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maluble
Art.of.Death VP Gaming Alliance
98
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Posted - 2014.10.02 02:10:00 -
[151] - Quote
Soraya Xel wrote:Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem.
The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't make six solo players organized.
And Thor, there's a ton of people who prefer to play solo. I'm not sure why you're crusading so hard to tell people that they must play the game the way you want them to. It's supposed to be a sandbox (in theory), where people can play how they want. Thats all well and good but your input isnt furthering the conversation. Why not purpose a fix to the problem. People should be able to play solo but in a seperate game mode. Its extremely frustrating to have 10 blues on your team that contribute 0 and cause you to loose. This game is weak without teamwork. People should be able to play how they want but not at the expense of the people who want a good competitive match.
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Soraya Xel
Abandoned Privilege Top Men.
3889
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Posted - 2014.10.02 02:44:00 -
[152] - Quote
maluable, I've been a proponent of the concept of having like Ambush be solo-only, for instance.
I've also suggested above in this thread that an auto-squad queuing mechanic could be separate from the existing Instant Battle manual queuing mechanic, which would ensure those who chose to be auto-squadded were willingly selecting the feature. Which would, in turn, mean your auto-squad would be more effective and more likely to want to behave like a squad.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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maluble
Art.of.Death VP Gaming Alliance
99
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Posted - 2014.10.02 02:49:00 -
[153] - Quote
Soraya Xel wrote:maluable, I've been a proponent of the concept of having like Ambush be solo-only, for instance.
I've also suggested above in this thread that an auto-squad queuing mechanic could be separate from the existing Instant Battle manual queuing mechanic, which would ensure those who chose to be auto-squadded were willingly selecting the feature. Which would, in turn, mean your auto-squad would be more effective and more likely to want to behave like a squad. Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad that this problem wasn't forseen. New players drag the ones that know how to play down.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1926
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Posted - 2014.10.02 04:13:00 -
[154] - Quote
maluble wrote:Soraya Xel wrote:maluable, I've been a proponent of the concept of having like Ambush be solo-only, for instance.
I've also suggested above in this thread that an auto-squad queuing mechanic could be separate from the existing Instant Battle manual queuing mechanic, which would ensure those who chose to be auto-squadded were willingly selecting the feature. Which would, in turn, mean your auto-squad would be more effective and more likely to want to behave like a squad. Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad that this problem wasn't forseen. New players drag the ones that know how to play down.
Wait wait wait. There are many new players that know what they are doing and are able to participate in the battle in a meaningful way. Just because they have low SP numbers doesn't mean they are getting in the way of you having a good time. Some players simply need more help getting accustomed to the complexities of dust. It has more going on than other shooters and the choices/information can be a bit baffling.
Please refrain from making blanket statements which denegrate new players, who are after all, ensuring the future of the game we love.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3889
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Posted - 2014.10.02 04:46:00 -
[155] - Quote
maluble wrote:Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad that this problem wasn't forseen. New players drag the ones that know how to play down.
Absolutely disagree.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1928
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Posted - 2014.10.02 14:58:00 -
[156] - Quote
Soraya Xel wrote:maluble wrote:Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad that this problem wasn't forseen. New players drag the ones that know how to play down. Absolutely disagree.
Holy crap! You and I actualy agree on something! Watch out, the world might just implode.
Now with more evil.
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Derpty Derp
Dead Man's Game RUST415
484
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Posted - 2014.10.02 15:19:00 -
[157] - Quote
Adding forced squads wont do anything to encourage teamplay, did you not play MAG? It had the same issues.
We need to encourage the whole team to play together not just squads... I would suggest replacing squad orders with team orders for everyone to see and take part in, even if they are soloing. This might just get a few people to visit the same points on the map even if they aren't in a squad together.
Of course to stop 16 solo squads placing orders all over the map, it might need a limit on how many squads there are per team. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4850
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Posted - 2014.10.02 19:55:00 -
[158] - Quote
Derpty Derp wrote:Adding forced squads wont do anything to encourage teamplay, did you not play MAG? It had the same issues.
We need to encourage the whole team to play together not just squads... I would suggest replacing squad orders with team orders for everyone to see and take part in, even if they are soloing. This might just get a few people to visit the same points on the map even if they aren't in a squad together.
Of course to stop 16 solo squads placing orders all over the map, it might need a limit on how many squads there are per team.
Or you could just have solo players automatically thrown into squads. From one day to the next I doubt you'd see any difference in matches.
Your proposal would have 16 players zerging from point to point and that would be really stupid.
Level 4 Forum Warrior
PSN: wbrom42
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1930
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Posted - 2014.10.03 04:14:00 -
[159] - Quote
Thor Odinson42 wrote:Derpty Derp wrote:Adding forced squads wont do anything to encourage teamplay, did you not play MAG? It had the same issues.
We need to encourage the whole team to play together not just squads... I would suggest replacing squad orders with team orders for everyone to see and take part in, even if they are soloing. This might just get a few people to visit the same points on the map even if they aren't in a squad together.
Of course to stop 16 solo squads placing orders all over the map, it might need a limit on how many squads there are per team. Or you could just have solo players automatically thrown into squads. From one day to the next I doubt you'd see any difference in matches. Your proposal would have 16 players zerging from point to point and that would be really stupid.
Even Derpty's idea would be better than what we have right now though. Which would we rather have, 16 people all zerging a single point or 6 people moving from point to point, 4 dividing their solo energies between AV and killing, and the final 6 hiding in the redline or spinning in circles in the MCC. Given the two options I would much rather have the zerg.
Now with more evil.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1866
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Posted - 2014.10.03 04:40:00 -
[160] - Quote
Soraya Xel wrote:Automatically placing players in squads doesn't solve any problems. It tries to obscure the problem.
The problem is organized, coordinated squads being matched against solo players. Auto-shoving them into a squad doesn't make six solo players organized.
And Thor, there's a ton of people who prefer to play solo. I'm not sure why you're crusading so hard to tell people that they must play the game the way you want them to. It's supposed to be a sandbox (in theory), where people can play how they want. First point I agree with, but neither does it stop them running solo. All it does is show them there is a squad system in place. There's nothing there forcing them to rally at rally points or capture the capture order or defend the defend order.
And there is no sandbox in Dust. Eve is a sandbox because there are a whole slew of different things to do: mining, industry, ratting, pirating, wardecs, the list goes on. Dust has only one thing: PvP. That's it. No pve, no mining, no industry to build its to sell... nothing but slay, and different methods with which to do it. Therefore, introducing new players to a mechanic that assists slaying cannot be a bad thing. Especially when, as I mentioned, there is nothing stopping them from lone wolfing it.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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SirManBoy
Molon Labe. General Tso's Alliance
662
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Posted - 2014.10.18 07:45:00 -
[161] - Quote
So this is where I stand on this issue:
1. I support the default placement of blues into squads.
2. I support an option under gameplay settings that allows players to check a box that opts them out of this default setting.
I think that's a fair compromise. The rookies would benefit from default squad placement and I imagine that a high number of them would not choose to opt out of this setting. Conversely, the types of players who hate being forced to squad up with strangers could make the conscious decision to permanently opt out within a few very simple button clicks.
The bottom line is that inexperienced, unsophisticated players would be better served under this change. We can argue about the extent of said benefit, but it would clearly be an improvement over what we have now. |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1957
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Posted - 2014.10.18 17:14:00 -
[162] - Quote
SirManBoy wrote:So this is where I stand on this issue:
1. I support the default placement of blues into squads.
2. I support an option under gameplay settings that allows players to check a box that opts them out of this default setting.
I think that's a fair compromise. The rookies would benefit from default squad placement and I imagine that a high number of them would not choose to opt out of this setting. Conversely, the types of players who hate being forced to squad up with strangers could make the conscious decision to permanently opt out within a few very simple button clicks.
The bottom line is that inexperienced, unsophisticated players would be better served under this change. We can argue about the extent of said benefit, but it would clearly be an improvement over what we have now.
At this point I'm willing to conceed on point 2 (something I have previously stated opposition too) if it allows any chance of this idea moving forward.
Now with more evil.
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SirManBoy
Molon Labe. General Tso's Alliance
662
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Posted - 2014.10.18 17:23:00 -
[163] - Quote
Mobius Kaethis wrote:SirManBoy wrote:So this is where I stand on this issue:
1. I support the default placement of blues into squads.
2. I support an option under gameplay settings that allows players to check a box that opts them out of this default setting.
I think that's a fair compromise. The rookies would benefit from default squad placement and I imagine that a high number of them would not choose to opt out of this setting. Conversely, the types of players who hate being forced to squad up with strangers could make the conscious decision to permanently opt out within a few very simple button clicks.
The bottom line is that inexperienced, unsophisticated players would be better served under this change. We can argue about the extent of said benefit, but it would clearly be an improvement over what we have now. At this point I'm willing to conceed on point 2 (something I have previously stated opposition too) if it allows any chance of this idea moving forward.
I think my #2 is a bit more hidden than what most people are suggesting. Gameplay settings is the same place you have to go to change your server, so I don't think most noobs would go there and arbitrarily alter the default setting. The kinds of players who would turn it off are probably at least experienced enough to not ruin games for their team as a solo player.
If there was a way to timelock the ability to change that setting until a minimum SP level was met, I'd definitely put that idea under consideration, but I doubt that's even possible. |
Soraya Xel
Abandoned Privilege Top Men.
4284
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Posted - 2014.10.18 23:52:00 -
[164] - Quote
My personal preference is that it be easy to both find a squad and queue solo. But as long as a switch exists (CCP would likely determine amongst themselves where they'd like to put such a switch. The CPM aren't the game designers.) I am willing to have auto-squadding back as a feature.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Sylwester Dziewiecki
Interregnum.
395
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Posted - 2014.10.19 02:03:00 -
[165] - Quote
Thor Odinson42 wrote:I don't think the system works as well as it should be due to the massive amounts of solo players. I can't see if the other team is without squads, but it happens a LOT where you deploy in and there isn't a single person in a squad on your team (yes I solo from time to time).
A few things I think could improve the situation:
1) Automatically placing players in squads as they reach the warbarge 2) Automatically placing the defend order on the squad leader (he/she can change it to someone else if they'd like)
By the off chance there may be some of these players that realize the potential and importance of playing as a squad. Besides the in depth skill system Dust 514's greatest attribute is the team play features. It's been ignored for so long I think the game play has deteriorated significantly.
There are many, many more game play styles available than we had in beta, but I squads were abundant and the matches felt like there was some strategy and skill involved.
It is NOT fun to continually feel as though you are 6 v 16 in matches. I think we should go other way around this and deploy matches without squads and mechanic to create one while in being in match.
I'm solo player and I'm like it this - why match making mechanic is dropping me in to match against 6 guys from same corp while there is no squads in my team is beyond my understanding of balance match.
Worst thing that dis-balance things when you have to fight against squads is that they share scanning range - 1 guy in squad is doing job of everyone.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Thor Odinson42
Molon Labe. General Tso's Alliance
5025
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Posted - 2014.10.19 02:06:00 -
[166] - Quote
Sylwester Dziewiecki wrote:Thor Odinson42 wrote:I don't think the system works as well as it should be due to the massive amounts of solo players. I can't see if the other team is without squads, but it happens a LOT where you deploy in and there isn't a single person in a squad on your team (yes I solo from time to time).
A few things I think could improve the situation:
1) Automatically placing players in squads as they reach the warbarge 2) Automatically placing the defend order on the squad leader (he/she can change it to someone else if they'd like)
By the off chance there may be some of these players that realize the potential and importance of playing as a squad. Besides the in depth skill system Dust 514's greatest attribute is the team play features. It's been ignored for so long I think the game play has deteriorated significantly.
There are many, many more game play styles available than we had in beta, but I squads were abundant and the matches felt like there was some strategy and skill involved.
It is NOT fun to continually feel as though you are 6 v 16 in matches. I think we should go other way around this and deploy matches without squads and mechanic to create one while in being in match. I'm solo player and I'm like it this - why match making mechanic is dropping me in to match against 6 guys from same corp while there is no squads in my team is beyond my understanding of balance match. Worst thing that dis-balance things when you have to fight against squads is that they share scanning range - 1 guy in squad is doing job of everyone .
That's the point of the auto squads. There's an off chance you'd have a dude in your squad that has active or passive scans. Solo logis could take advantage of their own scanners.
To me it opens up a lot of the game that many new players haven't experienced.
I wish my avatar was Minmatar.
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