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BL4CKST4R
La Muerte Eterna Dark Taboo
3107
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Posted - 2014.09.23 10:29:00 -
[1] - Quote
So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo.
supercalifragilisticexpialidocious
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Jack 3enimble
Vengeance Unbound Dark Taboo
392
|
Posted - 2014.09.23 12:02:00 -
[2] - Quote
BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo.
Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range
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BL4CKST4R
La Muerte Eterna Dark Taboo
3107
|
Posted - 2014.09.23 12:13:00 -
[3] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range
I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now.
supercalifragilisticexpialidocious
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Dremel wp
Shadow Company HQ Lokun Listamenn
34
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Posted - 2014.09.23 12:38:00 -
[4] - Quote
I like the Caldari reload bonus. With changes to sniper in delta, I'll use it for sniping too. If anything I'd like a 4%/level to ads zoom extra. This is a stand off suit. Gallente, I'm not sure about, could use a change, it feels like a basic suit rather than assault. Gallente is a hard 'flavor' to pin down at the medium tier, as this suit needs so much to make the weapon platform apply effect. I would suggest damage increase, biotic buffs, precision/damping, but all these things step on toes of commando/scout.
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Jack 3enimble
Vengeance Unbound Dark Taboo
393
|
Posted - 2014.09.23 12:53:00 -
[5] - Quote
Dremel wp wrote: I like the Caldari reload bonus. With changes to sniper in delta, I'll use it for sniping too. If anything I'd like a 4%/level to ads zoom extra. This is a stand off suit. Gallente, I'm not sure about, could use a change, it feels like a basic suit rather than assault. Gallente is a hard 'flavor' to pin down at the medium tier, as this suit needs so much to make the weapon platform apply effect. I would suggest damage increase, biotic buffs, precision/damping, but all these things step on toes of commando/scout.
You get a dmg increase by AR buff and wtf about biotics. Versatility is in the low slots dude most Gal assaults are faster than my Cal assault |
Jack 3enimble
Vengeance Unbound Dark Taboo
393
|
Posted - 2014.09.23 12:56:00 -
[6] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now.
Yeah right now the reload speed on my Cal assault is the same as on my Commando and any other commando for that matter. So my RR that should perform the best on it's racial suit performs exactly the same on all Commando's. That's not right |
BL4CKST4R
La Muerte Eterna Dark Taboo
3107
|
Posted - 2014.09.23 14:30:00 -
[7] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:BL4CKST4R wrote:So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the minmatar and amarr bonuses.
In comparison the minmatar and amarr bonuses both actively help in the application of damage over time by extending it. The Caldari bonus help in application over time by reducing the time you are idle from firing but only after your damage is applied leaving your face vulnerable to feet, the small clip also makes this bonus more like a penalty. As for the Gallente the goal is to help in applying damage over time but with close range targets strafing bullets into black holes and the very high rof this bonus is rarely seen because a lot of your shots miss.
Also my own personal problem with the bonus is that it is not lore friendly in EVE Gallente and Caldari both receive bonuses to both hybrid weapon in most cases. And by most cases I mean almost all Gallente ships receive this while only some Caldari ships receive this because some exclusively favor missiles.
So my proposal is: (many) they are listed in no particular manner
Gallente: -or- 2% damage to hybrid weapons -or- 3% clip and 2% rof to hybrid weapons -or- 3% range to hybrid weapons (this one is because the min and amarr assault suits overcome a weakness of their guns)
Caldari: -or- 5% kick reduction to hybrid weapons (overcomes a weakness for rail, my favorite bonus for Caldari) -or- 4% clip to hybrid weapons -or- 3% range to hybrid weapons -or- 1%/2% reload bonus to hybrid weapons in conjuction with a lowered version of one of the above.
Rather than focusing on bashing, I understand disagreement, what I think you could suggest your own, the more organized the discussion is the easier it is to get a dev involved and hopefully roll this out for echo.
P.S: Also depending on the degree as to how much EVERY other weapon will be good at short range the current Gal bonus should be built into the AR. This should be done in whatever hotfix attempts to fix this, hopefully Echo. Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range I agree to me these are the best, but it's good to have options :). But looking at it by just overcoming a weakness there are the best bonuses and definitely much better than what we have now. Yeah right now the reload speed on my Cal assault is the same as on my Commando and any other commando for that matter. So my RR that should perform the best on it's racial suit performs exactly the same on all Commando's. That's not right
What?
supercalifragilisticexpialidocious
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Commander Noctus
Gallente Loyalist
58
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Posted - 2014.09.24 01:45:00 -
[8] - Quote
Speaking as a Gallente everything, I feel that adding a RoF or dmg boost would infringe a bit much on the Commando. We don't want that, the lines are already blurred enough. The range increase is clearly the way to go. However, the more I use my AR outside of my Assault, the more I see that the dispersion is actually quite noticeable, even though I've got sharpshooter 4 on my gun.
How about we lower the dispersion bonus and stack on the range bonus? +2% dispersion, +3% range? As for the Caldari, we could give them the same treatment: +2% reload speed, +3% kick reduction. I'd suggest we go a bit further with the assaults in general, giving the Amarr and Minmatar a VERY slight bonus to equal out. Perhaps +2% zoom for ScR, and +5%-10% Ammo? This could give the assaults a bit more edge in the slaying department, something that scouts are generally still better at doing.
This is just a suggestion. Otherwise, I'd be happy with a 3% range on Gallente, and 3% kick reduction for Caldari. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3109
|
Posted - 2014.09.24 10:26:00 -
[9] - Quote
Commander Noctus wrote:Speaking as a Gallente everything, I feel that adding a RoF or dmg boost would infringe a bit much on the Commando. We don't want that, the lines are already blurred enough. The range increase is clearly the way to go. However, the more I use my AR outside of my Assault, the more I see that the dispersion is actually quite noticeable, even though I've got sharpshooter 4 on my gun.
How about we lower the dispersion bonus and stack on the range bonus? +2% dispersion, +3% range? As for the Caldari, we could give them the same treatment: +2% reload speed, +3% kick reduction. I'd suggest we go a bit further with the assaults in general, giving the Amarr and Minmatar a VERY slight bonus to equal out. Perhaps +2% zoom for ScR, and +5%-10% Ammo? This could give the assaults a bit more edge in the slaying department, something that scouts are generally still better at doing.
This is just a suggestion. Otherwise, I'd be happy with a 3% range on Gallente, and 3% kick reduction for Caldari.
+2% dispersion and +3% range seems good, if implemented on a all hybrid weapons basis it gives the Gallente a good range to apply their AR dps and a good range of long range Suppression And good anti Sniper capabilities. As for the Caldari a kick reduction would give them the best long range accuracy of any gun, and very accurate ARs at the tip of its range scale.
supercalifragilisticexpialidocious
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
288
|
Posted - 2014.09.24 16:08:00 -
[10] - Quote
Caldari Assault should have a spool time reduction that would affect RRs, Magsecs, and Bolt Pistols. 10-15% per level. A 0.0625 second charge time for RRs would be practically nonexistent.
Charge sniper would not be affected because that is a charge time, not a spool time. Also because that would be OP as hell.
Gallente Assault should have a simple +2% ROF per level for Blaster Weapons. That would put a Duvolle AR at 500 DPS. Unfortunately the Plasma Cannon would men be affected. Its just too different from any other Gallente weapon for it to be lumped in any bonus with them, other than a straight damage bonus. The Ion Pistol would sport a solid 450 potentialDPS as well. |
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Fox Gaden
Immortal Guides
4338
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Posted - 2014.09.24 16:31:00 -
[11] - Quote
How about switch the current Caldari and Gallente Assault bonuses, but also have them apply to all Hybrid weapons?
Caldari: 5% reduction to hybrid light/sidearm hip fire dispersion and kick per level.
Gallente: +5% to reload speed of hybrid light/sidearm weapons per level.
-Yes the bonuses are not as popular as clip size or heat reduction, but they would apply to more weapons. -Caldari Assault suits would be more effective at close range with the Rail Rifle/Magsec SMG than any other suit. -Gallente would be able to get back in the fight faster after emptying their AR clip. Reload speed is a lot more important at short range.
As I write this I realize that just reversing the bonuses makes both of them better. But I also like the bonuses applying to all Hybrid weapons.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4338
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Posted - 2014.09.24 16:35:00 -
[12] - Quote
Jack 3enimble wrote:Range for the Gal because that's their biggest weakness and AR's are getting buffed so no need for rof or damage buff. Kick reduction for the Cal because that's their major weakness to sustain fire over range
If Gallente get rang, then it canGÇÖt apply to all Hybrid weapons, as that would give them a Rail Rifle and Sniper Rifle advantage over the Caldari.
I think the reload bonus would be a big advantage with a high damage close quarters rifle such as the Assault (Plasma) Rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4338
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Posted - 2014.09.24 16:40:00 -
[13] - Quote
It just occurred to me that if Gallente were given the Reload Bonus, even if it only applied to Blaster weapons, the bonus would apply to:
-Assault Rifle
-Shotgun
-Plasma Cannon
I am thinking that Reload Speed would not be considered a crap bonus for Gallente!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Commander Noctus
Gallente Loyalist
58
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Posted - 2014.09.24 17:06:00 -
[14] - Quote
Fox Gaden wrote:It just occurred to me that if Gallente were given the Reload Bonus, even if it only applied to Blaster weapons, the bonus would apply to: -Assault Rifle -Shotgun -Plasma Cannon I am thinking that Reload Speed would not be considered a crap bonus for Gallente!
Well, no, it wouldn't be too crappy, but considering the alternatives, it's not as good. Plus, again, that delves into the Commando area, which is one reason why the Caldari want a change.
Fizzer XCIV wrote:Caldari Assault should have a spool time reduction that would affect RRs, Magsecs, and Bolt Pistols. 10-15% per level. A 0.0625 second charge time for RRs would be practically nonexistent.
Charge sniper would not be affected because that is a charge time, not a spool time. Also because that would be OP as hell.
Gallente Assault should have a simple +2% ROF per level for Blaster Weapons. That would put a Duvolle AR at 500 DPS. Unfortunately the Plasma Cannon would men be affected. Its just too different from any other Gallente weapon for it to be lumped in any bonus with them, other than a straight damage bonus. The Ion Pistol would sport a solid 450 potentialDPS as well.
I don't see how a spool time is considered so great. I mean, it's a miniscule charge time. As for the Gallente RoF bonus, I feel as if that would be the second best bonus. It however, does not target the gun's weakness as the Amarr and Minmatar bonus does. Which is why I'm vouching for a +2% Dispersion Reduction and 3% Range increase. Or just a Range increase. |
Fox Gaden
Immortal Guides
4343
|
Posted - 2014.09.24 17:35:00 -
[15] - Quote
Commander Noctus wrote:Fox Gaden wrote:It just occurred to me that if Gallente were given the Reload Bonus, even if it only applied to Blaster weapons, the bonus would apply to: -Assault Rifle -Shotgun -Plasma Cannon I am thinking that Reload Speed would not be considered a crap bonus for Gallente! Well, no, it wouldn't be too crappy, but considering the alternatives, it's not as good. Plus, again, that delves into the Commando area, which is one reason why the Caldari want a change. The Caldari are not impressed with the Reload bonus because at the range you would normally use a Rail Rifle at, when you duck behind cover to reload you have all the time in the world to do it.
At Assault Rifle ranges when you duck behind cover to reload, the guy you were shooting at is libel to come around the corner looking for you! So the faster you can reload and get back in the fight the better.
I am also agreeing with the OPGÇÖs premise of having the Caldari and Gallente bonuses apply to all Hybrid weapons, so it would also provide the benefit of versatility. By switching the current bonus and making them apply to all Hybrid weapons, they get the greater benefit with their own weapons, but still get some benefit with the other Hybrid weapons.
As for being too much like the Commando bonus, the Assault bonus would also apply to the Ion Pistol, Bolt Pistol, and Magsec SMG.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3115
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Posted - 2014.09.24 17:42:00 -
[16] - Quote
Fox Gaden wrote:How about switch the current Caldari and Gallente Assault bonuses, but also have them apply to all Hybrid weapons?
Caldari: 5% reduction to hybrid light/sidearm hip fire dispersion and kick per level.
Gallente: +5% to reload speed of hybrid light/sidearm weapons per level.
-Yes the bonuses are not as popular as clip size or heat reduction, but they would apply to more weapons. -Caldari Assault suits would be more effective at close range with the Rail Rifle/Magsec SMG than any other suit. -Gallente would be able to get back in the fight faster after emptying their AR clip. Reload speed is a lot more important at short range.
As I write this I realize that just reversing the bonuses makes both of them better. But I also like the bonuses applying to all Hybrid weapons.
I would be OK with this but except giving the Caldari just a kick reduction and not a dispersion bonus, that would make their weapons even better at cqc than they are now. Although I do understand how useful a reload bonus to the Gallente I would much rather have range but reload is ok, it very situational though which is why a more passive bonus would be better enjoyed. I think that a range bonus would not make the Gal better at range than the Cal only if the Cal get a kick reduction, although a Gal would enjoy longer range the kick would really make the weapon suffer in their hands.
supercalifragilisticexpialidocious
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Commander Noctus
Gallente Loyalist
59
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Posted - 2014.09.24 17:44:00 -
[17] - Quote
Fox Gaden wrote:Commander Noctus wrote:Fox Gaden wrote:It just occurred to me that if Gallente were given the Reload Bonus, even if it only applied to Blaster weapons, the bonus would apply to: -Assault Rifle -Shotgun -Plasma Cannon I am thinking that Reload Speed would not be considered a crap bonus for Gallente! Well, no, it wouldn't be too crappy, but considering the alternatives, it's not as good. Plus, again, that delves into the Commando area, which is one reason why the Caldari want a change. The Caldari are not impressed with the Reload bonus because at the range you would normally use a Rail Rifle at, when you duck behind cover to reload you have all the time in the world to do it. At Assault Rifle ranges when you duck behind cover to reload, the guy you were shooting at is libel to come around the corner looking for you! So the faster you can reload and get back in the fight the better. I am also agreeing with the OPGÇÖs premise of having the Caldari and Gallente bonuses apply to all Hybrid weapons, so it would also provide the benefit of versatility. By switching the current bonus and making them apply to all Hybrid weapons, they get the greater benefit with their own weapons, but still get some benefit with the other Hybrid weapons. As for being too much like the Commando bonus, the Assault bonus would also apply to the Ion Pistol, Bolt Pistol, and Magsec SMG.
Ah, I see your point there. I mean, personally I don't have to much of an issue with reload, though I do have Galmando lvl 3 and reload bonuses at around lvl 3-4. Still, I prefer other bonuses first, as I've noted in this thread before.
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Fox Gaden
Immortal Guides
4345
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Posted - 2014.09.24 18:43:00 -
[18] - Quote
Keep in mind that if Caldari and Gallente bonuses are made to effect all Hybrid weapons, the Gallente bonus would also effect the Sniper Rifle (Charged has a 3 round clip in Delta) and the Bolt Pistol.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The Master Race
Immortal Guides
35
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Posted - 2014.09.24 18:58:00 -
[19] - Quote
I need my gk bonus to be able to hit things with gk weapons if you have not tried them the dispersion is redick. Thanks though I do not wish to use the same lazer beam CR everyone else uses I don't like easy mode.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3117
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Posted - 2014.09.25 01:22:00 -
[20] - Quote
The Master Race wrote:I need my gk bonus to be able to hit things with gk weapons if you have not tried them the dispersion is redick. Thanks though I do not wish to use the same lazer beam CR everyone else uses I don't like easy mode.
The fact that you require a 2.5M SP investment for your AR to be useful means there is a problem with the AR, the AR should not require a suit to be useful, it already requires the one of the highest SP investments to use it should not require more. Therefore if the removal of these "bonuses" has such a detrimental effect on the AR then it does not mean the bonuses were necessary to the AR but that the AR was not balanced to begin with.
supercalifragilisticexpialidocious
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