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281. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
CommanderBolt wrote: Breakin Stuff wrote: KA24DERT wrote: Nerf strafing and make this game even slower paced? The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, ...
- by BL4CKST4R - at 2014.09.22 10:58:00
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282. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
KA24DERT wrote: This whole thread can be summarized as follows: Quote: After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in...
- by BL4CKST4R - at 2014.09.22 10:46:00
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283. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
- by BL4CKST4R - at 2014.09.21 18:48:00
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284. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
CUSE TOWN333 wrote: Jack 3enimble wrote: DeathwindRising wrote: AR optimal range is 50m and 70m effective. The only thing limiting it is the lack of a scope. 400 dps on the RR with a smaller clip, the inability to feather your fire are ...
- by BL4CKST4R - at 2014.09.19 12:12:00
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285. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. Close your eyes, and count to 5 seconds. That's an extremely long time.
- by BL4CKST4R - at 2014.09.19 09:59:00
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286. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Sgt Kirk wrote: 50% Sea 50% Weed 100% potato
- by BL4CKST4R - at 2014.09.18 20:51:00
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287. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Heimdallr69 wrote: Another con for the RR is it's effectiveness on cal scouts, yes I only notice in on cal scouts but you can tell when all you get is shield indicator and nothing else, I don't have this problem with the AR. While I'm here I th...
- by BL4CKST4R - at 2014.09.18 20:16:00
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288. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Jack 3enimble wrote: DeathwindRising wrote: AR optimal range is 50m and 70m effective. The only thing limiting it is the lack of a scope. 400 dps on the RR with a smaller clip, the inability to feather your fire are not to be overlooked. Y...
- by BL4CKST4R - at 2014.09.18 12:57:00
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289. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
DeathwindRising wrote: AR optimal range is 50m and 70m effective. The only thing limiting it is the lack of a scope. 400 dps on the RR with a smaller clip, the inability to feather your fire are not to be overlooked. You lose a lot of dps tha...
- by BL4CKST4R - at 2014.09.18 12:54:00
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290. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: Snip for humanity Some of these issues will be addressed in Delta, measured and then maybe changed again for Echo Yes that would be fantastic it has been too long!
- by BL4CKST4R - at 2014.09.18 11:23:00
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291. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
Hotfix delta is the next upcoming patch that will address a multitude of things, such as light weapons, av, snipers, and sidearms, but to me the most important things within this patch are sidearms and light weapons. It seems to me that CCP has y...
- by BL4CKST4R - at 2014.09.18 11:17:00
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292. Matchmaking feedback - in Feedback/Requests [original thread]
What if there could be a size limit to the squads in pubs, this would allow for the system to not have to throw in an entire squad vs random when it can't find another squad to match against. And allow for relatively casual play for pubs. On the ...
- by BL4CKST4R - at 2014.09.18 10:34:00
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293. Something you all need to see! NOW! - in Feedback/Requests [original thread]
This is old
- by BL4CKST4R - at 2014.09.17 13:13:00
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294. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Also for the love of god and all that is holy and sacred no I'm not amar but I don't care MAKE SURE THE BOLT PISTOL HAS VERY HIGH HIP FIRE DISPERSION if you don't do this this thing will become extremely OP. Also by comparison the ion pistol has ...
- by BL4CKST4R - at 2014.09.17 10:16:00
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295. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Based on quality feedback we modified our proposals PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault an...
- by BL4CKST4R - at 2014.09.17 09:52:00
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296. A few little things, mostly MD - in Feedback/Requests [original thread]
I want my cycled missiles back :(
- by BL4CKST4R - at 2014.09.17 02:17:00
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297. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
I see some nice stuff on the ion pistol how will it work now? Like when you charge it?
- by BL4CKST4R - at 2014.09.16 17:38:00
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298. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I'm definitely going to stop rep tanking my gal fit... a headshot from any of these is instant death for any proto gal rep tank... even the militia sniper. That will let me survive two :)
- by BL4CKST4R - at 2014.09.15 10:16:00
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299. Idea : Fix your FW . - in Feedback/Requests [original thread]
Agree with the top half although the second part is kinda qq...
- by BL4CKST4R - at 2014.09.15 00:49:00
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300. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
I want to kill everything without imposing a risk to myself and if I do die the isk destroyed to be worth 10x more than the cost of my vehicle. Balanced
- by BL4CKST4R - at 2014.09.14 23:20:00
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