Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] |
1581. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Last but not least. Repair rate vs recharge rate. This isnt much of a problem in my opinion. Shield is expensive in CPU and PG. Plates are less expansive. Native recharge rate for shield is superior and should remai...
- by BL4CKST4R - at 2013.06.06 10:36:00
|
1582. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by BL4CKST4R - at 2013.06.06 05:56:00
|
1583. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Shrapnels wrote: explain your Balance thoery/ideas on why Amarr AK.0 gets only 6 total slots? My balance theory does not take into account the addition of Ferroscale and Reactive plates, therefore it is null. And the reason I suggested the A...
- by BL4CKST4R - at 2013.06.06 05:44:00
|
1584. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: 1371 EHP for a heavy? that's pretty bad by comparison. why? in short, the basic heavy suit by design has 800 EHP. having an increase of 500 ehp sounds like alot but, when compared to other classes having 1000EHP the e...
- by BL4CKST4R - at 2013.06.06 05:14:00
|
1585. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Bump.
- by BL4CKST4R - at 2013.06.06 03:48:00
|
1586. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
So I did some number crunching with a Logistics, and assuming the ferroscale at Complex level is EXACTLY the same as an Enhanced armor plate just without the speed penalty, 87 HP 20 CPU/ 6 PG I got some promising numbers. I took a Gallente Logisti...
- by BL4CKST4R - at 2013.06.06 03:39:00
|
1587. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ZDub 303 wrote: I've seen a couple posts that say 'a few weeks' now... So probably sometime mid July. Every CCP post is a few weeks from now.
- by BL4CKST4R - at 2013.06.06 02:59:00
|
1588. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by BL4CKST4R - at 2013.06.06 02:23:00
|
1589. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by BL4CKST4R - at 2013.06.06 02:21:00
|
1590. [Feedback] Minmatar Scouts - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Why does the Minmatar have less CPU/PG than Gallente when the Logi class has the same and Assault class has more than Gallente. Even given the slot configuration you would need more power to run high slots than low slots. ...
- by BL4CKST4R - at 2013.06.05 20:49:00
|
1591. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
IceStormers wrote: do agree armor currently is massively unfair it would make more sense if fights went on longer so the delay was of more use to armor tankers atm they dont do its pointless Armor reps need a large buff poss upto 10 for the p...
- by BL4CKST4R - at 2013.06.05 20:26:00
|
1592. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think that a lot of these problems exist because of the tanking imbalance. However, some slot layouts are better than others - The Caldari Logistics comes to mind as a prime example. Similarly, some have particularly b...
- by BL4CKST4R - at 2013.06.05 20:16:00
|
1593. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Sig radius doesn't provide a significant advantage in battle, being able to spot your targets sooner provides a tactical advantage but when the true encounter happens it comes down to the skill of both players, unless of course your a sniper or a ...
- by BL4CKST4R - at 2013.06.05 19:54:00
|
1594. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Drex Vizla wrote: BL4CKST4R wrote: Drex Vizla wrote: You understand different races, specialize in different things right? Example: Caldari Are sheild techs and Amarr are lazer techs Thats why the suits are split up in skill tree, "bala...
- by BL4CKST4R - at 2013.06.05 19:51:00
|
1595. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Drex Vizla wrote: You understand different races, specialize in different things right? Example: Caldari Are sheild techs and Amarr are lazer techs Thats why the suits are split up in skill tree, "balancing" them would take away that critical...
- by BL4CKST4R - at 2013.06.05 18:47:00
|
1596. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Change the character creation to be guided by a cinematic, it will guide you through creating your character choosing your race and what that race stands for, and what you will be fighting for. Once in game it will guide you through choosing a dr...
- by BL4CKST4R - at 2013.06.05 18:21:00
|
1597. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
loukoumaki koutsounaki wrote: BL4CKST4R wrote: loukoumaki koutsounaki wrote: The Caldari Logi CK.0 suit has only 90 armor, so isn't it necessary to invest into this, or if you go all shield or like 80-20% shield ratio would it be ok? Als...
- by BL4CKST4R - at 2013.06.05 17:22:00
|
1598. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
loukoumaki koutsounaki wrote: The Caldari Logi CK.0 suit has only 90 armor, so isn't it necessary to invest into this, or if you go all shield or like 80-20% shield ratio would it be ok? Also, I've read somewhere about a Logi VK.0 suit... Whic...
- by BL4CKST4R - at 2013.06.05 17:07:00
|
1599. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
crazy space 1 wrote: What I don't get is why don't shield extenders increase your sig radius? Shields should make you easy to spot on the minimap. The bigger your shield the harder it is to hide. Also proposed numbers... Standard Armor rep +...
- by BL4CKST4R - at 2013.06.05 15:38:00
|
1600. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Zeylon Rho wrote: This seems to ignore other stats on the suits. The logistics are theoretically sacrificing CPU/PG to their equipment slots (unless they're forgoing equipment entirely), and all the assault suits are going to have better shield...
- by BL4CKST4R - at 2013.06.05 14:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] |
First page | Previous page | Next page | Last page |