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181. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
knight guard fury wrote: it's just an idea but it would be nice to see this in the future. basically passive hardeners that protect the user similar to HAV hardeners but for dropsuits. 4 different hardener types for both shield and armor pro...
- by BL4CKST4R - at 2014.10.27 10:24:00
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182. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
DeathwindRising wrote: Alena Ventrallis wrote: Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add. 1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate f...
- by BL4CKST4R - at 2014.10.27 10:02:00
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183. [Idea] Swarm Pod- "the Pocket Swarm" - in Feedback/Requests [original thread]
I like, it's an interesting idea and I enjoyed your delivery. Is there an auto locktime? I feel that the RANGE to lock on should be short but the flight range should be long, instead of creating a scary trap that is easily escapable it can creat...
- by BL4CKST4R - at 2014.10.27 02:56:00
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184. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Fizzer XCIV wrote: BL4CKST4R wrote: Fizzer XCIV wrote: BL4CKST4R wrote: Ha you tried to sneak in that op as hell headshot on a rifle. No sir no! I think it seems fair with all the other shortcoming I slapped all over the thing, and ...
- by BL4CKST4R - at 2014.10.26 23:58:00
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185. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Fizzer XCIV wrote: BL4CKST4R wrote: Ha you tried to sneak in that op as hell headshot on a rifle. No sir no! I think it seems fair with all the other shortcoming I slapped all over the thing, and it seems more than fitting on a Scrambler(...
- by BL4CKST4R - at 2014.10.26 23:48:00
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186. [Request] Breach Scrambler Rifles - in Feedback/Requests [original thread]
Ha you tried to sneak in that op as hell headshot on a rifle. No sir no!
- by BL4CKST4R - at 2014.10.26 23:02:00
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187. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
CCP Rattati wrote: The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battl...
- by BL4CKST4R - at 2014.10.25 12:16:00
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188. Give all suits 0dB precission up to 10m - in Feedback/Requests [original thread]
I disagree with a flat 0db just because it's boring but if ccp could do it, that would be fantastic. Sadly I don't think ccp can make precision scale with range. In a hotfix
- by BL4CKST4R - at 2014.10.25 12:09:00
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189. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: The Assault Rifles of ALL types have become extremely overpowered, just look at the DPS! You must be new here. I would explain to you why I disagree but I don't care.
- by BL4CKST4R - at 2014.10.25 12:06:00
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190. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
I think even if the breach was 100% carbon copy of the AR in stats it would still outperform it.
- by BL4CKST4R - at 2014.10.25 12:05:00
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191. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Nocturnal Soul wrote: Welp dual tanking Caldari is going to be more prominent now. Yeah , that one or two low slots coupled with that 1hp of regen and watch out , here comes the " dual tankers " .....
- by BL4CKST4R - at 2014.10.24 10:27:00
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192. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
I agree with these but I disagree with increasing the clip, and the dispersion and recoil should be above that of the AR (less accurate than). Most other assault type weapons have longer range but aside from DPS almost equal performance or better ...
- by BL4CKST4R - at 2014.10.24 10:04:00
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193. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: I would rather do more with efficacy than these built in bonuses. Well when can we expect an efficacy bonus, if you add in an efficacy bonus to reps for all Gallente suits I will forgive you for these numbers :) While I'...
- by BL4CKST4R - at 2014.10.23 14:02:00
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194. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Cat Merc wrote: Not amused about Gal losing the one unique attribute we had. Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast ...
- by BL4CKST4R - at 2014.10.23 13:56:00
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195. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Remove the dampener from all non scout gal suit unless you plan on making EWAR not-scout only. I would also swap out the active scanner for a nanohive, particularly a compact hive, unless the scanner is a proto. Active scanners do not work very we...
- by BL4CKST4R - at 2014.10.23 12:42:00
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196. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
*sigh*
- by BL4CKST4R - at 2014.10.23 10:58:00
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197. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5 Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 S...
- by BL4CKST4R - at 2014.10.23 10:12:00
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198. Petition to Bring the Scrambler Rifle Back Up to Par - in Feedback/Requests [original thread]
If you do your research ccp has stated that the SCR is working as they intended, which their intention was to bring the SCR up to par with their analytical data of other rifles.
- by BL4CKST4R - at 2014.10.22 14:21:00
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199. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: One Eyed King wrote: I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based. What is the...
- by BL4CKST4R - at 2014.10.22 02:48:00
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200. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Gal rep should be slightly higher.
- by BL4CKST4R - at 2014.10.22 02:37:00
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