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Alena Ventrallis
Vengeance Unbound Dark Taboo
1862
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Posted - 2014.10.02 22:05:00 -
[31] - Quote
As for rifle variants, we need to fix some of their behavior. The order of range from highest to lowest among all rifle types should be Cal>Am>Min>Gal. As in, of the assault variants, cal should have the most range, followed by Amarr, then Min, and Gal with the shortest range. The order of DPS among all rifle types should be Gal>Min>Am>Cal. As in, given the breach variant. The highest DPS should be Gal, followed by Min, then Am, and Cal with the lowest DPS.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2209
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Posted - 2014.10.02 22:29:00 -
[32] - Quote
My requests are simple:
Small Accelerated missile: high impact, low splash (range/damage), more velocity and range. AV missile. Perhaps change to RoF, and clip size (-RoF, +Clip size)
Fragmented missile: Moderate splash damage, large radius, low direct damage. AI missile.
Cycled missile: 3 shot burst, because for some reason everyone but me has a hard-on for them.
Scattered blaster: High RoF, high turn speed, moderate dispursion, low-ish damage (per round, DPS is high though), low range. LAV blaster, good for getting up and personal.
Condensed blaster: Lower RoF, high damage (per round, less DPS), tight dispursion, lower turn speed. DS gunner blaster, better at range than up close.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Spademan
Fatal Absolution General Tso's Alliance
3927
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Posted - 2014.10.02 23:43:00 -
[33] - Quote
How about a Burst Flaylock? 2-3 round burst, 6 round mag, reduced damage, things like that. Maybe a Breach Ion Pistol? More damage, slower charge, all that good stuff. What about using the shotgun model to make a heavy Gallente Av weapon? Could a minmatar weapon be used to make a sort of flak cannon? How about an Amarr gattling laser?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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The True Inferno
Myrmidon Syndicate
72
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Posted - 2014.10.03 01:45:00 -
[34] - Quote
There are quite a few variants in game already that have not been released.
Some I would like to see are:
The seeker faylock
Some info I found on it - Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectileGÇÖs lethality.
Link
Breach swarms
Not much to say, high damage low speed?
Link
Tactical swarm laucher
?
Link
Burst SMG
Why is this not in available already?
Link!
Compact AR
?
Another Link!
Compact sniper
Moar question mark!
A wild link appeared!
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Thokk Nightshade
KNIGHTZ OF THE ROUND
605
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Posted - 2014.10.03 03:34:00 -
[35] - Quote
The EMP Rifle
Based on the design and format of the Caldari Rail Rifle, the EMP rifle gives heavies a long range alternative to the HMG while still being a "rapid" fire weapon. If fires an electromagnetic bolt through the air. As a Hybrid Weapon, the EMP Rifle has a +10% damage bonus to shields, and a -10% damage penalty to armor. Variations include a single shot and automatic version. The single version has no charge up time, as it stays in a "precharged" mode, while the automatic version has a slight charge up to prepare for continuous firing.
It has solid alpha damage and I believe it is a good middle ground between the two current heavy weapons available. The overall damage output is lower than an HMG by about 15000 damage per minute (475 DPS vs 720 DPS) so in a CQC battle the HMG should tear it up. However, the EMP rifle has longer range, in keeping with Caldari weaponry. It also has less range than a standard light Rail Rifle due to the larger rounds. This is exchanged for more damage dealt per round.
Basic EMP Rifle (single shot, trigger must be pulled for each shot)
Damage - 220 HP RoF - 130 (approximately .46 seconds/shot) Optimal Range(100%) - 45 Effective Range(30%) - 80 Absolute Range(10%) - 150 Magazine Size - 47 Carried Ammo - 705 (15 Magazines) Reload Speed - 3.5 seconds Charge Up Time - 0.0 seconds Accuracy Rating - 57.00 ( I don't know why, I don't know what this means. this is slightly lower than a Standard rail rifle so slightly less accurate is what I'm going for) CPU - 45 PG - 6 ISK - 3000
Now to discus the Automatic variant of the EMP rifle.
The Automatic variant has a higher rate of fire, but each round does less damage. These rifles are not able to "precharge" so they require a "charge up" time, similar to the Rail Rifle it is based off.
Automatic EMP Rifle
Damage - 155 RoF - 184 (approximately .32 seconds/shot) Optimal Range(100%) - 55 Effective Range(30%) - 95 Absolute Range(10%) - 175 Magazine Size - 47 Carried Ammo - 705 (15 Magazines) Reload Speed - 3.5 seconds Charge Up Time - 0.3 seconds (same as a standard rail rifle) Accuracy Rating - 57.00 ( I don't know why, I don't know what this means) CPU - 45 PG - 6 ISK - 3000
The overall DPS/minute is nearly identical than the single shot variant of this weapon. (within 100 HP). However, it has the benefit of being able to simply hold down the trigger while firing instead of having to pull it for every shot. Some may see the ROF as a negative with this weapon. The nearly 1/3 second time in between shots forces the shooter to use skill because of the movement capabilities of the enemy. However, if the user is accurate, it can be lethal due to the high Alpha damage of each shot. A 300 HP scout is going down in two shots, but it is almost 2/3 of a second for those shots and a scout will be moving so that is not easy.
It isn't simply a bigger, badder version of the Rail Rifle. It is a tactical decision allowing Sentinels and Heavies options and different possibilities on the battlefield.
Thokk Kill. Thokk Crush. Thokk Smash.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
371
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Posted - 2014.10.03 04:14:00 -
[36] - Quote
Fizzer94 wrote: Pls.
KRD-03 Breach Scrambler Rifle:
Damage - 91 RoF - 450 DPS - 682.5 (same as CRW-04 ScR) Fire Mode - Semiautomatic Optimal Range(100%) - 45m Effective Range(30%) - 80m Absolute Range(10%) - 250m Magazine Size - 12 Damage per Mag - 1092 Carried Ammo - 72 Reload Speed - 2.5 Seconds. Headshot Multiplier - 375% Hipfire Accuracy -Slightly Better than Tactical ScR ADS Accuracy - Same as Tactical ScR CPU - 53 PG - 14 ISK - 17,625
Kador Family Breach Scrambler Rifle:
Damage - 95.33 RoF - 450 DPS - 714.975 (Same as the Viziam ScR) Fire Type - Semiautomatic Optimal Range(100%) - 45m Effective Range(30%) - 80m Absolute Range(10%) - 250m Magazine Size - 12 Damage per Mag - 1143.96 Carried Ammo - 72 Reload Speed - 2.5 Seconds. Headshot Multiplier - 375% Hipfire Accuracy -Slightly Better than Tactical ScR ADS Accuracy - Same as Tactical ScR CPU - 92 PG - 20 ISK - 77,280
Pls. |
TheD1CK
Dead Man's Game RUST415
1323
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Posted - 2014.10.03 04:21:00 -
[37] - Quote
Tactical Rail/Combat Rifle.
Burst Rail/ScR Rilfe.
Assault Bolt Pistol - No Scope, 5-8 bullets in clip @ 60-75% of BP dmg
Assault MagsecSMG - Scope - similar stats to magec
Grenade Variants- -FLASH/EMP/PLASMA/SMOKE -Sleek Flux Grenades -ADV/PRO Sleek Locus - Contact nade lowered to M8 fitting cost -Militia Flux/AV nades
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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TheD1CK
Dead Man's Game RUST415
1323
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Posted - 2014.10.03 04:35:00 -
[38] - Quote
Breach Plasma Cannon Over-Charge mechanic - min 2 secs - max 5 secs ?? Low charge-Low DMG.. High charge-High DMG Shot can be released after 2 secs of charge or you extend charge to increase DMG Movement penalties at high charge levels, longer reload times also The ammount of Charge stored could?? determine projectile speed Damage from 1000-3000 ..???
Charge times and DMG ammounts may need looking at but you get the idea
Tiered Compact Hives (1 carried each tier) increased nanites + reps
Deployable Scanner
Anti-Infantry mines
Logi Vehicles - Low/No Offensice capabilities
Scout Vehicles - Lower scan rating-maybe a turret bonus- Scout LAV or Scout DS
HAV Progression
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Haerr
1543
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Posted - 2014.10.03 11:15:00 -
[39] - Quote
Breach Sniper Rifle * Charge to fire, but cannot hold charge. (Like the Assault Forge Gun) * 1 Shot in clip * OMGWTF DMG |
Fox Gaden
Immortal Guides
4461
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Posted - 2014.10.03 12:40:00 -
[40] - Quote
The True Inferno wrote:Burst SMGWhy is this not in available already? Link! If we get a Burst SMG it needs to have the Burst mechanic from the HMG, not the mechanic from the Burst Combat Rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Monkey MAC
Rough Riders..
3539
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Posted - 2014.10.03 12:56:00 -
[41] - Quote
I guess I'll start with the simple ones.
Breach Combat Rifle Tac Combat Rifle
Burst Scrambler Rifle Breach Scrambler Rifle
Burst Rail Rifle Tactical Rail
Assault Ion Pistol Breach Ion Pistol Tactical Ion Pistol
Assault Bolt Pistol Breach Bolt Pistol Tactical Bolt Pistol
Tactical Submachine Gun Burst Submachine Gun
Assault Magsec SMG Tactical Magsec SMG Burst Magsec SMG
Assault Shotgun Tactical Shotgun - (with charge function)
Then we move on to more inventive weapons starting with AV weaponry.
Light AV weaponry: ARC Cannon - Amarrian Vehicle Weapon Render Model: Plasma Cannon (can be recoloured - we know this is possible using hotfixes) New Skill Tree Set Fire Mode: Charge to continous fire
Basically a shoulder mounted laser cannon, like it's little brother the laser rifle, it has a relatively small window for maximum efficiency (80-150m). However it also requires a pre-charge or spool time like the rail rifle.
The ARC Cannon realeases a large diameter laser beam directly onto the target (this should be possible by simply resizing the laser rifle beam), because the beam has such a wide angle it is ineffective against infantry who are simply too small to absorb particularly damaging levels from the weapon.
Future Variants: Breach Assault
KN08-0FF Anti-Vehicle Rocket Pod - Minmatar Vehicle Weapon Render Model: Swarm Launcher New Skill Tree Set Fire Mode: Large Missile Turret
The KN08-0FF Rocket Pod is a shoulder mounted variant of the Large Missile Turret, dumbfired the Pod excels at burst damage, but slow reload times, projectile travel times and trajectory make it a difficult weapon to use. The weapon is also highly inaccurate even at close range.
The lack of splash damage, accuracy and general adaptability make this weapon poor for taking on infantry, but it excels as an opener/finisher to Anti-Vehicle Alpha Strike.
Future Variants: Tactical Assault Breach
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Bright Cloud
Namtar Elite Gallente Federation
371
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Posted - 2014.10.03 15:14:00 -
[42] - Quote
After playing some other games i honestly think its time to close the chapter of Dust514. This topic is just a attempt to recycle materials to keep their cashcows in chek. Lack of content is my main issue and im getting fed up seeing the same uninspiring maps over and over again. There is only so much time a person can be bothered with the same stuff. There is no real development anymore just rebalancing old stuff.
Bright is the opposite of dark! Who would have thought of that?!
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The Master Race
Immortal Guides
61
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Posted - 2014.10.04 07:56:00 -
[43] - Quote
Revised.
Advanced Heavy Weaponry Note: The name above is just a generic name used for this post if you guys have any ideas for a name for this concept leave them with your feedback.
HMG: Lazer HMG
Model: Forge Gun
Weapon Behavior: A. Heat Build UP 1. Over heat does not cause the weapon to seize. 2. Over heat damage on intervals during build up and cool down of the weapons heat bar that increases in intensity. 3. Dispersion is reduced with heat build up increasing effective range 4. Damage scales with heat
Note: This gives the weapon an inherent charge up time as for the first few seconds your weapon will not be hitting anything directly in front of you.
B. Weapon Attributes: 1. Very large clip size Note: I don't want reloads saving foolish players 2. Medium to short reload time. 3. No recoil
C. Animation & Sound: 1. If you guys go with scrambler projectiles : scram pistol sound - laser over heat sound
2. If you guys could use beams(epic): laser - laser over heat sounds
D. Skills: Note: Progressing from heavy weapons skill Advanced heavy weaponry: Plus 5% heat build up per lv Tier: 1 Exhaust Systems: minus 2% overheat damage per level Advanced heavy weaponry proficiency: 3% shield damage per level Advanced heavy weapon sharpshooter: 2% per level Tier 2-3: Advanced heavy weaponry optimization x2 Note: The pg/cpu of such a weapon would be high... the reason for two tiers of optimization.
E. Personal Notes:
This would open up the possibility of a glassy suicidal assault tank.
Multiple laser beams all connecting into one would be so epic. My enemies would look upon my awestruck corpse if they lived through my onslaught. Are red lasers possible?
Extra points? Does that mean there is a prize? If so I will take my three million skill points now and when you make the weapon you can send me a bpo of it named of course "Blueprint For Murder" with red lazers
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Devadander
Woodgrain Atari
132
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Posted - 2014.10.04 11:17:00 -
[44] - Quote
Bright Cloud wrote:After playing some other games i honestly think its time to close the chapter of Dust514. This topic is just a attempt to recycle materials to keep their cashcows in chek. Lack of content is my main issue and im getting fed up seeing the same uninspiring maps over and over again. There is only so much time a person can be bothered with the same stuff. There is no real development anymore just rebalancing old stuff.
There can be no new till the old is just right. I can imagine the horror of introducing a new weap right now.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
726
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Posted - 2014.10.04 23:12:00 -
[45] - Quote
I think a "tracer dart" mechanic would be really cool. As in if you tag someone with your weapon they're revealed to your squad/team for X amount of time. I doubt it's feasible given the tech restrictions though.
If it is though, I propose that it be a variant of the bolt pistol with only 1 or 2 shots in a clip and does next to no damage.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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