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TheEnd762
SVER True Blood Public.Disorder.
643
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Posted - 2014.10.02 11:47:00 -
[31] - Quote
Alena Ventrallis wrote:Limit RE throws to 1m.
But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
This could work, if tankers (god-tier whiners) don't cry about it. |
shaman oga
Nexus Balusa Horizon
2892
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Posted - 2014.10.02 11:57:00 -
[32] - Quote
Another thing i would like is to enable friendly fire on them if the enemy make them explode.
Now, FF is enabled only on the player who placed them, if you destroy the RE with him near, he will fall in his own trap, but no one else would be harmed. But I don't think it's possible to enable FF on destruction and not on activation (there would be too many trolls if FF would be enabled)
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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BL4CKST4R
La Muerte Eterna Dark Taboo
3183
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Posted - 2014.10.02 13:07:00 -
[33] - Quote
Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a counter to res would basically break them because no matter how much you deny it res ARE an offensive tool, if they were defensive we would have anti infantry proximity mines.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3183
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Posted - 2014.10.02 13:09:00 -
[34] - Quote
BL4CKST4R wrote:Actually my active scanner is an effective mine sweeper if it didn't duck so bad scanners would be a great counter to res, along with the scout using them. Any other forms of a nerf to res would basically break them because no matter how much you deny it res ARE an offensive tool, if they were defensive we would have anti infantry proximity mines.
supercalifragilisticexpialidocious
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KEROSIINI-TERO
The Rainbow Effect
1324
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Posted - 2014.10.02 16:11:00 -
[35] - Quote
Bright Cloud wrote:To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive tool rather then just run with a scout, jump and throw the thing at some 1. There are even instances where people could throw them over cover to kill the guy behind it. Reducing the throwing range on those is probs the best way to prevent them beeing missused.
Disagreeing, heavily.
Planting on vehicles is NOT easy, because of - terrain (bumpy glitchy and also uneven, often either the planter or target are on different levels making attaching even more difficult) - Model collision mechanics are not reliable. RE which should contact vehicle won't stick - Model collision mechanics are not reliable. You can not get close enough to target vehicle as you get those invisible bump hits. - RE planting works good only on totally stationary vehicles. Even slow movement makes it quite hard and the abovementioned bumping even harder.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1861
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Posted - 2014.10.02 18:01:00 -
[36] - Quote
TheEnd762 wrote:Alena Ventrallis wrote:Limit RE throws to 1m.
But give them some magnetism to vehicles like AV grenades have, allowing them to still be stuck to tanks without standing on top of it.
This could work, if tankers (god-tier whiners) don't cry about it. Considering I'm a tanker, I think some of us can be reasonable.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Buwaro Draemon
WarRavens Capital Punishment.
370
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Posted - 2014.10.02 18:13:00 -
[37] - Quote
Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react.
I would have supported your statement if OP was complaining about getting killed by an RE he didn't see.
But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade.
All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2171
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Posted - 2014.10.02 19:11:00 -
[38] - Quote
Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands.
I stand by my previous statement.
Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Buwaro Draemon
WarRavens Capital Punishment.
371
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Posted - 2014.10.02 20:09:00 -
[39] - Quote
Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for.
And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-;
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2171
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Posted - 2014.10.02 20:41:00 -
[40] - Quote
Buwaro Draemon wrote:Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for. And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-; So you're saying we should need to sprint, jump and toss our grenades while in midair to throw them farther than shotgun range?
/facepalm
Also, if you choose to run an HAV, you choose to be paranoid, as a matter of fact, I'll bring back my jihad jeep prep fit (sevr logo bpo with all three varieties of REs) just in case I see you on the other team.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Buwaro Draemon
WarRavens Capital Punishment.
371
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Posted - 2014.10.02 20:56:00 -
[41] - Quote
Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Buwaro Draemon wrote:Alaika Arbosa wrote:Stay aware of your surroundings, you have no one to blame besides yourself if you get RE'd.
Viable tool for clearing the field of morons, working as intended. No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react. I would have supported your statement if OP was complaining about getting killed by an RE he didn't see. But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade. All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading If they need to sprint and jump and then toss the RE while in the air, I see nothing wrong with the mechanic as it stands. I stand by my previous statement. Fake Edit: Don't want jihad jeeps? Lobby CCP to buff AV to where it can kill HAVs in a single magazine or less, otherwise suck it up and deal with the monster that HAVs themselves created. No. That's what grenades are for. And I just don't want to be paranoice when I hear an LAV in the distance while I'm in my Missile Tank anymore ;-; So you're saying we should need to sprint, jump and toss our grenades while in midair to throw them farther than shotgun range? /facepalm Also, if you choose to run an HAV, you choose to be paranoid, as a matter of fact, I'll bring back my jihad jeep prep fit (sevr logo bpo with all three varieties of REs) just in case I see you on the other team. No. I'm saying that grenades are meant to be thrown over long distances as they are offensive. CCP's role for the RE was to be defensive and trap role. But the throwing distance on the RE's makes them better than grenades. There is something wrong there. And sprinting and jumping doesn't justify it. The throwing distance needs to be dumbed down a little.
Infact, because you are trying your hardest to defend a scrub tactic, I wouldn't mind if CCP makes the RE's useless again. Just because I know it will tick you off.
And bring it buddy! Just because I'm paranoid about hearing an LAV doesn't mean I will stay petrified. I'm deadly accurate with my Missiles
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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KEROSIINI-TERO
The Rainbow Effect
1325
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Posted - 2014.10.03 00:08:00 -
[42] - Quote
Buwaro Draemon wrote: No. OP's problem is that scouts are tossing the RE's at ridiculous distance. By the time you see the scout tossing an RE at you 20 meters away, you are already dead since the travel time is long enough for the delay to go off but not long enough for you to react.
I would have supported your statement if OP was complaining about getting killed by an RE he didn't see.
But scouts are using RE's as grenades. In a medium, if timed correctly, an RE can fly about to 10-17 meters. On a scout that's about 20-23 meters that an RE can be tossed. With a higher splash radious and damage, who needs grenades? Delay time works about the same as a grenade.
All the RE's need is a throwing distance adjustment. RE's are a defensive tool. Not offensive. And certainly never meant for jihaading
Nope, activation delay increase is what REs need to minimise their grenade use.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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