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141. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Suggestion for "fixing" the AR, along with the assault rail rifle taking a more CQC role [needs a range nerf] https://docs.google.com/spreadsheets/d/1fcbHsEHX9jNk72PH0_zs6ZLC7oL6DDkOdVMvUTRtU60/edit?usp=sharing
- by BL4CKST4R - at 2014.11.08 05:44:00
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142. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: Breach was good before the buff..we told them not to buff it (or at least not as much as they were saying ) go ahead and nerf it. I'll still use it and it will still be good Breach was horrible before it was buffed. H...
- by BL4CKST4R - at 2014.11.08 03:55:00
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143. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breahc should imitate the RR. Long range, low DPS relative to the other AR variants. This is part of the problem. A big part I think is the lower ROF. It's easier to readjust target since the time between shots allows ...
- by BL4CKST4R - at 2014.11.08 02:34:00
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144. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
The-Errorist wrote: BL4CKST4R wrote: Jathniel wrote: Fix strafing? How? Introducing an impact stun when shot, and lowering TTK even more? TTK is at a decent level right now... and people would hate stun damage. So how do we fix stra...
- by BL4CKST4R - at 2014.11.07 22:55:00
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145. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The basic ar is amazing at cqc. The breach is way overboard though. More and more people are noticing it and usage is shooting though the roof. Even nyain san have switched to them. It is better than the AR because of what...
- by BL4CKST4R - at 2014.11.07 21:07:00
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146. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Jathniel wrote: Fix strafing? How? Introducing an impact stun when shot, and lowering TTK even more? TTK is at a decent level right now... and people would hate stun damage. So how do we fix strafing? Perhaps, blurring vision when shot?...
- by BL4CKST4R - at 2014.11.07 21:04:00
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147. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Switching the breach to short range and the assault to long is the answer. I've been saying this dor a while. Long range = high alpha works on ship to ship snd vehicle combat. It falls apart rapidly with infantry. Yeah...
- by BL4CKST4R - at 2014.11.07 13:46:00
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148. [Feedback] Before you brutalize the Breach AR... - in Feedback/Requests [original thread]
Keep in mind that the breach AR is practically the only viable Gallente weapon that performs the CQ function well, for some reason the normal AR doesn't cut the cake. Also remember that unlike long range engagements where very few weapon can perfo...
- by BL4CKST4R - at 2014.11.07 12:12:00
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149. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
jace silencerww wrote: BL4CKST4R wrote: jace silencerww wrote: Cat Merc wrote: http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Cald...
- by BL4CKST4R - at 2014.11.07 11:41:00
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150. [Request] Nerf Scouts - in Feedback/Requests [original thread]
UP IS OP PLZ NERF
- by BL4CKST4R - at 2014.11.07 04:10:00
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151. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
jace silencerww wrote: Cat Merc wrote: http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assault advantages and d...
- by BL4CKST4R - at 2014.11.06 21:03:00
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152. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Just an idea to help assaults, perhaps make a equipment variant that is put on the wrist of a players hand like a cloak but does not reduce visual visibility, instead it only reduces scan profile (temporary buff) and scan...
- by BL4CKST4R - at 2014.11.06 12:55:00
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153. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 L...
- by BL4CKST4R - at 2014.11.06 12:17:00
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154. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Ripley Riley wrote: Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol No one is forcing you to fit dampeners. On another thread Rattati is ...
- by BL4CKST4R - at 2014.11.06 12:14:00
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155. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Cavani1EE7 wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 ...
- by BL4CKST4R - at 2014.11.06 12:10:00
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156. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Is there a possibility of adding in a "UAV" basically get 1000 war points and the field is pulse scanned for 10 seconds. And a global ECM jammer, which jams the sensors of enemies for 10 seconds (also negates the uav) at 1500 wp. The more ways w...
- by BL4CKST4R - at 2014.11.06 11:33:00
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157. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Dampening a Armor suit removes Plates Repairers Dampening a Shield suit removes Shield regulators Dampening for any other modules removes Every other low slot module that are rarely used anyways 2x Dampeners reduce Assault profile to 26 dB G...
- by BL4CKST4R - at 2014.11.06 10:49:00
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158. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52...
- by BL4CKST4R - at 2014.11.06 10:30:00
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159. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: -Snip- But they're not -going- to run fully dampened Scouts. They have no reason to when you apply changes like reduction to scan durat...
- by BL4CKST4R - at 2014.11.06 10:06:00
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160. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks. Since precision enhancers take up high slots, and damps take low slots, in eac...
- by BL4CKST4R - at 2014.11.06 10:02:00
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