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741. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Mister Hunt wrote: Garrett, it is actually easier now to exploit it in the manner that you are talking about. Let it go full tilt and rehack nets points, and is faster than trying to stop the hack. Just saying. How could that possibly even ...
- by Garrett Blacknova - at 2012.11.25 10:08:00
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742. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Railgun Dropships are a worrying threat against HAVs. LAVs can usually move fast enough to push the turn speed and make a clean shot tough, but if you can work around that, they're a decent weapon there too. Blasters are pretty much not a Dropshi...
- by Garrett Blacknova - at 2012.11.25 09:26:00
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743. Nova knives - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Also, widen the hit area for knives a bit. Fix the player hooking so whenever we attack someone we don't 'doosie doe' on them and ultimately miss them. I can agree with these suggestions. Had an epic Shotgun vs. Nova K...
- by Garrett Blacknova - at 2012.11.25 09:17:00
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744. MERCY FOR THE(HARD WORKING)LOGISTICS... >.> - in Feedback/Requests [original thread]
P-A-R-A-D-O-X wrote: Garrett log in the game now, load a Logi with a swarm launcher & play a round... >.> You can't do anything but throw grenades at Solders - & melee... -.- If you're running Logi with a Swarm Launcher, you're ...
- by Garrett Blacknova - at 2012.11.25 08:17:00
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745. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Bhor Derri wrote: Garrett Blacknova wrote: Why add sound at all when that would at least partly negate the value of scan profile? Why not just balance them better by making armour give a larger raw HP bonus than shields, since it has more s...
- by Garrett Blacknova - at 2012.11.25 03:43:00
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746. MERCY FOR THE(HARD WORKING)LOGISTICS... >.> - in Feedback/Requests [original thread]
Nope. Logi guys are brutal in combat if we fill our equipment slots with explosives. Or did you forget you can do that? Also, the WP removal on repairs is a temporary hotfix because people were exploiting them for free WP without actually PLAYIN...
- by Garrett Blacknova - at 2012.11.25 03:34:00
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747. Stop the *** BS - in Feedback/Requests [original thread]
Sabyn R wrote: It's happening to me right now. This is the worst one yet. I've had it happen now 6 times in a row. They are just waiting at the drop point and then they blast away when you respawn. Really cheap stuff. Use another spawn poi...
- by Garrett Blacknova - at 2012.11.25 03:21:00
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748. [Request] Reply option for corp app - in Feedback/Requests [original thread]
Great idea! My main's a director and not involved in the recruitment process, one of my alts is CEO of a corp I intend to be running into the release version of the game. This would be highly beneficial to any corp.
- by Garrett Blacknova - at 2012.11.25 03:20:00
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749. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
I'm all for +1ing, as soon as someone can come up with a counter to the exploitability problem. Just saying.
- by Garrett Blacknova - at 2012.11.25 02:49:00
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750. Work in the radar/detection system. - in Feedback/Requests [original thread]
It works on profile AND line of sight. If they're not RIGHT next to you, then you have to be able to see them, or someone on your team has to have eyes on the target. Most Assaults aren't as good as Scouts and the occasional cautious Heavy who a...
- by Garrett Blacknova - at 2012.11.25 02:48:00
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751. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Bendtner92 wrote: you can't have much more health on a proto heavy You don't get much more health standard on a proto heavy. You CAN get significantly more than you do on a Standard Heavy.
- by Garrett Blacknova - at 2012.11.23 16:06:00
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752. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Bendtner92 wrote: Now you're the one putting words in my mouth. I never said the proto heavy wasn't better than the standard, but it doesn't give much improvement. Getting one extra high and low slot for that extreme price tag it has is just no...
- by Garrett Blacknova - at 2012.11.23 15:53:00
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753. Slaughter Rule - in Feedback/Requests [original thread]
R F Gyro wrote: Garrett Blacknova wrote: While your MCC is in retreat, you need to capture more than half the objectives before it will turn back around and re-enter the fight. That means you HAVE to take and hold the objectives, and if you...
- by Garrett Blacknova - at 2012.11.23 15:43:00
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754. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
I personally prefer a toggle, but the option would be good to have. +1
- by Garrett Blacknova - at 2012.11.23 15:40:00
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755. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Bendtner92 wrote: Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Pr...
- by Garrett Blacknova - at 2012.11.23 15:38:00
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756. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Why add sound at all when that would at least partly negate the value of scan profile? Why not just balance them better by making armour give a larger raw HP bonus than shields, since it has more serious drawbacks in terms of how the game mechani...
- by Garrett Blacknova - at 2012.11.23 15:14:00
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757. Slaughter Rule - in Feedback/Requests [original thread]
Sticking with my suggestion from the previous thread on the topic... After 1 minute with your team controlling no objectives, the MCC should start to fall back from the battlefield. It won't instantly "warp out" though, it'll only START to fall b...
- by Garrett Blacknova - at 2012.11.23 14:50:00
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758. Just a thought - in Feedback/Requests [original thread]
If you upgrade from a Militia suit to a Standard one, you usually get an extra high slot, and you always get more PG/CPU to play with. If you upgrade to higher-quality Shield Extenders or Armour Plates (available because you have more PG/CPU to pl...
- by Garrett Blacknova - at 2012.11.23 14:43:00
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759. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Prototype shield and armour mods, or damage mods, o...
- by Garrett Blacknova - at 2012.11.23 14:37:00
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760. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
Sinboto Simmons wrote: waist ammo in maps with low visability(spelling?). It's "waste" and "visibility" here. "Waist" is the narrowing above your hips. Back on topic though, Yes, swarm tracking has severe issues and missiles will sometimes p...
- by Garrett Blacknova - at 2012.11.23 14:29:00
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