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261. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The grind for useful skills is long and hard enough without having to waste sp for skills that don't passively improve your performance. Not only that but there are plenty of skills that nobody even bothers to max o...
- by BL4CKST4R - at 2014.09.25 23:44:00
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262. Delta - Tac AR - in Feedback/Requests [original thread]
Commander Noctus wrote: Indeed. My maniacal laughter as I slay crowds is usually cut by the clicking my gun does after 3 seconds. Though, maybe this is a good thing. The TAC should definitely have some sort of downsides, lest it be beat into ob...
- by BL4CKST4R - at 2014.09.25 21:30:00
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263. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
ResistanceGTA wrote: I just wanna throw this out there, burn it if you want. Remove the Cloaks built in dampening and add 2% per level. Would promote skilling higher without making the proto the only useful for dampening. That is actually i...
- by BL4CKST4R - at 2014.09.25 21:12:00
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264. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
el OPERATOR wrote: inb4 theorycraftingcraziemadness ensues!! *breaks out folding chair, cooler and hibachi grill* I am excite
- by BL4CKST4R - at 2014.09.25 21:08:00
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265. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
In dust there is a plethora of skills providing no bonus whatsoever (22 skills for infantry alone) some requiring a ton of sp just to lead you to another sp sink. I believe every skill point spent should be an investment even if you don't get the...
- by BL4CKST4R - at 2014.09.25 21:02:00
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266. Feedback: Ion Pistol - in Feedback/Requests [original thread]
IIRC there is no multiplier just a standard 350 damage charged. I would like the seize time gone and follow up from there.
- by BL4CKST4R - at 2014.09.25 20:48:00
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267. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
Breakin Stuff wrote: Scouts should die fast when you shoot them. Being fast and undetectable means that there should be no sympathy for bitching when you pop them with a sidearm. Its nice there is a way to execute the bastards now. Militia fi...
- by BL4CKST4R - at 2014.09.25 16:14:00
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268. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Db post
- by BL4CKST4R - at 2014.09.25 12:10:00
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269. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Flaylockers, what are your first thoughts on the Flaylock. Overall, most of the feedback about the improved sidearms has been good, but neutrat at best for the Flaylock. Some swear by it, but others feel the buff wasn't...
- by BL4CKST4R - at 2014.09.25 12:09:00
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270. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
The Master Race wrote: I need my gk bonus to be able to hit things with gk weapons if you have not tried them the dispersion is redick. Thanks though I do not wish to use the same lazer beam CR everyone else uses I don't like easy mode. The...
- by BL4CKST4R - at 2014.09.25 01:22:00
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271. Minmatar Assault Regen - in Feedback/Requests [original thread]
I think there should be a second pass on the entire regen tank scene, for all suits not just the Minmatar. CCP is obviously moving towards a more "EVE" balance approach so buffing the Minmatar blindly would just create imbalance, not saying it wo...
- by BL4CKST4R - at 2014.09.25 01:15:00
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272. eureka!! - in Feedback/Requests [original thread]
iKILLu osborne wrote: Since 1.8 it has been said that scouts make better assaults due to more speed,smaller hitbox, better ewar just for a minor loss to ehp potential, i believe i have an idea to remedy this. Instead of a armor plate or shield...
- by BL4CKST4R - at 2014.09.24 20:34:00
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273. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
Fox Gaden wrote: How about switch the current Caldari and Gallente Assault bonuses, but also have them apply to all Hybrid weapons? Caldari: 5% reduction to hybrid light/sidearm hip fire dispersion and kick per level. Gallente: +5% to reload ...
- by BL4CKST4R - at 2014.09.24 17:42:00
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274. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
Commander Noctus wrote: Speaking as a Gallente everything, I feel that adding a RoF or dmg boost would infringe a bit much on the Commando. We don't want that, the lines are already blurred enough. The range increase is clearly the way to go. H...
- by BL4CKST4R - at 2014.09.24 10:26:00
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275. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
Jack 3enimble wrote: BL4CKST4R wrote: Jack 3enimble wrote: BL4CKST4R wrote: So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them,...
- by BL4CKST4R - at 2014.09.23 14:30:00
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276. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
Jack 3enimble wrote: BL4CKST4R wrote: So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor thei...
- by BL4CKST4R - at 2014.09.23 12:13:00
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277. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
CCP Rattati wrote: why not all mediums? If that's the case add the bonus to basic drop suit and then apply them to the mediums. On that note maybe we can begin to talk about basic drop suit bonuses to aid mediums? Breakin Stuff wrote: ...
- by BL4CKST4R - at 2014.09.23 10:44:00
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278. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bon...
- by BL4CKST4R - at 2014.09.23 10:29:00
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279. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Extraneus Tercero wrote: 1. Did the headshot multipliers for pistols make it? If so which are the numbers 2.is the zoom for the tac sniper lower or higher? and vice versa for standard. 3.how fast is the plasma cannon compa...
- by BL4CKST4R - at 2014.09.23 00:18:00
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280. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meh my suit is way to expensive to fit a core nade, my proto gal suit costs 180k :(
- by BL4CKST4R - at 2014.09.22 22:36:00
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