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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2408
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Posted - 2014.09.25 00:18:00 -
[31] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari Dropsuits. The delays need to be better than caldari suit delays. Theres no reason that caldari dropsuits should get a monopoly on all shield tanking advantages
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
293
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Posted - 2014.09.25 00:45:00 -
[32] - Quote
Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari Dropsuits. The delays need to be better than caldari suit delays. Theres no reason that caldari dropsuits should get a monopoly on all shield tanking advantages Other than that they are the shield race. The only sheild race. The only designated shield race. Saying the Caldari shouldn't have the best shields is like saying the Amarr shouldn't have the most armor. It simply isn't true. They should have the best shields.
The Minmatar are not a shield race. The have near equal base HP values and near equal slot layouts. Minmatar are dual tankers.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3116
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Posted - 2014.09.25 01:15:00 -
[33] - Quote
I think there should be a second pass on the entire regen tank scene, for all suits not just the Minmatar.
CCP is obviously moving towards a more "EVE" balance approach so buffing the Minmatar blindly would just create imbalance, not saying it would make them OP but it wouldnt change the fact that the Caldari would still have greater HP and equal or slightly better overall regen.
Equally this is a problem I can say the Gallente and Amarr are having, although most do not pay attention to armor rep tanks. But an amarr can enjoy higher HP and higher repair than a Gallente in most scenarios. The scenarios where a Gallente has greater HP is only by about +2.
supercalifragilisticexpialidocious
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hfderrtgvcd
557
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Posted - 2014.09.26 22:03:00 -
[34] - Quote
Fizzer XCIV wrote:Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari Dropsuits. The delays need to be better than caldari suit delays. Theres no reason that caldari dropsuits should get a monopoly on all shield tanking advantages Other than that they are the shield race. The only sheild race. The only designated shield race. Saying the Caldari shouldn't have the best shields is like saying the Amarr shouldn't have the most armor. It simply isn't true. They should have the best shields. The Minmatar are not a shield race. The have near equal base HP values and near equal slot layouts. Minmatar are dual tankers. minmatar are certainly shield tankers. They just focus more on shield regen rather than shield hp. The current stats don't reflect this.
You can't fight in here! This is the war room.
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Jack 3enimble
Vengeance Unbound Dark Taboo
408
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Posted - 2014.09.26 22:18:00 -
[35] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:Gavr1lo Pr1nc1p wrote:Atiim wrote:Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari Dropsuits. The delays need to be better than caldari suit delays. Theres no reason that caldari dropsuits should get a monopoly on all shield tanking advantages Other than that they are the shield race. The only sheild race. The only designated shield race. Saying the Caldari shouldn't have the best shields is like saying the Amarr shouldn't have the most armor. It simply isn't true. They should have the best shields. The Minmatar are not a shield race. The have near equal base HP values and near equal slot layouts. Minmatar are dual tankers. minmatar are certainly shield tankers. They just focus more on shield regen rather than shield hp. The current stats don't reflect this.
But the 4/4 layout does |
hfderrtgvcd
565
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Posted - 2014.09.27 13:39:00 -
[36] - Quote
Jack 3enimble wrote:hfderrtgvcd wrote:Fizzer XCIV wrote:Gavr1lo Pr1nc1p wrote:[quote=Atiim] The delays need to be better than caldari suit delays. Theres no reason that caldari dropsuits should get a monopoly on all shield tanking advantages Other than that they are the shield race. The only sheild race. The only designated shield race. Saying the Caldari shouldn't have the best shields is like saying the Amarr shouldn't have the most armor. It simply isn't true. They should have the best shields. The Minmatar are not a shield race. The have near equal base HP values and near equal slot layouts. Minmatar are dual tankers. minmatar are certainly shield tankers. They just focus more on shield regen rather than shield hp. The current stats don't reflect this. But the 4/4 layout does The caldari slot layout is better for both regen and shield hp
You can't fight in here! This is the war room.
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Atiim
12549
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Posted - 2014.09.27 13:53:00 -
[37] - Quote
Fizzer XCIV wrote: Other than that they are the shield race. The only sheild race. The only designated shield race. Saying the Caldari shouldn't have the best shields is like saying the Amarr shouldn't have the most armor. It simply isn't true. They should have the best shields.
The Minmatar are not a shield race. The have near equal base HP values and near equal slot layouts. Minmatar are dual tankers.
Them being dual tankers makes them both Shield and Armor Tankers. Your analogy isn't that great, as the people here are asking for a better Shield Regen rate, which is akin to saying Amarr shiould have the most HP while Gallente has the most HP/s.
Even if you feel that the Caldari should be objectively superior, that doesn't change the fact that the HP/s and delays on MinSuits are terrible. The point of the MinSuit is supposed to be a "jack of all trades", but if it can't get an effective pure Shield Tank than it is not a "jack of all trades", "but a runt of all trades".
That's not to say however, that decent Shield Tanks w/Min Assaults are impossible (3 Extenders, 1 Energizer, and 2 Regs is probably the most effective), but the gap between Min & Cal does need to be closed significantly.
The 1st Matari Commando
-HAND
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BrotherofHavok
PIanet Express Top Men.
83
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Posted - 2014.09.27 14:24:00 -
[38] - Quote
There is some serious issue with the current Dust 514 lore/stats of the suits and races. Unlike Eve, which in my opinion is pretty much set in a good place, Dust stats are all over the place and completely ignoring how the races are in Eve.
What do i mean by this?
In Eve there are 4 types of resistances. Em (laser), Thermal (blaster/rail), Kinetic (bullets) and Explosive (missiles) and every race has very similar resistances for armor and shields UNLESS you're talking about tech 2 or faction ships. For example, shield resistances are 0/20/40/50 respectively and for armor they are 60/35/25/10. But in Dust we have: Shields vs armor
- Laser : +20/-20
- Blaster : +10/-10
- Rails : -10/+10
- Projectiles : -15/+15
- Explosives : -20/+20
Which is just a simplified and easier way of doing things. Less work, more effort on other stuff, i get it.
But the suits themselves are really starting to irritate me. CCP, please look into your own lore. Look towards Eve and start actually looking at your own descriptions. Amarr, greatest armor resistances in the game. Caldari, greatest shield resistances in the game. Gallente, greatest armor reps/largest amount of armor HP. Minmatar, greatest speed in the game with some capabilities of having greatest shield hp in the game.
Caldari in Dust should not have greatest shield HP, shield recharge delay AND greatest shield recharge rate. Give one of these to the minmatar. Speed is not as much a factor in Dust as it is in Eve. Transversal speeds and angular velocities are not taken into account here.
Sincerely,
Your Multi-purpose Everything User
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1790
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Posted - 2014.09.27 14:46:00 -
[39] - Quote
Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor.
If we are to go off of EVE lore (the basis for everything in DUST) All races are meant to be about equal in dmg dealing capabilities with some minor differences, so lets put that aspect of suits to one side.
Amarr - Average shields HP, weak shield regen, strongest armour HP, good armour repair, lowest manoeuvrability, average top speed
Caldari - Best shields max HP, best shield regen, weakest armour, the best manoeuvrability but slowish top speeds.
Gallente - Average shields, weak shield regen, good armour, strongest armour repair ability, average manoeuvrability, good top speed.
Minmatar - Good shields, good regen, average to good armour, average armour repair, good maneuverability, highest top speeds in game.
This is all generalisation but to summarise:
The Amarr are solid brick tankers of the doom push, with very adaptable range laser weaponry. The Caldari are strong Ewar skirmishers but need range to make up for their slow speeds generally The Gallente are solid armour users with good speed but tend to rely on in battle regeneration over brute plates to the max HP The Minmatar are the fastest skirmishers, combining the best speed with strength and versatility in all situations but tend to lack in the EWAR department.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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BrotherofHavok
PIanet Express Top Men.
86
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Posted - 2014.09.27 16:26:00 -
[40] - Quote
CommanderBolt wrote: Amarr - ..., ..., strongest armour HP, good armour repair, lowest manoeuvrability, average top speed
The best thing about the Amarr is their overall armour hp amount and armor resistances. This could continue for Dust, though with the simplified resistances that would mean that they need greater armor hp amounts.
CommanderBolt wrote: Caldari - Best shields max HP, best shield regen, ..., the best manoeuvrability but slowish top speeds.
If you want to keep the highest amount of shield hp, thats fine too. They're similar to the amarr but for shields. However, this means that the shield delay cannot be where it currently is as that makes the Caldari too powerful in shields. Instead the shield recharge delay should be given to the minmatar.
You said that Caldari are strong Ewar skirmishers but in Dust all this means is that they'd have the best passive scans which they may or may not currently have. If they're just meant to be Ewar than they have entirely way too much health and shield regen rates.
CommanderBolt wrote: Gallente - ..., ..., good armour, strongest armour repair ability, average manoeuvrability, good top speed.
Should have higher speeds than Amarr and greater armor reps. Maybe a bonus to armor rep modules, or just an increase in armor reps that are currently there. Less armor than Amarr though.
CommanderBolt wrote: Minmatar - Good shields, good regen, average to good armour, average armour repair, good maneuverability, highest top speeds in game.
You use the term "good" but in Dust that means that it would be equal to other good stats of the other races. This means that a true minmatar in dust would only really have the best speeds. This is technically how it is currently but the lack of things like transversal speeds and angular velocities don't make it a strong enough asset to the minmatar race suits. So either increase the speed again or increase the base hp of the suits and give it the greatest shield recharge of the game.
Sincerely,
Your Multi-purpose Everything User
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hfderrtgvcd
649
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Posted - 2014.09.28 22:44:00 -
[41] - Quote
still an issue
You can't fight in here! This is the war room.
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hfderrtgvcd
649
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Posted - 2014.10.05 21:58:00 -
[42] - Quote
Atiim wrote:Gavr1lo Pr1nc1p wrote:Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching the delays, why not simply match them? There's no need to nerf Caldari Dropsuits. agreed
You can't fight in here! This is the war room.
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Cavani1EE7
Murphys-Law
299
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Posted - 2014.10.06 14:39:00 -
[43] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? The CR. |
Monkey MAC
Rough Riders..
3544
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Posted - 2014.10.06 14:45:00 -
[44] - Quote
Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen
Minmatar are REP tankers, they don't have the highesr shield HP, bjt they are supposed to get it back in an instant. This does not happen, because the caldari, has a lower delay and a larger shield regen rate.
That's not on.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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y678iop
Ostrakon Agency Gallente Federation
34
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Posted - 2014.10.06 15:05:00 -
[45] - Quote
hfderrtgvcd wrote:Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 30 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay. The slot layout allows for great regen. Try 3 complex shields with 1 complex energizer. Low side try 1 complex armor rep with 2 enhanced plates and a complex shield reg.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Daxxis KANNAH
Distinct Covert Initiative
690
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Posted - 2014.10.06 16:11:00 -
[46] - Quote
y678iop wrote:hfderrtgvcd wrote:Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 30 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay. The slot layout allows for great regen. Try 3 complex shields with 1 complex energizer. Low side try 1 complex armor rep with 2 enhanced plates and a complex shield reg.
So you negated your advantages to be decent.
The others dont have to do that. I think that is the point of the OP
In your blind spot
~
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Boot Booter
Pure Evil. Capital Punishment.
931
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Posted - 2014.10.06 16:44:00 -
[47] - Quote
OK I'm sorry guys but as a minmatar assault player, I think everything is OK. I'm ok with Caldari having the best shield stats across the board because we gain more speed, stamina, strafe speed, and armor. If you use these to your advantage you will start to see the power of the min ass.
If you put on an armor plate you're doing it wrong.
Use Kincats.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1887
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Posted - 2014.10.06 16:51:00 -
[48] - Quote
The min assault needs to have 40hp/s shield regen. They should emphasize getting that health back FAST. I'm for a 4s/5s delay if need be.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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y678iop
Ostrakon Agency Gallente Federation
36
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Posted - 2014.10.06 17:46:00 -
[49] - Quote
Boot Booter wrote:OK I'm sorry guys but as a minmatar assault player, I think everything is OK. I'm ok with Caldari having the best shield stats across the board because we gain more speed, stamina, strafe speed, and armor. If you use these to your advantage you will start to see the power of the min ass.
If you put on an armor plate you're doing it wrong.
Use Kincats. If you dont use plates I will keep killing you, like I have been. Plates get you above 800 ehp at proto which is where you need to be.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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hfderrtgvcd
661
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Posted - 2014.10.06 18:45:00 -
[50] - Quote
Cavani1EE7 wrote:hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? The CR. The breach ar is better than the CR.
You can't fight in here! This is the war room.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
94
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Posted - 2014.10.06 19:07:00 -
[51] - Quote
I rock my min assault. I don't know why your complaining really.
37 kills with nova knives
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Boot Booter
Pure Evil. Capital Punishment.
931
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Posted - 2014.10.06 20:56:00 -
[52] - Quote
y678iop wrote:Boot Booter wrote:OK I'm sorry guys but as a minmatar assault player, I think everything is OK. I'm ok with Caldari having the best shield stats across the board because we gain more speed, stamina, strafe speed, and armor. If you use these to your advantage you will start to see the power of the min ass.
If you put on an armor plate you're doing it wrong.
Use Kincats. If you dont use plates I will keep killing you, like I have been. Plates get you above 800 ehp at proto which is where you need to be.
By plates I mean... plates.. not ferros or reactives. So yeah you can get well above 800 hp without plates. And no, you've never killed me and never will.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
95
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Posted - 2014.10.07 10:44:00 -
[53] - Quote
This is my fit.
Std min assault Avd plate Adv rep Std energizer Std damage mod Bk48 assault cr Adv flaylock M1 nades
I will kill anything with this. It's simple, yet so effective. You just need a bit of skill. This dropsuit has 200ish shields, 300is armor. Use its speed and mobility as a way to quickly strike.
37 kills with nova knives
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
566
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Posted - 2014.10.07 11:12:00 -
[54] - Quote
hfderrtgvcd wrote:Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 30 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay.
Minmatar are not the best shield tankers. Caldari are. minmatar are hybrid tankers and can either armor tank, shield tank, or dual tank effectively
Kallas Hallytyr wrote:Really, in the current method of shield regen, the Min Assault should have the same delays but marginally worse rate. So keep the 25/s but 4/5 delays.
no, because if you look at the stats again, the minmatar have more armor than caldari. So they get slightly worse shield tanking abilities but have the option of slightly worse armor tanking, which the caldari cant do.
Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor.
wrong. caldari trades damage and eHP for shields and shield regen.
gallente also gets more damage along with more mobility and regen compared to amarr.
considering that flux grenades and laser weaponry exist in the game. why shouldnt a race, whose primary defense is based solely on shield tanking, have both high shield HP and better regen? |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
566
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Posted - 2014.10.07 11:19:00 -
[55] - Quote
Atiim wrote:The Master Race wrote:Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movement Speed between MinAssault and CalAssault is literally 0.4m/s. That's so insignificant that you almost made me giggle..
yes but kincats are percentage based bonus. so while it may not seem like alot at base stats it makes a difference when you fit correctly.
another example of this would be to compare shield regen of minmatar and caldari when using rechargers. the base stats are very close to each other, until you add the rechargers on. then caldari shield regen clearly becomes superior.
one other thing to add about minmatar mobility is that they have crazy stamina regen. so combined with higher movement and sprinting speeds. the can cover more ground faster and can even move through terrain that requires a lot of jumping to navigate rather easily. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
566
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Posted - 2014.10.07 11:24:00 -
[56] - Quote
hfderrtgvcd wrote:Fizzer XCIV wrote:hfderrtgvcd wrote:Fizzer XCIV wrote:Benjamin Ciscko wrote:I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor. Because the Minmatar aren't shield tankers, but the Caldari are. Its completely reasonable for the Caldari to have the best shield stats across the board, because they are the definative shield race. Minmatar are dual tankers with a slight speed advantage. Hence the 4/4 layout with better speed and stamina. Amarr: Armor, Armor Resists, Armor Regen Gallente: Armor Regen, Armor, and Speed. Minmatar: Dual Tanking(usually one or the other, but both is possible), A/S Regen, and Speed. Caldari: Shields, Shield Resists, Shield Regen Then what's the point of using the minmatar? It gains 0.4 m/s in exchange for roughly 55 hp and 5 hp/s shield regen and 20% worse recharge delay and 33% worse depleted delay. I agree caldari should be better shield tankers overall but currrently there is too large of a gap between the two. I don't disagree with that. The HP gap is getting reduced quite a bit soon though, so eventually the min will have the highest speed/HP ratio in the game, hardly something to balk about, ask any seasoned FPS vet. The problem here stems from people trying to just shield tank their min suits and expecting them to perform on par with a cal suit set up in a similar manner. Use ferroscales, kin cats and repairers people! Tone it down with the regulators. You have a balanced layout for a reason. If you're going to do that, you might as well use a gallente or amarr assault. The minmatar assault has no purpose. It can't rep tank as well as the caldari, dual tank as well as the gal/ammarr, or speed tank as well as a scout. If you disagree, maybe you could give me an example of how you would fit a minmatar assault?
at proto level. id suggest
3 extenders
1 recharger
1 kincat
1 shield regulator
and some combo of plates or reps: 2 reactives, 1 feroscale and 1 rep |
hfderrtgvcd
812
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Posted - 2014.10.16 01:50:00 -
[57] - Quote
hopefully we can see this in echo
You can't fight in here! This is the war room.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13584
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Posted - 2014.10.16 02:27:00 -
[58] - Quote
hfderrtgvcd wrote:Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 30 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay.
Minmatar are not supposed to be the best shield tankers available.
They are adaptable shield or armour tankers will a focus on speed. Jack of all Trades with enough fire power for the rest not to matter.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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hfderrtgvcd
817
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Posted - 2014.10.16 02:35:00 -
[59] - Quote
True Adamance wrote:hfderrtgvcd wrote:Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats than this. Can you please change the stats to 30 hp/s and 4s/5s. For reference, the caldari scout has 50 hp/s and 2s/3s delay. Minmatar are not supposed to be the best shield tankers available. They are adaptable shield or armour tankers will a focus on speed. Jack of all Trades with enough fire power for the rest not to matter. I know. There should however be a reason to use the suit, correct? It doesn't have enough pg to duel tank and the speed difference is negligible between it and the other assaults. I'm just asking for its shield stats to be better, but still worse than the caldari's.
You can't fight in here! This is the war room.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2286
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Posted - 2014.10.16 03:07:00 -
[60] - Quote
Made a few fits to share:
Min Shield Assault and Cal Shield Assault
Weapons and equipment were controlled for what a typical Min player would use (well, me at least. The Cal fitting may need to give somewhere to fit a RR and BP/Magsec.).
TL;DR Stats (Cal/Min)
Ehp: 873/ 761 (613/ 464 shield)
Regen amount: 52/ 43 hp/sec
Delay (Dep delay): 2.05(3.22)/ 2.46(4.01) sec (*Note: The Min can actually obtain a better time by adding another reg in place of the KinCat, reaching 1.92(3.13))
Movement (Sprint): 4.95(7.28)/ 5.25(8.68)m/sec
Conclusion:
Obviously, the Cal can fit a better shield tank, that much is obvious. However, the Min can still field a very good tank that isn't lacking in any area. The Min also gets the added bonus of fitting a nice armor tank as well (I don't have a fit available right now, but they do exist), making it more versatile whereas the Cal is sort of stuck with shields.
I really don't see any need for a Min shield boost. If you want to use shields, you need to go all out to make them work, and the Min has the slots to make it work. You shouldn't dual tank anyway. (Confession, I actually Omni-tank my Min assault fits with shield, armor, damage mods, and KinCats)
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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