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Adipem Nothi
Nos Nothi
5176
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Posted - 2014.09.24 15:25:00 -
[31] - Quote
RogueTrooper 2000AD wrote:Adipem Nothi wrote:RogueTrooper 2000AD wrote: Its impossible for a scout to out logi a logi ...
Thank you for that tidbit. This was my concern. Correct me if I'm wrong: It is appropriate and necessary to buff the Logi, but not the grounds that they're being out-logi'd by Scouts. They should be buffed on other grounds, not identified in the original post of this thread. I cannot believe that was even brought up. Yes a scout can mimic a logi and be speedy with a cloak but its as ridiculous as me stating that my cloaked proto min or Amarr assaults can out scout a scout. I use those specifically to kill the vast majority of 'scouts'. I'm sorry but the ridiculous capabilities of scouts has gone on long enough and I have yet to see a scout come out and admit how fking stupidly good they are. I have a proto scout as well and have been scouting since beta. This char is a tongue in cheek alt. I've no reason to doubt that you're a distinguished veteran. But I believe we've now wandered off topic.
I'm going to go now. Have a nice day.
Shoot scout with yes.
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
343
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Posted - 2014.09.24 15:32:00 -
[32] - Quote
Adipem Nothi wrote:RogueTrooper 2000AD wrote:Adipem Nothi wrote:RogueTrooper 2000AD wrote: Its impossible for a scout to out logi a logi ...
Thank you for that tidbit. This was my concern. Correct me if I'm wrong: It is appropriate and necessary to buff the Logi, but not the grounds that they're being out-logi'd by Scouts. They should be buffed on other grounds, not identified in the original post of this thread. I cannot believe that was even brought up. Yes a scout can mimic a logi and be speedy with a cloak but its as ridiculous as me stating that my cloaked proto min or Amarr assaults can out scout a scout. I use those specifically to kill the vast majority of 'scouts'. I'm sorry but the ridiculous capabilities of scouts has gone on long enough and I have yet to see a scout come out and admit how fking stupidly good they are. I have a proto scout as well and have been scouting since beta. This char is a tongue in cheek alt. I've no reason to doubt that you're a distinguished veteran. But I believe we've now wandered off topic. I'm going to go now. Have a nice day.
Indeed.
You too.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Skullmiser Vulcansu
150
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Posted - 2014.09.24 16:19:00 -
[33] - Quote
While using my Amarr Logistics suit, I find that I have great mortality, and low speed, even without armor plates, and every suit is very expensive. The worst problem is that often I'll be killed before I get to use all of my very expensive equipment. I do not think that more equipment bonuses will help with that.
I would like Logistics suits to have improved scan precision. Before 1.8 it was on par with scouts'. This would increase survivability if scouts are mostly what is the cause of death, which was the case a couple of games ago. Logistics suits will not be better than scouts at scouting, because they are still so slow, it would just help them not be taken unawares.
If this game was fun, I wouldn't be playing it.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4094
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Posted - 2014.09.25 02:32:00 -
[34] - Quote
Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta.
(The godfather of tactical logistics)
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Adipem Nothi
Nos Nothi
5206
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Posted - 2014.09.25 13:17:00 -
[35] - Quote
John Demonsbane wrote:Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta. Roger that. o7
I hadn't even considered the STD Scout vs STD Logi scenario; this is an excellent point and absolutely valid concern. I suspect that Cross is working other angles which will improve high-end Logis, but we should still try to rectify the problem you've identified here for low-end Logis. How would following pan out?
+1 Equipment for STD AM +1 Equipment for STD CA +1 High Slot for STD GA +1 Low Slot for STD MN + PG / CPU for STD (All)
If the above were implemented, there'd still be a significant jump in utility from STD to ADV (by my count, at least). Is there any reason why not to buff the STD Logi in this fashion, in addition to whatever buffs follow for the class as a whole?
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
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Posted - 2014.09.25 21:15:00 -
[36] - Quote
el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
5216
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Posted - 2014.09.25 21:33:00 -
[37] - Quote
el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place.
No can do. Cloak would need to be built in. Otherwise, we'd have to choose between cloak and our function in squad.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
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Posted - 2014.09.25 21:58:00 -
[38] - Quote
Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function).
Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
5216
|
Posted - 2014.09.25 22:58:00 -
[39] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function). Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now.
Meh. I think you're wrong for a number of reasons. Firstly, your logic could be applied to further any number of bad ideas. Take this one, for example:
Bad Logic (Round 2) 1000HP Logis have proven themselves to be good killers. 1000HP Logis have also proven themselves to be good at carrying equipment. So Logis must choose between carrying weapons or carrying equipment.
^ Once you've worked your way around this one, I'll give you the next reason why you're wrong.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
341
|
Posted - 2014.09.25 23:09:00 -
[40] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function). Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now. Meh. I think you're wrong for a number of reasons. Firstly, your logic could be applied to further any number of bad ideas. Take this one, for example: Bad Logic (Round 2)1000HP Logis have proven themselves to be good killers. 1000HP Logis have also proven themselves to be good at carrying equipment. So Logis must choose between carrying weapons or carrying equipment.^ Once you've worked your way around this one, I'll give you the next reason why you're wrong.
Conversation currently underway in Feedback forum thread title "CPM input request: Logistics and Support". I'd like the next red herring grilled, not fried, please.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4103
|
Posted - 2014.09.25 23:14:00 -
[41] - Quote
Adipem Nothi wrote:John Demonsbane wrote:Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta. Roger that. o7 I hadn't even considered the STD Scout vs STD Logi scenario; this is an excellent point and absolutely valid concern. I suspect that Cross is working other angles which will improve high-end Logis, but we should still try to rectify the problem you've identified here for low-end Logis. How would following pan out? +1 Equipment for STD AM +1 Equipment for STD CA +1 High Slot for STD GA +1 Low Slot for STD MN + PG / CPU for STD (All) If the above were implemented, there'd still be a significant jump in utility from STD to ADV (by my count, at least). Is there any reason why not to buff the STD Logi in this fashion, in addition to whatever buffs follow for the class as a whole?
Well, one of the obstacles would be the Amarr sidearm issue, I'd rather not lose it and this might give more traction to the movement to do so. Personally I think it would be ok since the Amarr logi also technically gives up a low for the sidearm as well, which is a heavy price to pay. Otherwise I can live with your proposal, though I think the PG/CPU buff should be somewhat modest and coupled with the bonus to equipment fitting costs being doubled. There are also base stat deficiencies that could use some work but that's a larger discussion.
(The godfather of tactical logistics)
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Adipem Nothi
Nos Nothi
5221
|
Posted - 2014.09.26 01:13:00 -
[42] - Quote
John Demonsbane wrote:Adipem Nothi wrote:John Demonsbane wrote:Shotty, I can tell you that since 1.8, I often used scout suits for logi-type work. The gallente scout has pretty insane fitting power, is invisible, relatively speaking, and substantially faster than my Amarr logi with no major loss of eHP AND 3hp/sec inherent reps. At STD it also has the same number of equipment slots. Given the wonky nature of the Amarr logi bonus, I honestly end up sacrificing relatively little by using the suit.
Only my stubborn clinging-on to the RP and suit class prevent me from using it more than I already do.
That said, I may be an anomaly. I doubt it, but it's possible. If we could get stats on the use of more traditional logi equipment on scout suits I'd be quite interested in that information myself. Rep tools by themselves might not be a perfect metric as the minmatar logi bonus is very powerful, but if you could get a look at all equipment in total, that might be more appropriate.
If I'm wrong, I'm wrong and will be happy to admit it. However, I would still stand by the general statement that medium suits remain outclassed by lights in more respects than not. The statement about scouts being the real enemy is mostly tongue in cheek, though it's true that pitting medium frames against eachother (see: any time someone said "oh no slayer logi" less than 6 months ago) is misguided because that's simply not the major imbalance in the current meta. Roger that. o7 I hadn't even considered the STD Scout vs STD Logi scenario; this is an excellent point and absolutely valid concern. I suspect that Cross is working other angles which will improve high-end Logis, but we should still try to rectify the problem you've identified here for low-end Logis. How would following pan out? +1 Equipment for STD AM +1 Equipment for STD CA +1 High Slot for STD GA +1 Low Slot for STD MN + PG / CPU for STD (All) If the above were implemented, there'd still be a significant jump in utility from STD to ADV (by my count, at least). Is there any reason why not to buff the STD Logi in this fashion, in addition to whatever buffs follow for the class as a whole? Well, one of the obstacles would be the Amarr sidearm issue, I'd rather not lose it and this might give more traction to the movement to do so. Personally I think it would be ok since the Amarr logi also technically gives up a low for the sidearm as well, which is a heavy price to pay. Otherwise I can live with your proposal, though I think the PG/CPU buff should be somewhat modest and coupled with the bonus to equipment fitting costs being doubled. There are also base stat deficiencies that could use some work but that's a larger discussion.
There's a big utility gap right now between ADV and STD Logi which means there's plenty of room for a buff at STD without tradeoff. I believe that this could be successfully pitched on the grounds you've provided:
The STD Scout is better than a STD Logi at doing Logi things. <--- This is unacceptable and indefensible.
Shoot scout with yes.
- Ripley Riley
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John Demonsbane
Unorganized Ninja Infantry Tactics
4104
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Posted - 2014.09.26 01:38:00 -
[43] - Quote
Adipem Nothi wrote:
The STD Scout is better than a STD Logi at doing Logi things. <--- This is unacceptable and indefensible.
Thank you. My work here is done.
I know Cross is looking at this thread, but certainly your input on this sort of thing as the de facto voice of the scout community would be beneficial if and when Rattati finally gets around to this.
(The godfather of tactical logistics)
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Adipem Nothi
Nos Nothi
5222
|
Posted - 2014.09.26 01:46:00 -
[44] - Quote
John Demonsbane wrote:Adipem Nothi wrote:
The STD Scout is better than a STD Logi at doing Logi things. <--- This is unacceptable and indefensible.
Thank you. My work here is done. I know Cross is looking at this thread, but certainly your input on this sort of thing as the de facto voice of the scout community would be beneficial if and when Rattati finally gets around to this.
When that time comes, you have my support on this. Looking forward to seeing what else you guys have in mind for the higher level Logi. Let me know if there's anything we can do to help ... apart from "giving up" an EQ slot.
o7
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
345
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Posted - 2014.09.26 04:32:00 -
[45] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:el OPERATOR wrote:Scouts lose the second equipment slot and w/e cpu/pg allotted to go with it. 95%of the problem solved, theorycrafted bonuses now come from a much more relevant place. No can do. Cloak would need to be built in ... which would require a client-side update. Otherwise, we'd have to choose between cloak and our function in squad. Cloak is intended to help us perform our function (not replace our function). Well, since you can perform your scout roles with or without a cloak you can choose which you'd rather be better at, your squad role or cloaking. That level of stealth has proven itself worthy of being it's own effectively separate discipline and much of the game overall would be better served by that separation versus the additional multiplier to all other light frame activities it is now.
Meh. I think you're wrong for a number of reasons. Firstly, your logic could be applied to further any number of bad ideas. Take this one, for example:
Bad Logic (Round 2) 1000HP Logis have proven themselves to be good killers. 1000HP Logis have also proven themselves to be good at carrying equipment. So Logis must choose between carrying weapons or carrying equipment.
^ Once you've worked your way around this one, I'll give you the next reason why you're wrong. [/quote]
Conversation currently underway in Feedback forum thread title "CPM input request: Logistics and Support".
EDIT: Conversation underway for the second time. The first time being during openbeta/first few weeks of Uprising when it was determined that " slayerlogis" were an epidemic whose only cure was the progressive nerfing of logi base stats(eHP, speed and regen) as well as the loss of sidearms from all logis, except the Amarr who only kept theirs at the loss of both an equipment slot and a low mod slot.
I'd like the next red herring grilled, not fried, please.[/quote]
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Sgt Kirk
Fatal Absolution
7637
|
Posted - 2014.09.26 04:36:00 -
[46] - Quote
I can dig it.
Rattati, I choose you!
Something's wrong when you regret
Things that haven't happened yet
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Sgt Kirk
Fatal Absolution
7637
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Posted - 2014.09.26 05:00:00 -
[47] - Quote
John Demonsbane wrote:(This post in progress) Another possibility:
I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other" races bonuses from the OP.
Let's use repair tools as an example: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
Same with uplinks: Again, it's up for debate but let's call it Minmatar get a bonus to number of spawns and Caldari to spawn time. Maybe we just keep the theme of gallente being generalists like their original bonus and they get a little of both. This has been proposed before by others and myself included and has been shot down every time.
It's seen as "too complicated" and people say it would require too much work for CCP to do so while I would love to have partial bonuses racial themed it's probably only realistic to have what you first proposed. Maybe in Legion we will have immersive lore in the gameplay....but until then, we just have DUST 514.
Something's wrong when you regret
Things that haven't happened yet
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John Demonsbane
Unorganized Ninja Infantry Tactics
4108
|
Posted - 2014.09.26 05:56:00 -
[48] - Quote
Sgt Kirk wrote:John Demonsbane wrote:(This post in progress) Another possibility:
I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other" races bonuses from the OP.
Let's use repair tools as an example: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
Same with uplinks: Again, it's up for debate but let's call it Minmatar get a bonus to number of spawns and Caldari to spawn time. Maybe we just keep the theme of gallente being generalists like their original bonus and they get a little of both. This has been proposed before by others and myself included and has been shot down every time. It's seen as "too complicated" and people say it would require too much work for CCP to do so while I would love to have partial bonuses racial themed it's probably only realistic to have what you first proposed. Maybe in Legion we will have immersive lore in the gameplay....but until then, we just have DUST 514.
Indeed. Forever doomed to play the game we have, not the one we want, eh?
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4119
|
Posted - 2014.10.03 21:06:00 -
[49] - Quote
Sgt Kirk wrote:John Demonsbane wrote:(This post in progress) Another possibility:
I've been liking the idea of giving racially themed partial bonuses instead of just the flat 1/3 of the "other" races bonuses from the OP.
Let's use repair tools as an example: the Caldari would get a bonus to rep tool range, but not rate, whereas the Amarr would get a bonus to rate but not range. Maybe gallente gets a little bit of both, idk, but obviously none would be able to match up to a minmatar logi rep tool.
Same with uplinks: Again, it's up for debate but let's call it Minmatar get a bonus to number of spawns and Caldari to spawn time. Maybe we just keep the theme of gallente being generalists like their original bonus and they get a little of both. This has been proposed before by others and myself included and has been shot down every time. It's seen as "too complicated" and people say it would require too much work for CCP to do so while I would love to have partial bonuses racial themed it's probably only realistic to have what you first proposed. Maybe in Legion we will have immersive lore in the gameplay....but until then, we just have DUST 514.
OK, Kirk, post #2 now has a fully fleshed out proposal based on that idea (properly attributed to you ).
(The godfather of tactical logistics)
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emm kay
G0DS AM0NG MEN General Tso's Alliance
207
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Posted - 2014.10.03 23:12:00 -
[50] - Quote
good ideas, but change minmatar from +2 active spawns/ level to +1 carried RE/ level (who DOESN'T want 7 remotes in their pockets?)
--
You called, sir?
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1871
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Posted - 2014.10.04 06:45:00 -
[51] - Quote
I prefer the first proposal, although not because the second is bad. Logis should be the kings of all equipment. No one should use them better, and they should improve all aspects of that equipment.
More pressingly, Amarr/Caldari logi need another equipment slot and pg/CPU to match.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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John Demonsbane
Unorganized Ninja Infantry Tactics
4149
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Posted - 2014.10.08 16:49:00 -
[52] - Quote
Still important. Also: Lots of badposting going on about logi's this week.
(The godfather of tactical logistics)
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