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41. [suggestion] Randoms ideas give all weapons the same dps! - in Feedback/Requests [original thread]
Breakin Stuff wrote: BL4CKST4R wrote: Breakin Stuff wrote: BL4CKST4R wrote: To show how in-depth this new system can get imagine the hmg with a dps of 400, btw dps is balanced by rof not damage and then the modifiers increase damage pe...
- by BL4CKST4R - at 2014.12.14 16:11:00
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42. [suggestion] Randoms ideas give all weapons the same dps! - in Feedback/Requests [original thread]
Breakin Stuff wrote: BL4CKST4R wrote: To show how in-depth this new system can get imagine the hmg with a dps of 400, btw dps is balanced by rof not damage and then the modifiers increase damage per shot, anyways the hmg with a dps of 400 an...
- by BL4CKST4R - at 2014.12.14 15:13:00
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43. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Vitantur Nothus wrote: BL4CKST4R wrote: Notice how when he move side to side his character slows down, instead of changing directions instantly. That is th only problem with strafing in dust. Strafing is a nice fps mechanic, but you need th...
- by BL4CKST4R - at 2014.12.14 14:13:00
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44. [suggestion] Randoms ideas give all weapons the same dps! - in Feedback/Requests [original thread]
To show how in-depth this new system can get imagine the hmg with a dps of 400, btw dps is balanced by rof not damage and then the modifiers increase damage per shot, anyways the hmg with a dps of 400 and a effective (no optimal range) of 200%-30%...
- by BL4CKST4R - at 2014.12.14 14:11:00
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45. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Funkmaster Whale wrote: I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an ...
- by BL4CKST4R - at 2014.12.14 14:07:00
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46. [suggestion] Randoms ideas give all weapons the same dps! - in Feedback/Requests [original thread]
abdullah muzaffar wrote: ..are you asking for the RR to be buffed to uber op levels? The only thing that changes about the rail is optimal increases otherwise it stays relatively the same, all this change does is make it so dps is no static ...
- by BL4CKST4R - at 2014.12.14 13:57:00
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47. [suggestion] Randoms ideas give all weapons the same dps! - in Feedback/Requests [original thread]
And balance them with racial range profiles! Basically the idea is give all weapons the same range but give them a profile to modify damage at ranges, for example: The Gallente AR would have a base dps of 400, with an optimal range of 0-40M, the...
- by BL4CKST4R - at 2014.12.14 13:41:00
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48. I think it's time to focus on Caldari and Gallente Assaults'... - in Feedback/Requests [original thread]
Kick for Caldari Range for Gallente
- by BL4CKST4R - at 2014.12.14 13:09:00
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49. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
One parameter that we can look at is making shields passive but slightly faster than armor repair, and making armor repair slightly but higher in bigger cycles, for example an armor rep would do 8 hp in 3 seconds while a shield rep would do 3 hp i...
- by BL4CKST4R - at 2014.12.14 12:58:00
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50. THIS IS WHAT IS WRONG WITH THE ASCR - in Feedback/Requests [original thread]
The aSCR is longer range that's why it's DPS is lower. Effective range is useless in determining weapon performance, use optimal range values.
- by BL4CKST4R - at 2014.12.13 17:43:00
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51. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cat Merc wrote: We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+10, EM at +10/-10, Explosive at -10/+10. Did you mean for projectile to get a net 2.5%?
- by BL4CKST4R - at 2014.12.12 23:30:00
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52. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Omg just change the weapon proficiency bonus to raw damage and you won't have any problems At 1.5% damage per level ttk doesn't increase but weapons won't hit brickwalls on the opposition damaging tank. All this ascr being bad started after th...
- by BL4CKST4R - at 2014.12.12 23:24:00
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53. Increase carried hives please - in Feedback/Requests [original thread]
I want the old minimap
- by BL4CKST4R - at 2014.12.12 19:26:00
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54. Salvage system proposition (Strongboxes and keys) - in Feedback/Requests [original thread]
What are you on about? The idea is to make keys more available to players while still having an incentive to pay for the keys.
- by BL4CKST4R - at 2014.12.12 18:22:00
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55. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Spkr4theDead wrote: BL4CKST4R wrote: Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the to...
- by BL4CKST4R - at 2014.12.12 18:18:00
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56. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availible dish out hefty sums of damage...
- by BL4CKST4R - at 2014.12.12 15:28:00
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57. Salvage system proposition (Strongboxes and keys) - in Feedback/Requests [original thread]
Match drop rate of strongboxes = 20%-30. No salvage boxes from missions, only keys small chance of getting a key mission, maybe 5%. Keys = rare salvage from games, rarity of a pack of two keys = to rarity of getting an officer weapon. Rarity of a ...
- by BL4CKST4R - at 2014.12.12 13:45:00
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58. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
SYLAR ROGUE wrote: I am done playing this game until they fix it that's a joke CCP can not fix it and I won't play legion either you just lost a customer ccp What are you on about?
- by BL4CKST4R - at 2014.12.12 13:26:00
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59. A counter to the "stupid" known as - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: BL4CKST4R wrote: They already die super fast... maybe so, but the assholes that fly low enough to allow me to hit them with an AV nade should be killed instantly. I think this is more of a suggestion because...
- by BL4CKST4R - at 2014.12.12 13:25:00
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60. A counter to the "stupid" known as - in Feedback/Requests [original thread]
They already die super fast...
- by BL4CKST4R - at 2014.12.12 13:02:00
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