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981. Missile turrets on dropships need higher splash radius. - in Feedback/Requests [original thread]
halii oloektan wrote: I am using small xt-1 cycled missile and it does hardly anything short of tanks. it should do at least some damage against foot soldiers. Splash radius of infantry weapons and vehicles should be swapped, the mass driver...
- by BL4CKST4R - at 2013.08.13 04:30:00
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982. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: ^^this guy is a joke. with no evidence, and a troll. you are also, a racist. i am not a gringo i am brasilian. ME puede criticar cuanto que queires porque solo esta adicionando len~a al fuego puta. Tu ni hablas espan~ol...
- by BL4CKST4R - at 2013.08.13 03:48:00
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983. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swar...
- by BL4CKST4R - at 2013.08.13 03:45:00
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984. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: BL4CKST4R wrote: ladwar wrote: forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance! Wrong, railgun installation does more to shield forge gu...
- by BL4CKST4R - at 2013.08.13 03:32:00
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985. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Cosgar wrote: Touchy McHealz wrote: So by that logic, how come the logistics suits aren't sturdier versions of the standard suits? Because assaults would get butthurt. They already are now since logis get more slots at the cost of a side...
- by BL4CKST4R - at 2013.08.13 03:29:00
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986. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Touchy McHealz wrote: BL4CKST4R wrote: Touchy McHealz wrote: So your proposal to nerf LAVs is to buff tanks even more. Where can I get what you got? Cuz it must be really good stuff. I agree on dropships. The problem isn't scrub LAVs, ...
- by BL4CKST4R - at 2013.08.13 02:59:00
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987. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Touchy McHealz wrote: So your proposal to nerf LAVs is to buff tanks even more. Where can I get what you got? Cuz it must be really good stuff. I agree on dropships. The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propo...
- by BL4CKST4R - at 2013.08.13 02:51:00
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988. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
ladwar wrote: forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance! Wrong, railgun installation does more to shield forge gun is anti armor.
- by BL4CKST4R - at 2013.08.13 01:18:00
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989. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
halii oloektan wrote: I am as shield tanked as can be with my python and I get shot down in a couple forge hits yet a gallente armour tanked can take way more than mine. Thats because you dont use an armor repairer, dropships need an armor r...
- by BL4CKST4R - at 2013.08.13 01:14:00
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990. [Request] Weapons, Range, and Damage. - in Feedback/Requests [original thread]
DRaven DeMort wrote: I believe that there should be range limitations depending on the type of weapon and ammo used for example. Explosives shells when fired beyond effective range (which should be Short) should have greater bullet drop, but ...
- by BL4CKST4R - at 2013.08.12 21:28:00
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991. Small change to sniper rifle? - in Feedback/Requests [original thread]
Revelations 514 wrote: Hello, I believe SR's are fairly balanced, and this is not a balance discussion thread by nature. I think once redlines get removed, which will hopefully actually happen, they will be accessible which will work somewhat ...
- by BL4CKST4R - at 2013.08.12 15:24:00
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992. Light's/Mayby Medium's being able to jump over cars? - in Feedback/Requests [original thread]
Syeven Reed wrote: Sounds silly but it would solve murder taxies without getting rid of a mechanic. So er yeah, http://gifs.gifbin.com/022013/1361469917_spike_jonze_jumps_over_an_oncoming_lamborghini.gif He is jumping next to the Lambo n...
- by BL4CKST4R - at 2013.08.12 13:20:00
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993. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
The-Errorist wrote: Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate. This is an example of what it could be...
- by BL4CKST4R - at 2013.08.12 13:16:00
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994. Why do downs count as deaths? - in Feedback/Requests [original thread]
Billi Gene wrote: KD/R is a statistic if a merc is defeated, they are defeated. It doesnt matter that you got back up again, the ref counted to to five and you got back up, but the judges are still keeping count. If that's the case why don'...
- by BL4CKST4R - at 2013.08.12 13:15:00
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995. Why do downs count as deaths? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Yeah. It makes me reluctant to revive people 'cause I feel even more guilty knowing I just gave them two deaths instead of one by reviving them, if they go and die as soon as I pick them up. Death should be counted when the c...
- by BL4CKST4R - at 2013.08.12 13:13:00
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996. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Summ Dude wrote: How exactly are AR's OP? I'm a heavy, so I never use em really. But going against them a lot, I don't really see it. I would say maybe just knock the effective range down a bit (probably excluding the ...
- by BL4CKST4R - at 2013.08.12 12:35:00
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997. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
100 likes for Goebel!
- by BL4CKST4R - at 2013.08.12 01:09:00
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998. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Arkena Wyrnspire wrote: Arc-08 wrote: this is one of the most popular threads recently.... where are the DEV'S??? they need to be HERE agreeing with you!!! telling you that this will happen It's actually slowing dow...
- by BL4CKST4R - at 2013.08.11 22:46:00
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999. Shield regulators - in Feedback/Requests [original thread]
Quote: Than you haven't looked at the math. Actually I have my brother is a Caldari logistics and I built his suit. Quote: Disagreed Wrong, with a couple of them you can get a repair of 20+ with only a 2 second delay. Quote: Replace...
- by BL4CKST4R - at 2013.08.11 22:14:00
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1000. Shield regulators - in Feedback/Requests [original thread]
XiBravo wrote: Im not suggesting fix it instead of... Personally I don't think there is anything wrong with them, they are sure hell of a lot better than armor repairers, specially when combined with shield rechargers.
- by BL4CKST4R - at 2013.08.11 21:58:00
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