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Thread Statistics | Show CCP posts - 35 post(s) |
Adipem Nothi
Nos Nothi
5124
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Posted - 2014.09.22 19:44:00 -
[91] - Quote
Appia Nappia wrote:It's a sad day. The PLC is losing it's best quality, again. The arc is what gave it its flavor. Now it's just a tool for killing.
No longer shall I be launching a barrage up at groups of red dots standing on a tower from without standing in their line of fire.
An increase in speed should extend a parabolic arc rather than eliminate it. We'll have to wait-and-see :-)
Shoot scout with yes.
- Ripley Riley
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
30
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Posted - 2014.09.22 19:49:00 -
[92] - Quote
I noticed large missiles got a -15 +15 profile. I was under the impression they were explosive, not projectile(kinetic). What about small missile turrets, what profile do they have ? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2243
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Posted - 2014.09.22 19:55:00 -
[93] - Quote
Just a comment about the Afterburner/Injector cooldown changes.
My belief has always been that the vehicle/AV balance equation is dynamic, meaning that the balance depends explicitly on the delta between vehicle and infantry time-based variables(e.g. velocity and acceleration, lock time and time-of-flight). Taking away incidental issues like correcting damage application calculations, etc., our balance issues have been not 'how much damage is AV infantry capable of generating' but rather 'how much damage can AV infantry apply' when vehicles decide to bugout.
It is very encouraging, therefore, to see this vehicle/AV balance pass focusing on a dynamic variable - well done! Adjustments may need to be made, but imo we are beginning to adjust the correct variables.
However....in a gameplay sense, it would be far preferable if adjustments to these dynamic balancing variables were made through player actions and sacrifices - e.g. AV infantry giving up grenade or weapons slots and exposing themselves to risk in order to apply limited-duration web grenades, 'inertial anchors', or 'einsteinian non-equivalence tensorial remappers' to vehicles.
In our hotfix world we have to take what we can get, and in this case what we're getting is very good imo, this is really just a note for future opportunities, in Dust or in Legion.
PSN: RationalSpark
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Spademan
Fatal Absolution General Tso's Alliance
3694
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Posted - 2014.09.22 20:15:00 -
[94] - Quote
I think there's a mixup in Flaylock Ammo counts. Militia has 24 while Standard has 20.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
240
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Posted - 2014.09.22 20:21:00 -
[95] - Quote
Dremel wp wrote:With the flaylock getting PG, can we get the fitting skill switched back to a PG reduction?
its only 5 pg for the core. I doubt anyone will invest into level 4 of an 8x multiplier skill just to save 1 PG
Its fine as is. The CPU reduction comes in handy since 1 point should reduce it to the same level as the SMG. You can really reduce the CPU on the flaylock when getting to level 4.
Not sure why everyone is so upset about it. It's not that bad, now the initial numbers were going to have the same PG levels as the SMG....now that was ridiculous.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Francois Sanchez
What The French Red Whines.
109
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Posted - 2014.09.22 20:24:00 -
[96] - Quote
Nice work for the new players, I should try again to bring a few friends in (I failed a few times before ) And I have a question related to those free skills new players get, will we get the SPs we spent into them back?
Also there is something that shocks me when reading the SMG numbers, the assault SMG will have a smaller DPS and a smaller clip than a normal SMG, why anybody would use it? I thought the ASMG was supposed to have a higher DPS compensated by a smaller clip so that missing a few shots get you killed |
zzZaXxx
Vengeance Unbound
564
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Posted - 2014.09.22 20:27:00 -
[97] - Quote
Rattati, what's with not giving us the specific information about rifle changes? I was really looking forward to seeing the final numbers all in one place, and seeing some specific numbers that haven't been shown yet, such as the degree of TAR's handling changes, etc. Instead there's just a note saying a bunch of obscure changes were made that no one will understand. Could we please have that information? It's very valuable and certainly of great interest to many of us. |
Coleman Gray
Opus Arcana Covert Intervention
1216
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Posted - 2014.09.22 20:31:00 -
[98] - Quote
No Commando or Logi tweaking? D:
Original Commando, before all you posers just saying
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zzZaXxx
Vengeance Unbound
564
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Posted - 2014.09.22 20:32:00 -
[99] - Quote
Francois Sanchez wrote:Nice work for the new players, I should try again to bring a few friends in (I failed a few times before ) And I have a question related to those free skills new players get, will we get the SPs we spent into them back? Also there is something that shocks me when reading the SMG numbers, the assault SMG will have a smaller DPS and a smaller clip than a normal SMG, why anybody would use it? I thought the ASMG was supposed to have a higher DPS compensated by a smaller clip so that missing a few shots get you killed It has a bit more range....but yeah reduced clip size together with increased clip size means it will burn through a clip real fast. Seems inferior now to standard. 2m of range isn't worth it. |
zzZaXxx
Vengeance Unbound
564
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Posted - 2014.09.22 20:34:00 -
[100] - Quote
Kosakai wrote:bolt pistol buff is only for headshot dmg? ami right? No BP is beast now. |
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Sequal Rise
Les Desanusseurs
68
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Posted - 2014.09.22 20:38:00 -
[101] - Quote
BP is finally gonna be useful!
Sorry for my bad english ^^
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1791
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Posted - 2014.09.22 21:24:00 -
[102] - Quote
Where was discussion on such a huge Nerf to ADS ROF?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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bogeyman m
Minmatar Republic
411
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Posted - 2014.09.22 21:33:00 -
[103] - Quote
Appia Nappia wrote:It's a sad day. The PLC is losing it's best quality, again. The arc is what gave it its flavor. Now it's just a tool for killing.
No longer shall I be launching a barrage up at groups of red dots standing on a tower from without standing in their line of fire.
Two words: mass driver
Duct tape 2.0 ... Have WD-40; will travel.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1830
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Posted - 2014.09.22 21:49:00 -
[104] - Quote
Vulpes Dolosus wrote:Mobius Kaethis wrote: 3) Since LAV are getting a hp buff will AV nades get a new looking at in Epsilon (or Echo or what ever you're going to call it)? They are already borderline useless with proto packed AV nades totally unable to take out even a militia LAV without sitting on a hive or a depot.
Where did you see that they were getting a buff?
Ha! You are right those are DS stats. I'm removing #3 from my post. Silly silly Mobius.
Now with more evil.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1214
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Posted - 2014.09.22 21:56:00 -
[105] - Quote
CCP Rattati wrote:Jebus McKing wrote:Quote:Injectors now heal Shields at same % as Armor
Assault Dropship ROF bonus to 3% per level from 10% Injectors are looking... interesting. Can't wait to try them out. As a part-time ADS pilot I have to say I like the ROF changes. This makes ADS less effective at attacking tanks. Also with that ADS price reduction getting sucker-punched by invisible AV now won't hurt as much anymore. Yep and also the cost of small turrets so should be even cheaper. And I also forgot to add the mobile CRU fitting reduction, will add it now. What ..??.. do we start getting wp's for CRU's now , did they finally fix that ???
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
542
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Posted - 2014.09.22 22:29:00 -
[106] - Quote
JIRA - Yes
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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zzZaXxx
Vengeance Unbound
564
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Posted - 2014.09.22 22:37:00 -
[107] - Quote
JIRA's bout to get smacked if I don't get more info on rifle changes. |
XxGhazbaranxX
Eternal Beings
1706
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Posted - 2014.09.22 22:40:00 -
[108] - Quote
Hello,
I haven't played a lot in ages and haven't posted for longer than that I think; down to business though:
Assault Dropship changes
- ADS RoF nerf will completely erase the necessity of using these vehicles. Many people were mainly mad at the stacking and even then it was very rare to actually see a 2 player stacked python or incubus in the game. Remember, by making it 3%, having that huge sp sink is worthless now. Even in a maxed out situation, it will barely get the job done. Anyways, it is what it is, their usage was low, expect them to be lower now.
PLASMA CANNON CHANGES
- As a person with a complete plasma cannon tree (everything level 5 in it) I am going to say I love it but, projectile speed was a balancing factor of the PLC vs ADS. I can 2 shot a python with my maxed out dual PLC commando, and will be doing it a lot easier with this change. I thank you for that but be warned that people might start crying nerf the PLC. So heed my warning, do not listen to them and if you do revert the speed changes. THE PLC is not in need of any nerfing and is behaving perfectly as is.
BURST HMG CHANGES / ASSAULT HMG THOUGHTS
- HMG changes are welcome, I like the old burst pre-charlie and was having nerdgasms post charlie. Mostly all I use but when I started seeing it be used more than that standard I knew something was off. It was a bit overwhelming in battle and felt better than the regular at it's job. As CCP has stated before, variations should be niche weapons to fill a specific role inside a role and the burst HMG felt too much like a multipurpose tool
That being said the Assault HMG could do with a simple aiming mechanism reduction so that t has a tighter dispersion area to be able to hit those "long range" (as far as HMGs go) targets. Most DPS is lost in the dispersion with this one.
SNIPER RIFLES
- I like the range changes, red-line sniping was way out of hand. Coupled with a buff to damage I think it's a very good tradeoff. People can now hit harder (something some snipers were complaining about).
Plasma Cannon Advocate
Dust 514 Survivor
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anaboop
NECROM0NGERS
152
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Posted - 2014.09.22 23:26:00 -
[109] - Quote
Large missile shotgun reload?
Not implemented yet? Or hotfix echo?
Fully sick Anaboop trading card
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
231
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Posted - 2014.09.22 23:28:00 -
[110] - Quote
Cyrus Grevare if your out there please update protofits with the new data.
The Blazing Intellect Machine
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CCP Rattati
C C P C C P Alliance
7766
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Posted - 2014.09.22 23:53:00 -
[111] - Quote
Vulpes Dolosus wrote:On the plus side, thanks, Ratatti, for fulfilling my request for a more or less viable mCRU Python fit. Though I wish you'd reduce the PG requirement of mCRU by about 11 so that I could actually fit an ADV AB on with max fitting skillsGǪ And to reiterate, reduce mCRU's fitting considerably to make up for the "wasted" defensive slot and change the mCRU skill to reduce spawn time by 10% per level.
Just for you
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
7766
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Posted - 2014.09.22 23:56:00 -
[112] - Quote
zzZaXxx wrote:Rattati, what's with not giving us the specific information about rifle changes? I was really looking forward to seeing the final numbers all in one place, and seeing some specific numbers that haven't been shown yet, such as the degree of TAR's handling changes, etc. Instead there's just a note saying a bunch of obscure changes were made that no one will understand. Could we please have that information? It's very valuable and certainly of great interest to many of us.
We have never shared those before, will have to check whether there was a reason for that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Derrith Erador
Fatal Absolution
2679
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Posted - 2014.09.23 00:04:00 -
[113] - Quote
What the hell is with nerfing our ROF to 3% per level? Most pilots agree it needed a nerf, but FFS, not by that much.
And a 45-35 second recharge on an AB is also immensely overboard.
The preacher of Betty White, may her pimp hand guide me.
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Sequal Rise
Les Desanusseurs
69
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Posted - 2014.09.23 00:05:00 -
[114] - Quote
CCP Rattati wrote: We have never shared those before, will have to check whether there was a reason for that.
Looking forward to it! It's the most impirtant part to me, with the niddle change^^
Sorry for my bad english ^^
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Cyrus Grevare
WarRavens Capital Punishment.
333
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Posted - 2014.09.23 00:13:00 -
[115] - Quote
BlazeXYZ wrote:Cyrus Grevare if your out there please update protofits with the new data.
I'm trying to see how to approach this one, a lot of minute tweaks, but I'm on it
www.protofits.com - a Dust 514 fitting tool
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BL4CKST4R
La Muerte Eterna Dark Taboo
3105
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Posted - 2014.09.23 00:18:00 -
[116] - Quote
CCP Rattati wrote:Extraneus Tercero wrote:1. Did the headshot multipliers for pistols make it? If so which are the numbers 2.is the zoom for the tac sniper lower or higher? and vice versa for standard. 3.how fast is the plasma cannon compared to say a Forge gun? 4. Does the ion pistol still overheat after 1 full charge? 1. yes, 200% ion (had normal 150%), 150% flaylock (didn't have any), bolt 250% (had 150%) 2. higher for standard, lower for tactical 3. dont have a comparison, but imagine 30% faster, that's how much faster it is 3. Yes, but no overheat damage and the seize is much shorter. It feels like a long charge, and you can followup with a few normal shots. It's fun.
I'm pretty sure the ion will suck but I'm tired of being negative so I just hope it doesn't....
supercalifragilisticexpialidocious
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
231
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Posted - 2014.09.23 00:19:00 -
[117] - Quote
Cyrus Grevare wrote:BlazeXYZ wrote:Cyrus Grevare if your out there please update protofits with the new data. I'm trying to see how to approach this one, a lot of minute tweaks, but I'm on it
Thankyou
The Blazing Intellect Machine
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sabre prime
Crux Special Tasks Group Gallente Federation
554
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Posted - 2014.09.23 00:33:00 -
[118] - Quote
It's the simple things that please me. Like getting a free magsec on my medic starter fit. That Ion pistol on my frontline suit better be good though, losing my militia scrambler pistol because of it.
The slow blade penetrates the shield.
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CCP Rattati
C C P C C P Alliance
7769
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Posted - 2014.09.23 00:37:00 -
[119] - Quote
Alena Ventrallis wrote:Where was discussion on such a huge Nerf to ADS ROF?
The decision was mine and mine alone, a 50% increase in DPS is unprecedented progression of damage in the game, and makes it impossible to balance.
I decided to rip the band aid off and we don't need a full named hotfix to inject one or two remedies afterwards.
And just to iterate, based on all data and experience, the ADS is far too powerful. It is a huge force multiplier and it does everything well, it transports infantry and uplinks. decimates infantry and vehicles, intercepts RDVs and vehicle delivery, avoids swarms with ease. The only counter is a mass team shift to AV, and forges, and by then the rest of the ADS team has gone full anti-infantry. Even if you, by some off chance, take it down, the pilot ejects, runs behind a hill and calls in another one.
I see that the discussion has swayed from, "it's not OP", to "we all knew and admitted it was OP but this is too much".
We will monitor the situation, and ADS performance stats plummet below an acceptable threshold, our response will be immediate, not based on a hotfix schedule. For now, let's see what happens. Don't forget that Turret damage profiles have also changed in Delta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Atiim
12404
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Posted - 2014.09.23 00:39:00 -
[120] - Quote
CCP Rattati wrote:Ripley Riley wrote:In reference to 'Swarms - Maximum range': is this the range the missiles explode if they do not hit their intended target? Yes, because swarms travel either a distance, or a limited time, their increased speed would have allowed them to cover more ground. That's why we are hardcoding to 400m, because that's the distance that we balanced towards. So what your saying, is that 400m is it's absolute distance as opposed to displacement?
The 1st Matari Commando
-HAND
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