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861. Privateer's Greed DLC - in Feedback/Requests [original thread]
WHz DS9899 wrote: That health bar is too small to work with, so I used the armor instead. And how can a suit work for hours on end without any possible way to make oxygen? it can't. Sure, on planetswith athospheres that would kill a human, you ...
- by Garrett Blacknova - at 2012.11.16 03:59:00
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862. Privateer's Greed DLC - in Feedback/Requests [original thread]
Mobius Wyvern wrote: WHz DS9899 wrote: Kharga Lum wrote: Lets get this game working first. notice at the top it says "DLC" If you're trying to suggest this would be optional content, that isn't how you operate an MMO. Besides, CCP alr...
- by Garrett Blacknova - at 2012.11.16 03:42:00
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863. Corporation Naming - in Feedback/Requests [original thread]
No you can't, and no you shouldn't. If your corporation gets a reputation, you're stuck with that rep until you leave and join/start a new one. And your personal employment history will still have their name on it.
- by Garrett Blacknova - at 2012.11.16 03:24:00
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864. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Reimus Klinsman wrote: Im under the impression that the boresight sends out a mass of radio waves that bounce off the target and the missiles guidence intercepts that rushes to the target. It was in some flight comba...
- by Garrett Blacknova - at 2012.11.16 03:19:00
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865. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: Garrett Blacknova wrote: The Polish Hammer wrote: When a dropship goes to 0 shield, and 0 armor, make it blow up midair, MCC style. This is a big one. I've wondered for a long time why they don't. MCCs take damage in...
- by Garrett Blacknova - at 2012.11.16 03:05:00
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866. The problem with AV - in Feedback/Requests [original thread]
The Polish Hammer wrote: When a dropship goes to 0 shield, and 0 armor, make it blow up midair, MCC style. This is a big one. I've wondered for a long time why they don't. MCCs take damage in large enough doses to tip them over the edge fro...
- by Garrett Blacknova - at 2012.11.16 02:29:00
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867. Possible Idea - in Feedback/Requests [original thread]
Silver Shake wrote: Basically after a game finishes we take a look at the leaderboard and who ever is #1 on both sides are liable for us to Rip on. This isn't a coherently assembled sentence. Please try again, in English this time. Quote: ...
- by Garrett Blacknova - at 2012.11.16 02:25:00
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868. [request] speed bonus for using lighter weapons. - in Feedback/Requests [original thread]
I'm PRETTY sure that, on Scout and Assault suits, there's a noticeable speed difference when your SIdearm is out. It looks and feels that way, although I haven't tested it properly to make sure. I plan to do so, along with testing a few things to ...
- by Garrett Blacknova - at 2012.11.16 01:00:00
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869. raising shield and armor on upper teir dropsuits - in Feedback/Requests [original thread]
They already raise PG/CPU capactiy, which means more shield/armour mods, which means more health. There's already a thread about this, and most of the comments were against the idea. A high-tier suit can fit more, and better, upgrades to tank wi...
- by Garrett Blacknova - at 2012.11.16 00:53:00
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870. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Sytonis Auran wrote: Is it possible to keep a heavy up as a logi with the remote repair tool, whilst he sustains moderate fire? Anyone tested? Infantry Repair Systems level 2. Militia Repair Tool. Two Heavies with HMGs firing at one another...
- by Garrett Blacknova - at 2012.11.16 00:48:00
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871. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Personally, I don't think Small turrets should one-shot Heavies (except Proto turret or Advanced + damage mods against Miliita/Standard heavy suits). But Large Turrets should be comfortably one-shotting any infantry. They should also be comfortab...
- by Garrett Blacknova - at 2012.11.16 00:37:00
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872. Privateer's Greed DLC - in Feedback/Requests [original thread]
Gas grenades to damage armour doesn't make any sense to me. Our suits are sealed environments, we're meant to be able to function normally in our Dropsuits on worlds where there's no breathable atmosphere. The only threat with hull breaches in sp...
- by Garrett Blacknova - at 2012.11.16 00:29:00
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873. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: I have kinda sat back, and played a Pro-CCP role in the AV vs Vehicle debate until now. Playing the roll of a fit better, or the team up guy, but there are some flaws in the AV vs V design that i would like to address having i...
- by Garrett Blacknova - at 2012.11.16 00:17:00
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874. Mass drivers and where they are going - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Not to mention the amount of ammo (total, not clip size) is terrible. On another note- last build, I was a scout with a mass driver- once you get it down (and when the shots don't bug), it's more effective than a scou...
- by Garrett Blacknova - at 2012.11.16 00:03:00
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875. Feedback: Some observations and questions about DUST - in Feedback/Requests [original thread]
Lackless wrote: 1. Is the Universal Voice Transmitter needed for ALL voice comms in DUST? Is it needed in corp, team AND squad chat? If not, which one(s) is it needed for? Where is the help file/instruction on it's need and use? In the same vei...
- by Garrett Blacknova - at 2012.11.15 23:48:00
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876. Whats happening with match filtering? - in Feedback/Requests [original thread]
Stephiano Daphiti wrote: filter out kb&m There's no valid reason to do that and it's a terrible idea to split the playerbase like that anyway.
- by Garrett Blacknova - at 2012.11.15 23:37:00
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877. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Nicol Bolas Planeswalker wrote: Anti-gravity module: Temporarily allows user to levitate. Could be an easy solution for all the jet pack talk we see here. Snipers like myself certainly won't abuse this. Not if you want the option of crouching...
- by Garrett Blacknova - at 2012.11.15 23:32:00
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878. Mass drivers and where they are going - in Feedback/Requests [original thread]
SoulRipper Cybran wrote: Arc should be adjusted, maybe a little straighter at first then start to curve like a drop off point to the propellant. Mass Driver rounds aren't self-propelled. The propellant is the weapon. The shell SHOULD be start...
- by Garrett Blacknova - at 2012.11.15 19:29:00
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879. Eryx/Prometheus, drop guns add cloak. - in Feedback/Requests [original thread]
I want cloaking AND weapons. On tanks, Dropships, LAVs... anything. Maybe even Dropsuits. But there should be a delay after decloaking before you can shoot, so you can't just spam missiles straight from being invisible. You have to expose yourse...
- by Garrett Blacknova - at 2012.11.15 19:25:00
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880. 10-20 player survival mode - in Feedback/Requests [original thread]
Are you saying it needs to come in the game? Because it's already been confirmed. Not player numbers, but a survival/horde mode fighting Rogue Drones is already being worked on. If you mean we want to test it already, I'm with you.
- by Garrett Blacknova - at 2012.11.15 19:15:00
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