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81. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Zindorak wrote: Yas Amarr Assault with 1200 Armor is naow possible Loses even more speed to achieve that though
- by BL4CKST4R - at 2014.12.09 12:49:00
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82. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Valor Goat wrote: Cat Merc wrote: Valor Goat wrote: "Armor plates STD/ADV/PRO from 85/110/135 to 60/80/100" Awesome, but you should normalize ferroscale plates' and reactives as a consequence of this or everyone will just put complex f...
- by BL4CKST4R - at 2014.12.09 12:30:00
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83. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cat Merc wrote: Valor Goat wrote: "Armor plates STD/ADV/PRO from 85/110/135 to 60/80/100" Awesome, but you should normalize ferroscale plates' and reactives as a consequence of this or everyone will just put complex ferroscale plates that...
- by BL4CKST4R - at 2014.12.09 11:56:00
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84. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cat Merc wrote: I'll be completely honest. Armor plates were rarely used by me as is, I now see no reason to use them ever again. They cost more PG, have a speed penalty, and now only give a marginal increase in HP compared to ferros and react...
- by BL4CKST4R - at 2014.12.09 11:52:00
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85. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Any changes to shields? Or is it just regular armor plates?
- by BL4CKST4R - at 2014.12.09 11:41:00
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86. My shield tanking wishlist - in Feedback/Requests [original thread]
What factors make shields not on par, or balanced, against armor?
- by BL4CKST4R - at 2014.12.08 17:07:00
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87. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Ok so I made some mistakes with my wording because I personally forgot the naming structure of the original suits. At standard level we had: Type-I (armor) Type-II (shields) Advanced: A-series (armor) B-series (shields) Proto: Vk.0 (armor) V...
- by BL4CKST4R - at 2014.12.08 13:29:00
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88. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Killer's Coys wrote: BL4CKST4R wrote: Killer's Coys wrote: I really like this idea! And add a skill in the tree after racial suits Something like 1) Caldari medium frame 2) Caldari assault 3) Caldari specialized assault I imagine th...
- by BL4CKST4R - at 2014.12.08 13:11:00
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89. Dust port to ps4 - in Feedback/Requests [original thread]
Dust on the ps4 allows for better matches, more players bigger maps, less lag. Better graphics due to a much stronger machine, a fresh start for dust to gain more players. And then away to delete it and smoothly introduce legion,into the ps4 marke...
- by BL4CKST4R - at 2014.12.08 13:07:00
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90. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
501st Headstrong wrote: You're suppose to be running economy suits until you save up enough to run FW, then use less costly FW suits for PC, which is how you get rich. Running 400k suits (which don't exist) in a match is something you should ne...
- by BL4CKST4R - at 2014.12.08 13:00:00
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91. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Killer's Coys wrote: I really like this idea! And add a skill in the tree after racial suits Something like 1) Caldari medium frame 2) Caldari assault 3) Caldari specialized assault I imagine the things like that : The "vk.0" have the sam...
- by BL4CKST4R - at 2014.12.08 12:22:00
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92. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Sequal Rise wrote: BL4CKST4R wrote: Sequal Rise wrote: Hmm I really love these suits, more specialised in their side (shield or amor). All of them seems good except the mk.0/mk.1 which are illogical IMO. I think the delays should be redu...
- by BL4CKST4R - at 2014.12.08 08:14:00
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93. No point in dampeners being +5% after circles... - in Feedback/Requests [original thread]
I just noticed something the reason why dampeners are 5% higher than precision is becuase in the past if both of these were the same nobody would win EWAR, but with the concentric circles idea as people move around these numbers will change so i...
- by BL4CKST4R - at 2014.12.08 08:08:00
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94. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Sequal Rise wrote: Hmm I really love these suits, more specialised in their side (shield or amor). All of them seems good except the mk.0/mk.1 which are illogical IMO. I think the delays should be reduced on the mk.0 as it's the shield one, an...
- by BL4CKST4R - at 2014.12.08 08:00:00
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95. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Editted OP with a spreadsheet. Changed my mind on renaming the 0 brand suits to 1 since it would be a lot of work along with adding the 2 brand suits, so instead the 0 brand suits will remain what we have and then the 1 brand suits will have the ...
- by BL4CKST4R - at 2014.12.08 07:18:00
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96. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
The idea is to take the current assault and make them into the "1" version of assault suits and then releasing a more racial tank specialized assault and branding it the "2" assault. For example for the Caldari, the Ck.2 assault would be one that ...
- by BL4CKST4R - at 2014.12.08 00:12:00
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97. joypad controls - in Feedback/Requests [original thread]
captainIreland wrote: Is there any chance you can put in a battleground setup with L1 to fire and R1 to zoom. I want a r2 to fire and r1 to zoom
- by BL4CKST4R - at 2014.12.06 23:37:00
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98. [Idea] Apex without anythink - in Feedback/Requests [original thread]
Aderek wrote: Hello. What you think about it: 50k LP, 8 kk Isk and we can buy Clear Apex, like Templar Suits (logi, sentinel, etc). I hate some type of weapons, and have another bpo's (toxin series) and i use it on my templar BPO, so i want ...
- by BL4CKST4R - at 2014.12.06 18:41:00
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99. [Feedback] For CCP Rattatatata - in Feedback/Requests [original thread]
IoP is good if you have a long range weapon, other wide it's foolish to combine a short range weapon with a shorter range weapon. The best sidearms for a Gallente is magsec, bolt, msg, and flaylock.
- by BL4CKST4R - at 2014.12.06 12:46:00
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100. Gallente Federation Dropship has Caldari weaponry. - in Feedback/Requests [original thread]
Because technically blasters and rails are used by both gallente and caldari, but for some reason CCP decided that infantry will get stuck with either or.
- by BL4CKST4R - at 2014.12.05 05:00:00
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