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961. War tiers and weapon sights - in Feedback/Requests [original thread]
Client side update. So no.
- by Alena Ventrallis - at 2014.10.05 13:45:00
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962. [Feedback] Long range and Short range (graphs inside) - in Feedback/Requests [original thread]
Here's the issue i see. The range and DPs difference is actually close to fine as it is. Here's the issue with the rail rifle: its automatic. It shoots fast, which to be honest is what a cqc weapon should be all about. Spraying crap everywhere un...
- by Alena Ventrallis - at 2014.10.05 13:44:00
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963. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Sure this has been mentioned already but... Suppose we got an increase to our equipment fitting bonus? Make it easier to fit better equipment/modules.
- by Alena Ventrallis - at 2014.10.05 07:46:00
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964. hotfix delta feedback: sniper rifle - in Feedback/Requests [original thread]
iKILLu osborne wrote: charge: perfect due to high damage and headshot bonus,small clip and shorter range and limited ammo, makes it a skill weapon unless ohk'ing scouts Tactical: sway prevents it from being viable, but it is great for commando...
- by Alena Ventrallis - at 2014.10.05 07:44:00
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965. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I think logis need a buff before we start touching their equipment. Honestly, other than a minlogi on a sentinel, what do logos do that scouts cannot do with better stealth and combat capabilities? Not that I'm against the idea, but not until we ...
- by Alena Ventrallis - at 2014.10.05 07:38:00
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966. Magsec Buff Pls - in Feedback/Requests [original thread]
Having used the magsec as compared to the SMG, I feel it doesn't hot hard enough. Rail tech should shoot slow (relatively) and hit hard.
- by Alena Ventrallis - at 2014.10.05 07:28:00
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967. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let's go with the shocktrooper with a side of sustained "workhorse" support. If we change the layout to 3/2 for min and cal, and put 2/3 for amarr and gallente we can make them a bit more balanced and keep them from lockin...
- by Alena Ventrallis - at 2014.10.04 15:51:00
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968. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: Cross Atu wrote: Alena Ventrallis wrote: I do like the idea of an equipment being in the sidearm slot for quick access though. Would it be as simple as giving the logis a sidearm, and then maki...
- by Alena Ventrallis - at 2014.10.04 07:00:00
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969. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
I prefer the first proposal, although not because the second is bad. Logis should be the kings of all equipment. No one should use them better, and they should improve all aspects of that equipment. More pressingly, Amarr/Caldari logi need anothe...
- by Alena Ventrallis - at 2014.10.04 06:45:00
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970. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Alena Ventrallis wrote: I do like the idea of an equipment being in the sidearm slot for quick access though. Would it be as simple as giving the logis a sidearm, and then making the sidearm slot an equipment slot? The Amar...
- by Alena Ventrallis - at 2014.10.04 04:41:00
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971. CPM input request: Commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: Suppression without range is worthless. As I said before, at the ranges all weapons operate suppressive fire is meaningless. Advance and kill will always be the more meaningful choice. The only sup...
- by Alena Ventrallis - at 2014.10.04 02:39:00
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972. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I still think John has the right idea even if the detail is different. Logos should get a bonus to ALL equipment (even, dare I say it, remotes/proxies) but simply have a bigger bonus to their racial equipment. But a rep tool on an Amarr logi shoul...
- by Alena Ventrallis - at 2014.10.04 02:33:00
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973. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John's numbers personally. Each logo gets different bonuses to different areas of a given equipment, promoting diversity.
- by Alena Ventrallis - at 2014.10.03 22:50:00
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974. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Commandos lack a predefined role. Before any balance can be achieved a role MUST be defined. Suppression is bullsh*t because suppression is deterring enemis from acting. Unfortunately it requires range. Its why the HMG is n...
- by Alena Ventrallis - at 2014.10.03 09:56:00
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975. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem. The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't ma...
- by Alena Ventrallis - at 2014.10.03 04:40:00
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976. Bolt pistol Way OP in delta - in Feedback/Requests [original thread]
Base damage 229. Let's assume 3 complex sidearm mods for a total of 20.78% increase. Let's assume a commando cko for 10% extra damage. Let's assume 15% for proficiency 5. 229 + (229x0.2078) + (229x0.1) + (229x0.15) 229 + 47.5862 + 22.9 + 34.3...
- by Alena Ventrallis - at 2014.10.03 02:26:00
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977. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
As for rifle variants, we need to fix some of their behavior. The order of range from highest to lowest among all rifle types should be Cal>Am>Min>Gal. As in, of the assault variants, cal should have the most range, followed by Amarr, the...
- by Alena Ventrallis - at 2014.10.02 22:05:00
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978. CPM input request: Commandos - in Feedback/Requests [original thread]
Specced I to Cal, Gal, and Min commandos. First, we need to establish what commandos should do. Are they heavy assault? AV platforms? Until we give them a clear role, balancing them is moot.
- by Alena Ventrallis - at 2014.10.02 21:57:00
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979. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
TheEnd762 wrote: Alena Ventrallis wrote: Limit RE throws to 1m. But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it. This could work, if tankers (god-ti...
- by Alena Ventrallis - at 2014.10.02 18:01:00
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980. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
Limit RE throws to 1m. But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
- by Alena Ventrallis - at 2014.10.02 11:12:00
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