges to flank, but when it comes to an actual ...
- by Garrett Blacknova - at 2012.11.14 22:59:00
|
896. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
I really love when you're jumping on a relatively steep hill, and land HIGHER than the point you jump from, and the game somehow decides that was a dangerous height and breaks your shields. On an Assault suit.
- by Garrett Blacknova - at 2012.11.14 22:58:00
|
897. Requests: chat window always on top - in Feedback/Requests [original thread]
It's a couple of pages back now, but look here . It was a good idea about 3 days ago, too.
- by Garrett Blacknova - at 2012.11.14 22:57:00
|
898. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: @Blacknova Good advice versus the ground targets... So, the swarm is only really effective against armour, but lacks strength against shields? Your load out seems pretty close to mine. Everything is the same except I run with ...
- by Garrett Blacknova - at 2012.11.14 22:19:00
|
899. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Nice answer. Another one For you. You say that you throw points into your swarm launchers. What exactly do you do? I heard a bunch of people complaining about swarms being over powered, but I can't seem to get them to work. ...
- by Garrett Blacknova - at 2012.11.14 21:07:00
|
900. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Okay, new example... I just came from a match where I was the only player on my team with a positive k/d. One other guy managed to break even. The top four players from the enemy team used Duvolle tac rifles. There scores were...
- by Garrett Blacknova - at 2012.11.14 19:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |