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121. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: BL4CKST4R wrote: I understand the Gal should play their strengths but this type of change would just bring a strength to the Cal suit and bring a weakness to the Gal suit which is easy detectability. If the Gal and Am su...
- by BL4CKST4R - at 2014.11.10 15:55:00
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122. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
I understand the Gal should play their strengths but this type of change would just bring a strength to the Cal suit and bring a weakness to the Gal suit which is easy detectability. If the Gal and Am suit are not meant to dampen if this change ro...
- by BL4CKST4R - at 2014.11.10 13:07:00
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123. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR. I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you shou...
- by BL4CKST4R - at 2014.11.10 12:49:00
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124. [Suggestion] Changes to Myofibril Stimulants and Biotics at large - in Feedback/Requests [original thread]
I never liked the name myofibril stimulants. You can't stimulate myofibrils themselves they aren't enzymes!! So really myofibril stimulants are either affecting calcium, calcium channels, nicotinic receptors, or ach channels at the nmj or any of t...
- by BL4CKST4R - at 2014.11.10 11:21:00
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125. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CLONE ALPHA 001 wrote: BL4CKST4R wrote: CCP Rattati wrote: OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle....
- by BL4CKST4R - at 2014.11.10 08:35:00
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126. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :)
- by BL4CKST4R - at 2014.11.10 08:11:00
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127. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
jhon hartigan wrote: My first thought was:"why did this guy waste 60Gé¼?" well everyone is free to do what he wants with his moneys. I enjoyed reading it anyway. The thing that I understand from this is: often it really depends on playstyle! ...
- by BL4CKST4R - at 2014.11.09 17:14:00
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128. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
Breakin Stuff wrote: BL4CKST4R wrote: Breakin Stuff wrote: I disagree on sentinels. they never should have been made CQC to begin with, and turn speed penalty on a CQC platform is pure idiocy. What should have they been made? Long ...
- by BL4CKST4R - at 2014.11.09 14:26:00
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129. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I disagree on sentinels. they never should have been made CQC to begin with, and turn speed penalty on a CQC platform is pure idiocy. What should have they been made?
- by BL4CKST4R - at 2014.11.09 14:08:00
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130. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
Light weapons: >Rail rifle, fun weapon to use but the ADS kick is a little overboard specially on the Assault rail rifle where you have only an iron sight, hip fire kick was just fine. The Assault rail rifle does need a range nerf though to ...
- by BL4CKST4R - at 2014.11.09 13:54:00
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131. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
So yesterday I decided to try out every as many suits and roles as I could. It cost me $60 to do so but was worth it (rank went up ) I used four respecs (two on each of my accounts) and overall I specced into every weapon, except niche weapons, ...
- by BL4CKST4R - at 2014.11.09 13:50:00
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132. Jump height and plates - in Feedback/Requests [original thread]
CCP Rattati wrote: maybe myofibs should increase jump speed height By increasing movement speed :)
- by BL4CKST4R - at 2014.11.09 12:44:00
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133. How movement penalty should work - in Feedback/Requests [original thread]
BL4CKST4R wrote: Resistance plating is the answer to everything Scouts can't use resistance plates, their hp pool is to low
- by BL4CKST4R - at 2014.11.09 11:48:00
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134. How movement penalty should work - in Feedback/Requests [original thread]
Resistance plating is the answer to everything
- by BL4CKST4R - at 2014.11.09 00:18:00
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135. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Militia HMGs are almost less efficient than using an assault rifle. The overheat almost makes the burst HMG look forgiving. And no. Unless the almost can be removed from my statements the spam will not stop. You underes...
- by BL4CKST4R - at 2014.11.08 22:56:00
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136. Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
Kaique 42 wrote: Today I was running my scout gk.0 with 2 complex damps on the low slots and I have been detected so many times. Why? Now that scans are shared with the team, you should take a chance for scouts to hide from duvolle focused acti...
- by BL4CKST4R - at 2014.11.08 21:54:00
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137. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Mexxx Dust-Slayer wrote: Alena Ventrallis wrote: Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, but it lags behind th...
- by BL4CKST4R - at 2014.11.08 18:55:00
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138. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Lloyd Orfay wrote: BL4CKST4R wrote: Keep in mind that the breach AR is practically the only viable Gallente weapon that performs the CQ function well, for some reason the normal AR doesn't cut the cake. Also remember that unlike long range...
- by BL4CKST4R - at 2014.11.08 12:28:00
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139. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Also, I am all for wider scan angles, I think there needs to be rhyme and reason how they work, imagine a triangle with the precision, scan angle and range, as points, duration is a factor of precision, you always sacrifice o...
- by BL4CKST4R - at 2014.11.08 07:42:00
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140. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Spreadsheet on an idea for AR changes that won't necessarily nerf it, but allow it to play slightly differently and thus "nerfing" it. https://docs.google.com/spreadsheets/d/1fcbHsEHX9jNk72PH0_zs6ZLC7oL6DDkOdVMvUTRtU60/edit?usp=sharing
- by BL4CKST4R - at 2014.11.08 05:52:00
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