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741. @CCP Rattati, suggestion for future hotfix - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Aeon Amadi wrote: Just a personal preference, I'd much prefer to buy your 'Rattati' Assault G/1-Series if it didn't have all the built in stuff. Any chance we could take a look at releasing some legitimate vanity suits...
- by Aeon Amadi - at 2014.06.18 04:00:00
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742. @CCP Rattati, suggestion for future hotfix - in Feedback/Requests [original thread]
Just a personal preference, I'd much prefer to buy your 'Rattati' Assault G/1-Series if it didn't have all the built in stuff. Any chance we could take a look at releasing some legitimate vanity suits that don't have built in modules?
- by Aeon Amadi - at 2014.06.17 17:52:00
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743. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Aeon Amadi - at 2014.06.15 17:14:00
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744. Scrambler Rifle PG changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: Aisha Ctarl wrote: Omg CCP considering boosting Amarr?! It's the end times!! I would love to dispel this weird myth of CCP racial preferences, once and for all. Actions should speak louder than words, but I have sai...
- by Aeon Amadi - at 2014.06.11 17:26:00
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745. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente...
- by Aeon Amadi - at 2014.06.11 13:09:00
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746. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: duster 35000 wrote: Not enough Complex reg shoukd be 40% Comeplex energizer should be 70% 5% won't make a slightest difference for shield tanking ability. I disagree because Cal Sentinel is really good. Go...
- by Aeon Amadi - at 2014.06.11 09:32:00
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747. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Not going to lie the thought of an 8-missile swarm launcher makes me giddy....
- by Aeon Amadi - at 2014.06.10 19:25:00
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748. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Brotherband wrote: Love the dispersion I would just like a targeting circle that accurately displays the accuracy of the weapon. Changing the reticule is on my to do list. Mind changing the Plasma Cannon's to somet...
- by Aeon Amadi - at 2014.06.10 16:38:00
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749. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Aeon Amadi wrote: Having played around with some fits using some of proposed stats, I haven't really found anything game-breaking. Even running nothing but Shield Extenders and Shield Regulators, the only suit that ...
- by Aeon Amadi - at 2014.06.10 10:42:00
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750. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: well thats my concern. everyone saying buff regs by 75% or more lol the delay would be like what? .5 seconds when you stack them? thats why im not sure what the goal is here. shield tanking works as INTENDED. the probl...
- by Aeon Amadi - at 2014.06.10 02:30:00
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751. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Aeon Amadi wrote: DeathwindRising wrote: if you buff complex regulators to 40% youll get a 1.3 second shield delay when using 3 of them ive seen you guys talking about 75% and higher in some cases we cant buff r...
- by Aeon Amadi - at 2014.06.09 19:45:00
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752. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: if you buff complex regulators to 40% youll get a 1.3 second shield delay when using 3 of them ive seen you guys talking about 75% and higher in some cases we cant buff regulators anymore unless we decide that shield ...
- by Aeon Amadi - at 2014.06.09 18:52:00
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753. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Bwahahaha, I love the "Range in CM" bit at the bottom Just for you Small little addition I want to add is perhaps, if it's necessary, a re-evaluation of the CPU/PG costs of the Scrambler Rifl...
- by Aeon Amadi - at 2014.06.09 09:27:00
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754. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I want to remind everyone that there's an inherent flaw as well with wanting vehicles removed from Ambush but not Ambush OMS.... You can't choose which one you jump into. If I'm an infantry guy who wants to play a game-mode without vehicles, it's ...
- by Aeon Amadi - at 2014.06.09 09:24:00
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755. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by Aeon Amadi - at 2014.06.09 09:19:00
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756. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons...
- by Aeon Amadi - at 2014.06.09 09:13:00
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757. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
This harkens back to the fact that Vehicles, without a clear cut role, are just better slayers. They essentially perform the same way as Infantry, only being immune to a large portion of the small arms in the game. Vehicles thrive in Ambush -beca...
- by Aeon Amadi - at 2014.06.09 07:14:00
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758. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Like where this is going, in particular because you guys are starting to (or demonstrating that) you're realizing the problem with vehicle/infantry balance is in the lack of clear cut role. If you could, Rattati, what are your thoughts in how a Sh...
- by Aeon Amadi - at 2014.06.09 07:06:00
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759. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by Aeon Amadi - at 2014.06.09 06:58:00
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760. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Seriously this confounds me to no end that you douchebags are fighting me about this. What good does it serve you? Are you pissed that I'm bringing this to Rattati's attention because you want the glitch exploit ...
- by Aeon Amadi - at 2014.06.09 04:34:00
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