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1181. [request] Changing racial bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: Now that the racial bonuses are getting attention, it is time to give racial bonuses to dropsuits in accordance to their role characteristics Gallente Assault: 2% armor extender efficiency OR 5% movement penalty reduction ...
- by BL4CKST4R - at 2013.07.18 22:41:00
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1182. Respec on logistic - in Feedback/Requests [original thread]
I want a respec but I'm a Gallente logistics not a Caldari, my Gallente logi suit is nowhere best OP yet CCP is going to nerf it anyways.
- by BL4CKST4R - at 2013.07.18 21:43:00
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1183. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
66 x 5= 330 330 x 1.1= 363 363 x 1.25=453.75 453.75 + 225= 678.75
- by BL4CKST4R - at 2013.07.18 17:06:00
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1184. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: BL4CKST4R wrote: TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do anything for the Gal...
- by BL4CKST4R - at 2013.07.18 16:42:00
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1185. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do anything for the Gallente except nerf the logistics suit.
- by BL4CKST4R - at 2013.07.18 16:38:00
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1186. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Galvan Nized wrote: Ok to this point on Boosters. People will see less value in using them when they are getting 1.33 or 1.25 proportionally. Eventually they will just say screw it, capping sp on boosters ruins value. Plus the whole marketing o...
- by BL4CKST4R - at 2013.07.18 13:36:00
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1187. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Until you realize that more and more new players come and this triple SP has to last longer and longer. It also essentially removes the work veterans have put into this game. The best way is to remove the SP cap completely, move to the rollover ca...
- by BL4CKST4R - at 2013.07.18 13:34:00
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1188. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Explosive damage should be reduced, 95/105 seems fair this is the only way to balance explosives. Adding more weapons to kill shields does nothing since losing shields is not what kills you. Unless CCP made it so losing shields actually damages yo...
- by BL4CKST4R - at 2013.07.17 13:28:00
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1189. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Galle...
- by BL4CKST4R - at 2013.07.17 12:38:00
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1190. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% ...
- by BL4CKST4R - at 2013.07.17 11:11:00
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1191. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reduction to armor plates CP...
- by BL4CKST4R - at 2013.07.17 10:43:00
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1192. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor. Why not? Armor tankers need a...
- by BL4CKST4R - at 2013.07.16 16:37:00
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1193. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor.
- by BL4CKST4R - at 2013.07.16 15:54:00
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1194. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Gallente is getting less HP for lower speed. Although he has armor repair and the caldari doesn't. If you removed damage modifiers and put both suits at lvl 5 CPU/PG skills the caldari will have repair and have around 100 more HP instead of 20 plu...
- by BL4CKST4R - at 2013.07.16 15:16:00
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1195. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cat Merc wrote: I done Arkena's 2000th like! \o/ 2002 the year most Dusties were born!
- by BL4CKST4R - at 2013.07.16 11:52:00
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1196. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: Arkena Wyrnspire wrote: zzZaXxx wrote: Example: Basic Armor Plates: 130 HP, 6% movement penalty, 20 CPU, 2 PG Enhanced Armor Plates: 174 HP, 10%, 40 CPU, 12 PG Complex Armor Plates: 224 HP, 20%, 60 CPU, 24 PG Complex ...
- by BL4CKST4R - at 2013.07.16 11:14:00
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1197. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: A bit of context, at ~3.645 speed a suit is no longer able to jump over small lips or ledges causing it to become trapped in many areas as well as being quite slow moving across the ground (note: this limit may be reached earli...
- by BL4CKST4R - at 2013.07.15 16:00:00
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1198. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Arkena Wyrnspire wrote: D legendary hero wrote: Armor is imbalanced against shields. i think armor should be buffed drastically. as a temporary fix, all the armor mods should have their benefits ...
- by BL4CKST4R - at 2013.07.15 11:31:00
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1199. [Requests] Scorched earth tactics - in Feedback/Requests [original thread]
Reno Pechieu wrote: One thing I have noticed is how hard a recovery match can be, but this might add an interesting twist to the defeated. Maps should have assets, things companies have sent the mercenaries in to capture and hold, other than t...
- by BL4CKST4R - at 2013.07.15 00:44:00
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1200. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
reydient wrote: Black Star - you have some really good points- I recently have been trying to assemble play style for the gallente logi and the gallente assault- I do not think that armor and shield are equal, but the benefit of armor is not as...
- by BL4CKST4R - at 2013.07.14 00:30:00
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