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761. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Logibro wrote: Mobius Kaethis wrote: I assume that your not saying you will normalize all 'assault' type weapons only that all GAR will have the same range as the Duvolle. In that case I am all in favor of the change. No comments on my ...
- by Aeon Amadi - at 2014.06.09 03:16:00
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762. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Logibro wrote: I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change. As for full auto Plasma Cannons, I can't sa...
- by Aeon Amadi - at 2014.06.09 03:10:00
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763. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Grimmiers wrote: Does the melee attack with nova knives out do melee damage or the knife damage? If they don't make the melee attack do the same damage as an uncharged knife and also make it say "nova knife" on the killfeed. It goes off the ...
- by Aeon Amadi - at 2014.06.08 04:08:00
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764. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them. Visera's CNF-7 Nova Knives Yanala's LTS-5 Nova Knives For those who don't know, Visera Yanala was the Caldari ...
- by Aeon Amadi - at 2014.06.07 18:52:00
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765. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: A few more things to add. I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation). The progression between Standard, Advanced and Prototype Nova Knives for...
- by Aeon Amadi - at 2014.06.07 17:32:00
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766. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
CCP Logibro wrote: It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo. So what's on the to-do list for Hotfix Bravo, other than medium frame balancing?
- by Aeon Amadi - at 2014.06.07 17:03:00
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767. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: The Unreal 3 engine is not in yards Just... Nevermind, lol. Going to request that we label the axes in the future as to not cause unnecessary confusion. Still have people asking me what the axes are.
- by Aeon Amadi - at 2014.06.07 15:59:00
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768. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buf...
- by Aeon Amadi - at 2014.06.07 15:42:00
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769. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Aeon Amadi wrote: Been preaching about this since last year. Although a more recent post sums up my thoughts: https://forums.dust514.com/default.aspx?g=posts&m=2194365#post2194365 I'm not really a fan of the...
- by Aeon Amadi - at 2014.06.07 15:06:00
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770. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: It seems painfully apparent along the various rows of that table that there is no DPS tradeoff for range. Also, 'theoretical maximum DPS'? I notice the burst weapons (CR and burst AR) are both treated as if there's no b...
- by Aeon Amadi - at 2014.06.07 14:42:00
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771. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: Exactly, I am just trolling on a saturday evening. Forgive me. This allows us to identify and rectify the damage versus range curves, as well as normalize each path, IE strongly buff TAR's, somewhet BRAR's and BAR's, and pla...
- by Aeon Amadi - at 2014.06.07 14:13:00
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772. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Rattati wrote: A little chart I made. Hypothetical Max dps of Rifles Discuss. What are the axes? They lack titles
- by Aeon Amadi - at 2014.06.07 12:40:00
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773. [Request] Need numbers on vehicle armor repairers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Just whipped this up for you https://docs.google.com/spreadsheets/d/11TWJAMctaM80Td5bHbO-hh6eyjCYYaS3YXAVgj2sx_w/edit?usp=sharing Max Rep Rate 512.5 hp/s though thats a really ****** fit overall 2 Complex Heavy Reps and...
- by Aeon Amadi - at 2014.06.07 00:48:00
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774. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Yeah, just saying, even in Hotfix Alpha this gun is still absolutely abyssmal for AV purposes. It's a pain in the butt getting your hopes up for a weapon just to have it all come crashing down when it can't even be used for the most basic of pur...
- by Aeon Amadi - at 2014.06.06 09:59:00
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775. [Request] Need numbers on vehicle armor repairers - in Feedback/Requests [original thread]
PLC buff didn't do much. At least, not on a Gallente Commando. Now, obviously it's not the best weapon in the world for taking out armored tanks but since there are a lot of Gunnlogis running around who are armor tanked anyway, it's kind of a mo...
- by Aeon Amadi - at 2014.06.06 09:29:00
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776. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and logi), and Aero (the king o...
- by Aeon Amadi - at 2014.06.06 06:43:00
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777. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
DeathwindRising wrote: Anything over 30% for shield regulators will put the shield delay under two seconds when stacked. Is that intended? Caldari assault with ~400 shield hp and ~60hp/s recharge and delay under 2 seconds? Combined with mobilit...
- by Aeon Amadi - at 2014.06.06 06:38:00
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778. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Spreadsheet >>HERE<< [SHIELD EXTENDERS] Problem: Basic shield extenders are not worth using for only 22 more shields.
Likewise, enhanced shields give too little HP. 33 more HP basically ...
- by Aeon Amadi - at 2014.06.06 03:45:00
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779. The DUST 514 Bi-Weekly Feature/Ideas Updates discontinued? - in Feedback/Requests [original thread]
CCP Rattati wrote: We are streamlining this process. I want to collect "all" of them into a place where we can arrange them, and also provide the community a way to look at them. Whether that's a google doc solution or something else I don't kn...
- by Aeon Amadi - at 2014.06.05 11:22:00
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780. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact acro...
- by Aeon Amadi - at 2014.06.04 21:17:00
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