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161. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati, I think rather that forcing us to either damp or scan by role, you should instead look at tanks. Since precision enhancers take up high slots, and damps take low slots, in each role some races will be at a clear di...
- by BL4CKST4R - at 2014.11.06 09:58:00
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162. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Please reduce the cool down of the scanner
- by BL4CKST4R - at 2014.11.06 09:54:00
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163. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I really would much rather have the team scan reverted if it's going to lead to the scanner to get nerfed to hell. For starters unless you have a bunch of people using scanners the duration of scans is already extremely short, for example the quan...
- by BL4CKST4R - at 2014.11.06 09:27:00
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164. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more What about the scanner activates itself like a cloak for x sec...
- by BL4CKST4R - at 2014.11.05 01:59:00
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165. Ion Pistol needs some work. - in Feedback/Requests [original thread]
Yes please make the charge like the scrambler rifle or just remove it from the weapon completely.
- by BL4CKST4R - at 2014.11.04 11:41:00
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166. 1.9 dropsuit apperance forecast. - in Feedback/Requests [original thread]
Doubt it, scanner still sucks, since it was never buffed, but at least now (hopefully) you will get more points if you use it.
- by BL4CKST4R - at 2014.11.04 11:35:00
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167. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
The point in needing scanner yeah they will be powerful but your forgetting that even the best scanner only last 10 seconds with very limited range. The quantum scanner last 5 seconds with 15 seconds recharging. Unless I could perma scan or semi-p...
- by BL4CKST4R - at 2014.11.02 21:29:00
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168. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Don't fix what ain't broken
- by BL4CKST4R - at 2014.11.01 15:21:00
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169. Adding variety to Dust (AV style) - in Feedback/Requests [original thread]
Better idea, we fix the range on rails (while finding a new way to fix redline rails and their old land to air dominance), we make missiles lock on AV and bam know you got 2 new ways to fight dropships without any crazy changes Forges leave em ...
- by BL4CKST4R - at 2014.11.01 03:49:00
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170. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
A Phallic looking laser pulse cannon
- by BL4CKST4R - at 2014.10.31 20:24:00
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171. skills/tiers question. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: BL4CKST4R wrote: I think the skill bonuses should be like eve. For example give a generic bonus for being that race, then a generic bonus for a suit class (light medium heavy) in addition to the race bonus, and then fin...
- by BL4CKST4R - at 2014.10.31 13:20:00
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172. skills/tiers question. - in Feedback/Requests [original thread]
I think the skill bonuses should be like eve. For example give a generic bonus for being that race, then a generic bonus for a suit class (light medium heavy) in addition to the race bonus, and then finally a role bonus, which is a more specialize...
- by BL4CKST4R - at 2014.10.31 12:43:00
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173. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
I like the ARR functionally how it is now. I still prefer it over most weapons. Just now instead of compensating cqc with a bolt pistol it would be wise to use a smg or any other short ranged sidearm.
- by BL4CKST4R - at 2014.10.30 12:04:00
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174. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: Let me clarify some things about my opinions. When the RR received the 4x increase to hipfire kick, the ARR also received a 4x increase to hipfire kick. This is what my issue is. If this was an acc...
- by BL4CKST4R - at 2014.10.30 00:41:00
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175. An insane set of buffs? - in Feedback/Requests [original thread]
Insane
- by BL4CKST4R - at 2014.10.29 20:35:00
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176. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
MINA Longstrike wrote: zzZaXxx wrote: MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, eve...
- by BL4CKST4R - at 2014.10.28 20:45:00
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177. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
PLAYSTTION wrote: Gal assaults reps should be higher than or equal to the commando. Na I'd rather get that sweet SOON (TM) gallente rep efficiency bonus. Until everybody else gets one and we aren't special anymore.
- by BL4CKST4R - at 2014.10.28 20:45:00
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178. Small Laser buff - in Feedback/Requests [original thread]
PLAYSTTION wrote: I love the laser rifle and have used it since beta. I saw it being used by everyone and then thrown out for the newer better guns, then buffed, and buffed again. I have prof 4, ammo 4, and am planing on getting level 5 on thos...
- by BL4CKST4R - at 2014.10.28 20:38:00
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179. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
Nope
- by BL4CKST4R - at 2014.10.28 00:16:00
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180. [Suggestion] Nanite accelerator - in Feedback/Requests [original thread]
Nanite accelerator. "By accelerating the magnetic resonance state of nanite repair waves laboratory results have shown improved nanite cycling, and thus a reduction in nanite rest times. Due to the strain on civilian units phase I testing is bein...
- by BL4CKST4R - at 2014.10.27 10:52:00
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